• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:01
CEST 03:01
KST 10:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series Is the larve respawn broken? Interview with an American 16 Year Old Grandmaster
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3735 users

HOTS main buildings now displaying # of workers - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 16 17 18 Next All
Jitsu
Profile Blog Joined June 2011
United States929 Posts
June 08 2012 21:47 GMT
#81
I'll say it again - it's not going to make silver league players automatically gold league. There's no way that this small change is going to make a Diamond/Low Master player an immediate pro.

If you don't like it that much, have it an option that can be turned off in game options, and have a clause in LAN Tournaments that if a player is going to compete, they have to have the option turned off. Make it visible under the Player Cam if you are spectating to enforce it, and GG.

But seriously, out of all the things to complain about? I'd much rather see a thread about 22 Range Tempest then this next to nothing change...
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
June 08 2012 21:48 GMT
#82
I liked boxing my workers to count them

Not liking this change.
Innovation | Flash | Mvp | Byun | TY
chebhe
Profile Joined May 2012
United States113 Posts
Last Edited: 2012-06-08 21:49:53
June 08 2012 21:48 GMT
#83
I like it ... The worker counting is sort of tedious and annoying. And I don't see how the skill of boxing your workers matters. It's an annoying part of the opening where the real skill comes forward in the mid and late game. Sure it will help in the opening but who cares?
Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
June 08 2012 21:49 GMT
#84
None of these new units require micro at all. It's just introducing a load of gimmicky units for no reason.

You cant balance gimmicks!
Learn to count with CatsPajamas!
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
Last Edited: 2012-06-08 21:50:48
June 08 2012 21:49 GMT
#85
I like it ... The worker counting is sort of tedious and annoying. And I don't see how the skill of boxing your workers matters. It's an annoying part of the opening where the real skill comes forward in the mid and late game. Sure it will help in the opening but who cares?


Hence, again, why it should stay in there.

As I said,

After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game.
Luck makes talent look like genius.
Kaw
Profile Joined February 2011
United States74 Posts
June 08 2012 21:50 GMT
#86
On June 09 2012 06:47 Ero-Sennin wrote:
Think of this scenario. Guy is transferring probes and setting both rallies to his natural, but he's also being attacked so he can't go back to his main and check to see if he has 16 mining.

After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game.


Except players still need to be aware of it. Your supply limit is always visible on your UI. That doesn't stop players from getting supply blocked.
HexSCII
Profile Blog Joined October 2011
Canada115 Posts
June 08 2012 21:50 GMT
#87
There should be am option to disable/enable this. Its alot like the game timer.
Nexus first or die trying. partinG/MC/oz/Squirtle/Nani/ HerO
chebhe
Profile Joined May 2012
United States113 Posts
June 08 2012 21:50 GMT
#88
There will be micro. There always is.
Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
June 08 2012 21:50 GMT
#89
If its not obstructive I suppose its okay. Most casuals don't really think of mineral saturation though.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
June 08 2012 21:51 GMT
#90
This change isnt going to affect games guys... its just a matter of convenience
You can type "StarCraft" with just your left hand.
illumn
Profile Joined November 2010
New Zealand437 Posts
June 08 2012 21:51 GMT
#91
This affects nobody but people below Plat. Who cares if the game is made easier for new players?

Or do people really think this will somehow boost some bad players into GM?
kranten
Profile Joined January 2012
Netherlands236 Posts
June 08 2012 21:52 GMT
#92
I don't see the problem. Boxing your workers is just as easy.
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
Last Edited: 2012-06-08 21:54:10
June 08 2012 21:53 GMT
#93
On June 09 2012 06:50 Kaw wrote:
Show nested quote +
On June 09 2012 06:47 Ero-Sennin wrote:
Think of this scenario. Guy is transferring probes and setting both rallies to his natural, but he's also being attacked so he can't go back to his main and check to see if he has 16 mining.

After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game.


Except players still need to be aware of it. Your supply limit is always visible on your UI. That doesn't stop players from getting supply blocked.


What you just said makes absolutely zero sense because they are two completely unrelated things. Supply cap is different than miners mining minerals. You click on the nexus and it says "You have 14 probes on minerals"

Oh, so I'll just add two more.

That's it.

Edited: I'm aware this isn't a game changer and it won't affect the higher levels but for fuck's sake, stop making the game easier just because you can! Just... stop! No one wants that.
Luck makes talent look like genius.
Windwaker
Profile Joined February 2012
Germany1597 Posts
June 08 2012 21:54 GMT
#94
GoOdy will be happy
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
June 08 2012 21:54 GMT
#95
Starcraft 2: No micro intended.
"Having your own haters means you are famous"
ChaosArcher
Profile Joined February 2011
Germany956 Posts
June 08 2012 21:54 GMT
#96
On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.


This!
+ it would be interesting to know if you can see the opponents worker count on his nat for example, by clicking on his Hatch/CC/Nexus.
This would actually help people to recognize timing pushes/all ins, because if you scout with a ling for example, you often have other things to do then counting workers, altough its pretty important.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
June 08 2012 21:54 GMT
#97
Game is already extremely newb friendly what is one more little feature really going to hurt.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
kranten
Profile Joined January 2012
Netherlands236 Posts
June 08 2012 21:55 GMT
#98
On June 09 2012 06:53 Ero-Sennin wrote:
Show nested quote +
On June 09 2012 06:50 Kaw wrote:
On June 09 2012 06:47 Ero-Sennin wrote:
Think of this scenario. Guy is transferring probes and setting both rallies to his natural, but he's also being attacked so he can't go back to his main and check to see if he has 16 mining.

After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game.


Except players still need to be aware of it. Your supply limit is always visible on your UI. That doesn't stop players from getting supply blocked.


What you just said makes absolutely zero sense because they are two completely unrelated things. Supply cap is different than miners mining minerals. You click on the nexus and it says "You have 14 probes on minerals"

Oh, so I'll just add two more.

That's it.


Or just box your workers and see you have 14? It's just as easy.
discator
Profile Joined March 2011
Germany639 Posts
Last Edited: 2012-06-08 21:55:57
June 08 2012 21:55 GMT
#99
Why not just add it? If you want, you can still box your harversters manually. I think this is very arrogant behaviour, it's like saying this game is too easy for me, I'm too good for it.

Making the basic mechanics easier managable and still create high level micro challenges is somthing Blizzard has done a good joob IMO.

nice job, I'm very excited for Heart of the Swarm.

edit: spelling ~
;;
coolcor
Profile Joined February 2011
520 Posts
June 08 2012 21:55 GMT
#100
Isn't this the exact same arguement for automine and mbs to not be in the game? I thought sc2 fans hated broodwar's artificial mechanic difficulty through bad interfase that this new number helps fix. I'm suprised the majority is against this I wonder if they'd support making machro harder just as much as they oppose making it easier.
Prev 1 2 3 4 5 6 7 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 219
ViBE185
Nina 84
StarCraft: Brood War
GuemChi 5010
Counter-Strike
summit1g10380
taco 38
minikerr26
Other Games
tarik_tv4585
Day[9].tv868
shahzam554
C9.Mang0306
Maynarde150
XaKoH 119
Organizations
Other Games
gamesdonequick3110
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 30
• davetesta27
• Mapu2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv868
• Scarra435
Upcoming Events
Replay Cast
7h 59m
CrankTV Team League
9h 59m
Replay Cast
1d 7h
CrankTV Team League
1d 9h
Replay Cast
1d 22h
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.