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I actually think adding Scan to the Oracle is an amazing idea. Not only does it add to the versatility of the Stargate, it also makes the Oracle more than a unit that is only going to hang behind the opponents mineral line. They wanted to do that with cloak as well, but cloaking an army is just pretty silly to be honest. In the lategame, having detection isn't really an issue anyway.
I hope the damage buff makes Battlecruisers more viable. Same for Ultra (although it actually sees play). Only unit they might consider fixing somehow is the Void Ray.
Stun on Mothership also seems like a really good idea. Instead of absolutely having to Vortex the army you can use the stun to get into position for an actual fight.
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On September 03 2012 23:56 Fig wrote:Show nested quote +On September 03 2012 21:03 Buchan wrote:From BNET: http://you.video.sina.com.cn/api/sinawebApi/outplayrefer.php/vid=84845657_1723863654_aE62Gio6Bm/K l1lHz2stqkP7KQNt6nkjmi3s1SnIwtdQ0/XM5GRZtUD5S/TB9kEqDhATJw3cfsg0ho/s.swfThis map was deleted one day after they posted. I think it's not a personal made map because all models and icons are as same as offical ones. Although some unit names are in Chinese, you still can read and understand. Important Changes: Zerg: Ultralisks' frenzied ability have not been deleted. Terrian: Widow mines' damage was decreased to 160 from 200. BCs' damage to ground was increased to 10 from 8. Reapers' regeneration ability doesn't need research, the upgrade to their speed is still there. Protoss: Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s. Tempests' damage decreased to 30 and no longer have additional damage to massive units, attack speed decreased from 6 to 3.3. The purifier ability of mothership core has been changed to 25 damage, range 7 lasts 45 seconds from 60 damage, range 13 lasts 20 seconds. Mothership core now have a new ugly model. Mothership core now can move with a speed of 0.47. Mothership core's teleport to nexus ability has been deleted. Mothership core now have 100 shield and 150 Hp, down from 350/350. Mothership now have cloak field ability. Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units. I really hope this isn't the case. If so, this is just Blizzard back to their old tricks of removing versatility and micro from the game. Why make Oracles so one-dimensional? At least with cloak they could be used for base defense as well as harass. Now they will be another phoenix that the opponent counters by just killing you because you invested so much gas into it. And at the same time they drastically lower the micro potential of the Tempest. I see Blizzard hasn't learned anything from their gutting of the void ray. With this mentality, no matter how hard they try, Stargate units will always suck.
I see where you're coming from, but consider the nerfed abilities.
Purify+Teleport made Protoss unharassable and almost unkillable no matter how greedy they were in the early game. Oracle's cloak field made pre-lair pushes in ZvP almost impossible.
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I cant believe protoss get scan and obs now ><
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Oh sick I leave for boot camp and they decide to release the dang beta! =[
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On September 04 2012 00:41 Smartwater wrote: Oh sick I leave for boot camp and they decide to release the dang beta! =[
Kick some ass at bootcamp Smart! What branch?
On a beta note, Im excited!
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On September 03 2012 21:03 Buchan wrote: Oracles' cloak field ability was deleted, Mothership now have cloak field ability.
I hate this change. Cloak was an interesting ability on the oracle (as it didn't have many hp) and is such a terrible ability on the mothership (pvp is mainly about who loses detection first and loses the game). Maybe it was a bit too strong against zerg but just give zerg another way to deal with it like faster moving spores or some ability on the overseer in case it dies.
On September 03 2012 21:03 Buchan wrote: ...instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s.
Terran already has that and oracle already has something pretty close (preordain). I wish they would have come up with something better. Now the oracle might as well be deleted, but I guess blizzard really likes this mineral block garbage that does have no micro in it. There also is not much room for developing strategies around it, it is more like blizzard saying "here that is what you should do".
On September 03 2012 21:03 Buchan wrote: Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.
Seriously? -.-
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On September 04 2012 00:39 Darpa wrote: I cant believe protoss get scan and obs now ><
I know, now protoss will finally have a form of detection that does not require them to get robo, making the Stargate a good opener, rather than a super risky one.
All the changes seem ok. Blizzard it just trying stuff out to see how it effects the game. Nothing is permanent.
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On September 03 2012 23:42 a176 wrote:Show nested quote +Oracles' cloak field ability was deleted, instead, they can scan a target area, all cloaked and burrowed units will be visible for 20s. this seriously has to be a joke
I'm guessing this is so we have some way to perform detection via the stargate. People say we have the best detection but they'd be wrong - that would be Terran actually. (and fuck, the range and duration of the Terran scan I have always maintained is fucking ridiculous, it's so goddamn wide and lasts for much longer than you'd expect...they need to keep that animation going longer or something)
Won't deny 20s seems awfully long though.
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On September 04 2012 00:39 _vk_ wrote: Purify+Teleport made Protoss unharassable and almost unkillable no matter how greedy they were in the early game. Oracle's cloak field made pre-lair pushes in ZvP almost impossible. Overseer was on evolution chamber instead of lair wasnt it?
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On September 04 2012 00:46 Halozination wrote:Show nested quote +On September 04 2012 00:39 _vk_ wrote: Purify+Teleport made Protoss unharassable and almost unkillable no matter how greedy they were in the early game. Oracle's cloak field made pre-lair pushes in ZvP almost impossible. Overseer was on evolution chamber instead of lair wasnt it?
Nope just drop creep, overseer is still laier as far as we know.
Now keep in mind these changes are based on a chinese custom map based on "internal sources", we don't know for 100% whether those changes are true, maybe they are from a two months old build or maybe half of them got changed already in the build that comes out tomorrow. For all we know all of them could be made up.
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On September 04 2012 00:44 Plansix wrote:Show nested quote +On September 04 2012 00:39 Darpa wrote: I cant believe protoss get scan and obs now >< I know, now protoss will finally have a form of detection that does not require them to get robo, making the Stargate a good opener, rather than a super risky one. Why would stargate be super risky without scan? Preordain of oracle already gave detection and even without it you can send a phoenix to scout and get robo in time or include fast robo or forge in your build.
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When, when, when... I can`t wait.
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If it's details from a build for which they didn't even plan on publicly releasing, it shows bad on us as a community to get worked up about it. Supposing they are spending the time balance testing like they should be, they probably experiment with a handful of changes every week. I'm not much of a blizzard fanboy but I think it's fair to say that they don't need or want peoples' opinions on every little change they try out internally. If they are looking for feedback they'll put out a preview.
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On September 04 2012 00:01 gedatsu wrote:Show nested quote +On September 03 2012 23:39 DarkLordOlli wrote:On September 03 2012 23:35 gedatsu wrote:On September 03 2012 23:31 DarkLordOlli wrote:On September 03 2012 23:25 Grummler wrote:On September 03 2012 23:05 Tao367 wrote:On September 03 2012 22:58 Grummler wrote:On September 03 2012 22:54 Lineridarz wrote: Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.
This is the biggest and most retarded change ever.. blizzard is so dumb. No more archon toilet. Why is this dumb? Sounds like a reasonable change. The old vortex made PvZ endgame into "protoss either easily wins or horrible loses". Now there is much more "in between" possible, because units don't clump up anymore after vortex finishes. "Easily wins." No. Zerg have many ways to counter vortex, which they apparently barely ever use - I rarely see a np on a mothership and it's not hard to spread brood lords out. PvZ endgame is a coin flip at the moment, which is bad game design overall. Yep. Exactly. And that's why the vortex change is good. And yeah, there are counters to vortex, but they result in the part you didnt quote -> protoss horrible loses. Don't try to make this into a balance discussion, which it isn't. The vortex change is purely design related andd makes PvZ endgame less "coinflippy". So basically, you can now never ever ever beat BL/infestor in a battle. It now doesn't even depend on zerg screwing up anymore. Great. Unless they make this new vortex ability have a FAR bigger range than fungal growth and NP, no protoss will ever go to lategame anymore. I mean, what unit will now counter BL/infestor? The tempest? Well, that thing dies too quickly and doesn't even do enough damage for zerg to really care about it. Also hey, infestors counter observers too so you won't even be able to use the range. This change is horrible and I hope it won't happen. Tempests will be amazing at sniping BLs. You have Oracle for vision. Tempests fire too slowly and do too little damage to kill 15+ brood lords + a ton of infestors before you lose your entire army and half your bases. Plus, it's great that protoss now has to rely on 20 second vision. It'll take about 30 minutes to kill an army this way, and that's only if zerg doesn't make units and doesn't move out. It's a horrible idea. The only change they need to make is fungal growth revealing cloaked units. Well, for starters. I think the infestor needs far more work than that. But at least tempests would be viable this way. BLs are slow as fuck. It takes 8 tempest shots to down a BL, so with 4 tempests (very affordable if the other guy has 15 BLs) it takes on average 6.6 seconds per BL. With 22 range you can kill quite a few before they even reach you. Pull back and repeat.
most zergs playing with BL infestor style often bring queens with lots of energy, so they will have a lot of transfuses available as well. Unless you have a ton of tempests then it's going to be tricky to out-dps the queen heals.
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On September 04 2012 00:57 Erik.TheRed wrote:Show nested quote +On September 04 2012 00:01 gedatsu wrote:On September 03 2012 23:39 DarkLordOlli wrote:On September 03 2012 23:35 gedatsu wrote:On September 03 2012 23:31 DarkLordOlli wrote:On September 03 2012 23:25 Grummler wrote:On September 03 2012 23:05 Tao367 wrote:On September 03 2012 22:58 Grummler wrote:On September 03 2012 22:54 Lineridarz wrote: Mothership's vortex ability now stun the units in target area for 20s and prevent any damage to these units.
This is the biggest and most retarded change ever.. blizzard is so dumb. No more archon toilet. Why is this dumb? Sounds like a reasonable change. The old vortex made PvZ endgame into "protoss either easily wins or horrible loses". Now there is much more "in between" possible, because units don't clump up anymore after vortex finishes. "Easily wins." No. Zerg have many ways to counter vortex, which they apparently barely ever use - I rarely see a np on a mothership and it's not hard to spread brood lords out. PvZ endgame is a coin flip at the moment, which is bad game design overall. Yep. Exactly. And that's why the vortex change is good. And yeah, there are counters to vortex, but they result in the part you didnt quote -> protoss horrible loses. Don't try to make this into a balance discussion, which it isn't. The vortex change is purely design related andd makes PvZ endgame less "coinflippy". So basically, you can now never ever ever beat BL/infestor in a battle. It now doesn't even depend on zerg screwing up anymore. Great. Unless they make this new vortex ability have a FAR bigger range than fungal growth and NP, no protoss will ever go to lategame anymore. I mean, what unit will now counter BL/infestor? The tempest? Well, that thing dies too quickly and doesn't even do enough damage for zerg to really care about it. Also hey, infestors counter observers too so you won't even be able to use the range. This change is horrible and I hope it won't happen. Tempests will be amazing at sniping BLs. You have Oracle for vision. Tempests fire too slowly and do too little damage to kill 15+ brood lords + a ton of infestors before you lose your entire army and half your bases. Plus, it's great that protoss now has to rely on 20 second vision. It'll take about 30 minutes to kill an army this way, and that's only if zerg doesn't make units and doesn't move out. It's a horrible idea. The only change they need to make is fungal growth revealing cloaked units. Well, for starters. I think the infestor needs far more work than that. But at least tempests would be viable this way. BLs are slow as fuck. It takes 8 tempest shots to down a BL, so with 4 tempests (very affordable if the other guy has 15 BLs) it takes on average 6.6 seconds per BL. With 22 range you can kill quite a few before they even reach you. Pull back and repeat. most zergs playing with BL infestor style often bring queens with lots of energy, so they will have a lot of transfuses available as well. Unless you have a ton of tempests then it's going to be tricky to out-dps the queen heals.
Unless you are called fitzy you don't have infinite transfuse, guess he'll be the next zerg bonjwa.
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Good luck people, hope you get in.
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On September 04 2012 00:53 Halozination wrote:Show nested quote +On September 04 2012 00:44 Plansix wrote:On September 04 2012 00:39 Darpa wrote: I cant believe protoss get scan and obs now >< I know, now protoss will finally have a form of detection that does not require them to get robo, making the Stargate a good opener, rather than a super risky one. Why would stargate be super risky without scan? Preordain of oracle already gave detection and even without it you can send a phoenix to scout and get robo in time or include fast robo or forge in your build.
Every protoss knows the exact timing a cloaked banshee or DT can show up in your base a ruin your life. In two years of playings and trying stargate openings against terran and protoss, a phoenix has never saved me from a cloaked banshee or DT. Preordain sounded like it would useful, but there must have been some flaw it that made Blizzard move to a more mobile ability. It may have been to easy to avoid when it was connected to a building.
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the oracle became even worse from a spectator point of view. Didn't think that was even possible.
I can already imagine casters hyping up the oracle harrass: 'OMFG look at that sick entomb!!!!' *crowd cheering*
Or 'Is he going to get that pre-ordain off or not!!??
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Which sources tell you that the progamers will get the beta keys tomorrow? Is it just rumors? Or has it been confirmed by anyone?
On other notes I think that the mothership core went from having a real purpose to being totally random. Why can it move? It was so cool when it was going to be attached to the nexi and used simply as a defensive unit. I think that is what Protoss needed, a strong defensive unit. Now all of a sudden it became a semi-imba unit that can cloak other units in offense, but it is no longer very strong as a unit. I'm super confused about that decision.
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On September 04 2012 01:01 wcr.4fun wrote: the oracle became even worse from a spectator point of view. Didn't think that was even possible.
I can already imagine casters hyping up the oracle harrass: 'OMFG look at that sick entomb!!!!' *crowd cheering*
Or 'Is he going to get that pre-ordain off or not!!??
That's obviously what they're going for but it's just hilarious how stupid it is. It takes no skill nor is it going to be exciting to watch.
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