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Active: 1535 users

Heart of the Swarm beta coming soon! - Page 70

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Do not use this thread to beg users for beta access or trade access with others. Thanks.
larse
Profile Blog Joined March 2012
1611 Posts
September 03 2012 20:58 GMT
#1381
Tempest plus oracle's new scan ability will finally be a way for protoss to deal with broodlord/infestor beside the stupid archon toilet (which will be gone, yes). The old oracle can't do
Xenomorph
Profile Joined May 2010
United States137 Posts
September 03 2012 21:02 GMT
#1382
Does blizzard even know what they are doing with protoss? Removed about the only good ability with the Oracle and then made tempest even worse. No hope left for toss.
Intrepid Traveler
Adonminus
Profile Joined January 2012
Israel543 Posts
September 03 2012 21:06 GMT
#1383
On September 04 2012 06:02 Xenomorph wrote:
Does blizzard even know what they are doing with protoss? Removed about the only good ability with the Oracle and then made tempest even worse. No hope left for toss.

No, I actually believe those are changes in the good direction. Though protoss still hasn't a clear answer to Mech or the Hydra swarmhost viper composition which I fear will also become too good against the protoss.
testthewest
Profile Joined October 2011
Germany274 Posts
September 03 2012 21:08 GMT
#1384
On September 04 2012 05:44 Hider wrote:
Show nested quote +
On September 04 2012 05:38 testthewest wrote:
On September 03 2012 20:16 Grumbels wrote:
Or nerfing the Thor because supposedly it obscures vision so was problematic when massed, but not taking that to its logical conclusion and removing the colossus from the game in Heart of the Swarm - a unit that stands literally on top of other units and is widely hated by the community.


How about stop talking as if you knew what "the community" likes. Colossus is a great unit. It forces the opponent into doing things, i can actually win a game.
If you wanna talk about a shitty unit, take the void ray. All it does is force a lol of the opponent.


What are you talking about.

The collosus should definitely have been completely redesigned. Its a stupid boring unit.


Then what is an interesting unit to you? Brood Lord? Zealot? Infestor?
There is no unit in WoL with even close to the same funcionality as the colossus.

Anyway: The most interesting unit for protoss went out of the window first....let's see what stays...
War is not about who is right, but who is left.
Lorch
Profile Joined June 2011
Germany3692 Posts
September 03 2012 21:11 GMT
#1385
On September 04 2012 06:08 testthewest wrote:
Show nested quote +
On September 04 2012 05:44 Hider wrote:
On September 04 2012 05:38 testthewest wrote:
On September 03 2012 20:16 Grumbels wrote:
Or nerfing the Thor because supposedly it obscures vision so was problematic when massed, but not taking that to its logical conclusion and removing the colossus from the game in Heart of the Swarm - a unit that stands literally on top of other units and is widely hated by the community.


How about stop talking as if you knew what "the community" likes. Colossus is a great unit. It forces the opponent into doing things, i can actually win a game.
If you wanna talk about a shitty unit, take the void ray. All it does is force a lol of the opponent.


What are you talking about.

The collosus should definitely have been completely redesigned. Its a stupid boring unit.


Then what is an interesting unit to you? Brood Lord? Zealot? Infestor?
There is no unit in WoL with even close to the same funcionality as the colossus.

Anyway: The most interesting unit for protoss went out of the window first....let's see what stays...


Please elaborate on that funcionality. Is it that toss has no clear counter and they just make pvp lategame super retarded (go watch some brood war pvp if you wanna see some awesome stuff), or that it leads tvp to a retarded war of terran somehow getting an army that doesn't have too many vikings or too few so they don't die. Or how it made pvz just zerg trying to somehow kill stalker colossi with roach/hydra/corrupter the first few months after release?
Halozination
Profile Joined January 2012
69 Posts
September 03 2012 21:11 GMT
#1386
On September 04 2012 06:02 Xenomorph wrote:
Does blizzard even know what they are doing with protoss? Removed about the only good ability with the Oracle and then made tempest even worse. No hope left for toss.

plus made the preordain ability worse just so the new ability is not completely useless.
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-09-03 21:12:45
September 03 2012 21:11 GMT
#1387
On September 04 2012 06:02 Xenomorph wrote:
Does blizzard even know what they are doing with protoss? Removed about the only good ability with the Oracle and then made tempest even worse. No hope left for toss.



carrier brought back...with an older ability

overload: carrier is locked into place for 12 seconds and interceptors double in attack speed for 6 secounds then dock for 6 seconds for for repairs......


something like that
Alex06
Profile Joined May 2012
Canada19 Posts
September 03 2012 21:12 GMT
#1388
On September 04 2012 05:15 a176 wrote:
Show nested quote +
On September 04 2012 03:57 larse wrote:
It seems like the beta is now started. The Chinese already post a gameplay video.

http://v.youku.com/v_show/id_XNDQ2NDY2NTUy.html

Of course it's not 100% sure it's official but it looks quite true.

EDIT: There are the screenshots of the actual gameplay
http://tieba.baidu.com/p/1838476525


for the love of god

i will not buy hots if this dumbfuck unit stays in

Chill out man, that's what a beta is for. It's not going to be nearly as OP as it may be now when the game ships.
testthewest
Profile Joined October 2011
Germany274 Posts
September 03 2012 21:16 GMT
#1389
On September 04 2012 06:11 Lorch wrote:
Show nested quote +
On September 04 2012 06:08 testthewest wrote:
On September 04 2012 05:44 Hider wrote:
On September 04 2012 05:38 testthewest wrote:
On September 03 2012 20:16 Grumbels wrote:
Or nerfing the Thor because supposedly it obscures vision so was problematic when massed, but not taking that to its logical conclusion and removing the colossus from the game in Heart of the Swarm - a unit that stands literally on top of other units and is widely hated by the community.


How about stop talking as if you knew what "the community" likes. Colossus is a great unit. It forces the opponent into doing things, i can actually win a game.
If you wanna talk about a shitty unit, take the void ray. All it does is force a lol of the opponent.


What are you talking about.

The collosus should definitely have been completely redesigned. Its a stupid boring unit.


Then what is an interesting unit to you? Brood Lord? Zealot? Infestor?
There is no unit in WoL with even close to the same funcionality as the colossus.

Anyway: The most interesting unit for protoss went out of the window first....let's see what stays...


Please elaborate on that funcionality. Is it that toss has no clear counter and they just make pvp lategame super retarded (go watch some brood war pvp if you wanna see some awesome stuff), or that it leads tvp to a retarded war of terran somehow getting an army that doesn't have too many vikings or too few so they don't die. Or how it made pvz just zerg trying to somehow kill stalker colossi with roach/hydra/corrupter the first few months after release?


The AE is unique (no other unit does damage in a line like that), the cliffwalk ability is rare, being attackable through air is unique (otherwise vikings and corruptors had no place in a vs Toss game at all).
The rest you say is a bit strange...
What do you want? Terran just mass bio and 4 ghost every game?
And whining about what happend when people learned the game - i really don't know what to say about that..

Well, toss has no counter, cause they made void ray useless (wrong targeting, no real damage vs massive, expensive).

War is not about who is right, but who is left.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 03 2012 21:16 GMT
#1390
On September 04 2012 06:08 testthewest wrote:
Show nested quote +
On September 04 2012 05:44 Hider wrote:
On September 04 2012 05:38 testthewest wrote:
On September 03 2012 20:16 Grumbels wrote:
Or nerfing the Thor because supposedly it obscures vision so was problematic when massed, but not taking that to its logical conclusion and removing the colossus from the game in Heart of the Swarm - a unit that stands literally on top of other units and is widely hated by the community.


How about stop talking as if you knew what "the community" likes. Colossus is a great unit. It forces the opponent into doing things, i can actually win a game.
If you wanna talk about a shitty unit, take the void ray. All it does is force a lol of the opponent.


What are you talking about.

The collosus should definitely have been completely redesigned. Its a stupid boring unit.


Then what is an interesting unit to you? Brood Lord? Zealot? Infestor?
There is no unit in WoL with even close to the same funcionality as the colossus.


The brood lord isn't exactly interesting, but the zealot is used throughout the entire game and is at least interesting in PvZ. And while infestor's fungal growth is a stupid spell mainly due to it's anti-micro effect, infested terrans/neural parasite are more interesting than a mobile siege tank that requires the opponent to build a unit which is otherwise useless supply.
Xenomorph
Profile Joined May 2010
United States137 Posts
September 03 2012 21:19 GMT
#1391
On September 04 2012 06:06 Adonminus wrote:
Show nested quote +
On September 04 2012 06:02 Xenomorph wrote:
Does blizzard even know what they are doing with protoss? Removed about the only good ability with the Oracle and then made tempest even worse. No hope left for toss.

No, I actually believe those are changes in the good direction. Though protoss still hasn't a clear answer to Mech or the Hydra swarmhost viper composition which I fear will also become too good against the protoss.


How is that in the right direciton? The oracle is the most changed unit in this game so far, with so many bad changes. How is scanning with the oracle a helpful tool? Observers already fufill that role better. The tempest has pathetic damage for its fire rate, how is that even going to help against a end game deathball that has vipers or any decent air to air?


Intrepid Traveler
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-09-03 21:21:00
September 03 2012 21:20 GMT
#1392
Wow this thread started to get alot of posts and I thought for a moment that the beta coulda been released but instead it's all QQ Balance whine for a game that didn't even start its beta yet...
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
September 03 2012 21:24 GMT
#1393
On September 04 2012 06:20 stormchaser wrote:
Wow this thread started to get alot of posts and I thought for a moment that the beta coulda been released but instead it's all QQ Balance whine for a game that didn't even start its beta yet...

you sumed it up pretty good
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
testthewest
Profile Joined October 2011
Germany274 Posts
September 03 2012 21:38 GMT
#1394
On September 04 2012 06:16 acrimoneyius wrote:
Show nested quote +
On September 04 2012 06:08 testthewest wrote:
On September 04 2012 05:44 Hider wrote:
On September 04 2012 05:38 testthewest wrote:
On September 03 2012 20:16 Grumbels wrote:
Or nerfing the Thor because supposedly it obscures vision so was problematic when massed, but not taking that to its logical conclusion and removing the colossus from the game in Heart of the Swarm - a unit that stands literally on top of other units and is widely hated by the community.


How about stop talking as if you knew what "the community" likes. Colossus is a great unit. It forces the opponent into doing things, i can actually win a game.
If you wanna talk about a shitty unit, take the void ray. All it does is force a lol of the opponent.


What are you talking about.

The collosus should definitely have been completely redesigned. Its a stupid boring unit.


Then what is an interesting unit to you? Brood Lord? Zealot? Infestor?
There is no unit in WoL with even close to the same funcionality as the colossus.


The brood lord isn't exactly interesting, but the zealot is used throughout the entire game and is at least interesting in PvZ. And while infestor's fungal growth is a stupid spell mainly due to it's anti-micro effect, infested terrans/neural parasite are more interesting than a mobile siege tank that requires the opponent to build a unit which is otherwise useless supply.


What is interesting about being used the entire game? And in ZvP he is so interesting, that nobody builds him later on, because he is so useless watching the B'lords flying in. Or if build, he is a: Throw those minerals somewhere and let them run into a spinecrawler wall at some expansion.
Honestly (I hope I can somewhat end the arguement here): Different units appeal to different persons I think. I like the colossus, because Toss needs a second AE options (or it would be templars every game after 12min mark) and the colossus is very different to the HT and different to any other unit in the game. I think at top level, without the colossus, the game would be a lot worse in 2 matchups.

Aynway: It's about HotS. I really hope, Blizzard understands, that toss needs high dps units. Otherwise HotS Toss will be the same as WoL Toss, because you can't win a macrogame without either colossus or HT.

War is not about who is right, but who is left.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-09-03 21:40:26
September 03 2012 21:39 GMT
#1395
On September 04 2012 05:56 Rah wrote:
I approve of most of the changes. Oracles having comsat sweep is a little goofy though, but I can see how it would have the same relationship as mule/ comsat, since the scan energy you would have rather used on a mineral block.


I really like this change, before when Preordain had the detection ability you would be forced to keep your army around buildings if you wanted detection, which if you were pushing out would mean making pylons where your army went to not get caught without detection. With the revelation ability you just need to keep an oracle safe near your army, same as you would with an observer. Now I can't wait to start experimenting with Stargate openers in PvT and PvP without being forced into getting a Robo for detection. If these types of openers turn out to be viable particularly with the recent buff to Tempests (not only the damage buff, but there will be so much less overkill with 3.3 attack speed instead of 6), it would do wonders for build diversity in the current PvT & PvP metagame.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 03 2012 21:42 GMT
#1396
On September 04 2012 06:38 testthewest wrote:
Show nested quote +
On September 04 2012 06:16 acrimoneyius wrote:
On September 04 2012 06:08 testthewest wrote:
On September 04 2012 05:44 Hider wrote:
On September 04 2012 05:38 testthewest wrote:
On September 03 2012 20:16 Grumbels wrote:
Or nerfing the Thor because supposedly it obscures vision so was problematic when massed, but not taking that to its logical conclusion and removing the colossus from the game in Heart of the Swarm - a unit that stands literally on top of other units and is widely hated by the community.


How about stop talking as if you knew what "the community" likes. Colossus is a great unit. It forces the opponent into doing things, i can actually win a game.
If you wanna talk about a shitty unit, take the void ray. All it does is force a lol of the opponent.


What are you talking about.

The collosus should definitely have been completely redesigned. Its a stupid boring unit.


Then what is an interesting unit to you? Brood Lord? Zealot? Infestor?
There is no unit in WoL with even close to the same funcionality as the colossus.


The brood lord isn't exactly interesting, but the zealot is used throughout the entire game and is at least interesting in PvZ. And while infestor's fungal growth is a stupid spell mainly due to it's anti-micro effect, infested terrans/neural parasite are more interesting than a mobile siege tank that requires the opponent to build a unit which is otherwise useless supply.


What is interesting about being used the entire game? And in ZvP he is so interesting, that nobody builds him later on, because he is so useless watching the B'lords flying in. Or if build, he is a: Throw those minerals somewhere and let them run into a spinecrawler wall at some expansion.
Honestly (I hope I can somewhat end the arguement here): Different units appeal to different persons I think. I like the colossus, because Toss needs a second AE options (or it would be templars every game after 12min mark) and the colossus is very different to the HT and different to any other unit in the game. I think at top level, without the colossus, the game would be a lot worse in 2 matchups.

Aynway: It's about HotS. I really hope, Blizzard understands, that toss needs high dps units. Otherwise HotS Toss will be the same as WoL Toss, because you can't win a macrogame without either colossus or HT.



Uh Toss has high DPS units, colossi/templar are very dps and I know you said without either of them but in bw you needed one of them to. You can win with just gateway units but it has to be early game. The problem is you can't buff them or anything thanks to warp in or they would be way to strong.

I think hots toss will be the same, need to get templar/colossi and have that strong deathball. I don't see it being different as the only way I can ever see that changing is buffing gateway units and removing warpgate (which we know won't happen sadly).
When I think of something else, something will go here
Rah
Profile Joined February 2010
United States973 Posts
September 03 2012 21:43 GMT
#1397
On September 04 2012 06:06 Adonminus wrote:
Show nested quote +
On September 04 2012 06:02 Xenomorph wrote:
Does blizzard even know what they are doing with protoss? Removed about the only good ability with the Oracle and then made tempest even worse. No hope left for toss.

No, I actually believe those are changes in the good direction. Though protoss still hasn't a clear answer to Mech or the Hydra swarmhost viper composition which I fear will also become too good against the protoss.


No clear answer to mech? The Immortal's lost that dumb shield ability? Thank you Blizzard.
Streaming on twitch. http://www.twitch.tv/rahsun86
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
September 03 2012 21:48 GMT
#1398
I kind of wish that they gave hellions the abililty to carry round widow mines, like a medivac. They could still be produced from the factory, it would just give more reason to get your hellions out on the map constantly.
SuperYo1000
Profile Joined July 2008
United States880 Posts
September 03 2012 21:50 GMT
#1399
On September 04 2012 06:43 Rah wrote:
Show nested quote +
On September 04 2012 06:06 Adonminus wrote:
On September 04 2012 06:02 Xenomorph wrote:
Does blizzard even know what they are doing with protoss? Removed about the only good ability with the Oracle and then made tempest even worse. No hope left for toss.

No, I actually believe those are changes in the good direction. Though protoss still hasn't a clear answer to Mech or the Hydra swarmhost viper composition which I fear will also become too good against the protoss.


No clear answer to mech? The Immortal's lost that dumb shield ability? Thank you Blizzard.



ha, well in current state immortals barely trade better then warhound...barely. Thats with thier dumb shield ability
Yes thank you blizzard
Nazeron
Profile Joined September 2010
Canada1046 Posts
September 03 2012 21:56 GMT
#1400
I want a beta key so bad TT
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
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