• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:58
CEST 05:58
KST 12:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26
StarCraft 2
General
Weekly Cups (June 2-8): herO doubles down The SCII GOAT: A statistical Evaluation BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ Mihu vs Korea Players Statistics BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Nintendo Switch Thread What do you want from future RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22140 users

HOTS main buildings now displaying # of workers - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 16 17 18 Next All
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 08 2012 21:20 GMT
#21
As if it takes that much skill to count them. If anything it just removes that annoyance. In that case let's remove the game timer and also the life bars, since skilled players should be able to have the game time in their heads and also have the units selected to see how much damage their taking instead of it being displayed easily to them.

The truth is that this is something convenient and it makes sense to have this info displayed. And you will never lose or win a game purely because of this.
Kill the Deathball
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
Last Edited: 2012-06-08 21:21:15
June 08 2012 21:21 GMT
#22
This is one of those tiny things that no one is going to complain about when HotS is released.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
June 08 2012 21:21 GMT
#23
On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.

This is good advice in general.
For everything really.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
TheChostoProject
Profile Joined May 2010
Mexico96 Posts
June 08 2012 21:21 GMT
#24
NOOOOOOOOOOO

Blizzard just doesnt get it. We need to have a lot of mundane and hard tasks in the game that can keep us clicking all over the place to hide the fact there's literally ZERO strategy in the game.

I was hoping that in HOTS they would finally remove MBS, automine, smart cast, and cap the selected units to 12.

When will they learn??
www.soundclick.com/thechostoproject
imMUTAble787
Profile Joined November 2011
United States680 Posts
June 08 2012 21:22 GMT
#25
On June 09 2012 06:13 Censured wrote:
I already made a post in HOTS Info updates but I think this change deserve its own thread(if not close this please)

So basicly now in HOTS your main buildings(nexus, hatch, cc) now display number of worker on your mineral fields+gas? What do you guys think?
Poll: Do you like it?

No (828)
 
61%

Yes (537)
 
39%

1365 total votes

Your vote: Do you like it?

(Vote): Yes
(Vote): No


I personally don't like it very much. It makes it a LOT easier to know when to transfer workers to a new base, but on the other hand that's exactly what a skilled player should check all the time, spent some APM on it etc, It makes quite a difference if your saturation is perfect or your base is over/under saturated. Now EVERYONE would have a perfect saturation in every base.



You don't even know if its spectator only.
*eternalenvy fanboy*
sunprince
Profile Joined January 2011
United States2258 Posts
June 08 2012 21:23 GMT
#26
If it doesn't affect pro players, then it will not have any real effect on the game.

Unlike MBS, which actually changes macro, this does absolutely nothing. All it accomplishes is giving information that is redundant to everyone except for casual noobs.
garlicface
Profile Joined April 2010
Canada4196 Posts
June 08 2012 21:24 GMT
#27
Doesn't affect the game at the highest level. Nice information to have displayed.

Good change, spectator or in-game.
#TeamBuLba
sekalf
Profile Joined June 2010
Sweden522 Posts
June 08 2012 21:24 GMT
#28
If we want more people to understand and appreciate the game we should embrace changes like this.
As others have said, it wont change a thing at high level play so why bitch about it?

There will be plenty more micro intensive things to do with the new units so overall the game will definitely be harder to play after hots.
AndAgain
Profile Joined November 2010
United States2621 Posts
June 08 2012 21:25 GMT
#29
Yeah, this is not a big deal, but I'd rather go without it.

Seems like HOTS is moving away from base management and more into unit management/micro.
All your teeth should fall out and hair should grow in their place!
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-06-08 21:25:59
June 08 2012 21:25 GMT
#30
This is a lot bigger than people think. It makes it way easier to saturate your bases and update rally points properly. One of the trademarks of a skilled player is being able to ensure these things amid everything else that happens in a game. It really is making less tasks/actions be needed.

From a competitive standpoint, I dislike it.

The vespene geyser change is way different than this.

Keep this for spectator only, please!
EscapingJail
Profile Blog Joined March 2010
United States212 Posts
June 08 2012 21:26 GMT
#31
Zero effect to anyone Masters and up. Its good to help the noobs, so I appreciate this change for them.
Memento Mori
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
June 08 2012 21:26 GMT
#32
Meh, it's like in the geisers: you can see how many workers are in a geiser without clicking it. I'm ok with it, don't think it will make that much of a difference, since generally people aren't so precise with the worker count on each base that they will transfer 1 worker because they read in the building that they have 17 workers on minerals.
Kluey
Profile Joined April 2011
Canada1197 Posts
June 08 2012 21:26 GMT
#33
On June 09 2012 06:20 Testuser wrote:
I don't think it'll make any difference.

For the "noobs" it'll help them known if they've saturated their bases.
For the pros... I really doubt they care at all. Honestly, why would they care?

So basically, it makes a difference only for people that don't know how to check if their base is saturated. Not a big deal.


It's taking one of the skills that you have to learn away from the game. Destiny when coaches always tells his students to ctrl+click his drones and keep checking. Even Diamond players sometimes forget to do that.

If all they have to do is click their hatch, it becomes much easier.
SiN]
Profile Blog Joined February 2010
United States540 Posts
June 08 2012 21:26 GMT
#34
of all the changes
this is clearly the worst
lets all complain about something that everyone can easily see in the first place
LotV
Profile Joined June 2012
Canada24 Posts
June 08 2012 21:27 GMT
#35
This should've been in the game from the beginning.
Sufinsil
Profile Joined January 2011
United States760 Posts
June 08 2012 21:27 GMT
#36
I am used to double clicking my workers and seeing how many rows I am not (minus 2-4 for gas workers).

Try to keep tabs that way if I have to few or to many.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
Last Edited: 2012-06-08 21:28:48
June 08 2012 21:27 GMT
#37
On June 09 2012 06:21 ShadowDrgn wrote:
This is one of those tiny things that no one is going to complain about when HotS is released.


Exactly my thought. I am all for play difficulty but this is in the same arena as MBS and auto-mine which were predicted to ruin the game. IMO if a player has 300 APM I want to see it in the battlefield and army production not in moving miners to minerals or checking saturation 20 times.

If Blizzard listened to the community on these issues we would have to enter the Konami code to select a unit or building and have no hotkeys because "only the pros should be able to do anything".
Michaels
Profile Joined August 2010
419 Posts
June 08 2012 21:28 GMT
#38
doesnt effect anyone except low lvl players, so its a good change.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
June 08 2012 21:29 GMT
#39
On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.

I would like to echo the sentiments of this man (or anything else)
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Eee
Profile Joined August 2011
Sweden2712 Posts
June 08 2012 21:29 GMT
#40
I think it's probably just spectator only.
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 227
NeuroSwarm 207
Livibee 202
RuFF_SC2 183
StarCraft: Brood War
PianO 101
Sharp 89
ToSsGirL 18
Bale 11
Icarus 10
Terrorterran 7
Dota 2
monkeys_forever675
League of Legends
tarik_tv6553
JimRising 953
Super Smash Bros
Mew2King106
Heroes of the Storm
Khaldor141
Other Games
summit1g8479
shahzam1986
WinterStarcraft387
ViBE245
Models2
Organizations
Dota 2
PGL Dota 2 - Secondary Stream1952
Other Games
gamesdonequick673
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH294
• practicex 34
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler59
League of Legends
• Doublelift5848
• Lourlo1023
• Shiphtur955
Upcoming Events
Wardi Open
7h 3m
Replay Cast
20h 3m
Replay Cast
1d 6h
WardiTV Invitational
1d 7h
WardiTV Invitational
1d 7h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
2 days
Replay Cast
2 days
GSL Code S
3 days
herO vs Zoun
Classic vs Bunny
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
4 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
5 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.