Why do we have to count in rows of 8? Idk, but it should stay that way.
HOTS main buildings now displaying # of workers - Page 16
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v3chr0
United States856 Posts
Why do we have to count in rows of 8? Idk, but it should stay that way. | ||
jinorazi
Korea (South)4948 Posts
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KrazyTrumpet
United States2520 Posts
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MrBitter
United States2939 Posts
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AndAgain
United States2621 Posts
On June 09 2012 08:46 MrBitter wrote: This only happens in spectator mode, dudes. It's not ez-mode saturation button in the live client yet. Not from my play experience, at least. Thank you! Blizzard has more sense than most of the commentators here. | ||
jinorazi
Korea (South)4948 Posts
On June 09 2012 08:46 MrBitter wrote: This only happens in spectator mode, dudes. It's not ez-mode saturation button in the live client yet. Not from my play experience, at least. omg add to OP wtf lol | ||
Velocirapture
United States983 Posts
On June 09 2012 08:36 uSnAmplified wrote: I think people need to be reminded of this video....+ Show Spoiler + It is very rare that this type of gamer humor has an impact on me but I literally laughed out loud like three times at this video. it is so relevant to the discussion too, good job. | ||
Daniel C
Hong Kong1606 Posts
On June 09 2012 08:43 jinorazi wrote: this feels like 40% want to enjoy bowling with rails so they put rails for everyone. logic: it doesn't hurt those who are already good but it'll help the bad players. this is terrible logic. And that's a terrible analogy... | ||
Cracy
Poland221 Posts
After all this is a spectators' sport - at least they earn at spectators. You can't really see one counting works, but you definitely will (and what's even more important - want to) see pros doing insane micro tricks and creating new strategies... | ||
StarBrift
Sweden1761 Posts
On June 09 2012 08:42 Daniel C wrote: roflol! OT: I don't see the problem with this change. It gives you information, that's all, doesn't help you micro or make decisions. Or are you one of those people who think less information = better? So let's remove things like supply counts and mineral shrinking animation and upgrade progress and game timer and no. of resources because clearly a good player would be able to keep track of all of these and we don't need to make the game any easier!! Why are you laughing? Are you claiming that a top master player won't be able to perfectly manage his workers after this hits? If you are then I don't know what to say. You just don't understand the game at a high enough level. Either that or you don't understand what separates a pro gamer from a master player. It's mostly multitasking you know. Most top master players will have picture perfect macro when playing against a bronze player. It's doing things when you are pressured by another good player that is hard. Removing one of those tasks completely from the game instantly levels a player like me who lacks multitasking compared to pro gamers to a level closer to them. A level that I shouldn't be at because I have done nothing to deserve it. The game simply got easier. | ||
v3chr0
United States856 Posts
On June 09 2012 08:44 KrazyTrumpet wrote: How does this make the game easier for high level play? Good players are already on top of stuff like this, but it will help the learning curve for the nubs in the lower leagues that are trying to get used to everything. Games like SC2 have a steep learning curve to completely new players. How doesn't it make it easier? If you're eliminating having to learn this skill, you have made it easier. Edit: I really hope it's just spectator mode. | ||
jinorazi
Korea (South)4948 Posts
indeed ;3 | ||
Coolness53
United States668 Posts
On June 09 2012 08:46 AndAgain wrote: Thank you! Blizzard has more sense than most of the commentators here. I was thinking it would be cool to see it in replays but not sure about live in a game. | ||
D_K_night
Canada615 Posts
If you don't like it, there will surely be different graphical options available for those of you who wish to turn it off. | ||
StarBrift
Sweden1761 Posts
On June 09 2012 08:46 MrBitter wrote: This only happens in spectator mode, dudes. It's not ez-mode saturation button in the live client yet. Not from my play experience, at least. Thank you for this information. This is a relief to hear. It's actually a great addition for spectators. Especially to analyser your own replays. | ||
FrogOfWar
Germany1406 Posts
On June 09 2012 08:38 CtrlShiftAltGrrrrrrr wrote: No. Thats like if u had an alert that tells u "build a supply depot in the 10 next second or u will be supply blocked". Its is right in front of your eyes, you dont have to force yourself to remember to do it, the game tells you to do it. Its pretty big. If you're serious about that analogy, the game tells you to not get supply blocked all the time in the top right corner of the screen. You don't even have to click. This change is meaningless. The things that matter and make a good player are knowing when to make how many workers, when to transfer, being able to spend all money, not getting supply blocked, gas timings, expaning before mining out ... so many things the number doesn't help with at all. Why is Ret the king of drones? Because he can ... count? Especially as zerg, going up to 24 just because you want a saturated base can be the decision that kills you. | ||
CtrlShiftAltGrrrrrrr
544 Posts
On June 09 2012 08:46 MrBitter wrote: This only happens in spectator mode, dudes. It's not ez-mode saturation button in the live client yet. Not from my play experience, at least. Destroyed this thread.... i want those 15 minutes back lol | ||
Defacer
Canada5052 Posts
Skill ceilings shouldn't be defined by limiting the interface. By this logic, your idea of a perfect game would be playing hide-and-seek with blindfolds. | ||
Daniel C
Hong Kong1606 Posts
On June 09 2012 08:47 StarBrift wrote: Why are you laughing? Are you claiming that a top master player won't be able to perfectly manage his workers after this hits? If you are then I don't know what to say. You just don't understand the game at a high enough level. Either that or you don't understand what separates a pro gamer from a master player. It's mostly multitasking you know. Most top master players will have picture perfect macro when playing against a bronze player. It's doing things when you are pressured by another good player that is hard. Removing one of those tasks completely from the game instantly levels a player like me who lacks multitasking compared to pro gamers to a level closer to them. A level that I shouldn't be at because I have done nothing to deserve it. The game simply got easier. I encourage you to sit down, think about the ridiculousness of your statement, and come back. Or how about this: let's have you play a game where an observer helps you by telling you the no. of workers you have every time you press a CC to mimic this change. And we compare your macro to DRG/nestea. OK? | ||
paintfive
785 Posts
On June 09 2012 08:49 Defacer wrote: God, you guys that were hating on this change would make terrible game designers. Skill ceilings shouldn't be defined by limiting the interface. By this logic, your idea of a perfect game would be playing hide-and-seek with blindfolds. yea, you should definently replace dustin browder | ||
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