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I'll say it again - it's not going to make silver league players automatically gold league. There's no way that this small change is going to make a Diamond/Low Master player an immediate pro.
If you don't like it that much, have it an option that can be turned off in game options, and have a clause in LAN Tournaments that if a player is going to compete, they have to have the option turned off. Make it visible under the Player Cam if you are spectating to enforce it, and GG.
But seriously, out of all the things to complain about? I'd much rather see a thread about 22 Range Tempest then this next to nothing change...
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I liked boxing my workers to count them 
Not liking this change.
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I like it ... The worker counting is sort of tedious and annoying. And I don't see how the skill of boxing your workers matters. It's an annoying part of the opening where the real skill comes forward in the mid and late game. Sure it will help in the opening but who cares?
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None of these new units require micro at all. It's just introducing a load of gimmicky units for no reason.
You cant balance gimmicks!
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I like it ... The worker counting is sort of tedious and annoying. And I don't see how the skill of boxing your workers matters. It's an annoying part of the opening where the real skill comes forward in the mid and late game. Sure it will help in the opening but who cares?
Hence, again, why it should stay in there.
As I said,
After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game.
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On June 09 2012 06:47 Ero-Sennin wrote: Think of this scenario. Guy is transferring probes and setting both rallies to his natural, but he's also being attacked so he can't go back to his main and check to see if he has 16 mining.
After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game.
Except players still need to be aware of it. Your supply limit is always visible on your UI. That doesn't stop players from getting supply blocked.
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There should be am option to disable/enable this. Its alot like the game timer.
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There will be micro. There always is.
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If its not obstructive I suppose its okay. Most casuals don't really think of mineral saturation though.
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This change isnt going to affect games guys... its just a matter of convenience
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This affects nobody but people below Plat. Who cares if the game is made easier for new players?
Or do people really think this will somehow boost some bad players into GM?
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I don't see the problem. Boxing your workers is just as easy.
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On June 09 2012 06:50 Kaw wrote:Show nested quote +On June 09 2012 06:47 Ero-Sennin wrote: Think of this scenario. Guy is transferring probes and setting both rallies to his natural, but he's also being attacked so he can't go back to his main and check to see if he has 16 mining.
After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game. Except players still need to be aware of it. Your supply limit is always visible on your UI. That doesn't stop players from getting supply blocked.
What you just said makes absolutely zero sense because they are two completely unrelated things. Supply cap is different than miners mining minerals. You click on the nexus and it says "You have 14 probes on minerals"
Oh, so I'll just add two more.
That's it.
Edited: I'm aware this isn't a game changer and it won't affect the higher levels but for fuck's sake, stop making the game easier just because you can! Just... stop! No one wants that.
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Starcraft 2: No micro intended.
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On June 09 2012 06:18 Daralii wrote: I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.
This! + it would be interesting to know if you can see the opponents worker count on his nat for example, by clicking on his Hatch/CC/Nexus. This would actually help people to recognize timing pushes/all ins, because if you scout with a ling for example, you often have other things to do then counting workers, altough its pretty important.
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Game is already extremely newb friendly what is one more little feature really going to hurt.
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On June 09 2012 06:53 Ero-Sennin wrote:Show nested quote +On June 09 2012 06:50 Kaw wrote:On June 09 2012 06:47 Ero-Sennin wrote: Think of this scenario. Guy is transferring probes and setting both rallies to his natural, but he's also being attacked so he can't go back to his main and check to see if he has 16 mining.
After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game. Except players still need to be aware of it. Your supply limit is always visible on your UI. That doesn't stop players from getting supply blocked. What you just said makes absolutely zero sense because they are two completely unrelated things. Supply cap is different than miners mining minerals. You click on the nexus and it says "You have 14 probes on minerals" Oh, so I'll just add two more. That's it.
Or just box your workers and see you have 14? It's just as easy.
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Why not just add it? If you want, you can still box your harversters manually. I think this is very arrogant behaviour, it's like saying this game is too easy for me, I'm too good for it.
Making the basic mechanics easier managable and still create high level micro challenges is somthing Blizzard has done a good joob IMO.
nice job, I'm very excited for Heart of the Swarm.
edit: spelling ~
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Isn't this the exact same arguement for automine and mbs to not be in the game? I thought sc2 fans hated broodwar's artificial mechanic difficulty through bad interfase that this new number helps fix. I'm suprised the majority is against this I wonder if they'd support making machro harder just as much as they oppose making it easier.
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