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I'd like to see it as an observer thing, but not for the actual players.
It seems interesting from a caster and spectators POV to have instant access to that sort of info. From the players POV, I'd be fighting tooth and nail to make sure one of those little things that separates a good player from a great player stays in the game.
A change like this is probably the opposite of what Blizzard wants to do, imo. I don't think this will help the low level players at all, as they are making far bigger mistakes than saturating properly. For pros this is a much bigger change as proper saturation is actually huge for the high level.
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Do you have to click on the building itself, or is it displayed as an overlay? Either way, I'm impartial, stuff like this isn't anything compared to unlimited select, auto-mine, smart cast, the larvae mechanic, etc.
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On June 09 2012 07:14 MentalGNT wrote: I think it will end up like when blizzard introduced alerts for larvae spawns and mule deaths. Everyone was saying that blizzard was dumbing down the game and that it would make the game way too easy. In the end it ended up not making a difference to anyone above silver.
I have a feeling that this will go the same way.
Alerts are different. They come ones and you're usually too busy to notice them. A counter that you can look at when ever you have time is way more effective than anything like that.
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I guess it could be useful for lower league and new players. Won't change much at higher level I think.
Anyone knows if this counter change if the number of mineral patch is or the number of vespene geyser is different ? Or is just a static number ? (like on gold base with less mineral patch or base with an high yield gas)
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Great change! Makes it ALOT easier for completely fresh players, no difference for decent players.
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by the time sc3 comes out, the ai will micro your army for you
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I think this is good. If it makes "weaker" players better, that is good. If it makes "stronger" players better, that is good. :/
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will only actually remove one or two actions from the game, boxing all your workers (one box over minerals and vespene geysers) then glance down, not really a need to change it, but it isnt a bad change.
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I dont understand the difference between boxing your workers and QUICKLY glance at how many you have, and clicking your base to see worker count, its literally no apm difference at all. Its not even like the workers transfer themselves if you have to many so you will still see if you are oversaturated without even clicking the base.
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How is this a bad change? The only league it really affects is bronze league. Let the casuals have their fun, guys
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On June 09 2012 07:21 Norzma wrote: I dont understand the difference between boxing your workers and QUICKLY glance at how many you have, and clicking your base to see worker count, its literally no apm difference at all. Its not even like the workers transfer themselves if you have to many so you will still see if you are oversaturated without even clicking the base.
Glancing at your worker line for less than a second is not a reliable way to get exact worker counts. Most people that dont box worker have 3-5 too many per base in the early game. That's a considerable loss in income.
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in age of empires you had a tab that showed how many workers you had in each resource, i like the idea, but not how they implemented it in SC2, showing it in each separate hatch and showing X/24 seems too noob friendly to me
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On June 09 2012 06:18 Daralii wrote: I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.
Best post so far since we don't have enough information to cast judgment.
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some people are again making a big deal out of nothing. It's not like the inject got auto-cast :D
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I know everyones complaining about making it to easy, but honestly i think most master level players, and most definitely all pros can count workers pretty easily. SC2 is still kicking with auto mine and MBS so i doubt this will be that big of a deal at a pro level.
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On June 09 2012 07:25 Fischbacher wrote:How is this a bad change? The only league it really affects is bronze league. Let the casuals have their fun, guys 
Why would this affect low level players? Low level players dont even know how many workers they should have at each base. Even if they did know they dont have the mechanics to optimize their income anyway. This ONLY applies at higher levels wheree people are close to doing it perfectly. They will all now do it perfectly (assuming they know / care about doing it).
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I personally don't think this is a huge deal. Any good player can just look at their mineral line and tell if its saturated or not. I still don't think they should implement this just because I think the game is already dumbed down enough compared to BW. This game doesn't need to be any easier.
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How about we have a production tab aswell/ unit count?
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Agree with the consensus so far...and even if it did affect Masters players, I would rather the pro-gamers focus their multitasking on things that are actually entertaining for the viewer or that are more meaningful in creating those enjoyable situations - like building factories and units/upgrades, or microing by attacking on multiple fronts, not on trying to ensure that their worker counts are appropriate. The tedious tasks need to be mitigated as much as possible
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I was always wondering, why you couldn't see your total worker count ingame. Think this is really nice, it's basically the same as geyser worker count on assimilator. People who hate this change are probably people who also hated the ingame timer change.
HOWEVER, it really looked stupid how it was displayed, can't see why it's not just showed exactly like how your geyser shows how many are in gas...
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