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Active: 1745 users

Heart of the Swarm beta coming soon! - Page 68

Forum Index > Closed
Post a Reply
Prev 1 66 67 68 69 70 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
Garmer
Profile Joined October 2010
1286 Posts
September 03 2012 19:52 GMT
#1341
streaming?
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
September 03 2012 19:52 GMT
#1342
On September 04 2012 04:39 Drakn wrote:
Show nested quote +
On September 04 2012 04:30 orlandostar wrote:
Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.


I don't get this change at all. Don't oracles already have preordain? And why not just make the unit a detector instead of giving scan?

Why in the hell would you give Protoss a scan ability? That's a trademark TERRAN spell, would be the same as giving an cloaked observer to T.

Maybe it's not global, then I'll allow it.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Drakn
Profile Joined February 2011
United Kingdom50 Posts
September 03 2012 19:53 GMT
#1343
On September 04 2012 04:47 mataxp wrote:
Show nested quote +
On September 04 2012 04:39 Drakn wrote:
On September 04 2012 04:30 orlandostar wrote:
Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.


I don't get this change at all. Don't oracles already have preordain? And why not just make the unit a detector instead of giving scan?


Because if not, the massive range of the tempest would be useless as protoss wont have any vision of the enemys army.


What is observer?
NANANANANANANA
RiSkysc2
Profile Joined September 2011
696 Posts
September 03 2012 19:55 GMT
#1344
On September 04 2012 04:53 Drakn wrote:
Show nested quote +
On September 04 2012 04:47 mataxp wrote:
On September 04 2012 04:39 Drakn wrote:
On September 04 2012 04:30 orlandostar wrote:
Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.


I don't get this change at all. Don't oracles already have preordain? And why not just make the unit a detector instead of giving scan?


Because if not, the massive range of the tempest would be useless as protoss wont have any vision of the enemys army.


What is observer?

What is detection?
ACrow
Profile Joined October 2011
Germany6583 Posts
September 03 2012 19:59 GMT
#1345
On September 04 2012 04:53 Drakn wrote:
Show nested quote +
On September 04 2012 04:47 mataxp wrote:
On September 04 2012 04:39 Drakn wrote:
On September 04 2012 04:30 orlandostar wrote:
Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.


I don't get this change at all. Don't oracles already have preordain? And why not just make the unit a detector instead of giving scan?


Because if not, the massive range of the tempest would be useless as protoss wont have any vision of the enemys army.


What is observer?

I believe his point is that the observer comes from a different tech patch than the tempest and it'd be not really useful without it. So instead of a high-tech unit requiring another tech path to become useful, this change would allow a unit from the same tech path to fill in. Makes somewhat sense, but still feels awkward. Scan is as Terran-y as it gets.
Get off my lawn, young punks
mataxp
Profile Blog Joined October 2011
Chile538 Posts
September 03 2012 20:01 GMT
#1346
On September 04 2012 04:53 Drakn wrote:
Show nested quote +
On September 04 2012 04:47 mataxp wrote:
On September 04 2012 04:39 Drakn wrote:
On September 04 2012 04:30 orlandostar wrote:
Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.


I don't get this change at all. Don't oracles already have preordain? And why not just make the unit a detector instead of giving scan?


Because if not, the massive range of the tempest would be useless as protoss wont have any vision of the enemys army.


What is observer?


Because no broodlord/ infestor army has detecton of any kind...
Liquid.Hero Startale.Bomber MVP.Dongraegu
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
September 03 2012 20:05 GMT
#1347
On September 04 2012 04:49 XenoX101 wrote:Tempest
- Damage reduced to 30 from 60
- Attack speed increased to 3.3 from 6 (10% buff in damage)

Errm... 60/6 = 10 DPS
30/3.3 = 9.09 DPS

What is this buff you're talking about?
More GGs, more skill
Drakn
Profile Joined February 2011
United Kingdom50 Posts
September 03 2012 20:06 GMT
#1348
On September 04 2012 04:59 ACrow wrote:
Show nested quote +
On September 04 2012 04:53 Drakn wrote:
On September 04 2012 04:47 mataxp wrote:
On September 04 2012 04:39 Drakn wrote:
On September 04 2012 04:30 orlandostar wrote:
Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.


I don't get this change at all. Don't oracles already have preordain? And why not just make the unit a detector instead of giving scan?


Because if not, the massive range of the tempest would be useless as protoss wont have any vision of the enemys army.


What is observer?

I believe his point is that the observer comes from a different tech patch than the tempest and it'd be not really useful without it. So instead of a high-tech unit requiring another tech path to become useful, this change would allow a unit from the same tech path to fill in. Makes somewhat sense, but still feels awkward. Scan is as Terran-y as it gets.


Yeah, but I'm pretty sure that by the time you get some tempests out, you'll at least have a robo. I don't imagine we're going to see much 2 base tempest all ins.
NANANANANANANA
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
September 03 2012 20:07 GMT
#1349
On September 04 2012 04:52 XiGua wrote:
Why in the hell would you give Protoss a scan ability? That's a trademark TERRAN spell, would be the same as giving an cloaked observer to T.


It doesn't seem like it will work the same way Terran scan does: Protoss will still need to gain regular vision via other means. Note that Preordain doesn't reveal cloaked units anymore

Terran Scan with Blink Stalkers or with 22 range Tempest... mmmh that would be tasty :D
More GGs, more skill
Signum
Profile Joined January 2011
Canada99 Posts
September 03 2012 20:08 GMT
#1350
On September 04 2012 05:01 mataxp wrote:
Show nested quote +
On September 04 2012 04:53 Drakn wrote:
On September 04 2012 04:47 mataxp wrote:
On September 04 2012 04:39 Drakn wrote:
On September 04 2012 04:30 orlandostar wrote:
Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.


I don't get this change at all. Don't oracles already have preordain? And why not just make the unit a detector instead of giving scan?


Because if not, the massive range of the tempest would be useless as protoss wont have any vision of the enemys army.


What is observer?


Because no broodlord/ infestor army has detecton of any kind...

hallucinate bro.
Queens are a miracle of the universe
mataxp
Profile Blog Joined October 2011
Chile538 Posts
Last Edited: 2012-09-03 20:09:44
September 03 2012 20:08 GMT
#1351
On September 04 2012 05:06 Drakn wrote:
Show nested quote +
On September 04 2012 04:59 ACrow wrote:
On September 04 2012 04:53 Drakn wrote:
On September 04 2012 04:47 mataxp wrote:
On September 04 2012 04:39 Drakn wrote:
On September 04 2012 04:30 orlandostar wrote:
Protoss:
Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.


I don't get this change at all. Don't oracles already have preordain? And why not just make the unit a detector instead of giving scan?


Because if not, the massive range of the tempest would be useless as protoss wont have any vision of the enemys army.


What is observer?

I believe his point is that the observer comes from a different tech patch than the tempest and it'd be not really useful without it. So instead of a high-tech unit requiring another tech path to become useful, this change would allow a unit from the same tech path to fill in. Makes somewhat sense, but still feels awkward. Scan is as Terran-y as it gets.


Yeah, but I'm pretty sure that by the time you get some tempests out, you'll at least have a robo. I don't imagine we're going to see much 2 base tempest all ins.

And by that time zerg has overseers and can easily snipe observers left and right
Liquid.Hero Startale.Bomber MVP.Dongraegu
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 03 2012 20:15 GMT
#1352
On September 04 2012 03:57 larse wrote:
It seems like the beta is now started. The Chinese already post a gameplay video.

http://v.youku.com/v_show/id_XNDQ2NDY2NTUy.html

Of course it's not 100% sure it's official but it looks quite true.

EDIT: There are the screenshots of the actual gameplay
http://tieba.baidu.com/p/1838476525


for the love of god

i will not buy hots if this dumbfuck unit stays in
starleague forever
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-09-03 20:16:51
September 03 2012 20:16 GMT
#1353
On September 04 2012 05:05 Alexj wrote:
Show nested quote +
On September 04 2012 04:49 XenoX101 wrote:Tempest
- Damage reduced to 30 from 60
- Attack speed increased to 3.3 from 6 (10% buff in damage)

Errm... 60/6 = 10 DPS
30/3.3 = 9.09 DPS

What is this buff you're talking about?


Oh my bad, 10% nerf, I was thinking 3.3 is greater than 3 and forgot that the lower the attack speed the faster it is.
Dauntless
Profile Joined May 2010
Norway548 Posts
Last Edited: 2012-09-03 20:23:09
September 03 2012 20:22 GMT
#1354
On September 04 2012 05:15 a176 wrote:
Show nested quote +
On September 04 2012 03:57 larse wrote:
It seems like the beta is now started. The Chinese already post a gameplay video.

http://v.youku.com/v_show/id_XNDQ2NDY2NTUy.html

Of course it's not 100% sure it's official but it looks quite true.

EDIT: There are the screenshots of the actual gameplay
http://tieba.baidu.com/p/1838476525


for the love of god

i will not buy hots if this dumbfuck unit stays in

You haven't even seen it in action, in it's current state, yet. If it's as bad as you claim, I'm sure it'll be removed or changed during beta.


Thanks for the patch notes XenoX101!
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
NeonFox
Profile Joined January 2011
2373 Posts
September 03 2012 20:23 GMT
#1355
I'm just realizing it now watching the video and screenshots but the tempest is incredibly ugly. That and the warhound is still as ugly as before.
Grummler
Profile Joined May 2010
Germany743 Posts
September 03 2012 20:26 GMT
#1356
On September 04 2012 05:05 Alexj wrote:
Show nested quote +
On September 04 2012 04:49 XenoX101 wrote:Tempest
- Damage reduced to 30 from 60
- Attack speed increased to 3.3 from 6 (10% buff in damage)

Errm... 60/6 = 10 DPS
30/3.3 = 9.09 DPS

What is this buff you're talking about?


He probably ment nerf... big deal.
workers, supply, money, workers, supply, money, workers, ...
Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 03 2012 20:30 GMT
#1357
Why was the arcade version of hots removed?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 03 2012 20:30 GMT
#1358
On September 04 2012 05:30 Tao367 wrote:
Why was the arcade version of hots removed?


Blizzard pulled it down because it was to close to closed beta.
When I think of something else, something will go here
OminouS
Profile Joined February 2010
Sweden1343 Posts
September 03 2012 20:33 GMT
#1359
Why would China be first with the Beta when they were last with WoL?
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Tao367
Profile Joined June 2012
United Kingdom324 Posts
Last Edited: 2012-09-03 20:35:29
September 03 2012 20:34 GMT
#1360
On September 04 2012 05:30 blade55555 wrote:
Show nested quote +
On September 04 2012 05:30 Tao367 wrote:
Why was the arcade version of hots removed?


Blizzard pulled it down because it was to close to closed beta.


Too close in terms of time or too close as in terms of accuracy?

Edit: Actually, I think its more the fact about there being no point to having the beta if it's in the arcade.
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