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Active: 27180 users

HOTS main buildings now displaying # of workers

Forum Index > Closed
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1 2 3 4 5 16 17 18 Next All
Censured
Profile Blog Joined April 2010
Czech Republic1060 Posts
Last Edited: 2012-06-08 23:57:24
June 08 2012 21:13 GMT
#1
I already made a post in HOTS Info updates but I think this change deserve its own thread(if not close this please)

So basicly now in HOTS your main buildings(nexus, hatch, cc) display number of worker on your mineral fields+gas? What do you guys think? Apparently, this only works in spectators mode
Poll: Do you like it?

No (828)
 
61%

Yes (537)
 
39%

1365 total votes

Your vote: Do you like it?

(Vote): Yes
(Vote): No


I personally don't like it very much. It makes it a LOT easier to know when to transfer workers to a new base, but on the other hand that's exactly what a skilled player should check all the time, spent some APM on it etc, It makes quite a difference if your saturation is perfect or your base is over/under saturated. Now EVERYONE would have a perfect saturation in every base.

EDIT:
On June 09 2012 08:46 MrBitter wrote:
This only happens in spectator mode, dudes. It's not ez-mode saturation button in the live client yet. Not from my play experience, at least.
Occupation: Legend
Esk23
Profile Joined July 2011
United States447 Posts
June 08 2012 21:15 GMT
#2
Terrible idea, why doesn't Blizzard implement something that automatically mircos your army perfectly too.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
June 08 2012 21:16 GMT
#3
I dont think it will matter much. Good players already know when to transfer workers so it wont affect them. And bad players it will help some but theyll still need to focus on macro and other things. a small change that wont affect anything
WWJD (What Would Jaedong Do)
VPCursed
Profile Blog Joined May 2011
1044 Posts
June 08 2012 21:16 GMT
#4
ok so i guess a semi pro has to come in and set this to rest. I was GM many seasons and I can assure you that this change has absolutely 0 fucking effect on anything.. People at my level and pros especially can easily glimpse at the mineral line... not even dragging our mineral line to see how many workers we have.
I mean, you guys are really completely missing the idea of a strategy game when you get in an uproar about this shit.
G4rrett
Profile Joined June 2011
England124 Posts
June 08 2012 21:18 GMT
#5
Wow are you serious? Jeezus christ make the fucking game even easier, the reason it makes it as an e-sports is because it's hard to play...
Artosis: 'How's the balance?' Nestea: 'Terran: if you play alot you can become great player, Protoss: if you play hard and become good it's unbeatable, Zerg: Sad'
Daralii
Profile Joined March 2010
United States16991 Posts
June 08 2012 21:18 GMT
#6
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-06-08 21:18:55
June 08 2012 21:18 GMT
#7
The gas change was good. I dunno about this honestly. Honestly, it's one of the holdover things from BW that makes managing your base require a bit more attention. But we've had to do it since beta, so why change it now?

On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.


Quite important, too.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
June 08 2012 21:18 GMT
#8
This is just something to make the game easier for the lower tier people, shouldn't really affect master+ level players at all as they should know this stuff anyways.
fraktoasters
Profile Joined January 2011
United States617 Posts
June 08 2012 21:18 GMT
#9
This will have the same effect as the alerts you get when macro abilities are finished, i.e., not much.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 08 2012 21:18 GMT
#10
I hate this. I suck at balancing my worker at each base, and this EZ mode is not the solution. The solution is knowing how to macro properly. The same goes for similar idea like auto-spreading creep tumors. Even if it was balanced, I don't really want that stuff in the game (I do play Zerg).
Antiochus
Profile Joined March 2010
Canada548 Posts
June 08 2012 21:18 GMT
#11
There should really be a third option for I dont care.
All play and no work makes Jack unemployed.
marcesr
Profile Joined June 2008
Germany1383 Posts
June 08 2012 21:19 GMT
#12
This is a bad idea. For casuals its totally pointless how many workers they have on a mineral line and for competitive players you shouldnt make the game easier if it doesnt have any advantage for the gameplay.
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
June 08 2012 21:19 GMT
#13
On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.


What this man (or woman) says - hold your horses...
WIllBIll
Profile Joined June 2011
590 Posts
June 08 2012 21:19 GMT
#14
Isn't this only in spectator mode? Very much doubt it'd be implemented in the actual game.
Cainam
Profile Blog Joined January 2011
United States421 Posts
June 08 2012 21:19 GMT
#15
I put this in the other thread but I think it's important for it to be here too.


On June 09 2012 06:09 Cainam wrote:
I don't see the worker count on the Nexus/CC/Hatch being a big deal. I'm not even a good player (Diamond) and I can tell when I need to transfer workers just by looking at the mining pattern. This'll help bronzies and make no difference for people at the top level. Good change.

Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2012-06-08 21:20:43
June 08 2012 21:20 GMT
#16
Catering a ridiculous amount to low level people who can't use their brains.
Why not just remove bases entirely and make it something more like CoH/DoW?

One of the nice things is when you have 50 workers and your opponent has 70, and you have more income on 3 base vs 3 based because you're sensible enough to spread your workers.
Less babying, more skill and thinking please.

And it will make a difference on the top levels, because you can see in various games that people don't have optimal saturation quite often, especially later on when they are focused on other things and have less time to check bases, or have more bases to check.
HOLY CHECK!
Testuser
Profile Blog Joined June 2011
6469 Posts
June 08 2012 21:20 GMT
#17
I don't think it'll make any difference.

For the "noobs" it'll help them known if they've saturated their bases.
For the pros... I really doubt they care at all. Honestly, why would they care?

So basically, it makes a difference only for people that don't know how to check if their base is saturated. Not a big deal.
https://soundcloud.com/papercranesdk
Destro
Profile Joined September 2009
Netherlands1206 Posts
June 08 2012 21:20 GMT
#18
this has no effect on anyone masters and up tbh
bring back weapon of choice for hots!
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 08 2012 21:20 GMT
#19
it might help bronze players but other than that not a big deal
I'm Quotable (IQ)
mrtomjones
Profile Joined April 2011
Canada4020 Posts
June 08 2012 21:20 GMT
#20
On June 09 2012 06:19 marcesr wrote:
This is a bad idea. For casuals its totally pointless how many workers they have on a mineral line and for competitive players you shouldnt make the game easier if it doesnt have any advantage for the gameplay.

How is it pointless? This will only really change the casuals gameplay. It isnt like all casuals are completely retarded.
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