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Active: 5011 users

Heart of the Swarm beta coming soon! - Page 67

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Do not use this thread to beg users for beta access or trade access with others. Thanks.
Lorch
Profile Joined June 2011
Germany3702 Posts
September 03 2012 19:08 GMT
#1321
So much to calling me a retard for saying it may start tomorrow when we have a gameplay video.
Sroobz
Profile Joined December 2011
United States1377 Posts
September 03 2012 19:11 GMT
#1322
Quick, someone try to find a Chinese stream of the beta!
Flash---Taeja---Mvp---Byun---DRG
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 03 2012 19:12 GMT
#1323
On September 04 2012 04:11 Sroobz wrote:
Quick, someone try to find a Chinese stream of the beta!


lol I agree. If they really have beta (and it looks like it) me wants to watch :D. But then if there is streams I won't be able to play sc2 today cause all i'll do is watch hots ><
When I think of something else, something will go here
Alex06
Profile Joined May 2012
Canada19 Posts
September 03 2012 19:15 GMT
#1324

I guess it is coming soon...This video was leaked earlier.

As was this one:
http://v.youku.com/v_show/id_XNDQ2NDY2NTUy.html

Looks like Korean SC2 HotS beta.
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-09-03 19:18:01
September 03 2012 19:15 GMT
#1325
On September 04 2012 04:11 Sroobz wrote:
Quick, someone try to find a Chinese stream of the beta!

someone find one gogogo
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
September 03 2012 19:17 GMT
#1326
On September 04 2012 04:15 Alex06 wrote:
Looks like Korean SC2 HotS beta.


That isn't Korean writing, its chinese I think.
larse
Profile Blog Joined March 2012
1611 Posts
September 03 2012 19:17 GMT
#1327
On September 04 2012 04:15 Alex06 wrote:
http://www.youtube.com/watch?v=AgwQ_LRpi1g
I guess it is coming soon...This video was leaked earlier.

As was this one:
http://v.youku.com/v_show/id_XNDQ2NDY2NTUy.html

Looks like Korean SC2 HotS beta.


Those are Chinese characters
Sroobz
Profile Joined December 2011
United States1377 Posts
September 03 2012 19:29 GMT
#1328
I'm so pumped to see this game!
Flash---Taeja---Mvp---Byun---DRG
Alex06
Profile Joined May 2012
Canada19 Posts
September 03 2012 19:29 GMT
#1329
On September 04 2012 04:17 larse wrote:
Show nested quote +
On September 04 2012 04:15 Alex06 wrote:
http://www.youtube.com/watch?v=AgwQ_LRpi1g
I guess it is coming soon...This video was leaked earlier.

As was this one:
http://v.youku.com/v_show/id_XNDQ2NDY2NTUy.html

Looks like Korean SC2 HotS beta.


Those are Chinese characters

Oops, I wrote Korean. x)

But yeah, you're right, those are definitely Chinese characters. And worst of all is I knew that (My boss is Chinese and my dad has contacts in China), but my brain must've short-circuited.
orlandostar
Profile Joined October 2011
2 Posts
September 03 2012 19:30 GMT
#1330
Patch notes for now: its not everything


Zerg:
Ultralisks' frenzied ability have not been deleted.

Terrian:
Widow mines' damage was decreased to 160 from 200.
BCs' damage to ground was increased to 10 from 8.
Reapers' regeneration ability doesn't need research, the upgrade to their speed is still there.

Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.
Tempests' damage decreased to 30 and no longer have additional damage to massive units, attack speed decreased from 6 to 3.3.
The purifier ability of mothership core has been changed to 25 damage, range 7 lasts 45 seconds from 60 damage, range 13 lasts 20 seconds.
Mothership core now have a new ugly model.
Mothership core now can move with a speed of 0.47.
Mothership core's teleport to nexus ability has been deleted.
Mothership core now have 100 shield and 150 Hp, down from 350/350.
Mothership core's charge ability now costs 100 energy, increased from 25.
Mothership now have cloak field ability.
Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.


I posted in http://us.battle.net/sc2/en/forum/topic/6490459399?page=1
hiro protagonist
Profile Joined January 2009
1294 Posts
September 03 2012 19:38 GMT
#1331
NOOOOOO... Oracle no longer has clocking field (if this video is ligit that is...)
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
Drakn
Profile Joined February 2011
United Kingdom50 Posts
September 03 2012 19:39 GMT
#1332
On September 04 2012 04:30 orlandostar wrote:
Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.


I don't get this change at all. Don't oracles already have preordain? And why not just make the unit a detector instead of giving scan?
NANANANANANANA
stevarius
Profile Joined August 2010
United States1394 Posts
September 03 2012 19:40 GMT
#1333
On September 04 2012 04:38 hiro protagonist wrote:
NOOOOOO... Oracle no longer has clocking field (if this video is ligit that is...)


Oracle cloaking field would be broken as fuck.
¯\_(ツ)_/¯
Mysticesper
Profile Joined January 2011
United States1183 Posts
September 03 2012 19:42 GMT
#1334
Pretty sure those are troll notes.
Alex06
Profile Joined May 2012
Canada19 Posts
September 03 2012 19:45 GMT
#1335
On September 04 2012 04:42 Mysticesper wrote:
Pretty sure those are troll notes.

Look at the videos and screenshots. This is all legit.
-HellZerg-
Profile Blog Joined July 2009
United States409 Posts
September 03 2012 19:46 GMT
#1336
WOOT I'm so excited!
We are what we repeatedly do; excellence, then, is not an act, but a habit. - Aristotle
mataxp
Profile Blog Joined October 2011
Chile538 Posts
Last Edited: 2012-09-03 19:47:57
September 03 2012 19:47 GMT
#1337
On September 04 2012 04:39 Drakn wrote:
Show nested quote +
On September 04 2012 04:30 orlandostar wrote:
Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.


I don't get this change at all. Don't oracles already have preordain? And why not just make the unit a detector instead of giving scan?


Because if not, the massive range of the tempest would be useless as protoss wont have any vision of the enemys army.
Liquid.Hero Startale.Bomber MVP.Dongraegu
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-09-03 22:17:00
September 03 2012 19:49 GMT
#1338
On September 04 2012 04:15 Alex06 wrote:
http://www.youtube.com/watch?v=AgwQ_LRpi1g
I guess it is coming soon...This video was leaked earlier.

As was this one:
http://v.youku.com/v_show/id_XNDQ2NDY2NTUy.html

Looks like Korean SC2 HotS beta.


If anyone's interested I've made a list of the changes I've noted from the most recent build we saw, which I used in HOTS Custom 2 (a custom map that replicated all the changes in Heart of the Swarm) before it went down.


ZERG

Hydralisk
- Speed boost off-creep reduced to 25% from 50% (so now it is still slightly faster on creep)

Viper
- Movement speed increased to 2.95 from 2.25

Locust
- Attack speed increased to 0.8 from 1.2 (technically does 50% more damage than before)
- Range increased to 3 from 2

Ultralisk
- Charge now requires an upgrade
- Charge deals one swipe of normal attack damage upon arrival
- Frenzy has been brought back


TERRAN

Reaper
- Reaper health reverted back to 50 from 60 (it was buffed to 60 in the TvZ battle report)
- Reaper's Combat Drugs health regeneration ability no longer requires an upgrade
- Reaper's bonus damage to light increased to 5 from 3, making it do 18 total to light instead of 14 (4(+5) x2) (this means SCVs now take the same 3 shots to kill as probes and drones)
- Nitro packs are back in (yay!) and still require factory

Widow Mine
- Detonate no longer timed
- Detonate target damage reduced to 165 from 20
- Detonate splash damage reduced to 35 from ~50 (though this may have just been an error on my part since this value was never confirmed)

Battlecruiser
- Ground attack increased to 10 from 8
- Redline reactor ability has been removed (temporarily doubled Battlecruiser speed)


PROTOSS

Oracle
- Cloaking field ability has been removed, replaced with 'Revelation' ability that reveals enemy cloaked units within a target area
- Preordain no longer reveals cloaked units

Tempest
- No longer does bonus damage to massive
- Regular damage reduced to 30 from 45
- Attack speed increased to 3.3 from 6 (means it is an overall buff to damage)
- Movement speed reduced to 1.88 from 2.25

Mothership Core
- Looks way cooler now
- Health reduced to 150 from 350
- Shield reduced to 100 from 350
- Energize energy cost increased to 100 from 25
- Movement speed increased to 0.47 from 0 (so can now move)
- No longer has Teleport ability
- Purify damage reduced to 25 from 60
- Purify range reduced to 7 from 13
- Purify duration increased to 45 seconds from 20

Mothership
- Vortex reverted back to affecting both ground and air units from only affecting ground units
- No longer has the Stasis ability (new ability that froze air units within an area around the Mothership including the Mothership itself for 20 seconds)
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
Last Edited: 2012-09-03 19:51:57
September 03 2012 19:49 GMT
#1339
Protoss nerfs are pretty reasonable. The mothership core had to be nerfed as it could completely deny any harass with that kind of firepower. The Oracle still needs a lot of work though because it appears to be a pretty ineffective unit, only capable of slightly annoying your opponent with the mineral blocks.

Glad they changed the reaper so the autohealing doesn't need research; it would have still been a useless unit if it did.

I think the frenzied should be gotten rid because the Ultra has the new burrow charge ability. There needs to be a way to deny Zerg from being able to just charge in with Ultras.

The widow mine is now effectively useless at everything but worker harass and even then, marines or helions are still more effective imo.
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
September 03 2012 19:52 GMT
#1340
and it seems like the carriers are gone
#1 Fantasy Fan!!!!
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