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Active: 11262 users

HOTS main buildings now displaying # of workers - Page 5

Forum Index > Closed
Post a Reply
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Jitsu
Profile Blog Joined June 2011
United States929 Posts
June 08 2012 21:47 GMT
#81
I'll say it again - it's not going to make silver league players automatically gold league. There's no way that this small change is going to make a Diamond/Low Master player an immediate pro.

If you don't like it that much, have it an option that can be turned off in game options, and have a clause in LAN Tournaments that if a player is going to compete, they have to have the option turned off. Make it visible under the Player Cam if you are spectating to enforce it, and GG.

But seriously, out of all the things to complain about? I'd much rather see a thread about 22 Range Tempest then this next to nothing change...
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
June 08 2012 21:48 GMT
#82
I liked boxing my workers to count them

Not liking this change.
Innovation | Flash | Mvp | Byun | TY
chebhe
Profile Joined May 2012
United States113 Posts
Last Edited: 2012-06-08 21:49:53
June 08 2012 21:48 GMT
#83
I like it ... The worker counting is sort of tedious and annoying. And I don't see how the skill of boxing your workers matters. It's an annoying part of the opening where the real skill comes forward in the mid and late game. Sure it will help in the opening but who cares?
Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
June 08 2012 21:49 GMT
#84
None of these new units require micro at all. It's just introducing a load of gimmicky units for no reason.

You cant balance gimmicks!
Learn to count with CatsPajamas!
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
Last Edited: 2012-06-08 21:50:48
June 08 2012 21:49 GMT
#85
I like it ... The worker counting is sort of tedious and annoying. And I don't see how the skill of boxing your workers matters. It's an annoying part of the opening where the real skill comes forward in the mid and late game. Sure it will help in the opening but who cares?


Hence, again, why it should stay in there.

As I said,

After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game.
Luck makes talent look like genius.
Kaw
Profile Joined February 2011
United States74 Posts
June 08 2012 21:50 GMT
#86
On June 09 2012 06:47 Ero-Sennin wrote:
Think of this scenario. Guy is transferring probes and setting both rallies to his natural, but he's also being attacked so he can't go back to his main and check to see if he has 16 mining.

After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game.


Except players still need to be aware of it. Your supply limit is always visible on your UI. That doesn't stop players from getting supply blocked.
HexSCII
Profile Blog Joined October 2011
Canada115 Posts
June 08 2012 21:50 GMT
#87
There should be am option to disable/enable this. Its alot like the game timer.
Nexus first or die trying. partinG/MC/oz/Squirtle/Nani/ HerO
chebhe
Profile Joined May 2012
United States113 Posts
June 08 2012 21:50 GMT
#88
There will be micro. There always is.
Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
June 08 2012 21:50 GMT
#89
If its not obstructive I suppose its okay. Most casuals don't really think of mineral saturation though.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
June 08 2012 21:51 GMT
#90
This change isnt going to affect games guys... its just a matter of convenience
You can type "StarCraft" with just your left hand.
illumn
Profile Joined November 2010
New Zealand437 Posts
June 08 2012 21:51 GMT
#91
This affects nobody but people below Plat. Who cares if the game is made easier for new players?

Or do people really think this will somehow boost some bad players into GM?
kranten
Profile Joined January 2012
Netherlands236 Posts
June 08 2012 21:52 GMT
#92
I don't see the problem. Boxing your workers is just as easy.
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
Last Edited: 2012-06-08 21:54:10
June 08 2012 21:53 GMT
#93
On June 09 2012 06:50 Kaw wrote:
Show nested quote +
On June 09 2012 06:47 Ero-Sennin wrote:
Think of this scenario. Guy is transferring probes and setting both rallies to his natural, but he's also being attacked so he can't go back to his main and check to see if he has 16 mining.

After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game.


Except players still need to be aware of it. Your supply limit is always visible on your UI. That doesn't stop players from getting supply blocked.


What you just said makes absolutely zero sense because they are two completely unrelated things. Supply cap is different than miners mining minerals. You click on the nexus and it says "You have 14 probes on minerals"

Oh, so I'll just add two more.

That's it.

Edited: I'm aware this isn't a game changer and it won't affect the higher levels but for fuck's sake, stop making the game easier just because you can! Just... stop! No one wants that.
Luck makes talent look like genius.
Windwaker
Profile Joined February 2012
Germany1597 Posts
June 08 2012 21:54 GMT
#94
GoOdy will be happy
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
June 08 2012 21:54 GMT
#95
Starcraft 2: No micro intended.
"Having your own haters means you are famous"
ChaosArcher
Profile Joined February 2011
Germany956 Posts
June 08 2012 21:54 GMT
#96
On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.


This!
+ it would be interesting to know if you can see the opponents worker count on his nat for example, by clicking on his Hatch/CC/Nexus.
This would actually help people to recognize timing pushes/all ins, because if you scout with a ling for example, you often have other things to do then counting workers, altough its pretty important.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
June 08 2012 21:54 GMT
#97
Game is already extremely newb friendly what is one more little feature really going to hurt.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
kranten
Profile Joined January 2012
Netherlands236 Posts
June 08 2012 21:55 GMT
#98
On June 09 2012 06:53 Ero-Sennin wrote:
Show nested quote +
On June 09 2012 06:50 Kaw wrote:
On June 09 2012 06:47 Ero-Sennin wrote:
Think of this scenario. Guy is transferring probes and setting both rallies to his natural, but he's also being attacked so he can't go back to his main and check to see if he has 16 mining.

After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game.


Except players still need to be aware of it. Your supply limit is always visible on your UI. That doesn't stop players from getting supply blocked.


What you just said makes absolutely zero sense because they are two completely unrelated things. Supply cap is different than miners mining minerals. You click on the nexus and it says "You have 14 probes on minerals"

Oh, so I'll just add two more.

That's it.


Or just box your workers and see you have 14? It's just as easy.
discator
Profile Joined March 2011
Germany639 Posts
Last Edited: 2012-06-08 21:55:57
June 08 2012 21:55 GMT
#99
Why not just add it? If you want, you can still box your harversters manually. I think this is very arrogant behaviour, it's like saying this game is too easy for me, I'm too good for it.

Making the basic mechanics easier managable and still create high level micro challenges is somthing Blizzard has done a good joob IMO.

nice job, I'm very excited for Heart of the Swarm.

edit: spelling ~
;;
coolcor
Profile Joined February 2011
520 Posts
June 08 2012 21:55 GMT
#100
Isn't this the exact same arguement for automine and mbs to not be in the game? I thought sc2 fans hated broodwar's artificial mechanic difficulty through bad interfase that this new number helps fix. I'm suprised the majority is against this I wonder if they'd support making machro harder just as much as they oppose making it easier.
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