• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:17
CET 21:17
KST 05:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation7Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Back In The Day.... BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1750 users

HOTS main buildings now displaying # of workers - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 16 17 18 Next All
Druzal
Profile Joined September 2010
United States25 Posts
June 08 2012 21:38 GMT
#61
There is no pro that will suddenly be better than his peers because of this. There is no person that is not a pro that will suddenly be a pro because of this. This simply eases the curve at lower leagues. Why do people complain when the overall skill cap is not lowered?
Diavlo
Profile Joined July 2011
Belgium2915 Posts
Last Edited: 2012-06-08 21:41:57
June 08 2012 21:39 GMT
#62
On June 09 2012 06:20 pzea469 wrote:
As if it takes that much skill to count them. If anything it just removes that annoyance. In that case let's remove the game timer and also the life bars, since skilled players should be able to have the game time in their heads and also have the units selected to see how much damage their taking instead of it being displayed easily to them.

The truth is that this is something convenient and it makes sense to have this info displayed. And you will never lose or win a game purely because of this.


Pro gamers complained that the clock made the game too easy when it came up.
They will complain about this as well.

It would also "make sense and be convenient" that the game warns you when your queen has enough energy for an inject or when your command center is ready to drop a mule but it would still make the game worse.



If it's an observer thing, fine, that makes it easier to notice mistakes when you are skimming through your replays.
If it's a gamer thing, it's bad.


On June 09 2012 06:38 Druzal wrote:
There is no pro that will suddenly be better than his peers because of this. There is no person that is not a pro that will suddenly be a pro because of this. This simply eases the curve at lower leagues. Why do people complain when the overall skill cap is not lowered?


Because the overall skill cap is lowered (even by a little). We still see pros over-saturate bases, have idle workers, forget overlord,etc. And they get rightfully behind the players who don't make those mistakes.
"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
June 08 2012 21:40 GMT
#63
I think its a good idea for observing but i wouldn't have it on a players screen, they should transfer it to an observer only tool.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
June 08 2012 21:40 GMT
#64
On June 09 2012 06:37 Dundron2000 wrote:
jesus christ.. they need to make this game more difficult not easier......!!!!

Its a fucking strategy game not the who can press the thingy fastest game (though there is an aspect of that in the game as well). Making the game mechanically easier while not affecting the Stategy or Tactics involved in it is always a plus.

If you wanted the game to be harder, make it so that you can click only one you unit at a time all the time, that will make the game hard.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
BraneSC2
Profile Joined May 2010
United States123 Posts
June 08 2012 21:40 GMT
#65
I voted "no", because I don't like it. But I don't dislike it either. It really isn't a matter of any importance that'll help lower level skill players IMPROVE but will not affect top tier play. So maybe it is a good thing. No importance to me specifically.
No fighting in the war room!
Kevinshi3
Profile Blog Joined November 2011
United States148 Posts
June 08 2012 21:40 GMT
#66
The game was rewarding people who could base manage this particular skill. Just makes it too easy for us
yo mamaship so fat it couldn't fit in the expansion
robih
Profile Joined September 2010
Austria1086 Posts
June 08 2012 21:41 GMT
#67
BW fanboys raging about something that makes sense again
"mimimimi sc2 such a noob game. make it more casual blabla"
ridicolous as everytime when blizzard introduces an improvement for the interface
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
Last Edited: 2012-06-08 21:42:44
June 08 2012 21:42 GMT
#68
Some of the people in this thread make me want to think that humanity doesn't like boats and want to swim over the Atlantic instead.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
June 08 2012 21:42 GMT
#69
Anything that decreases the skill requirement to play the game, at a high level, is ALWAYS a bad thing, i'm hoping its just a replay feature, in that case, it's definitely a very nice feature.
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
June 08 2012 21:42 GMT
#70
It wont help anyone who's already good because they already know that kind of stuff by eye. It'll help noobs without making the game any easier at the highest level, so it's a good change.
Mikelius
Profile Joined September 2010
Germany517 Posts
June 08 2012 21:43 GMT
#71
Am I the only reminded of all the bitching regarding the original Geyser count as well as the in game timer?
Less QQ, more PewPew
LittLeD
Profile Joined May 2010
Sweden7973 Posts
June 08 2012 21:44 GMT
#72
There's no negative effect to this. It helps out spectators as well.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Chill
Profile Blog Joined January 2005
Calgary25988 Posts
June 08 2012 21:44 GMT
#73
I like it. Going back to BW I missed the geysers displaying number of workers. This is similar to that.
Moderator
dae
Profile Joined June 2010
Canada1600 Posts
June 08 2012 21:44 GMT
#74
This will only help low level players, as any in masters can pretty easily tell how saturated their base is by a quick glance.

I really don't understand what the fuss is about.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
Last Edited: 2012-06-08 21:47:28
June 08 2012 21:45 GMT
#75
On June 09 2012 06:16 VPCursed wrote:
ok so i guess a semi pro has to come in and set this to rest. I was GM many seasons and I can assure you that this change has absolutely 0 fucking effect on anything.. People at my level and pros especially can easily glimpse at the mineral line... not even dragging our mineral line to see how many workers we have.
I mean, you guys are really completely missing the idea of a strategy game when you get in an uproar about this shit.


Youj are so wrong its not even funny. I watched Nesteas stream for 3 hours today. In every game he missmanaged his economy slightly. As do almost all pros that play now. The notion that all pro gamers have perfect macro and economy management is ludicrous. They are not even close at this point. Someone like Bomber, Marineking or DRG are close but if you watched ttheir streams you would know that even they make these mistakes in every game. I have honestly never watched a streamer make every single worker transfer perfectly. There are probably some people that focus more on it than others but when the top koreans even mess it up then no argument can be made that this is allready being done perfectly.

To add this would basically make every progamer have perfect econ management when some are not supposed to. Evem master players like myself will have better econ management than pro gamers have now if this change enters the game. Really really bad idea.
Kaw
Profile Joined February 2011
United States74 Posts
June 08 2012 21:45 GMT
#76
On June 09 2012 06:42 Josh_rakoons wrote:
Anything that decreases the skill requirement to play the game, at a high level, is ALWAYS a bad thing, i'm hoping its just a replay feature, in that case, it's definitely a very nice feature.


I agree, control groups are bad and hotkeys are bad and the ability to plug a monitor into your computer is bad too.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 08 2012 21:45 GMT
#77
I don't particularly care either way.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 08 2012 21:46 GMT
#78
I like how people always want to have the game easier. (All those complaints about something is to hard to play) But if mechanics get slightly easier its always bad.
I like it for noobs, i personally would feel ashamed of myself if i had to select my CC for that info. For my personal taste base macro could be a bit easier in sc2, because i could micro the hell out of my army some more. But thats preference and at the end you can't make everyone happy, but right now sc2 is keeping a good balance there i think. And this change will not affect it, just make it a lil easier for our casual gamers.
So obviously most in here will be against it, because it helps others while ignoring them !
AcesAnoka
Profile Joined April 2011
Belgium262 Posts
Last Edited: 2012-06-08 21:47:54
June 08 2012 21:46 GMT
#79
On June 09 2012 06:39 Diavlo wrote:
Show nested quote +
On June 09 2012 06:20 pzea469 wrote:
As if it takes that much skill to count them. If anything it just removes that annoyance. In that case let's remove the game timer and also the life bars, since skilled players should be able to have the game time in their heads and also have the units selected to see how much damage their taking instead of it being displayed easily to them.

The truth is that this is something convenient and it makes sense to have this info displayed. And you will never lose or win a game purely because of this.


Pro gamers complained that the clock made the game too easy when it came up.
They will complain about this as well.

It would also "make sense and be convenient" that the game warns you when your queen has enough energy for an inject or when your command center is ready to drop a mule but it would still make the game worse.



If it's an observer thing, fine, that makes it easier to notice mistakes when you are skimming through your replays.
If it's a gamer thing, it's bad.




you cannot compare this to an alert of mule, inject,supplyblock,... It's just doesn't have the same impact. Also I have yet to see any pro making way too much workers and not immediately noticing it. It doesn't affect the game on pro level AT ALL. The only place I can see making a difference is leagues below dia. It's really not that bad...
masters terran eu
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
June 08 2012 21:47 GMT
#80
Think of this scenario. Guy is transferring probes and setting both rallies to his natural, but he's also being attacked so he can't go back to his main and check to see if he has 16 mining.

After the fight, let's say he's too busy, or he perceives himself too busy to check, and it turns out he has 13 mining instead, or 12, or maybe 26 are left, who knows... regardless, this situation doesn't play itself out if this decision stays in the game.
Luck makes talent look like genius.
Prev 1 2 3 4 5 6 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 294
UpATreeSC 220
IndyStarCraft 181
Livibee 95
ZombieGrub40
BRAT_OK 1
StarCraft: Brood War
Calm 1842
Rain 1697
Shuttle 449
Rock 36
hero 31
Barracks 30
Killer 14
ivOry 12
Dota 2
Dendi1160
LuMiX0
Counter-Strike
pashabiceps866
Foxcn459
Super Smash Bros
Mew2King76
Heroes of the Storm
Liquid`Hasu422
Other Games
Grubby3616
qojqva1762
DeMusliM405
Fuzer 205
C9.Mang065
Trikslyr46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• blackmanpl 33
• 80smullet 8
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota247
League of Legends
• imaqtpie2700
• TFBlade1155
Other Games
• WagamamaTV435
• Shiphtur244
Upcoming Events
Tenacious Turtle Tussle
2h 44m
The PondCast
13h 44m
RSL Revival
13h 44m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
15h 44m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
15h 44m
PiGosaur Monday
1d 4h
RSL Revival
1d 13h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 15h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.