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HOTS main buildings now displaying # of workers - Page 2

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pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 08 2012 21:20 GMT
#21
As if it takes that much skill to count them. If anything it just removes that annoyance. In that case let's remove the game timer and also the life bars, since skilled players should be able to have the game time in their heads and also have the units selected to see how much damage their taking instead of it being displayed easily to them.

The truth is that this is something convenient and it makes sense to have this info displayed. And you will never lose or win a game purely because of this.
Kill the Deathball
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
Last Edited: 2012-06-08 21:21:15
June 08 2012 21:21 GMT
#22
This is one of those tiny things that no one is going to complain about when HotS is released.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
June 08 2012 21:21 GMT
#23
On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.

This is good advice in general.
For everything really.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
TheChostoProject
Profile Joined May 2010
Mexico96 Posts
June 08 2012 21:21 GMT
#24
NOOOOOOOOOOO

Blizzard just doesnt get it. We need to have a lot of mundane and hard tasks in the game that can keep us clicking all over the place to hide the fact there's literally ZERO strategy in the game.

I was hoping that in HOTS they would finally remove MBS, automine, smart cast, and cap the selected units to 12.

When will they learn??
www.soundclick.com/thechostoproject
imMUTAble787
Profile Joined November 2011
United States680 Posts
June 08 2012 21:22 GMT
#25
On June 09 2012 06:13 Censured wrote:
I already made a post in HOTS Info updates but I think this change deserve its own thread(if not close this please)

So basicly now in HOTS your main buildings(nexus, hatch, cc) now display number of worker on your mineral fields+gas? What do you guys think?
Poll: Do you like it?

No (828)
 
61%

Yes (537)
 
39%

1365 total votes

Your vote: Do you like it?

(Vote): Yes
(Vote): No


I personally don't like it very much. It makes it a LOT easier to know when to transfer workers to a new base, but on the other hand that's exactly what a skilled player should check all the time, spent some APM on it etc, It makes quite a difference if your saturation is perfect or your base is over/under saturated. Now EVERYONE would have a perfect saturation in every base.



You don't even know if its spectator only.
*eternalenvy fanboy*
sunprince
Profile Joined January 2011
United States2258 Posts
June 08 2012 21:23 GMT
#26
If it doesn't affect pro players, then it will not have any real effect on the game.

Unlike MBS, which actually changes macro, this does absolutely nothing. All it accomplishes is giving information that is redundant to everyone except for casual noobs.
garlicface
Profile Joined April 2010
Canada4196 Posts
June 08 2012 21:24 GMT
#27
Doesn't affect the game at the highest level. Nice information to have displayed.

Good change, spectator or in-game.
#TeamBuLba
sekalf
Profile Joined June 2010
Sweden522 Posts
June 08 2012 21:24 GMT
#28
If we want more people to understand and appreciate the game we should embrace changes like this.
As others have said, it wont change a thing at high level play so why bitch about it?

There will be plenty more micro intensive things to do with the new units so overall the game will definitely be harder to play after hots.
AndAgain
Profile Joined November 2010
United States2621 Posts
June 08 2012 21:25 GMT
#29
Yeah, this is not a big deal, but I'd rather go without it.

Seems like HOTS is moving away from base management and more into unit management/micro.
All your teeth should fall out and hair should grow in their place!
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-06-08 21:25:59
June 08 2012 21:25 GMT
#30
This is a lot bigger than people think. It makes it way easier to saturate your bases and update rally points properly. One of the trademarks of a skilled player is being able to ensure these things amid everything else that happens in a game. It really is making less tasks/actions be needed.

From a competitive standpoint, I dislike it.

The vespene geyser change is way different than this.

Keep this for spectator only, please!
EscapingJail
Profile Blog Joined March 2010
United States212 Posts
June 08 2012 21:26 GMT
#31
Zero effect to anyone Masters and up. Its good to help the noobs, so I appreciate this change for them.
Memento Mori
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
June 08 2012 21:26 GMT
#32
Meh, it's like in the geisers: you can see how many workers are in a geiser without clicking it. I'm ok with it, don't think it will make that much of a difference, since generally people aren't so precise with the worker count on each base that they will transfer 1 worker because they read in the building that they have 17 workers on minerals.
Kluey
Profile Joined April 2011
Canada1197 Posts
June 08 2012 21:26 GMT
#33
On June 09 2012 06:20 Testuser wrote:
I don't think it'll make any difference.

For the "noobs" it'll help them known if they've saturated their bases.
For the pros... I really doubt they care at all. Honestly, why would they care?

So basically, it makes a difference only for people that don't know how to check if their base is saturated. Not a big deal.


It's taking one of the skills that you have to learn away from the game. Destiny when coaches always tells his students to ctrl+click his drones and keep checking. Even Diamond players sometimes forget to do that.

If all they have to do is click their hatch, it becomes much easier.
SiN]
Profile Blog Joined February 2010
United States540 Posts
June 08 2012 21:26 GMT
#34
of all the changes
this is clearly the worst
lets all complain about something that everyone can easily see in the first place
LotV
Profile Joined June 2012
Canada24 Posts
June 08 2012 21:27 GMT
#35
This should've been in the game from the beginning.
Sufinsil
Profile Joined January 2011
United States760 Posts
June 08 2012 21:27 GMT
#36
I am used to double clicking my workers and seeing how many rows I am not (minus 2-4 for gas workers).

Try to keep tabs that way if I have to few or to many.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
Last Edited: 2012-06-08 21:28:48
June 08 2012 21:27 GMT
#37
On June 09 2012 06:21 ShadowDrgn wrote:
This is one of those tiny things that no one is going to complain about when HotS is released.


Exactly my thought. I am all for play difficulty but this is in the same arena as MBS and auto-mine which were predicted to ruin the game. IMO if a player has 300 APM I want to see it in the battlefield and army production not in moving miners to minerals or checking saturation 20 times.

If Blizzard listened to the community on these issues we would have to enter the Konami code to select a unit or building and have no hotkeys because "only the pros should be able to do anything".
Michaels
Profile Joined August 2010
419 Posts
June 08 2012 21:28 GMT
#38
doesnt effect anyone except low lvl players, so its a good change.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
June 08 2012 21:29 GMT
#39
On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.

I would like to echo the sentiments of this man (or anything else)
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Eee
Profile Joined August 2011
Sweden2712 Posts
June 08 2012 21:29 GMT
#40
I think it's probably just spectator only.
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