HOTS main buildings now displaying # of workers - Page 7
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CajunMan
United States823 Posts
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SecondSandwich
United States319 Posts
On June 09 2012 06:56 StarBrift wrote: Jesus christ can people stop saying this wont affect higher levels? Pro gamers a NO WHERE CLOSE to actually managing their economy perfectly. This change would not have any effect on managing your economy. It only tells you the number of workers you have mining, a number that everyone already has access to (by selecting the workers and counting them). | ||
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1st_Panzer_Div.
United States621 Posts
If this is a gameplay mechanic, hell no. | ||
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JackDT
724 Posts
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Harris1st
Germany6994 Posts
everyone said, oh so easy, but now it's just there and nobody cares | ||
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howLiN
Portugal1676 Posts
On June 09 2012 06:54 nucLeaRTV wrote: Starcraft 2: No micro intended. Because boxing your workers and clicking your CC are very different APM-wise. + Show Spoiler + they're not | ||
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di3alot
172 Posts
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chocopan
Japan986 Posts
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Thylacine
Sweden882 Posts
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dotEXE
Netherlands41 Posts
On June 09 2012 07:02 Kaw wrote: This isn't something that plays the game for you. All it does is give the player more information. True, but also takes away a small bit of work from the player. Like I said, it is completely unfounded and just wild ranting, and I don't believe it wil actually come to such an absurd situation, but you have to wonder where thoughts of simplifying the game may lead if taken overboard. | ||
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pallad
Poland1958 Posts
On June 09 2012 07:07 aristarchus wrote: What do you think is causing all those people to have poor economy management now? Do you think they look at a base and can't figure out if it's saturated or not? Do you think the APM needed to box the workers is so high they can't do it, but the APM needed to click on the nexus will be really easy? I think it's actually about the mental ability to keep track of lots of things at the same time and not forget it, and that's not changing at all. You are wrong. Economy is not only counting workers , its APM also . Some of players in minus diamond leagues , are even afraid to take third base , because they dont have skill to defend it etc.. | ||
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Regorr
306 Posts
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opisska
Poland8852 Posts
On June 09 2012 06:16 VPCursed wrote: ok so i guess a semi pro has to come in and set this to rest. I was GM many seasons and I can assure you that this change has absolutely 0 fucking effect on anything.. People at my level and pros especially can easily glimpse at the mineral line... not even dragging our mineral line to see how many workers we have. I mean, you guys are really completely missing the idea of a strategy game when you get in an uproar about this shit. I am so very glad that even people on your level see it this way. Because all the people that are against these things want to make themselves look like the saviours of e-sports. And meanwhile, the real e-sports people do not give a shit. That really tells a lot. Sadly, the one-line "ohno, you are making our precious difficult game easier" comments continue for many, many pages. | ||
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StarBrift
Sweden1761 Posts
On June 09 2012 07:07 aristarchus wrote: What do you think is causing all those people to have poor economy management now? Do you think they look at a base and can't figure out if it's saturated or not? Do you think the APM needed to box the workers is so high they can't do it, but the APM needed to click on the nexus will be really easy? I think it's actually about the mental ability to keep track of lots of things at the same time and not forget it, and that's not changing at all. The time difference between boxing 2-3 bases and counting workers to just clicking a building is atleast 2-3 seconds per base. It will cut this mechanic from 10 sec down to say 4 on a 3 base economy. This means you can count workers in battle. If someone went back to his bases to count workers in battle in this current build he would lose all his units in the process. Now you will be able to do it after sending in units for a big battle, while dropping someone, while scouting a base and keeping an eye on the minimap. The difference will be HUGE for anyone that plays the game at a higher level. | ||
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howLiN
Portugal1676 Posts
On June 09 2012 07:11 pallad wrote: You are wrong. Economy is not only counting workers , its APM also . Some of players in minus diamond leagues , are even afraid to take third base , because they dont have skill to defend it etc.. And what exactly does that have to do with having the number of workers displayed on the building? | ||
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Selkie
United States530 Posts
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MentalGNT
Denmark1264 Posts
I have a feeling that this will go the same way. | ||
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Nisyax
Netherlands756 Posts
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Astraar
Germany7 Posts
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StarBrift
Sweden1761 Posts
On June 09 2012 07:13 Selkie wrote: How does this make the game easier at the highest level? All it does is raise the skill floor. Masters, and I'm for it. Read my previous post. To clarify also. The problems that pro gamers have with econ management now are small. It doesn't make them lose tons of minerals. Its something like keeping 2 drones over saturation and things like that. But the point is that if you make the management perfect then suddenly everyone willl be able to perform perfect all ins and timing pushes. Drone counting was pretty much the only thing that separated a player with more multitasking from a low-mid master player in terms of econ management. | ||
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