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Active: 6828 users

Heart of the Swarm beta coming soon! - Page 72

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Do not use this thread to beg users for beta access or trade access with others. Thanks.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 04 2012 00:04 GMT
#1421
On September 04 2012 08:52 Fionn wrote:
I'm gonna get a beta key and just make lots of warhounds.

Then a-move.

Nothing can defeat me!

Except for Zerg lol
ㅇㅅㅌㅅ
Shinespark
Profile Joined June 2011
Chile843 Posts
September 04 2012 00:05 GMT
#1422
I hope protoss doesn't get that scan ability. It's identical to the terran one, only lasts longer. Anything that makes the races more similar is bad.
"I, for one, welcome our new Korean overlords."
monitor
Profile Blog Joined June 2010
United States2409 Posts
September 04 2012 00:06 GMT
#1423
I'm excited for this to come out (looks like it is already out in China). However I can't say I'm 100% satisfied with the way Protoss is looking... T/Z seem new and fun, but Protoss just doesn't seem to be improved. I want some more micro intensive units and a fix for PvP (fix warpgates, remove colossi, mothershipcore as a defensive unit)!!
https://liquipedia.net/starcraft2/Monitor
InoyouS2
Profile Joined December 2011
1005 Posts
September 04 2012 00:07 GMT
#1424
Blizzard should stop removing stuff, it's an expansion, not a contraction.

Of the units/abilities I've seen;

- Tempest looks nice, if you think about how much DPS it can do with that range and a spotter (obs/oracle) then it's actually a pretty nice tactical unit to have.

- I don't like scan, I think a better ability should be something like a buff to another unit's vision radius and allow detection for a limited time, instead of copying the scan ability from the OC. This also makes it a much more viable unit to have late-game for pushes, but means that it doesn't make the observer obsolete.

- Mothership core looked a lot better without move speed; the teleport to nexus ability was really nice, and it created an entirely different gameplay mechanic than what Protoss has so far. Also being able to teleport to a nexus is a lot more defensive than a slow movement speed, since defensive abilities should be very quick to use.

- Warhound is ridiculously strong in TvP and should be nerfed in some respect, the health and damage alone make it a 1-a army on it's own. However I like the idea of having a beefy unit that can be added to the deathball for mech.

- I like the reaper change combined with the fact that it can't do crazy damage to buildings now.

- Locusts are too slow and do too much damage, would prefer to see 3-4 faster locusts from swarm hosts and reduce their health/armor/damage.


IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
TheDraken
Profile Joined July 2011
United States640 Posts
September 04 2012 00:21 GMT
#1425
On September 04 2012 08:55 goswser wrote:
The rumors that China has the beta seems weird, since blizzard hasn't announced anything yet...


unless they've gotten THAT good at hacking.
fast food. y u no make me fast? <( ಠ益ಠ <)
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 04 2012 00:22 GMT
#1426
Tempest was better with the higher burst damage but longer cooldown - it forced more micro by making each shot extremely important but giving players enough time to position and target fire between each shot.
vibeo gane,
TommyP
Profile Joined December 2011
United States6231 Posts
September 04 2012 00:22 GMT
#1427
Can I vote for Sentry/immortal as most despised? thank you
#TheOneTrueDong
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 00:25 GMT
#1428
On September 04 2012 08:33 Bippzy wrote:
Show nested quote +
On September 04 2012 08:17 Cabinet Sanchez wrote:
On September 04 2012 05:46 Tenda wrote:
On September 04 2012 05:44 Dauntless wrote:
HotS creep on Terran structures is quite cool..
+ Show Spoiler +
[image loading]


I thought they changed the queen model; I guess they reverted it?



I would love to see an ultra graphics mode, where the blood lasts a LOT longer on the screen.

So you mean gory mode? How would 16 year old leenock's parents feel when they see that?



Yeah, I know it's kinda cheesy :/ but it'd look awesome if the blood lasted longer.
It always bugs me when an overlord goes bang - he doesn't drop blood all over the buildings he's above. I mean heck, Half Life 1 had polygonal blocks flying around throwing blood 10 years ago.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
September 04 2012 00:27 GMT
#1429
"BCs' damage to ground was increased to 10 from 8."

O this is great, i still remember the update where they reduced the damage from 10 to 8... wich made bc,s kinda bad.
Good they reversing this

Conti
Profile Joined November 2010
Germany2516 Posts
September 04 2012 00:34 GMT
#1430
I'm a bit confused about the oracle at this point.

Originally it was supposed to be a harassment unit, but by now all it can do is disrupt the mineral line.. or scan an area or a building (including what it's producing). Finding out exactly what the opponent is doing seems kind of more useful than potentially disrupting mining for a little bit, so my guess is that the oracle will be used in a much more defensive role. And on top of that, it basically does everything an observer does, making the latter kind of useless.

Not to mention that a Terran has to think carefully about using a scan every single time, since it costs a mule, basically. But with, say, 2-3 oracles the Protoss can basically scan all the time, everywhere. Or does the scan only reveal cloaked units and nothing else?

Oh, well, time will tell, I suppose.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 00:39 GMT
#1431
On September 04 2012 09:05 Shinespark wrote:
I hope protoss doesn't get that scan ability. It's identical to the terran one, only lasts longer. Anything that makes the races more similar is bad.


I saw a post about solving this by moving the observer elsewhere - can't say I disagree with that line of thinking. Move it to the core and increase build time.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 04 2012 00:47 GMT
#1432
On September 04 2012 07:41 Herect wrote:
People don't like the Colossi because kills anything that is light so fucking fast, but the Immortal, at design POV, is even worse and dumber. It kills almost alone (Chargelots and Blinkstarkers are a pain in the ass too) Tank play. There isn't anything on WoL factory that can counter it.

At least Warhounds trade OK with Immortals, so it can function as a metalwall so tanks can deal their AoE.

In the end, just warhound + BH is a retarded composition. It's weak against archons, storms, forcefields, mass chargelots. It doen't have any type of ranged AoE, skirmish play (besides warhound drops, that shit fucking destroys mineral lines) or ground control/presence (just see some HotS custom games casted by HDstarcrafrt, it's a pleasure to see such a dumb composition eating storms after storm and strugglin against good forcefields). To make Mech work, Terran will still need some sweet MIne/Tank play.


Wait a sec...
On September 04 2012 07:41 Herect wrote:
In the end, just warhound + BH is (...) weak against (...) mass chargelots.

Weak vs. storms? Possibly. Weak vs. Force Fields? Probably. But Battle Hellions being weak vs. Chargelots? Seriously?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 04 2012 00:51 GMT
#1433
On September 04 2012 09:04 Pandain wrote:
I'm really worried about how good the swarm host is going to be. It's a cool unit with a cool design and I like it, but I'm not sure when I would use it. Seems like I would always rather just get another infestor, you can't harras with it like a lurker drop did (although I have done it vs lower level people lol), and it seems like in battle they would be hard to really be effective.


Yeah same here, the infestor feels so awesome because you can get it around lair and it will still be immensely useful late game. Swarm host....eh.....

But if I do get a beta key I'm probably going to try to use the new units as much as possible, even if I lose, just to see how viable new zerg strategies can be (see blizzard I'd be such a good beta tester ;D ).
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
pebriniel
Profile Joined September 2012
France43 Posts
September 04 2012 01:03 GMT
#1434
LAUNCHER UP !!!!
http://eu.battle.net/sc2/fr/forum/topic/5208755412#1

YEAH ! I download this Beta ! (my english is bad, i'm french...)
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-09-04 01:07:43
September 04 2012 01:06 GMT
#1435
EDIT: derp, apparently the person that posted the info put 20 instead of 200.
Twitter: @zhurai | Site: http://zhurai.com
Achaia
Profile Joined July 2010
United States643 Posts
Last Edited: 2012-09-04 01:07:54
September 04 2012 01:07 GMT
#1436
On September 04 2012 10:03 pebriniel wrote:
LAUNCHER UP !!!!
http://eu.battle.net/sc2/fr/forum/topic/5208755412#1

YEAH ! I download this Beta ! (my english is bad, i'm french...)


That launcher says arcade beta, this was for the 1.5 update. Nothing new.
http://www.youtube.com/SCBattleGrounds
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-09-04 01:12:32
September 04 2012 01:09 GMT
#1437
On September 04 2012 10:07 Achaia wrote:
Show nested quote +
On September 04 2012 10:03 pebriniel wrote:
LAUNCHER UP !!!!
http://eu.battle.net/sc2/fr/forum/topic/5208755412#1

YEAH ! I download this Beta ! (my english is bad, i'm french...)


That launcher says arcade beta, this was for the 1.5 update. Nothing new.

Yeah hmm the photo looks definitely looks like HOTS though (from that bnet poster). Where did he get that from?
edit: ok so the launcher says 2012 beta which means its the 1.5 arcade beta, nothing new.
pebriniel
Profile Joined September 2012
France43 Posts
September 04 2012 01:15 GMT
#1438
It's SC2 2.0 loot screenshoot :D
this good launcher :D

go download guy !
http://image.noelshack.com/fichiers/2012/36/1346721249-yeah.png

after i screen IU :D
attackmoveftw
Profile Joined August 2012
45 Posts
September 04 2012 01:17 GMT
#1439
The more I think about it, the more I realize what idiots Dustin Browder and David Kim are.

Here's the deal, Dustin Browder says, "I don't like seige lines" and "I want to break up the deathball"

Then, he thinks up the 22 range Tempest, but ok, one unit out of the deathball is technically less deathbally according to his feable mind. But what's this? Oracle gets scan! So now Protoss can keep Tempests in the deathball with the Oracle scanning ahead for them. Get 3-4 Tempests for a moving seige line with anti-air Stalker support.

Yup, early forge wall-in straight into Tempests. If you thought Collosi deathballs were boring, this is x100 worse. SUCH GOOD DESIGN!!!!
stormchaser
Profile Joined January 2011
Canada1009 Posts
September 04 2012 01:18 GMT
#1440
On September 04 2012 10:15 pebriniel wrote:
It's SC2 2.0 loot screenshoot :D
this good launcher :D

go download guy !
http://image.noelshack.com/fichiers/2012/36/1346721249-yeah.png

after i screen IU :D

Hm eh I'll dl now. I hope this isn't a joke ; )
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