• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:52
CEST 12:52
KST 19:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy1GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
RSL Season 4 announced for March-April $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Gypsy to Korea ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2141 users

HOTS main buildings now displaying # of workers - Page 18

Forum Index > Closed
Post a Reply
Prev 1 16 17 18 All
shizna
Profile Joined April 2011
United Kingdom803 Posts
June 09 2012 00:21 GMT
#341
yeah because pro players never accidentally make >100 workers, ever...
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2012-06-09 00:22:04
June 09 2012 00:21 GMT
#342
Omg Starcraft 2 ez mode! Bliz keeps taking the difficulty out of the game!

Seriously, it amazes me how many people have that mentality.
Bora Pain minha porra!
CarlosOmse
Profile Joined October 2011
Germany507 Posts
June 09 2012 00:21 GMT
#343
i dont get i when peaople bitch about stuff like this, u just wouldnt have to count ur workers by ur own any more evry time a games gets made easier in totally reasonable way people bitching about ....
allthough it seems to be just for spectators
a book is like a mirror if a monkey looks into it no philosopher will look back
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
June 09 2012 00:22 GMT
#344
On June 09 2012 09:01 StarBrift wrote:
Show nested quote +
On June 09 2012 08:51 Daniel C wrote:
On June 09 2012 08:47 StarBrift wrote:
On June 09 2012 08:42 Daniel C wrote:
On June 09 2012 08:22 StarBrift wrote:
On June 09 2012 08:13 Alacast wrote:
On June 09 2012 08:01 StarBrift wrote:
On June 09 2012 07:51 roymarthyup wrote:
lol at someone in this thread saying counting workers is the only thing that seperated really high master zergs from low master zergs


lmao. im pretty sure every every top30 master zerg knows exactly how many workers they have at all times and i garuntee all of their builds are mapped to a T in determining when they will have X amount of workers in order to pull off Y timing or Y action

and below top30 master is pretty much just an extension of diamond in my opinion so you cant compare diamond to top30 masters


Nah, I said its the only thing that separates a top pro from a masters player ECONOMY WISE. If you're gonna be a douchebag and try to earn cool points atleast try to actually read the post. Also there's a quote feature on this forum. That "some guy" person is really easy to find and quote in a short thread like this.

And NO, top 30 master zergs do not have perfect econ management in this build. I watch maybe 10 hours of top zerg streams every week. Players like Idra, Ret, DRG, Nestea, Losira, Stephano, Revival etc. All of them have 2-5 too many workers on their main mineral lines from time to time in the early to midgame. Small things that give you maybe 100 more minerals in the long run so they wont break a game for you but its still something every pro can to improve on. Every single top pro mind you. Forget top 30 GM being able to do it.

If this change is not for obs only but also for players then all these pros will have perfect ammounts of workers at their bases at all times. Blizzard has then sucessfully removed something that separates the very top of progamers from the rest of the top echelon of players. That is purely negative.

This change will make macro easier especially for zerg players as econ management is very heavily based on how many workers you can squeeze out to mine from the maximum ammount of bases without dying. Zergs that bind their hatcheries individually (like Nestea, DRG, Losira, Revival etc) will be able to jump in between their hatches during battles or slightly before/after and VERY easily allways have the optimal counts.


You DO realize that having the number on the screen is not the same as automatically moving workers around right? It still takes time, thought, practice, planning, and execution to manage your workers; they simply removed a single step of the process: boxing your workers. Now all you have to do is look at the number! You'll probably see lots of mid/low-tier pros with over/under saturation often because there's simply too many other important things to do in the game that demand your APM and concentration. Don't deny the infinity that is the potential options at any given moment in the game-you can always be doing something more, even if 99% of the game is automated.



With this change my econ management would be equal to DRG or Nestea.

roflol!

OT: I don't see the problem with this change. It gives you information, that's all, doesn't help you micro or make decisions. Or are you one of those people who think less information = better? So let's remove things like supply counts and mineral shrinking animation and upgrade progress and game timer and no. of resources because clearly a good player would be able to keep track of all of these and we don't need to make the game any easier!!


Why are you laughing? Are you claiming that a top master player won't be able to perfectly manage his workers after this hits? If you are then I don't know what to say. You just don't understand the game at a high enough level. Either that or you don't understand what separates a pro gamer from a master player. It's mostly multitasking you know. Most top master players will have picture perfect macro when playing against a bronze player. It's doing things when you are pressured by another good player that is hard. Removing one of those tasks completely from the game instantly levels a player like me who lacks multitasking compared to pro gamers to a level closer to them. A level that I shouldn't be at because I have done nothing to deserve it. The game simply got easier.

I encourage you to sit down, think about the ridiculousness of your statement, and come back.

Or how about this: let's have you play a game where an observer helps you by telling you the no. of workers you have every time you press a CC to mimic this change. And we compare your macro to DRG/nestea. OK?


I have compared my macro to Nestea / DRG. I have replays of them and a lot of myself. Do you think macro is hard in this game by itself? I have had better macro than Nestea and DRG in some of my games simply because my oponents are horrendous in comparison to their oponents. Macro in this game is only hard because of the multitasking required to have it during a high level game.

Then what is your point? You claimed the change will make you macro like nestea then you say you can already macro like him? Wtf is this

How about this: pick a game where your macro fails because you are getting harassed or whatnot. Are you claiming that this small change will elevate your macro to nestea's standard? thought not.
In theory, theory and practice are the same. In practice, they are not.
roymarthyup
Profile Joined April 2010
1442 Posts
June 09 2012 00:25 GMT
#345
On June 09 2012 09:17 StarBrift wrote:
Show nested quote +
On June 09 2012 09:08 roymarthyup wrote:
On June 09 2012 09:05 StarBrift wrote:
On June 09 2012 09:01 roymarthyup wrote:
On June 09 2012 08:01 StarBrift wrote:
On June 09 2012 07:51 roymarthyup wrote:
lol at someone in this thread saying counting workers is the only thing that seperated really high master zergs from low master zergs


lmao. im pretty sure every every top30 master zerg knows exactly how many workers they have at all times and i garuntee all of their builds are mapped to a T in determining when they will have X amount of workers in order to pull off Y timing or Y action

and below top30 master is pretty much just an extension of diamond in my opinion so you cant compare diamond to top30 masters


Nah, I said its the only thing that separates a top pro from a masters player ECONOMY WISE. If you're gonna be a douchebag and try to earn cool points atleast try to actually read the post. Also there's a quote feature on this forum. That "some guy" person is really easy to find and quote in a short thread like this.

And NO, top 30 master zergs do not have perfect econ management in this build. I watch maybe 10 hours of top zerg streams every week. Players like Idra, Ret, DRG, Nestea, Losira, Stephano, Revival etc. All of them have 2-5 too many workers on their main mineral lines from time to time in the early to midgame. Small things that give you maybe 100 more minerals in the long run so they wont break a game for you but its still something every pro can to improve on. Every single top pro mind you. Forget top 30 GM being able to do it.

If this change is not for obs only but also for players then all these pros will have perfect ammounts of workers at their bases at all times. Blizzard has then sucessfully removed something that separates the very top of progamers from the rest of the top echelon of players. That is purely negative.

This change will make macro easier especially for zerg players as econ management is very heavily based on how many workers you can squeeze out to mine from the maximum ammount of bases without dying. Zergs that bind their hatcheries individually (like Nestea, DRG, Losira, Revival etc) will be able to jump in between their hatches during battles or slightly before/after and VERY easily allways have the optimal counts.



i garuntee they are making those extra workers on purpose to transfer later.

many times its good for zerg to make extra drones in anticipation for a future transfer

larva does not regenerate if the hatchery is larva capped and thus you must turn larva into drones or fighting units so they decided on drones

i never see a pro with workers that SHOULD be transferred that arent transferred very quickly to the right location

if idra has extra drones on a base but all his bases are saturated then transferring them is pointless. you transfer them when you take your fourth but theres nothing wrong with making extra drones in anticipation for a future transfer

Theres not a SINGLE top30 masters player that will benefit from this change. this changes nothing because they already counted their workers before. fine maybe theres a couple top30 master zergs that got there somehow without knowing how to count his workers, maybe less than 1%.


Nope you are wrong. Today Nestea was streaming ladder games. He had 20+ workers in his main mineral line and 6 on his natural vs a terran. There is no upside to this. He simply overlooked it. Granted that was a bigger mistake than he would do in an important game but he would still have something like 2-5 workers misplaced over 3 bases. It's normal and every single top pro zerg does it. Most players of the other races too. If you are under the impression that they don't then you are deluded. I suggest you download a replay pack from one of the most recent MLGs and take a look at the current best zerg in the world (imo) DRG. Those games are about as important as they get and he will still not manage his econ perfectly because it's hard to do. Bear in mind that 16 workers per mineral line is optimal and there is no reason to keep more if another base is short unless you have to travel more than one base in travel distance.


umm if your about to produce some drones to head to your nat its actually better to keep the 20 on your main line as 20 is max saturation


the 10 seconds it takes to run to your natural thats 10 minerals lost per drone transferred and if your gonna make more drones very soon to send to your natural sometimes its better to send new drones to your natural instead of transfering below 20


if nestea had 25 on his main and didnt transfer 5 over id consider it a mistake. however sometimes i see that scenario in pro games but thats because hes micro'ing something else then when he gets back to base he quickly fixes the saturation issue


False. Stop lying about stuff that has been proven in other threads. 16 workers per base is the first goal since after the first 16 you get diminishing return. Hence you get more money from having you workers spread out as 16-16 than you would if you had 20-12. Those 4 extra workers in your main are getting you less minerals than they would in your natural. And transfering them down to the natural loses you less minerals than they gain by gathering from your natural. Hence it is allways more economically efficient to have 16 workers in all your bases before you go over 16 in any of them (unless you have to run a really really long way in between bases or are anticipating making zerg buildings soon).


actually most zergs try to get 19-20 drones per mineral line. 16 would cut your income by 15% per base. your enemy wont let you have 4 bases quickly if hes skilled so you maxout your 3base mineral income with 19-20 drones per mineral line
TheSwamp
Profile Joined November 2010
United States1497 Posts
June 09 2012 00:25 GMT
#346
Can someone please close this thread? It's getting embarrassing.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 09 2012 00:27 GMT
#347
oh thank god
133 221 333 123 111
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 09 2012 00:28 GMT
#348
rofl, talk about overreaction, please close this thread.
VERY FRAGILE, LIKE A BABY PANDA EGG
Falling
Profile Blog Joined June 2009
Canada11478 Posts
June 09 2012 00:30 GMT
#349
So this is just in Spectator mode?

Closed.
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Prev 1 16 17 18 All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 89
CranKy Ducklings36
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko211
SortOf 141
ProTech140
StarCraft: Brood War
Calm 3187
Sea 2836
Jaedong 1430
Bisu 1390
firebathero 668
Hyuk 480
Leta 369
Rush 224
actioN 215
EffOrt 196
[ Show more ]
Stork 182
Light 127
Pusan 113
sorry 104
Killer 104
Mini 103
Aegong 92
Soulkey 83
Free 78
ZerO 78
Snow 56
ToSsGirL 46
Sharp 46
Shinee 39
hero 32
[sc1f]eonzerg 28
Backho 25
Barracks 23
NotJumperer 18
JulyZerg 14
Bale 12
GoRush 11
IntoTheRainbow 10
ajuk12(nOOB) 10
SilentControl 8
NaDa 1
Dota 2
XaKoH 525
NeuroSwarm83
febbydoto4
Counter-Strike
olofmeister4065
shoxiejesuss713
edward79
Other Games
singsing1575
Liquid`RaSZi755
crisheroes228
B2W.Neo135
Mew2King53
ZerO(Twitch)9
Organizations
Counter-Strike
PGL19806
Other Games
gamesdonequick690
BasetradeTV104
StarCraft: Brood War
lovetv 9
StarCraft 2
WardiTV1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1853
Upcoming Events
CranKy Ducklings
13h 8m
WardiTV Team League
1d
Replay Cast
1d 13h
CranKy Ducklings
1d 23h
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
3 days
OSC
3 days
[ Show More ]
BSL
3 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
GSL
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.