• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:01
CEST 01:01
KST 08:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: Rogue, GuMiho, Solar, Maru2BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47Code S RO12 Preview: Cure, Zoun, Solar, Creator4
Community News
BGE Stara Zagora 2025 - Replay Pack1Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0
StarCraft 2
General
BGE Stara Zagora 2025 - Replay Pack Code S RO8 Preview: Rogue, GuMiho, Solar, Maru Jim claims he and Firefly were involved in match-fixing The SCII GOAT: A statistical Evaluation StarCraft 1 & 2 Added to Xbox Game Pass
Tourneys
[GSL 2025] Code S:Season 2 - RO8 - Group A Sea Duckling Open (Global, Bronze-Diamond) Bellum Gens Elite: Stara Zagora 2025 $3,500 WardiTV European League 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
RECOVER LOST BTC USDT FUNDS RECLAIMER COMPANY [ASL19] Grand Finals [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET NA Team League 6/8/2025
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread What do you want from future RTS games? Armies of Exigo - YesYes? Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 25852 users

Why are Tanks so bad in SC2? - Page 7

Forum Index > Closed
Post a Reply
Prev 1 5 6 7 All
Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
August 24 2012 21:53 GMT
#121
Tanks are strong but fragile units..well balanced
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
August 24 2012 21:54 GMT
#122
Tanks are still good, early and midgame and sometimes lategame
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-08-24 21:55:54
August 24 2012 21:54 GMT
#123
On August 25 2012 06:52 Shady Sands wrote:
The key thing here is that in BW it went like this:

immobile army > mobile army in terms of cost efficiency

In SC2 it's changed to

micro-intensive, spell-caster intensive army > non-micro non-spellcaster army in terms of cost efficiency.

Dustin Browder and David Kim have pretty much stated they want the latter to be the dominant philosophy for SC2. Their core belief is that audiences like to watch micro-intensive spell-caster intensive fights more than positional fights.

Arguing otherwise with them is like arguing a evolution with a creationist--it's unproductive because their beliefs are built on not logic but faith.

The only response we can really do would be to boycott purchases of HotS. Sad, but true.

i wouldnt call spells micro intensive. unit micro is intensive, ie. shttle reaver, shuttle templar, lurker defiler. putting down spells alone is boring as fck. imo blizzard design team has ill-tasteful view on good kind of micro. their idea of micro involves spells.
age: 84 | location: california | sex: 잘함
System42
Profile Joined August 2011
172 Posts
August 24 2012 21:54 GMT
#124
On August 25 2012 06:03 Aquila- wrote:
Show nested quote +
On August 25 2012 05:58 System42 wrote:
LOL Tanks are really good I don't know what your talking about but youre obviously really dumb notice how no pro players have said one bad thing about hem they are still used in like every game as terran your probably 12 and in silver league for saying such a stupid thing please don't make another thread.


Yea I forgot how every standard TvP involves tanks...

talking about tvz ur also dumb if u did not understand that
karpo
Profile Joined October 2010
Sweden1998 Posts
August 24 2012 21:56 GMT
#125
On August 25 2012 06:52 Shady Sands wrote:
The key thing here is that in BW it went like this:

immobile army > mobile army in terms of cost efficiency

In SC2 it's changed to

micro-intensive, spell-caster intensive army > non-micro non-spellcaster army in terms of cost efficiency.

Dustin Browder and David Kim have pretty much stated they want the latter to be the dominant philosophy for SC2. Their core belief is that audiences like to watch micro-intensive spell-caster intensive fights more than positional fights.

Arguing otherwise with them is like arguing a evolution with a creationist--it's unproductive because their beliefs are built on not logic but faith.

The only response we can really do would be to boycott purchases of HotS. Sad, but true.


Differing opinions on what makes good gameplay ≠ differing opinions where one is evidence based and one is faith based.

Try again.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
August 24 2012 22:00 GMT
#126
I believe tanks are a bit underpowered considering the current map pool. They have no agressive potential so you're automatically stuck defending and going for a macro game, which brings us to the second problem where a mass max tank army doesn't work in TvP and TvZ, not even really in TvT mostly.

It isn't really wrong that the tank has a realatively small yet potent use in the game, but most people who know Terran in BW have come to love the positional play and creativity that tanks create in large numbers. The siege tank was so iconic and powerful that the current SC2 version feels flimsy in comparision, it feels kinda wrong that the tank has become support whereas the marine has taken it's place as the go to unit.
I think esports is pretty nice.
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
August 24 2012 22:01 GMT
#127
For the record, SC2 tank damage is lower than in BW, but they also fire faster in siege mode than they did before. In other words, just commenting on their lower damage isn't telling the whole story.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
ShatterZer0
Profile Joined November 2010
United States1843 Posts
August 24 2012 22:02 GMT
#128
This is insane, btu I had a dream about siege tanks... That they got an upgrade called "Enhanced Firing Solutions" that made them fire twice at the same time during their second continuous volley. As in boom.... boboom... boom.... boom,.............. boom.... boboom.


God I should wake up before posting.
A time to live.
Prog455
Profile Joined April 2012
Denmark970 Posts
Last Edited: 2012-08-24 22:04:22
August 24 2012 22:02 GMT
#129
On August 25 2012 05:48 Sandermatt wrote:
Show nested quote +
On August 25 2012 05:46 0neder wrote:
To simplify things, tanks are bad because:

A - Dustin Browder did not understand what made BW exciting to watch.
B - The game was balanced on microscopic horrible maps like Steppes of War

In a nutshell, BW's formula was: tanks are ridiculously imba, how can you overcome that to win?
DB didn't get this, so he has been on an anti-tank crusade for the last 3 years. What he doesn't understand is that noob players (like me) don't care about imba stuff the other guy has so much as get excited about imba terran stuff.

So instead of keeping their strength, Browder nerved them to impotence in almost every way possible. EG:
Supply nerf
Gas cost nerf
General Damage nerf
Splash Damage nerf
Then he made them better in siege than out so they would be a more shallow unit to use.
Then he made Marauders, Thors, Graviton beam, Immortals, and in case that wasn't enough he added Viper abduct, Warhounds, etc.

All this in the name of saving Starcraft from tanks because he thinks nobody liked them or found them exciting as a player or spectator. Sad, isn't it?


Tanks are used all the time in TvZ and TvT and early game TvP. A unit that is used so often is not underpowered.


I am fairly sure that Queens were used in every match-up prior to the range buff, and they were buffed nevertheless. I really do agree that Tanks should get a damage buff in order to promote positional play, or atleast some kind of buff against Zealots. While i agree that Tanks should not necessarily dominate every ground unit in the game, i don't think that it is unreasonable to ask for Tanks to deal with light melee units!
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
August 24 2012 22:03 GMT
#130
On August 25 2012 05:29 aksfjh wrote:
Show nested quote +
Patch 1.1.0

Siege mode damage changed from 50 to 35 (+15 armored).
Siege mode upgrade damage changed from +5 to +3 (+2 armored).


That's why.


good times
Mr Showtime
Profile Joined April 2011
United States1353 Posts
Last Edited: 2012-08-24 22:04:23
August 24 2012 22:03 GMT
#131
They're not. They're probably one of the most balanced units. Stop whining.
Drake
Profile Joined October 2010
Germany6146 Posts
August 24 2012 22:12 GMT
#132
such treads
why not "why are marines/zealots" so bad in sc2 ...
tanks are nice i not wanna play tvz without them ......
its just metal missing in tvp because there are no mines, try sc1 tank play vs protoss without mines you cant
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 24 2012 22:13 GMT
#133
an extremely simple ling flank will break any siege line. It's ridiculous how easily mid-game pushes are dealt with by zergs in tvz
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Elvin
Profile Blog Joined May 2010
149 Posts
August 24 2012 22:17 GMT
#134
On August 25 2012 07:03 Mr Showtime wrote:
They're not. They're probably one of the most balanced units. Stop whining.


Whenever I see "this unit is one of the most balanced units" I have to laugh. By most balanced you probably mean that you have no complains about the unit which would make sense as tank is little to no threat at any MU.

You never go "OMMGHFGA HE HAS SO MANY SIEGE TANKS WHAT AM I GONNA DO?" or "WHOA I SHOULD NOT HAVE STEPPED INTO THAT SIEGE LINE, GOT WRECKED HARD" and do you fucking know why? Because it never happens.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-08-24 22:20:45
August 24 2012 22:18 GMT
#135
Siege tank is a good unit. The only fact is that people often use them in a strange/bad/retarded way vZ and vP . . . and from it, they try to "prove" they are bad

vZ : Usually, with mech, bad tank numbers,and with biomech they're basically used like marauders (A move, siege at the last second..). We see really few people actually being careful with their tanks (especially with positionning), and really few people trying to get the right tanks count for the situation . . .

vP : with bio style, tanks are used since long in early game to defend versus protoss early attacks. They're deadly versus sentry, denying mass forcefields on bunker push ,and they allows to fight early colossus pushs without commiting to "useless" vikings. But why aren't tanks used after that? actually, some players are able to use biomech tank based army later in the game (i think for example of Servyoa). The fact is that most players try to use their tanks with offensive style,and thats the problem. Tanks are stupidly good in a defensive position, with walls/units to defend them, and with uppgrades, and when we see people complaining about bio/tank in TvP, it's often because they try to use unuppgraded tanks in midgame...in offense. Actually, a turtle biomech style, going for a 3/3 marauder/ghost + 3/0 tanks is insanely powerful (and safe) versus protoss on some maps.
And with mech, it's often because people thinks that mech TvP is making 50 tanks and sieging them middle map, and then saying it's a bad unit because a pure immortal army killed them..


tldr : Tanks is a good unit if used well, and an horrible one when badly used. A little buff would be great to allows them to be used in more situations (or to have some bw-like actions, by allowing little numbers of tanks to be truly effective at holding areas versus a bigger army)
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Corvette
Profile Blog Joined October 2010
United States433 Posts
August 24 2012 22:20 GMT
#136
I think what you are trying to ask is, "Why are tanks different than in BW?" The answer is quite simple, SC2 is a different game with similar concepts yet, different units.
Arghnews
Profile Joined June 2011
United Kingdom169 Posts
August 24 2012 22:20 GMT
#137
Is this thread a joke?..
TigerKarl
Profile Joined November 2010
1757 Posts
August 24 2012 22:21 GMT
#138
Stop selling your opinion as fact. Tanks are fine.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
August 24 2012 22:21 GMT
#139
This thread is not appropriate.
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
19:15
Quarter Finals
Hejek vs Herbmon
Semih vs Kyrie
cavapoo vs TousaN
ZZZero.O113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft166
UpATreeSC 149
JuggernautJason76
CosmosSc2 40
EnDerr 31
StarCraft: Brood War
Britney 16445
Sea 1273
Artosis 605
ZZZero.O 113
Dota 2
PGG 169
League of Legends
tarik_tv10097
Counter-Strike
fl0m4907
Super Smash Bros
PPMD105
Heroes of the Storm
Grubby3212
Khaldor102
Other Games
summit1g7230
shahzam975
ViBE122
Maynarde76
Organizations
Dota 2
PGL Dota 2 - Main Stream4798
Other Games
gamesdonequick268
BasetradeTV161
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 55
• davetesta40
• Berry_CruncH28
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Diggity2
• HerbMon 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22267
League of Legends
• Shiphtur774
Other Games
• imaqtpie935
• Scarra766
Upcoming Events
PiGosaur Monday
59m
PiGStarcraft166
GSL Code S
10h 29m
Rogue vs GuMiho
Maru vs Solar
Online Event
1d
Replay Cast
1d 2h
GSL Code S
1d 10h
herO vs Zoun
Classic vs Bunny
The PondCast
1d 10h
Replay Cast
2 days
WardiTV Invitational
2 days
OSC
2 days
Korean StarCraft League
3 days
[ Show More ]
SOOP
3 days
CranKy Ducklings
3 days
WardiTV Invitational
3 days
Cheesadelphia
3 days
CSO Cup
3 days
GSL Code S
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Replay Cast
6 days
RSL Revival
6 days
Cure vs Percival
ByuN vs Spirit
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.