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Why are Tanks so bad in SC2?

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Buchan
Profile Joined July 2011
Canada184 Posts
Last Edited: 2012-08-24 20:43:56
August 24 2012 20:26 GMT
#1
Tanks are supposed to be space controlling units. In an RTS game as fast as SC2 the fact they cannot move and shoot at the same time is a huge detriment. We've all seen how useless tanks are against Protoss after the early game. In TvZ tanks become a liability in the late game since they cost 3 supply and are terrible against Ultras and useless against Broodlords.

The fact that tanks are so bad is a large reason to why mech is not viable versus Protoss. If they just buffed the tank and added the battle hellion, mech would actually be mech against Toss in HoTS instead of what will likely be the 1a Warhound BH fest.
ckunkel1
Profile Blog Joined December 2010
United States181 Posts
August 24 2012 20:28 GMT
#2
Zerg has adapted to tanks, but not much is better than a few well placed tanks. A buff vs toss would be cool though. I am not sure what they could do to make it balanced in all match-ups though.
GreEny K
Profile Joined February 2008
Germany7312 Posts
Last Edited: 2012-08-24 20:29:49
August 24 2012 20:29 GMT
#3
So you're just whining...? They are a great defensive unit. You can call sentries bad if you try to use them the wrong way...
Why would you ever choose failure, when success is an option.
aksfjh
Profile Joined November 2010
United States4853 Posts
August 24 2012 20:29 GMT
#4
Patch 1.1.0

Siege mode damage changed from 50 to 35 (+15 armored).
Siege mode upgrade damage changed from +5 to +3 (+2 armored).


That's why.
lem0ncake
Profile Joined June 2012
England85 Posts
August 24 2012 20:30 GMT
#5
+2 tanks one shot lings. unsieged tanks are actually quite good against ultras and have higher dps than when they're sieged. yes tanks are not as good as they are in brood war, but they're not as bad as you say they are. they're only bad against protoss because blizzard decided to add 1a units like colossus and immortals which counter siege tanks
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
August 24 2012 20:31 GMT
#6
On August 25 2012 05:26 Buchan wrote:
Tanks are supposed to be space controlling units. In an RTS game as fast as SC2 the fact they cannot move and shoot at the same time is a huge detriment. We've all seen how useless tanks are against Protoss after the early game. In TvZ tanks are only good for killing Roaches and Banelings. Since armor upgrades are always ahead of vehicle weapons they do not even 1 shot lings. Tanks become a liability in the late game since they cost 3 supply and are terrible against Ultras and useless against Broodlords. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be very difficult for Zerg to break that area with just ground units without having a lot of ultras. But I've seen over and over again where Zerg launches some infested terrans to soak up the first tank blasts and then bring in the ultras and lings and before you know it the zerglings are on top of the tanks and they are splashing on themselves.

The fact that tanks are so bad is a large reason to why mech is not viable versus Protoss. If they just buffed the tank and added the battle hellion, mech would actually be mech against Toss in HoTS instead of what will likely be the 1a Warhound BH fest.

Well they used to be stronger but they were nerfed , remember that the game has three races tanks were too strong vs Z so they nerfed them to be manageable by BOTH races Tanks still have some use vs toss
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
PeanutsNJam
Profile Joined April 2011
United States175 Posts
August 24 2012 20:31 GMT
#7
On August 25 2012 05:26 Buchan wrote:If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be very difficult for Zerg to break that area with just ground units without having a lot of ultras. But I've seen over and over again where Zerg launches some infested terrans to soak up the first tank blasts and then bring in the ultras and lings and before you know it the zerglings are on top of the tanks and they are splashing on themselves.


"Zerg shouldn't be able to break siege lines without ultras."

"I have 10+ tanks but zerg beats it with lings, infestors, and ultralisks, with adequte positioning and micro on his part."

I don't see the problem.

And to think that tanks aren't good against lings or hydras? Or infestors if you target fire? Are you joking? Not to mention for each tank you should have like 12 marines, which are good against everything if spread. Tanks are the last thing you should complain about.
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
August 24 2012 20:32 GMT
#8
Hydralisks are supposed to be high dps units. In an RTS game as fast as SC2 the fact they cannot move fast enough to even be able to shoot anything is a huge detriment. We've all seen how useless hydralisks are against Protoss after the mid game. In ZvT hydralisks are only good for base defense. Since terran upgrades are always ahead of zerg upgrades they do not even 1 shot anything. Hydralisks become a liability in the late game since they cost so much and are terrible against anything. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be impossible for Zerg to break that area with just ground units without having a ton of ultras. But I've seen over and over again where terran spreads well to soak up the first baneling blasts and then bring in the marines and marines and marines and marines before you know it everything zerg had is bad.

The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss. If they just buffed the hydralisk and added more armor, dps, movement speed, burrow movement, hydralisks would actually be viable against Toss in HoTS instead of what will likely be the 1a roach fest.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
August 24 2012 20:32 GMT
#9
Tanks are fine actually id say they are one of the least complained about units in terms of balance. They are only bad when left alone which is fine because they do huge damage and are pretty hard for a Zerg to be cost effective against. The only issue is you really shouldn't be on them late game unless you are going mech and you have to not be an idiot.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37053 Posts
August 24 2012 20:33 GMT
#10
Tanks are not that bad. They're still a ridiculously destructive force to be reckoned with...

Tanks sieging up your mineral line, that is such a pain to try to fight.

I agree that tanks are much weaker than they were in the BW days but if used properly, they can still be the most damage dealing unit(s) in SC
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
JDub
Profile Joined December 2010
United States976 Posts
August 24 2012 20:33 GMT
#11
On August 25 2012 05:30 lem0ncake wrote:
+2 tanks one shot lings. unsieged tanks are actually quite good against ultras and have higher dps than when they're sieged. yes tanks are not as good as they are in brood war, but they're not as bad as you say they are. they're only bad against protoss because blizzard decided to add 1a units like colossus and immortals which counter siege tanks

+1 tanks do 38 damage to unarmored units, which will 1-shot lings regardless of how many armor upgrades they have.
RiSkysc2
Profile Joined September 2011
696 Posts
August 24 2012 20:33 GMT
#12
lolwut. Tanks are probably the most balanced unit in sc2...
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 24 2012 20:33 GMT
#13
On August 25 2012 05:26 Buchan wrote:
Since armor upgrades are always ahead of vehicle weapons they do not even 1 shot lings.

Bullshit. After +1 attack sieged tanks 1-shot lings for the rest of the game.

Tanks are good space-defenders even against protoss. They're just difficult to use offensively vs protoss since most protoss units are faster (and have blink and charge).
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
August 24 2012 20:34 GMT
#14
Tanks are fucking amazing. I love tanks. Granted, there are situations where having them sieged up is detrimental. These are situations where you may want to control them a little bit better.
twitch.tv/duttroach
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
August 24 2012 20:35 GMT
#15
On August 25 2012 05:33 SeeKeR wrote:
Tanks are not that bad. They're still a ridiculously destructive force to be reckoned with...

Tanks sieging up your mineral line, that is such a pain to try to fight.

I agree that tanks are much weaker than they were in the BW days but if used properly, they can still be the most damage dealing unit(s) in SC

100% agree tanks used with proper positioning is an excellent unit.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 24 2012 20:35 GMT
#16
Tanks actually one shot lings, with the first weapon upgrade, no matter how much armor the lings have. Without any armor upgrades on the lings tanks always one shot lings. There is nothing armor upgrades are always ahead therefore tanks cannot one shot.
Buchan
Profile Joined July 2011
Canada184 Posts
August 24 2012 20:35 GMT
#17
On August 25 2012 05:32 Zandar wrote:
Hydralisks are supposed to be high dps units. In an RTS game as fast as SC2 the fact they cannot move fast enough to even be able to shoot anything is a huge detriment. We've all seen how useless hydralisks are against Protoss after the mid game. In ZvT hydralisks are only good for base defense. Since terran upgrades are always ahead of zerg upgrades they do not even 1 shot anything. Hydralisks become a liability in the late game since they cost so much and are terrible against anything. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be impossible for Zerg to break that area with just ground units without having a ton of ultras. But I've seen over and over again where terran spreads well to soak up the first baneling blasts and then bring in the marines and marines and marines and marines before you know it everything zerg had is bad.

The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss. If they just buffed the hydralisk and added more armor, dps, movement speed, burrow movement, hydralisks would actually be viable against Toss in HoTS instead of what will likely be the 1a roach fest.

I agree Hydras are terrible and should be buffed. Glad to see them have a speed upgrade in HoTS.
RogerChillingworth
Profile Joined March 2010
Chad3085 Posts
August 24 2012 20:35 GMT
#18
they're glass cannons, are expensive, build one at a time, and cost 3 supply. perfectly useful and quite amazing, really, in the hands of good players who don't overmake them and know how to position themselves.
xrapture
Profile Blog Joined December 2011
United States1644 Posts
August 24 2012 20:36 GMT
#19
Vs Toss they are bad because chargelots get on top of them immediately and are very tanky to begin with, immortals wreck them, and collosi are basically tanks that can move in siege mode so they can engage them at good angles. Blink stalkers abuse their mobility and storm is good against tanks because tanks cant move.

Vs Zerg tanks are good in the mid game in dealing with the zerg swarm and targeting banelings, but are shit vs Ultralisks and broodlords make them useless.

Vs T tanks are good in all aspects and phases of the game, except for super late game air vs air scenarios.
Everyone is either delusional, a nihlilst, or dead from suicide.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 24 2012 20:36 GMT
#20
On August 25 2012 05:33 Nightmarjoo wrote:
Show nested quote +
On August 25 2012 05:26 Buchan wrote:
Since armor upgrades are always ahead of vehicle weapons they do not even 1 shot lings.

Bullshit. After +1 attack sieged tanks 1-shot lings for the rest of the game.

Tanks are good space-defenders even against protoss. They're just difficult to use offensively vs protoss since most protoss units are faster (and have blink and charge).


And 50 damage per hit...
kiss kiss fall in love
Buchan
Profile Joined July 2011
Canada184 Posts
August 24 2012 20:37 GMT
#21
On August 25 2012 05:35 Sandermatt wrote:
Tanks actually one shot lings, with the first weapon upgrade, no matter how much armor the lings have. Without any armor upgrades on the lings tanks always one shot lings. There is nothing armor upgrades are always ahead therefore tanks cannot one shot.

Yeah I messed up, forgot that vehicle weapons give them more than +1.

And I'm not just saying buff tanks right now. I'm saying buff them in HoTS.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-08-24 20:38:06
August 24 2012 20:37 GMT
#22
It is not that tanks are terrible, it is that the vulture lacks in SC2, the vulture made mech possible in BW as we know it.
Sure the tank was nerfed (in damage and supply aswell as cost I believe?, not sure about that).
The fact that SC2 has no vultures and that in general some counters are stronger and more mobile(BLink Stalkers, Collosi, etc).

They are not bad though, at all, just less strong comparitivly I suppose? They are still very strong in their own right

they make a shitty sound now though.
WriterXiao8~~
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
August 24 2012 20:38 GMT
#23
I play mech all the time in all matchups. Sure they're not as good as they were, especially against protoss without EMP but when you get an very large number, they own.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 24 2012 20:38 GMT
#24
Name a protoss unit that is not good vs tanks in some way except sentries and stalkers on movecommand.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
August 24 2012 20:39 GMT
#25
Tanks arent terrible, people are just lazy (like me) and dont like to constantly siege an unsiege and risk getting caught out of position. Vs zerg, I learned that you dont have to get more than +2 attack for tanks because they one shot lings and banelings at that point and they do good damage vs ultras unsieged.
ok
Nimix
Profile Joined October 2011
France1809 Posts
August 24 2012 20:40 GMT
#26
Since armor upgrades are always ahead of vehicle weapons they do not even 1 shot lings.

+1 tanks do 38 splash damage to light, which is enough to one shot even +3 armor lings actually.
Not that I disagree with your points, but a post that wants to be a demonstration of balance issues should not contain such errors.
Tanks are indeed bad against what they can't kill before doing as much splash on your units than your enemy's, but they are still very strong at controlling space (in TvT especially, and still have good use in TvZ, many people forget that unsieged upgraded tanks do tons of dps too).
Chocobo
Profile Joined November 2006
United States1108 Posts
August 24 2012 20:40 GMT
#27
Marines are good against everything in SC2... complementing them with a massively powerful, unassaultable siege tank would just be stupidly strong.

Tanks are fine, and they are perfect for dealing with the marine's only true enemy (the baneling). Sorry, but not every terran unit can be dominant against 90% of the units in the game.

They're hard enough to deal with as zerg, if you get more than a couple of them then zerg is very lucky if he breaks even when defending himself against an army with tanks in it. It's only the lategame with broodlords when an actual solid counter to tanks appears.
Teutorix
Profile Joined May 2012
Romania3 Posts
August 24 2012 20:40 GMT
#28
Dont protoss shields only receive 80% damage from splash damage or something like that? If true then maybe fixing that would increase tank use in TvP hugely.
Buchan
Profile Joined July 2011
Canada184 Posts
August 24 2012 20:41 GMT
#29
On August 25 2012 05:31 PeanutsNJam wrote:
Show nested quote +
On August 25 2012 05:26 Buchan wrote:If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be very difficult for Zerg to break that area with just ground units without having a lot of ultras. But I've seen over and over again where Zerg launches some infested terrans to soak up the first tank blasts and then bring in the ultras and lings and before you know it the zerglings are on top of the tanks and they are splashing on themselves.


"Zerg shouldn't be able to break siege lines without ultras."

"I have 10+ tanks but zerg beats it with lings, infestors, and ultralisks, with adequte positioning and micro on his part."

I don't see the problem.

And to think that tanks aren't good against lings or hydras? Or infestors if you target fire? Are you joking? Not to mention for each tank you should have like 12 marines, which are good against everything if spread. Tanks are the last thing you should complain about.
Yeah tanks are good against hydras and infestors but you never see hydras in TvZ.
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
August 24 2012 20:42 GMT
#30
What if you uped their damage versus shields (except for Immortal Hardened Shield)?
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
bsdaemon
Profile Joined July 2012
618 Posts
Last Edited: 2012-08-24 20:44:44
August 24 2012 20:43 GMT
#31
On August 25 2012 05:41 Buchan wrote:
Show nested quote +
On August 25 2012 05:31 PeanutsNJam wrote:
On August 25 2012 05:26 Buchan wrote:If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be very difficult for Zerg to break that area with just ground units without having a lot of ultras. But I've seen over and over again where Zerg launches some infested terrans to soak up the first tank blasts and then bring in the ultras and lings and before you know it the zerglings are on top of the tanks and they are splashing on themselves.


"Zerg shouldn't be able to break siege lines without ultras."

"I have 10+ tanks but zerg beats it with lings, infestors, and ultralisks, with adequte positioning and micro on his part."

I don't see the problem.

And to think that tanks aren't good against lings or hydras? Or infestors if you target fire? Are you joking? Not to mention for each tank you should have like 12 marines, which are good against everything if spread. Tanks are the last thing you should complain about.
Yeah tanks are good against hydras and infestors but you never see hydras in TvZ.


you hardly see hydras anywhere :p

i kinda laughed at op's comment about tanks and brood lords lol. i think siege tanks are really great and have no complaints about it. it's supposed to be a support unit any way and not as the main damage dealer in the game.
WarrickHunt
Profile Joined December 2010
United Kingdom393 Posts
August 24 2012 20:44 GMT
#32
I'm not sure if this guy is trollin or being serious, but I would suggest playing a few games as Zerg to see how tanks actually fair in terms of being positioned well
Kuni
Profile Blog Joined September 2010
Austria765 Posts
August 24 2012 20:45 GMT
#33
Is that you avilo, on a smurf account?
bonus vir semper tiro
Buchan
Profile Joined July 2011
Canada184 Posts
August 24 2012 20:46 GMT
#34
Okay I pretty much erased the part about Zerg since I was wrong about some things and tanks are okay against Zerg. The main point was tanks being terrible against Protoss and making mech viable against Protoss in HoTS should be done through buffing tanks a bit and not implementing some 1a mech marauder.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 24 2012 20:46 GMT
#35
Who cares that they one-shot lings. The splash is more relevant and in small numbers tanks do not provide adequate defense against zerglings. They're honestly still widely used and have their place in every match-up, but I wish they were a little bit stronger, just because I enjoy position-based tactics.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-08-24 20:48:05
August 24 2012 20:46 GMT
#36
To simplify things, tanks are bad because:

A - Dustin Browder did not understand what made BW exciting to watch.
B - The game was balanced on microscopic horrible maps like Steppes of War

In a nutshell, BW's formula was: tanks are ridiculously imba, how can you overcome that to win?
DB didn't get this, so he has been on an anti-tank crusade for the last 3 years. What he doesn't understand is that noob players (like me) don't care about imba stuff the other guy has so much as get excited about imba terran stuff.

So instead of keeping their strength, Browder nerved them to impotence in almost every way possible. EG:
Supply nerf
Gas cost nerf
General Damage nerf
Splash Damage nerf
Then he made them better in siege than out so they would be a more shallow unit to use.
Then he made Marauders, Thors, Graviton beam, Immortals, and in case that wasn't enough he added Viper abduct, Warhounds, etc.

All this in the name of saving Starcraft from tanks because he thinks nobody liked them or found them exciting as a player or spectator. Sad, isn't it?
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 24 2012 20:47 GMT
#37
On August 25 2012 05:41 Buchan wrote:
Show nested quote +
On August 25 2012 05:31 PeanutsNJam wrote:
On August 25 2012 05:26 Buchan wrote:If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be very difficult for Zerg to break that area with just ground units without having a lot of ultras. But I've seen over and over again where Zerg launches some infested terrans to soak up the first tank blasts and then bring in the ultras and lings and before you know it the zerglings are on top of the tanks and they are splashing on themselves.


"Zerg shouldn't be able to break siege lines without ultras."

"I have 10+ tanks but zerg beats it with lings, infestors, and ultralisks, with adequte positioning and micro on his part."

I don't see the problem.

And to think that tanks aren't good against lings or hydras? Or infestors if you target fire? Are you joking? Not to mention for each tank you should have like 12 marines, which are good against everything if spread. Tanks are the last thing you should complain about.
Yeah tanks are good against hydras and infestors but you never see hydras in TvZ.


Tanks are good against banelings, infestors, roaches, hydras and somewhat support fire against lings/ultrase.
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 24 2012 20:48 GMT
#38
tanks have incredible potency in tvz and are essential in tvt - buffing them in any way would severely dumb down tvt. they even have a few strong timings in tvp so they are not terrible like (carriers/hydralisks/reapers)
rauk
Profile Blog Joined February 2009
United States2228 Posts
August 24 2012 20:48 GMT
#39
they're bad vs protoss because they don't do 70 damage, don't have spider mine support, and protoss shields don't take full damage from all damage types.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 24 2012 20:48 GMT
#40
On August 25 2012 05:46 0neder wrote:
To simplify things, tanks are bad because:

A - Dustin Browder did not understand what made BW exciting to watch.
B - The game was balanced on microscopic horrible maps like Steppes of War

In a nutshell, BW's formula was: tanks are ridiculously imba, how can you overcome that to win?
DB didn't get this, so he has been on an anti-tank crusade for the last 3 years. What he doesn't understand is that noob players (like me) don't care about imba stuff the other guy has so much as get excited about imba terran stuff.

So instead of keeping their strength, Browder nerved them to impotence in almost every way possible. EG:
Supply nerf
Gas cost nerf
General Damage nerf
Splash Damage nerf
Then he made them better in siege than out so they would be a more shallow unit to use.
Then he made Marauders, Thors, Graviton beam, Immortals, and in case that wasn't enough he added Viper abduct, Warhounds, etc.

All this in the name of saving Starcraft from tanks because he thinks nobody liked them or found them exciting as a player or spectator. Sad, isn't it?


Tanks are used all the time in TvZ and TvT and early game TvP. A unit that is used so often is not underpowered.
PeanutsNJam
Profile Joined April 2011
United States175 Posts
Last Edited: 2012-08-24 20:49:28
August 24 2012 20:49 GMT
#41
On August 25 2012 05:46 Grumbels wrote:
Who cares that they one-shot lings. The splash is more relevant and in small numbers tanks do not provide adequate defense against zerglings. They're honestly still widely used and have their place in every match-up, but I wish they were a little bit stronger, just because I enjoy position-based tactics.


You know what does provide adequate defense against absolutely anything zerg? Marines. Split marines. So no, if you have 20 tanks, you can't beat broodlords. Make more marines.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
August 24 2012 20:49 GMT
#42
Someone close this thread... please X.X
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Esportsfanatic
Profile Joined July 2012
Luxembourg17 Posts
August 24 2012 20:49 GMT
#43
And like why the fuck can´t Broodlords shoot with Ultralisks?
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
August 24 2012 20:49 GMT
#44
On August 25 2012 05:45 Kuni wrote:
Is that you avilo, on a smurf account?

Bahaha, no probably not, avilo is more of a raven guy
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
August 24 2012 20:49 GMT
#45
On August 25 2012 05:41 Buchan wrote:
Show nested quote +
On August 25 2012 05:31 PeanutsNJam wrote:
On August 25 2012 05:26 Buchan wrote:If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be very difficult for Zerg to break that area with just ground units without having a lot of ultras. But I've seen over and over again where Zerg launches some infested terrans to soak up the first tank blasts and then bring in the ultras and lings and before you know it the zerglings are on top of the tanks and they are splashing on themselves.


"Zerg shouldn't be able to break siege lines without ultras."

"I have 10+ tanks but zerg beats it with lings, infestors, and ultralisks, with adequte positioning and micro on his part."

I don't see the problem.

And to think that tanks aren't good against lings or hydras? Or infestors if you target fire? Are you joking? Not to mention for each tank you should have like 12 marines, which are good against everything if spread. Tanks are the last thing you should complain about.

Yeah tanks are good against hydras and infestors but you never see hydras in TvZ.


*HOTS Speculation*

There might come a day when zergs actually do use hydras in TvZ in heart of the swarm with the speed upgrades.

All balance talk of HOTS being superfluous aside, I do suspect in HOTS they will have to do some tweaking with the siege tank given the sheer number of units seemingly designed to have an answer to tank lines, from viper pulls, to tempests, to charging ultras, to anti-mech missile barrages from war hounds it seems everyone will have a go to answer.

dabom88
Profile Blog Joined July 2010
United States3483 Posts
August 24 2012 20:50 GMT
#46
Compared to the Brood War Tank:

It costs 25 more gas per Siege Tank. And Siege Tanks do 20 less damage to Armored than in Brood War.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Imzoo
Profile Joined June 2012
132 Posts
August 24 2012 20:50 GMT
#47
On August 25 2012 05:32 Zandar wrote:
Hydralisks are supposed to be high dps units. In an RTS game as fast as SC2 the fact they cannot move fast enough to even be able to shoot anything is a huge detriment. We've all seen how useless hydralisks are against Protoss after the mid game. In ZvT hydralisks are only good for base defense. Since terran upgrades are always ahead of zerg upgrades they do not even 1 shot anything. Hydralisks become a liability in the late game since they cost so much and are terrible against anything. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be impossible for Zerg to break that area with just ground units without having a ton of ultras. But I've seen over and over again where terran spreads well to soak up the first baneling blasts and then bring in the marines and marines and marines and marines before you know it everything zerg had is bad.

The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss. If they just buffed the hydralisk and added more armor, dps, movement speed, burrow movement, hydralisks would actually be viable against Toss in HoTS instead of what will likely be the 1a roach fest.



"The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss" Are you serious? i need your dope
PeanutsNJam
Profile Joined April 2011
United States175 Posts
August 24 2012 20:51 GMT
#48
On August 25 2012 05:50 dabom88 wrote:
Compared to the Brood War Tank:

It costs 25 more gas per Siege Tank. And Siege Tanks do 20 less damage to Armored than in Brood War.


Because siege tank *nerf* aside, everything else about sc2 is exactly the same as sc1.
Imzoo
Profile Joined June 2012
132 Posts
Last Edited: 2012-08-24 20:53:26
August 24 2012 20:52 GMT
#49
On August 25 2012 05:49 PeanutsNJam wrote:
Show nested quote +
On August 25 2012 05:46 Grumbels wrote:
Who cares that they one-shot lings. The splash is more relevant and in small numbers tanks do not provide adequate defense against zerglings. They're honestly still widely used and have their place in every match-up, but I wish they were a little bit stronger, just because I enjoy position-based tactics.


You know what does provide adequate defense against absolutely anything zerg? Marines. Split marines. So no, if you have 20 tanks, you can't beat broodlords. Make more marines.


And get fungal until my marins have the heavenmarins upgrade.
Fluid
Profile Joined September 2010
Canada136 Posts
August 24 2012 20:53 GMT
#50
On August 25 2012 05:29 aksfjh wrote:
Show nested quote +
Patch 1.1.0

Siege mode damage changed from 50 to 35 (+15 armored).
Siege mode upgrade damage changed from +5 to +3 (+2 armored).


That's why.


This. If i remember correctly, they put this nerf because siege tanks used to rape hydra armies, which were all the rage back then. (people thought hydras were good!)

Now that the zergs realized how imba infestors and brood lords are, they never touch hydras anymore. Hence what we have is a shitty ranged unit that is incredibly bad vs the modern zerg armies (mass ling/infestor into bl). And the same thing happened with toss, they realized zealots are incredibly op late game with all their upgrades (given 5 min sooner than the terran, thx blizz).

The balance team probably forgot the reasons for most of their nerfs/buffs and can only see "Balance" one meta-game at a time. Once someone figures out something that "breaks the balance", they'll nerf another thing to stop the crying, even though it could just take a month of play to figure out new strategies (but that might lose us players and we don't want that).
Aquila-
Profile Blog Joined April 2011
516 Posts
August 24 2012 20:53 GMT
#51
That reminds me of that one GSL game on entombed where the terran had a contain with tanks and bunkers and the protoss just amoved his chargelots into that, crushed it and won the game. The point of tanks are that you can create an area where the opponent cannot attack, thus allowing you to control the space. Protoss is not supposed to attack into 5+ already sieged tanks and come out ahead, instead attack where the tanks are not. But sadly the opposite is the case, tanks are absolutely trash against everything except stalkers and sentries, and as mentioned even not that great against zerg. The only matchup where they are strong and also annoying is TvT...
kyllinghest
Profile Joined December 2011
Norway1607 Posts
August 24 2012 20:54 GMT
#52
The way I see it tanks are a good defensive stepping stone towards something else versus zerg, and a staple unit in TvT. Versus protoss I don't think they have much use besides stopping gateway timings and the occasional 1-1-1.

I think the best way to use them in tvz is to stay safe while teching towards that beastly air fleet, moving out witch tanks on big maps is incredibly hard!
"NO" -Has
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
August 24 2012 20:55 GMT
#53
On August 25 2012 05:53 Fluid wrote:
Show nested quote +
On August 25 2012 05:29 aksfjh wrote:
Patch 1.1.0

Siege mode damage changed from 50 to 35 (+15 armored).
Siege mode upgrade damage changed from +5 to +3 (+2 armored).


That's why.


This. If i remember correctly, they put this nerf because siege tanks used to rape hydra armies, which were all the rage back then. (people thought hydras were good!)

Now that the zergs realized how imba infestors and brood lords are, they never touch hydras anymore. Hence what we have is a shitty ranged unit that is incredibly bad vs the modern zerg armies (mass ling/infestor into bl). And the same thing happened with toss, they realized zealots are incredibly op late game with all their upgrades (given 5 min sooner than the terran, thx blizz).

The balance team probably forgot the reasons for most of their nerfs/buffs and can only see "Balance" one meta-game at a time. Once someone figures out something that "breaks the balance", they'll nerf another thing to stop the crying, even though it could just take a month of play to figure out new strategies (but that might lose us players and we don't want that).

It was because that 10:30 second tank push you would lose most of your ling army with 3 tank blasts and then you had to fight marine on Muta it wasn't cause of Hydras.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Buchan
Profile Joined July 2011
Canada184 Posts
August 24 2012 20:55 GMT
#54
On August 25 2012 05:49 GhandiEAGLE wrote:
Someone close this thread... please X.X
"oh no someone is trying to discuss the game in the SC2 forum rather than the drama BAN THEM AND CLOSE THE THREAD"

You guys realize that I think the game is balanced right? This was just supposed to be about why the tank doesn't fill the role it's supposed too.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2012-08-24 20:56:21
August 24 2012 20:55 GMT
#55
On August 25 2012 05:51 PeanutsNJam wrote:
Show nested quote +
On August 25 2012 05:50 dabom88 wrote:
Compared to the Brood War Tank:

It costs 25 more gas per Siege Tank. And Siege Tanks do 20 less damage to Armored than in Brood War.


Because siege tank *nerf* aside, everything else about sc2 is exactly the same as sc1.

You're right in that some stuff changed from BW to SC2, but I think the Siege Tank is the only unit that carried over from BW whose cost was actually changed.

Zerglings still cost 50 for 2, Marines still cost 50, Zealots cost 100, etc.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
August 24 2012 20:56 GMT
#56
On August 25 2012 05:53 Aquila- wrote:
That reminds me of that one GSL game on entombed where the terran had a contain with tanks and bunkers and the protoss just amoved his chargelots into that, crushed it and won the game. The point of tanks are that you can create an area where the opponent cannot attack, thus allowing you to control the space. Protoss is not supposed to attack into 5+ already sieged tanks and come out ahead, instead attack where the tanks are not. But sadly the opposite is the case, tanks are absolutely trash against everything except stalkers and sentries, and as mentioned even not that great against zerg. The only matchup where they are strong and also annoying is TvT...

They are better vs Armored , so the protoss making units that are beefy with shield ( zealots) to break the contain makes sense . Tanks shouldn't be able to smash everything but t3 ground units.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
prOpSnuffe
Profile Joined September 2010
Sweden241 Posts
August 24 2012 20:57 GMT
#57
Because Dustin Browder hates positional play
Best starcraft 2 player of all time? INnoVation
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 24 2012 20:58 GMT
#58
tanks are actually quiet good still, but without armor upgrades they die pretty easy to most things. (unless you play mech you will probably not get armor upgrade). But saying that they got bad isn't exactly right. Siege mode got nerfed because of TvT, but the attack mode is still really strong. And if you fight broodlords with thors, the tanks are really important as they kill broodlings super fast from behind.
As for the siege mode, you need to focus fire with the tanks to maximize their damage and suddenly they become really strong heh.
They need alot of training. I mean when mech got popular zergs thought they could drop roaches ontop ... and it even worked because pro terrans actually sieged against this. While the keep everything unsieged and stay under the overlords cleans the roache before they can do anything.

But i do hope the siege mode gets some kind of buff, like special ammunition (3 shots for example that have a special effect on the ground for some time, CREEP CLEANING for example!).
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 24 2012 20:58 GMT
#59
On August 25 2012 05:49 Esportsfanatic wrote:
And like why the fuck can´t Broodlords shoot with Ultralisks?


Because ultralisks cannot shot up and they could still be killed by vikings.
System42
Profile Joined August 2011
172 Posts
August 24 2012 20:58 GMT
#60
LOL Tanks are really good I don't know what your talking about but youre obviously really dumb notice how no pro players have said one bad thing about hem they are still used in like every game as terran your probably 12 and in silver league for saying such a stupid thing please don't make another thread.
RUFinalBoss
Profile Joined May 2012
United States266 Posts
Last Edited: 2012-08-24 20:58:57
August 24 2012 20:58 GMT
#61
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
coolcor
Profile Joined February 2011
520 Posts
August 24 2012 20:59 GMT
#62
Dont forget about this nerf as well!

beta patch 15
Siege Mode damage decreased from 60 to 50.


Glad blizzard had all those small beta maps to lead to changes like this.

But how do the people claiming blizzard hates tanks explain these changes?

Patch 8 (version 0.10.0.14803)

Build time decreased from 50 seconds to 45 seconds.

[hide]Patch 11 (version 0.13.0.15250)

Life increased from 150 to 160.
Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
Fluid
Profile Joined September 2010
Canada136 Posts
Last Edited: 2012-08-24 21:01:04
August 24 2012 21:00 GMT
#63

It was because that 10:30 second tank push you would lose most of your ling army with 3 tank blasts and then you had to fight marine on Muta it wasn't cause of Hydras.


No, think even more back than that, back to the beta. Back when people thought sc2 was going to be like sc1, and zergs used brood war strategies : lings,mutas, hydras. They also used pure roach once they saw how many they could make but that was nerfed too.
Taku
Profile Blog Joined February 2009
Canada2036 Posts
August 24 2012 21:00 GMT
#64
I think a big difference is that there are so many gap closers like blink, zealot charge, creep, etc that didn't exist in BW that nullify the extreme range sieged tanks have.
When SC2 came for BW, I cried. Now LoL/Dota2 comes for SC2, and I laugh. \o/
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
August 24 2012 21:01 GMT
#65
Huh? Hmm I play Z and last time I checked tanks are pretty good if you know how to use them lol if you know how to do this thing called "Focus firing" where you manually select your tanks (this is difficult you must double click a tank in an area) then you hold down the shift button and right click all the units u want them to kill (I.E. infestors,banelings better then using em on zerglings). Difficult I know to do this it almost takes a total of 5 clicks but I am sure one day you'll be able to do it GOOD LUCKY BUDDY!
JD, need I say more? :D
stormssc
Profile Joined September 2009
Poland125 Posts
August 24 2012 21:01 GMT
#66
not sure if tanks are weak or mmm too strong
Moosegills
Profile Joined March 2011
United States558 Posts
August 24 2012 21:01 GMT
#67
On August 25 2012 05:26 Buchan wrote:
Tanks are supposed to be space controlling units. In an RTS game as fast as SC2 the fact they cannot move and shoot at the same time is a huge detriment. We've all seen how useless tanks are against Protoss after the early game. In TvZ tanks become a liability in the late game since they cost 3 supply and are terrible against Ultras and useless against Broodlords.

The fact that tanks are so bad is a large reason to why mech is not viable versus Protoss. If they just buffed the tank and added the battle hellion, mech would actually be mech against Toss in HoTS instead of what will likely be the 1a Warhound BH fest.


All this post really says is I hate the way tanks are designed because they cannon move and shoot at the same time and I hate that broodlords counter them and they aren't good vs protoss.

Just because you can't blindly mass tanks in every situation vs every race doesn't make them bad.

This is just a balance QQ
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
tedster
Profile Joined May 2009
984 Posts
August 24 2012 21:03 GMT
#68
On August 25 2012 05:32 Zandar wrote:
Hydralisks are supposed to be high dps units. In an RTS game as fast as SC2 the fact they cannot move fast enough to even be able to shoot anything is a huge detriment. We've all seen how useless hydralisks are against Protoss after the mid game. In ZvT hydralisks are only good for base defense. Since terran upgrades are always ahead of zerg upgrades they do not even 1 shot anything. Hydralisks become a liability in the late game since they cost so much and are terrible against anything. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be impossible for Zerg to break that area with just ground units without having a ton of ultras. But I've seen over and over again where terran spreads well to soak up the first baneling blasts and then bring in the marines and marines and marines and marines before you know it everything zerg had is bad.

The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss. If they just buffed the hydralisk and added more armor, dps, movement speed, burrow movement, hydralisks would actually be viable against Toss in HoTS instead of what will likely be the 1a roach fest.

Sweet strawman bro
the last wcs commissioner
Aquila-
Profile Blog Joined April 2011
516 Posts
August 24 2012 21:03 GMT
#69
On August 25 2012 05:58 System42 wrote:
LOL Tanks are really good I don't know what your talking about but youre obviously really dumb notice how no pro players have said one bad thing about hem they are still used in like every game as terran your probably 12 and in silver league for saying such a stupid thing please don't make another thread.


Yea I forgot how every standard TvP involves tanks...
dabom88
Profile Blog Joined July 2010
United States3483 Posts
August 24 2012 21:04 GMT
#70
On August 25 2012 05:49 Esportsfanatic wrote:
And like why the fuck can´t Broodlords shoot with Ultralisks?

Because they're called Brood Lords, not Ultra Lords.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
August 24 2012 21:05 GMT
#71
Tanks arnt that bad, they are actully pretty usefull and they help you 111.

But its true that they are not as iconic as they were in brood war.

In fact nothing in starcraft 2 is iconic aside from the ultralisk.

No I dont think the collossus is iconic, its a shitty unit.
4th August 2012...Never forget.....
Moosegills
Profile Joined March 2011
United States558 Posts
August 24 2012 21:05 GMT
#72
On August 25 2012 05:32 Zandar wrote:
Hydralisks are supposed to be high dps units. In an RTS game as fast as SC2 the fact they cannot move fast enough to even be able to shoot anything is a huge detriment. We've all seen how useless hydralisks are against Protoss after the mid game. In ZvT hydralisks are only good for base defense. Since terran upgrades are always ahead of zerg upgrades they do not even 1 shot anything. Hydralisks become a liability in the late game since they cost so much and are terrible against anything. If Terran has 10+ siege tanks spread and sieged in one area (plus a bunch of other units) it should be impossible for Zerg to break that area with just ground units without having a ton of ultras. But I've seen over and over again where terran spreads well to soak up the first baneling blasts and then bring in the marines and marines and marines and marines before you know it everything zerg had is bad.

The fact that hydralisks are so bad is a large reason to why zerg not viable versus Protoss. If they just buffed the hydralisk and added more armor, dps, movement speed, burrow movement, hydralisks would actually be viable against Toss in HoTS instead of what will likely be the 1a roach fest.


LOL this post.. wp sir :D
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2012-08-24 21:10:27
August 24 2012 21:08 GMT
#73
Saying tanks are bad because a unit that is designed precisely to counter them counters them is pretty silly IMO.

Tanks are still very good when used correctly. If you have the right number of stim MMM in front of them, they can be effective even against protoss. Tanks in defensive positions on the high ground shred Protoss units.

Comparing them to Colossi is not fair for several reasons. First of all, Colo are significantly more expensive, and the upgrade costs twice as much. Secondly, Vikings can fly over an entire ground army and attack the Colossus head on. This is different than with tanks, where the Terran's bio ball is physically standing between your units and the tanks.

Versus Zerg, tanks are amazing. I don't know what SC2 games you have been watching.

Same with TvT.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
[Azn]Nada
Profile Joined April 2009
United States275 Posts
August 24 2012 21:08 GMT
#74
On August 25 2012 05:29 aksfjh wrote:
Show nested quote +
Patch 1.1.0

Siege mode damage changed from 50 to 35 (+15 armored).
Siege mode upgrade damage changed from +5 to +3 (+2 armored).


That's why.


Everytime I see this, I want to punch my monitor. Gone are the hilariously amazing BW days of 70 Damage Siege tanks that cost 2 supply; now they do HALF the damage, shitty as fuck upgrades, cost 3 supply, and 25 more gas. And on the Blizzard site, it still says SC2 tanks are more expensive but "all the greeeaaattttt development the Dominion has done makes the tank worth it" what the FUCK did they spend all the time upgrading the tanks to do? Deal less damage, get countered by more units, and have more resource cost? It's simply rediculous.

Legit, Dustin balder probably got shot in the face with one when he was a kid. I'm really amazed when terrans try to pull out tanks; other than TvT, their only current legitamate use is vs. banelings. In HOTS, think about what counters them: zerglings, swarm hosts (induces constant friendly-fire), vipers with abduct and dark swarm, mutalisks, broodlords, etc. More than HALF THE ZERG ARSENAL IS BUILT TO COUNTER TANKS. Protoss have immortals and zealots (which is why tanks are pretty useless in PvT in the first place), and now we get to see the 22 range tempest make tanks look like little shits.

Tanks are simply retarded atm. useless + retarded
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
Last Edited: 2012-08-24 21:09:22
August 24 2012 21:08 GMT
#75
For someone who comes from BW, siege tanks just isn't the same unit. I'm not even nearly good enough at Sc2 to even begin to analyze what's missing or whatever, but the fact that the sound of sieging tanks doesn't make Protoss players piss their pants makes me sad.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
August 24 2012 21:08 GMT
#76
On August 25 2012 06:00 Fluid wrote:
Show nested quote +

It was because that 10:30 second tank push you would lose most of your ling army with 3 tank blasts and then you had to fight marine on Muta it wasn't cause of Hydras.


No, think even more back than that, back to the beta. Back when people thought sc2 was going to be like sc1, and zergs used brood war strategies : lings,mutas, hydras. They also used pure roach once they saw how many they could make but that was nerfed too.

I did play in the beta and I remember , but still I think it was mostly cause tanks basically 1 or 2 hit most of Z's ground units except for roachs which made it near impossible to actually engage a terran.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
nakam
Profile Joined April 2010
Sweden245 Posts
August 24 2012 21:09 GMT
#77
They are less useful because Blizzard put +damage vs armored on everything (marauder, stalker, ultra, IMMORTAL, warhound). Armored units are because of this more fragile than non-armored which is very weird.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
setzer
Profile Joined March 2010
United States3284 Posts
August 24 2012 21:09 GMT
#78
It would be nice if Blizzard looked at some of the changes they made during the beta/early release and see if reverting them made the game better or not. The change back to 50 flat damage would make the game better and might even allow mech to actually be viable against Protoss.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
Last Edited: 2012-08-24 21:11:46
August 24 2012 21:10 GMT
#79
On August 25 2012 06:04 dabom88 wrote:
Show nested quote +
On August 25 2012 05:49 Esportsfanatic wrote:
And like why the fuck can´t Broodlords shoot with Ultralisks?

Because they're called Brood Lords, not Ultra Lords.


We need a "Greatest Spire" that will allow you to morph Brood Lords into Ultra Lords ;-) .
[Azn]Nada
Profile Joined April 2009
United States275 Posts
August 24 2012 21:11 GMT
#80
On August 25 2012 06:08 DinoMight wrote:
Saying tanks are bad because a unit that is designed precisely to counter them counters them is pretty silly IMO.

Tanks are still very good when used correctly. If you have the right number of stim MMM in front of them, they can be effective even against protoss. Tanks in defensive positions on the high ground shred Protoss units.

Comparing them to Colossi is not fair for several reasons. First of all, Colo are significantly more expensive, and the upgrade costs twice as much. Secondly, Vikings can fly over an entire ground army and attack the Colossus head on. This is different then with tanks, where the Terran's bio ball is physically standing between your units and the tanks.



Tanks would be AMAZING if "a unit" was designed to counter them. The problem is, 50% of the zerg units directly counter them (other than banelings, everything is cost-effective against tanks) and protoss have zealots, immortals, and tempests, all of which are designed to rape tanks. It's rediculous
Fluid
Profile Joined September 2010
Canada136 Posts
Last Edited: 2012-08-24 21:15:58
August 24 2012 21:12 GMT
#81

I did play in the beta and I remember , but still I think it was mostly cause tanks basically 1 or 2 hit most of Z's ground units except for roachs which made it near impossible to actually engage a terran.


Yeah well that's how tanks were in brood war and the other races dealt with it just fine.

I have to agree with the other posters who said that the size of the early maps made tanks way too strong vs zerg (which is true I remember steppes of war tank pushes on the side of the natural). It might be time for tanks to get a damage boost.

Oh yeah, and probably the "unit crumpling" that exists in sc2 was probably another reason for that nerf. But i think it's fair to say that if the terrans can split their marines to avoid banes, then zerg should split their army to avoid all their stuff dying in a big blob of goo.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
Last Edited: 2012-08-24 21:13:12
August 24 2012 21:12 GMT
#82
On August 25 2012 06:11 [Azn]Nada wrote:
Show nested quote +
On August 25 2012 06:08 DinoMight wrote:
Saying tanks are bad because a unit that is designed precisely to counter them counters them is pretty silly IMO.

Tanks are still very good when used correctly. If you have the right number of stim MMM in front of them, they can be effective even against protoss. Tanks in defensive positions on the high ground shred Protoss units.

Comparing them to Colossi is not fair for several reasons. First of all, Colo are significantly more expensive, and the upgrade costs twice as much. Secondly, Vikings can fly over an entire ground army and attack the Colossus head on. This is different then with tanks, where the Terran's bio ball is physically standing between your units and the tanks.



Tanks would be AMAZING if "a unit" was designed to counter them. The problem is, 50% of the zerg units directly counter them (other than banelings, everything is cost-effective against tanks) and protoss have zealots, immortals, and tempests, all of which are designed to rape tanks. It's rediculous


Tanks are cost effective against much that zerg has, they are the reason (and marauders) that mass roach does not work.
[Azn]Nada
Profile Joined April 2009
United States275 Posts
August 24 2012 21:13 GMT
#83
On August 25 2012 06:10 Sandermatt wrote:
Show nested quote +
On August 25 2012 06:04 dabom88 wrote:
On August 25 2012 05:49 Esportsfanatic wrote:
And like why the fuck can´t Broodlords shoot with Ultralisks?

Because they're called Brood Lords, not Ultra Lords.


We need a "Greatest Spire" that will allow you to morph Brood Lords into Ultra Lords ;-) .



LOL
I would pay money if someone made a mod to do this. Make the Greatest spire 500/500, and ultra lords evolve from broodlords (then it'd be like chameleon-->charizard). That would be epic.
Skwid1g
Profile Joined April 2011
United States953 Posts
August 24 2012 21:14 GMT
#84
On August 25 2012 06:08 [Azn]Nada wrote:
Show nested quote +
On August 25 2012 05:29 aksfjh wrote:
Patch 1.1.0

Siege mode damage changed from 50 to 35 (+15 armored).
Siege mode upgrade damage changed from +5 to +3 (+2 armored).


That's why.


Everytime I see this, I want to punch my monitor. Gone are the hilariously amazing BW days of 70 Damage Siege tanks that cost 2 supply; now they do HALF the damage, shitty as fuck upgrades, cost 3 supply, and 25 more gas. And on the Blizzard site, it still says SC2 tanks are more expensive but "all the greeeaaattttt development the Dominion has done makes the tank worth it" what the FUCK did they spend all the time upgrading the tanks to do? Deal less damage, get countered by more units, and have more resource cost? It's simply rediculous.

Legit, Dustin balder probably got shot in the face with one when he was a kid. I'm really amazed when terrans try to pull out tanks; other than TvT, their only current legitamate use is vs. banelings. In HOTS, think about what counters them: zerglings, swarm hosts (induces constant friendly-fire), vipers with abduct and dark swarm, mutalisks, broodlords, etc. More than HALF THE ZERG ARSENAL IS BUILT TO COUNTER TANKS. Protoss have immortals and zealots (which is why tanks are pretty useless in PvT in the first place), and now we get to see the 22 range tempest make tanks look like little shits.

Tanks are simply retarded atm. useless + retarded


Except top-tier Terrans use them all the time in TvZ. They are nowhere near useless or retarded when positioned properly in TvZ or TvT. This might change in HotS, but in WoL they're fine in every match-up besides TvP. Honestly, the fact that the vulture doesn't exist is a bigger nerf to the seige tank than any nerfs they've received since Beta.
NaDa/Fantasy/Zero/Soulkey pls
[Azn]Nada
Profile Joined April 2009
United States275 Posts
August 24 2012 21:14 GMT
#85
On August 25 2012 06:12 Sandermatt wrote:
Show nested quote +
On August 25 2012 06:11 [Azn]Nada wrote:
On August 25 2012 06:08 DinoMight wrote:
Saying tanks are bad because a unit that is designed precisely to counter them counters them is pretty silly IMO.

Tanks are still very good when used correctly. If you have the right number of stim MMM in front of them, they can be effective even against protoss. Tanks in defensive positions on the high ground shred Protoss units.

Comparing them to Colossi is not fair for several reasons. First of all, Colo are significantly more expensive, and the upgrade costs twice as much. Secondly, Vikings can fly over an entire ground army and attack the Colossus head on. This is different then with tanks, where the Terran's bio ball is physically standing between your units and the tanks.



Tanks would be AMAZING if "a unit" was designed to counter them. The problem is, 50% of the zerg units directly counter them (other than banelings, everything is cost-effective against tanks) and protoss have zealots, immortals, and tempests, all of which are designed to rape tanks. It's rediculous


Tanks are cost effective against much that zerg has, they are the reason (and marauders) that mass roach does not work.



Tanks will split with roaches 50/50 for cost if it was just pure tank vs. roach. But even then, you have to consider generally speaking, you are gonna have ~1 tank for every 4-5 roaches he has, at which point its not even close. Mass roach is a viable strat, its just that infestor ling is SO much more effective theres no point.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
August 24 2012 21:17 GMT
#86
i dont know what kind of thread is this..i can write why reapers are bad... or hydras... or...( can't think of toss unit)
| Idra | YuGiOh | Leenock | Coca |
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
August 24 2012 21:17 GMT
#87
yeah you're right they suck
densha
Profile Joined December 2010
United States797 Posts
August 24 2012 21:19 GMT
#88
How does a thread like this survive on TL for so long? Why doesn't someone just go make a thread about how hydras suck now?
If you wish to make an apple pie from scratch, you must first invent the universe.
DreamTheaterFan
Profile Joined August 2012
Canada52 Posts
August 24 2012 21:22 GMT
#89
I personnally think tanks are perfectly balanced right now, but they should still boost it (and nerf something else to even things out) as the siege tank or mech style in general relies on controlling a zone with a small amount of units, thus making deathball style less functionnal. What made broodwar so exciting for a huge amount of fans was the dynamism and constant micro battles everywhere, as engaging with your main army into a siege line was foolish, thus forcing players to rely on creativity, multitasking and multi-pronged attacks.

Making the tank more powerful would help break the SC2 deathball style and make every match up involving terrans more dynamic and exciting. I know this is just a matter of preference, but I kind of fear HOTS for this exact reason: it's heading more and more into being a 200 army slaughterfest «it's over in 1 second» with those new anti tank units.

I dont know what kind of buff they should receive, as every small change can drastically change the game balance O_o.
-Switch-
Profile Joined August 2010
Canada506 Posts
August 24 2012 21:22 GMT
#90
They aren't?? lol
Buchan
Profile Joined July 2011
Canada184 Posts
August 24 2012 21:23 GMT
#91
On August 25 2012 06:19 densha wrote:
How does a thread like this survive on TL for so long? Why doesn't someone just go make a thread about how hydras suck now?
Because hydras are getting buffed in HoTS. Same with reapers.

I'm not just saying buff tanks to 70 damage tomorrow and everything will be good. Obviously that would be dumb but in HoTS the balance is being somewhat reset and like others have said tanks we're mainly balanced on small maps like steppes of war where everyone was using old BW zerg strats like hydras in TvZ.

Honestly if nothing else I want the tank buffed so Blizzard can nerf the Warhound so mech will be more like mech in HoTS instead of 1a. I think Protoss players would rather see stronger tanks than some fast walking mech a move marauder.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
Last Edited: 2012-08-24 21:24:14
August 24 2012 21:23 GMT
#92
On August 25 2012 06:22 -Switch- wrote:
They aren't?? lol

Depends on viewpoint I guess, but if you think siege tanks are full of rapage in Sc2, go back and play BW and you'll find a whole new world of imba. ;D
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 24 2012 21:23 GMT
#93
I think they're pretty well balanced in TvZ. In TvP, it's just that P has way too many counters to tanks. Immortals, chargelots, colossi, voidrays.... it just seems like Blizzard really didn't want to see tanks in mid/late game TvP.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2012-08-24 21:24:22
August 24 2012 21:23 GMT
#94
Sure a siege line can trade with most other lategame ground armies, but tanks just simply have more cons (immobile army, careful siegeing, spotting, gas-heavy etc) than other lategame armies.

Considering their cons they should be abit stronger tbh
England will fight to the last American
yawnoC
Profile Joined December 2010
United States3704 Posts
August 24 2012 21:24 GMT
#95
I really wish Smart AI firing wasn't in the game for some reason...
GG - UNiVeRsE is the best player in the WORLD
TirramirooO
Profile Joined May 2012
Portugal102 Posts
August 24 2012 21:25 GMT
#96
I play zerg and believe me that the most anoying unit in the all game is tanks, but i understant why people complain in TvP.
Not hard to get there :|
Live fast, die young and leave a good looking corpse !
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
August 24 2012 21:25 GMT
#97
On August 25 2012 06:12 Fluid wrote:
Show nested quote +

I did play in the beta and I remember , but still I think it was mostly cause tanks basically 1 or 2 hit most of Z's ground units except for roachs which made it near impossible to actually engage a terran.


Yeah well that's how tanks were in brood war and the other races dealt with it just fine.

I have to agree with the other posters who said that the size of the early maps made tanks way too strong vs zerg (which is true I remember steppes of war tank pushes on the side of the natural). It might be time for tanks to get a damage boost.

Oh yeah, and probably the "unit crumpling" that exists in sc2 was probably another reason for that nerf. But i think it's fair to say that if the terrans can split their marines to avoid banes, then zerg should split their army to avoid all their stuff dying in a big blob of goo.

Absolutely! I agree , the Dball effect is what causes AOE in sc2 to be so devastating
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
danbel1005
Profile Joined February 2008
United States1319 Posts
August 24 2012 21:26 GMT
#98
Well Buchan, after reading you're post it is safe for me to say that you dont know what you're talking about. I would recommend more practice so you can get use to the ways this specific unit works, try different scenarios, do some more research (openings/build orders) so you can understand when and why to make tanks and stuff.
Do not get in a game and make tanks and hope for the best...keep practicing/playing.
Have fun.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
August 24 2012 21:28 GMT
#99
On August 25 2012 06:25 TirramirooO wrote:
I play zerg and believe me that the most anoying unit in the all game is tanks, but i understant why people complain in TvP.
Not hard to get there :|

Not gonna lie though, id much prefer to deal with tanks then a colossus.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Buchan
Profile Joined July 2011
Canada184 Posts
August 24 2012 21:30 GMT
#100
On August 25 2012 06:26 danbel1005 wrote:
Well Buchan, after reading you're post it is safe for me to say that you dont know what you're talking about. I would recommend more practice so you can get use to the ways this specific unit works, try different scenarios, do some more research (openings/build orders) so you can understand when and why to make tanks and stuff.
Do not get in a game and make tanks and hope for the best...keep practicing/playing.
Have fun.
I'm a +1000 point Masters Terran.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2012-08-24 21:31:42
August 24 2012 21:31 GMT
#101
On August 25 2012 06:24 yawnoC wrote:
I really wish Smart AI firing wasn't in the game for some reason...


So we can get 70dmg back plz! It makes me sad that 7 tanks can't 1 shot a Collosus.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Big J
Profile Joined March 2011
Austria16289 Posts
August 24 2012 21:32 GMT
#102
Hm... so tanks are:
-) one of the two units in TvT around which you can build a strategy (the other one being the marine)
-) basically being played in every TvZ
-) not part of the standard TvP, but one of the main ingridients in one of the best TvP rushes (1-1-1)

Seems like a unit that is being used a ton, but I'm sure it sucks pretty hard if you say so...
\thread, this is nothing but a balance whine --> Designated Balance Discussion Thread
koppik
Profile Joined April 2010
United States676 Posts
August 24 2012 21:32 GMT
#103
Tanks in SC2 definitely feel weaker and generally just more frail, especially when you factor in the cost. They're still an amazing unit, though.

I miss the days of 60-damage siege tanks on Steppes of War.
SilSol
Profile Joined April 2012
Sweden2744 Posts
August 24 2012 21:32 GMT
#104
I don't think that tanks is a bad unit at all xd
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
pileopoop
Profile Blog Joined July 2010
Canada317 Posts
Last Edited: 2012-08-24 21:35:59
August 24 2012 21:35 GMT
#105
Tanks were nerfed because if you have lets say 10 lings spread out out of vision of 10 tanks in sc2 then you scan and the tanks will all target a separate ling. There is no overlap. In Starcraft 1 the tanks would shoot the closest ling no matter if 9 other tanks already shot it. Blizzard kept saying there is no smart fire and people were complaining about this smart fire. They say they can't fix it because there is 0 delay from the shot being fire to the shot landing. They said they couldn't put a 10ms delay so shots could overlap.
Buchan
Profile Joined July 2011
Canada184 Posts
August 24 2012 21:36 GMT
#106
On August 25 2012 06:32 Big J wrote:
Hm... so tanks are:
-) one of the two units in TvT around which you can build a strategy (the other one being the marine)
-) basically being played in every TvZ
-) not part of the standard TvP, but one of the main ingridients in one of the best TvP rushes (1-1-1)

Seems like a unit that is being used a ton, but I'm sure it sucks pretty hard if you say so...
\thread, this is nothing but a balance whine --> Designated Balance Discussion Thread
Yes tanks are good in TvT, yes tanks are good against zerg until late game, yes tanks are basically never used in TvP since no one 1-1-1's anymore.

My post has nothing to do with balance whining and I've said multiple times that I think the game is balanced well right now.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
August 24 2012 21:36 GMT
#107
Hey guys, I know I see tanks all the time, but why can't they kill carriers? I mean that cannon is already aimed toward the sky, I just really feel like they'd be more useful if they could kill air too.

I will say they're not all that useful vs protoss, but there are even still Code S players that use them from time to time in PvT, and they are great in TvT and ZvT. Especially ZvT with proper focus firing, they just demonlish any mid-game aggression.

Also props to Zandar for his re-writing of the OP with Hydras
Manager, Team RIP ZeeZ
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-08-24 21:38:07
August 24 2012 21:37 GMT
#108
On August 25 2012 06:36 Buchan wrote:
Show nested quote +
On August 25 2012 06:32 Big J wrote:
Hm... so tanks are:
-) one of the two units in TvT around which you can build a strategy (the other one being the marine)
-) basically being played in every TvZ
-) not part of the standard TvP, but one of the main ingridients in one of the best TvP rushes (1-1-1)

Seems like a unit that is being used a ton, but I'm sure it sucks pretty hard if you say so...
\thread, this is nothing but a balance whine --> Designated Balance Discussion Thread
Yes tanks are good in TvT, yes tanks are good against zerg until late game, yes tanks are basically never used in TvP since no one 1-1-1's anymore.

My post has nothing to do with balance whining and I've said multiple times that I think the game is balanced well right now.

well, if it is not about balance, then it is a design suggestion. Those belong to Designated Balance Discussion Thread
Or do you want to just hear the reasons why some people think tanks are bad? (what they aren't. they are just not Broodwar "mass this unit to win" like)
NoGasfOu
Profile Joined April 2012
United States1117 Posts
August 24 2012 21:39 GMT
#109
They just need to get rid of friendly splash damage from tanks and everything will be solved.
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
Buchan
Profile Joined July 2011
Canada184 Posts
August 24 2012 21:39 GMT
#110
On August 25 2012 06:37 Big J wrote:
Show nested quote +
On August 25 2012 06:36 Buchan wrote:
On August 25 2012 06:32 Big J wrote:
Hm... so tanks are:
-) one of the two units in TvT around which you can build a strategy (the other one being the marine)
-) basically being played in every TvZ
-) not part of the standard TvP, but one of the main ingridients in one of the best TvP rushes (1-1-1)

Seems like a unit that is being used a ton, but I'm sure it sucks pretty hard if you say so...
\thread, this is nothing but a balance whine --> Designated Balance Discussion Thread
Yes tanks are good in TvT, yes tanks are good against zerg until late game, yes tanks are basically never used in TvP since no one 1-1-1's anymore.

My post has nothing to do with balance whining and I've said multiple times that I think the game is balanced well right now.

well, if it is not about balance, then it is a design suggestion. Those belong to Designated Balance Discussion Thread
Or do you want to just hear the reasons why some people think tanks are bad?
Do you even read your own post? "well, if it is not about balance [...] those belong to: Designated Balance Discussion Thread"

what
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
August 24 2012 21:40 GMT
#111
I'm not sure this guy knows a whole lot about sc2...
"The flame that burns twice as bright burns half as long." - Lao Tzu
Big J
Profile Joined March 2011
Austria16289 Posts
August 24 2012 21:41 GMT
#112
On August 25 2012 06:39 Buchan wrote:
Show nested quote +
On August 25 2012 06:37 Big J wrote:
On August 25 2012 06:36 Buchan wrote:
On August 25 2012 06:32 Big J wrote:
Hm... so tanks are:
-) one of the two units in TvT around which you can build a strategy (the other one being the marine)
-) basically being played in every TvZ
-) not part of the standard TvP, but one of the main ingridients in one of the best TvP rushes (1-1-1)

Seems like a unit that is being used a ton, but I'm sure it sucks pretty hard if you say so...
\thread, this is nothing but a balance whine --> Designated Balance Discussion Thread
Yes tanks are good in TvT, yes tanks are good against zerg until late game, yes tanks are basically never used in TvP since no one 1-1-1's anymore.

My post has nothing to do with balance whining and I've said multiple times that I think the game is balanced well right now.

well, if it is not about balance, then it is a design suggestion. Those belong to Designated Balance Discussion Thread
Or do you want to just hear the reasons why some people think tanks are bad?
Do you even read your own post? "well, if it is not about balance [...] those belong to: Designated Balance Discussion Thread"

what

Yeah, cutting the part that says why it should be there is really clever... lol.
Design suggestions belong in the DBDT
Buchan
Profile Joined July 2011
Canada184 Posts
August 24 2012 21:43 GMT
#113
On August 25 2012 06:41 Big J wrote:
Show nested quote +
On August 25 2012 06:39 Buchan wrote:
On August 25 2012 06:37 Big J wrote:
On August 25 2012 06:36 Buchan wrote:
On August 25 2012 06:32 Big J wrote:
Hm... so tanks are:
-) one of the two units in TvT around which you can build a strategy (the other one being the marine)
-) basically being played in every TvZ
-) not part of the standard TvP, but one of the main ingridients in one of the best TvP rushes (1-1-1)

Seems like a unit that is being used a ton, but I'm sure it sucks pretty hard if you say so...
\thread, this is nothing but a balance whine --> Designated Balance Discussion Thread
Yes tanks are good in TvT, yes tanks are good against zerg until late game, yes tanks are basically never used in TvP since no one 1-1-1's anymore.

My post has nothing to do with balance whining and I've said multiple times that I think the game is balanced well right now.

well, if it is not about balance, then it is a design suggestion. Those belong to Designated Balance Discussion Thread
Or do you want to just hear the reasons why some people think tanks are bad?
Do you even read your own post? "well, if it is not about balance [...] those belong to: Designated Balance Discussion Thread"

what

Yeah, cutting the part that says why it should be there is really clever... lol.
Design suggestions belong in the DBDT
So the only threads allowed on the SC2 forum are drama threads? We're not allowed to actually talk about the game?
forsooth
Profile Joined February 2011
United States3648 Posts
August 24 2012 21:47 GMT
#114
On August 25 2012 05:56 ShakAttaK wrote:
Show nested quote +
On August 25 2012 05:53 Aquila- wrote:
That reminds me of that one GSL game on entombed where the terran had a contain with tanks and bunkers and the protoss just amoved his chargelots into that, crushed it and won the game. The point of tanks are that you can create an area where the opponent cannot attack, thus allowing you to control the space. Protoss is not supposed to attack into 5+ already sieged tanks and come out ahead, instead attack where the tanks are not. But sadly the opposite is the case, tanks are absolutely trash against everything except stalkers and sentries, and as mentioned even not that great against zerg. The only matchup where they are strong and also annoying is TvT...

They are better vs Armored , so the protoss making units that are beefy with shield ( zealots) to break the contain makes sense . Tanks shouldn't be able to smash everything but t3 ground units.

Of course they should, that was what made them so fun in BW. A siege line was practically impossible to fight head on with any ground army, forcing players to get more creative in their engagements and abuse the near total immobility of tanks.


If I siege up 15 tanks in a decent position, any trade should be horrifyingly cost-inefficient for whoever attacks into it. But every Protoss unit except sentries and stalkers is amazingly effective against tanks.
EggYsc2
Profile Blog Joined February 2011
620 Posts
August 24 2012 21:49 GMT
#115
im sorry if you think that tanks are bad
then you must not be very good yourself.

The game is balanced 98-99% and tanks are not part of the problem
Elvin
Profile Blog Joined May 2010
149 Posts
August 24 2012 21:49 GMT
#116
Tanks are weak because Blizzard decided to balance the unit around maps like steppes of war and other ultra small maps.
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-08-24 21:51:44
August 24 2012 21:50 GMT
#117
On August 25 2012 06:43 Buchan wrote:
Show nested quote +
On August 25 2012 06:41 Big J wrote:
On August 25 2012 06:39 Buchan wrote:
On August 25 2012 06:37 Big J wrote:
On August 25 2012 06:36 Buchan wrote:
On August 25 2012 06:32 Big J wrote:
Hm... so tanks are:
-) one of the two units in TvT around which you can build a strategy (the other one being the marine)
-) basically being played in every TvZ
-) not part of the standard TvP, but one of the main ingridients in one of the best TvP rushes (1-1-1)

Seems like a unit that is being used a ton, but I'm sure it sucks pretty hard if you say so...
\thread, this is nothing but a balance whine --> Designated Balance Discussion Thread
Yes tanks are good in TvT, yes tanks are good against zerg until late game, yes tanks are basically never used in TvP since no one 1-1-1's anymore.

My post has nothing to do with balance whining and I've said multiple times that I think the game is balanced well right now.

well, if it is not about balance, then it is a design suggestion. Those belong to Designated Balance Discussion Thread
Or do you want to just hear the reasons why some people think tanks are bad?
Do you even read your own post? "well, if it is not about balance [...] those belong to: Designated Balance Discussion Thread"

what

Yeah, cutting the part that says why it should be there is really clever... lol.
Design suggestions belong in the DBDT
So the only threads allowed on the SC2 forum are drama threads? We're not allowed to actually talk about the game?


No people should discuss tactics, news, tournaments, or info about progamers. You've made a horrible OP that seems like whine to me. You say tanks are horrible in TvP yet Byun got far last GSL by using tank+marine against protoss. He kinda defeated himself against Seed by not controlling his army well enough.

Also you suggest some changes but never go into details nor do you explain your points, i'm guessing this thread won't live long.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-08-24 21:53:19
August 24 2012 21:51 GMT
#118
in bw you didnt run into siege line without a good plan, you also didn't just simply a-move, you micro who gets hit and how to get near the tanks (shuttle, defiler, scv bait, etc. dmatrix). in sc2, blizzard wants you to overcome tanks with a-move, so the importance was put on counters instead of micro. imo.

blizzard doesn't understand good micro. see colossus, fungal, ff, battle hellion, warhound, tempest, etc.
age: 84 | location: california | sex: 잘함
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 24 2012 21:52 GMT
#119
The key thing here is that in BW it went like this:

immobile army > mobile army in terms of cost efficiency

In SC2 it's changed to

micro-intensive, spell-caster intensive army > non-micro non-spellcaster army in terms of cost efficiency.

Dustin Browder and David Kim have pretty much stated they want the latter to be the dominant philosophy for SC2. Their core belief is that audiences like to watch micro-intensive spell-caster intensive fights more than positional fights.

Arguing otherwise with them is like arguing a evolution with a creationist--it's unproductive because their beliefs are built on not logic but faith.

The only response we can really do would be to boycott purchases of HotS. Sad, but true.
Что?
Kanaz
Profile Joined May 2010
Denmark658 Posts
August 24 2012 21:52 GMT
#120
I thought about what would happen if they reversed the tank dmg and upg dmg back to before 1.1, but removed the smart attack.
For those who don't know what smart attack is, it's basicly the AI doing so they wont overkill on units, etc. 10 tanks shooting the same ling.
That would require good tank lines, nicely spread out, and probably make it somehow usefull in TvP again.
Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
August 24 2012 21:53 GMT
#121
Tanks are strong but fragile units..well balanced
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
August 24 2012 21:54 GMT
#122
Tanks are still good, early and midgame and sometimes lategame
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-08-24 21:55:54
August 24 2012 21:54 GMT
#123
On August 25 2012 06:52 Shady Sands wrote:
The key thing here is that in BW it went like this:

immobile army > mobile army in terms of cost efficiency

In SC2 it's changed to

micro-intensive, spell-caster intensive army > non-micro non-spellcaster army in terms of cost efficiency.

Dustin Browder and David Kim have pretty much stated they want the latter to be the dominant philosophy for SC2. Their core belief is that audiences like to watch micro-intensive spell-caster intensive fights more than positional fights.

Arguing otherwise with them is like arguing a evolution with a creationist--it's unproductive because their beliefs are built on not logic but faith.

The only response we can really do would be to boycott purchases of HotS. Sad, but true.

i wouldnt call spells micro intensive. unit micro is intensive, ie. shttle reaver, shuttle templar, lurker defiler. putting down spells alone is boring as fck. imo blizzard design team has ill-tasteful view on good kind of micro. their idea of micro involves spells.
age: 84 | location: california | sex: 잘함
System42
Profile Joined August 2011
172 Posts
August 24 2012 21:54 GMT
#124
On August 25 2012 06:03 Aquila- wrote:
Show nested quote +
On August 25 2012 05:58 System42 wrote:
LOL Tanks are really good I don't know what your talking about but youre obviously really dumb notice how no pro players have said one bad thing about hem they are still used in like every game as terran your probably 12 and in silver league for saying such a stupid thing please don't make another thread.


Yea I forgot how every standard TvP involves tanks...

talking about tvz ur also dumb if u did not understand that
karpo
Profile Joined October 2010
Sweden1998 Posts
August 24 2012 21:56 GMT
#125
On August 25 2012 06:52 Shady Sands wrote:
The key thing here is that in BW it went like this:

immobile army > mobile army in terms of cost efficiency

In SC2 it's changed to

micro-intensive, spell-caster intensive army > non-micro non-spellcaster army in terms of cost efficiency.

Dustin Browder and David Kim have pretty much stated they want the latter to be the dominant philosophy for SC2. Their core belief is that audiences like to watch micro-intensive spell-caster intensive fights more than positional fights.

Arguing otherwise with them is like arguing a evolution with a creationist--it's unproductive because their beliefs are built on not logic but faith.

The only response we can really do would be to boycott purchases of HotS. Sad, but true.


Differing opinions on what makes good gameplay ≠ differing opinions where one is evidence based and one is faith based.

Try again.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
August 24 2012 22:00 GMT
#126
I believe tanks are a bit underpowered considering the current map pool. They have no agressive potential so you're automatically stuck defending and going for a macro game, which brings us to the second problem where a mass max tank army doesn't work in TvP and TvZ, not even really in TvT mostly.

It isn't really wrong that the tank has a realatively small yet potent use in the game, but most people who know Terran in BW have come to love the positional play and creativity that tanks create in large numbers. The siege tank was so iconic and powerful that the current SC2 version feels flimsy in comparision, it feels kinda wrong that the tank has become support whereas the marine has taken it's place as the go to unit.
I think esports is pretty nice.
ChristianS
Profile Blog Joined March 2011
United States3262 Posts
August 24 2012 22:01 GMT
#127
For the record, SC2 tank damage is lower than in BW, but they also fire faster in siege mode than they did before. In other words, just commenting on their lower damage isn't telling the whole story.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
ShatterZer0
Profile Joined November 2010
United States1843 Posts
August 24 2012 22:02 GMT
#128
This is insane, btu I had a dream about siege tanks... That they got an upgrade called "Enhanced Firing Solutions" that made them fire twice at the same time during their second continuous volley. As in boom.... boboom... boom.... boom,.............. boom.... boboom.


God I should wake up before posting.
A time to live.
Prog455
Profile Joined April 2012
Denmark970 Posts
Last Edited: 2012-08-24 22:04:22
August 24 2012 22:02 GMT
#129
On August 25 2012 05:48 Sandermatt wrote:
Show nested quote +
On August 25 2012 05:46 0neder wrote:
To simplify things, tanks are bad because:

A - Dustin Browder did not understand what made BW exciting to watch.
B - The game was balanced on microscopic horrible maps like Steppes of War

In a nutshell, BW's formula was: tanks are ridiculously imba, how can you overcome that to win?
DB didn't get this, so he has been on an anti-tank crusade for the last 3 years. What he doesn't understand is that noob players (like me) don't care about imba stuff the other guy has so much as get excited about imba terran stuff.

So instead of keeping their strength, Browder nerved them to impotence in almost every way possible. EG:
Supply nerf
Gas cost nerf
General Damage nerf
Splash Damage nerf
Then he made them better in siege than out so they would be a more shallow unit to use.
Then he made Marauders, Thors, Graviton beam, Immortals, and in case that wasn't enough he added Viper abduct, Warhounds, etc.

All this in the name of saving Starcraft from tanks because he thinks nobody liked them or found them exciting as a player or spectator. Sad, isn't it?


Tanks are used all the time in TvZ and TvT and early game TvP. A unit that is used so often is not underpowered.


I am fairly sure that Queens were used in every match-up prior to the range buff, and they were buffed nevertheless. I really do agree that Tanks should get a damage buff in order to promote positional play, or atleast some kind of buff against Zealots. While i agree that Tanks should not necessarily dominate every ground unit in the game, i don't think that it is unreasonable to ask for Tanks to deal with light melee units!
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
August 24 2012 22:03 GMT
#130
On August 25 2012 05:29 aksfjh wrote:
Show nested quote +
Patch 1.1.0

Siege mode damage changed from 50 to 35 (+15 armored).
Siege mode upgrade damage changed from +5 to +3 (+2 armored).


That's why.


good times
Mr Showtime
Profile Joined April 2011
United States1353 Posts
Last Edited: 2012-08-24 22:04:23
August 24 2012 22:03 GMT
#131
They're not. They're probably one of the most balanced units. Stop whining.
Drake
Profile Joined October 2010
Germany6146 Posts
August 24 2012 22:12 GMT
#132
such treads
why not "why are marines/zealots" so bad in sc2 ...
tanks are nice i not wanna play tvz without them ......
its just metal missing in tvp because there are no mines, try sc1 tank play vs protoss without mines you cant
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 24 2012 22:13 GMT
#133
an extremely simple ling flank will break any siege line. It's ridiculous how easily mid-game pushes are dealt with by zergs in tvz
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Elvin
Profile Blog Joined May 2010
149 Posts
August 24 2012 22:17 GMT
#134
On August 25 2012 07:03 Mr Showtime wrote:
They're not. They're probably one of the most balanced units. Stop whining.


Whenever I see "this unit is one of the most balanced units" I have to laugh. By most balanced you probably mean that you have no complains about the unit which would make sense as tank is little to no threat at any MU.

You never go "OMMGHFGA HE HAS SO MANY SIEGE TANKS WHAT AM I GONNA DO?" or "WHOA I SHOULD NOT HAVE STEPPED INTO THAT SIEGE LINE, GOT WRECKED HARD" and do you fucking know why? Because it never happens.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-08-24 22:20:45
August 24 2012 22:18 GMT
#135
Siege tank is a good unit. The only fact is that people often use them in a strange/bad/retarded way vZ and vP . . . and from it, they try to "prove" they are bad

vZ : Usually, with mech, bad tank numbers,and with biomech they're basically used like marauders (A move, siege at the last second..). We see really few people actually being careful with their tanks (especially with positionning), and really few people trying to get the right tanks count for the situation . . .

vP : with bio style, tanks are used since long in early game to defend versus protoss early attacks. They're deadly versus sentry, denying mass forcefields on bunker push ,and they allows to fight early colossus pushs without commiting to "useless" vikings. But why aren't tanks used after that? actually, some players are able to use biomech tank based army later in the game (i think for example of Servyoa). The fact is that most players try to use their tanks with offensive style,and thats the problem. Tanks are stupidly good in a defensive position, with walls/units to defend them, and with uppgrades, and when we see people complaining about bio/tank in TvP, it's often because they try to use unuppgraded tanks in midgame...in offense. Actually, a turtle biomech style, going for a 3/3 marauder/ghost + 3/0 tanks is insanely powerful (and safe) versus protoss on some maps.
And with mech, it's often because people thinks that mech TvP is making 50 tanks and sieging them middle map, and then saying it's a bad unit because a pure immortal army killed them..


tldr : Tanks is a good unit if used well, and an horrible one when badly used. A little buff would be great to allows them to be used in more situations (or to have some bw-like actions, by allowing little numbers of tanks to be truly effective at holding areas versus a bigger army)
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Corvette
Profile Blog Joined October 2010
United States433 Posts
August 24 2012 22:20 GMT
#136
I think what you are trying to ask is, "Why are tanks different than in BW?" The answer is quite simple, SC2 is a different game with similar concepts yet, different units.
Arghnews
Profile Joined June 2011
United Kingdom169 Posts
August 24 2012 22:20 GMT
#137
Is this thread a joke?..
TigerKarl
Profile Joined November 2010
1757 Posts
August 24 2012 22:21 GMT
#138
Stop selling your opinion as fact. Tanks are fine.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
August 24 2012 22:21 GMT
#139
This thread is not appropriate.
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