• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:29
CET 05:29
KST 13:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1950 users

HOTS main buildings now displaying # of workers - Page 10

Forum Index > Closed
Post a Reply
Prev 1 8 9 10 11 12 18 Next All
Heavenlee
Profile Joined April 2012
United States966 Posts
June 08 2012 22:37 GMT
#181
On June 09 2012 07:35 Kezzer wrote:
Show nested quote +
On June 09 2012 07:34 jidolboy wrote:
On June 09 2012 07:33 Heavenlee wrote:
On June 09 2012 07:32 jidolboy wrote:
By the time we get to third expansion, I am willing to bet there will be auto chrono,inject and mule. People then will be saying that it'll only help Bronze league because any good players know when to chrono,inject or mule. lol


I'll bet you $1,000,000 they don't.

Why not? They are catering low leauge players so I dont see why they wouldnt


So by that logic, now that you can rally units from a barracks to an enemy unit and have it attack without any other control, we can probably expect Blizzard to introduce an auto army micro feature later on?


Apparently the logical next step from helping out bronze players is to turn the entire game into an autopilot AI. Blizzard is just massively incompetent at everything they do and are ruining esports.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
June 08 2012 22:37 GMT
#182
On June 09 2012 07:37 Bagi wrote:
They're dumbing down the game again! Automine! MBS!

*rabble rabble rabble*

Honestly though, I don't see it changing much for pros. Instead of boxing your mineral line you click on your main building to see your worker count.



but its killing ESPORTS!!1!!111!
MetalPanda
Profile Joined April 2012
Canada1152 Posts
June 08 2012 22:37 GMT
#183
On June 09 2012 07:36 Zhou wrote:
I really don't think its necessary. My friend did bring up that it really doesn't affect how the pros play, as they do this seemingly, but it makes it a lot easier for new players, or those of us who play casually. I would rather not have it in the game, maybe out of elitism but I guess its unavoidable to having a bigger player base, which is I'm sure what Blizzard wants. I would prefer people teaching themselves, but eh... I voted no, I would rather not have it.


Guess why League of Legends is that popular? It's much easier to learn and get into.
sour_eraser
Profile Joined March 2011
Canada932 Posts
June 08 2012 22:38 GMT
#184
On June 09 2012 07:35 Kezzer wrote:
Show nested quote +
On June 09 2012 07:34 jidolboy wrote:
On June 09 2012 07:33 Heavenlee wrote:
On June 09 2012 07:32 jidolboy wrote:
By the time we get to third expansion, I am willing to bet there will be auto chrono,inject and mule. People then will be saying that it'll only help Bronze league because any good players know when to chrono,inject or mule. lol


I'll bet you $1,000,000 they don't.

Why not? They are catering low leauge players so I dont see why they wouldnt


So by that logic, now that you can rally units from a barracks to an enemy unit and have it attack without any other control, we can probably expect Blizzard to introduce an auto army micro feature later on?


We might have something similar to that. Just look at MBS. It helps people macro better
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2012-06-08 22:38:51
June 08 2012 22:38 GMT
#185
i didnt want to make a post about this on tl cus ive been whining too much lately :S, so i made one on reddit instead : D
http://www.reddit.com/r/starcraft/comments/us8kz/enought_is_enought_blizzard_plz_stop_newbiefiying/

"First it was MBS and MUS, then it was autocast and then it was the ingame timer. Blizzard has constantly been adding useless gameplay mechanics to SC2 in order to make it as newbi-friendly as possible. Their latest addition is a worker count system that automaticly shows you the number of workers that you have per base. Changes like this add NOTHING to the game in terms of gameplay, in fact all it does is remove skill/mechanics from it. Alot of you may think that this change isnt really that big of a deal and that im overblowing this whole situation but if we let Blizzard have it their way we're going to end up with a game where the fucking AI does all the work for us by 2015.

What pisses me off the most is that instead of focusing on adding skill/mechanics to the game Blizzard has constantly been doing the opposite by trying to "newbifie" SC2. Well fuck enought is enought, if they don't want to promote skill then thats fine but the LEAST that they can do is to stop adding useless BS to our game.

Now i dont know how the rest of you feel about all this but if you share the same sentiment as me lets please start a petition and have them revert the change. Gotta show 'em whos boss.
Oh yea and heres the video where you can see the automatic worker count:
, fast-forward to 4:20."

btw i heard that this might be an obs feature only
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-08 22:45:13
June 08 2012 22:40 GMT
#186
On June 09 2012 07:38 mTwTT1 wrote:
i didnt want to make a post about this on tl cus ive been whining too much lately :S, so i made one on reddit instead : D
http://www.reddit.com/r/starcraft/comments/us8kz/enought_is_enought_blizzard_plz_stop_newbiefiying/

"First it was MBS and MUS, then it was autocast and then it was the ingame timer. Blizzard has constantly been adding useless gameplay mechanics to SC2 in order to make it as newbi-friendly as possible. Their latest addition is a worker count system that automaticly shows you the number of workers that you have per base. Changes like this add NOTHING to the game in terms of gameplay, in fact all it does is remove skill/mechanics from it. Alot of you may think that this change isnt really that big of a deal and that im overblowing this whole situation but if we let Blizzard have it their way we're going to end up with a game where the fucking AI does all the work for us by 2015.

What pisses me off the most is that instead of focusing on adding skill/mechanics to the game Blizzard has constantly been doing the opposite by trying to "newbifie" SC2. Well fuck enought is enought, if they don't want to promote skill then thats fine but the LEAST that they can do is to stop adding useless BS to our game.

Now i dont know how the rest of you feel about all this but if you share the same sentiment as me lets please start a petition and have them revert the change. Gotta show 'em whos boss.
Oh yea and heres the video where you can see the automatic worker count: http://www.youtube.com/watch?feature=player_embedded&v=0gcs52bErU4 , fast-forward to 4:20."

btw i heard that this might be an obs feature only

I know it looks big for you , but for us who are able to count its no big change.

edit: i think i just got trolled
Save gaming: kill esport
figq
Profile Blog Joined May 2010
12519 Posts
June 08 2012 22:40 GMT
#187
Couple of problems - 1) misplaced town hall used for distance mining from multiple bases makes such number absurd; 2) Protoss new scout building ability that displays the info inside an enemy building too would tell them directly this number if they do it on a town hall.
If you stand next to my head, you can hear the ocean. - Day[9]
aristarchus
Profile Blog Joined September 2010
United States652 Posts
June 08 2012 22:42 GMT
#188
Blizzard is adding a whole bunch of units to the game that are very micro-intensive. Overall, HotS will be much more APM-intensive than WoL. It's just that that APM will be needed for stuff that is actually tricky to figure out (when to viper-grab units, etc.) rather than doing obvious menial tasks.
GreEny K
Profile Joined February 2008
Germany7312 Posts
June 08 2012 22:43 GMT
#189
On June 09 2012 07:37 Kezzer wrote:
Show nested quote +
On June 09 2012 07:37 Bagi wrote:
They're dumbing down the game again! Automine! MBS!

*rabble rabble rabble*

Honestly though, I don't see it changing much for pros. Instead of boxing your mineral line you click on your main building to see your worker count.



but its killing ESPORTS!!1!!111!


Pros know how many workers they have and how many workers they should have at most given times. I don't see this making a difference in an aspect... The people who think this is useful for them won't become good because of this ability..

PS-- Pros don't box their workers to count them, they do it to get their APM up and ready for the rest of the game...
Why would you ever choose failure, when success is an option.
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
June 08 2012 22:45 GMT
#190
On June 09 2012 07:32 FinestHour wrote:
Makes no difference at high level of play, and helps out lower level players.

Why so much complaining?


because COMPLAINING....


people effing always complain, no matter what. good change for once blizz. now give us lan
NKexquisite
Profile Joined January 2009
United States911 Posts
June 08 2012 22:46 GMT
#191
I think it would be better left as an observer only feature.
Whattttt Upppppppp Im Nesteaaaaaa!!
D4V3Z02
Profile Joined April 2011
Germany693 Posts
June 08 2012 22:48 GMT
#192
Very good change boxing minerallines is stupid.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
JitnikoVi
Profile Joined May 2010
Russian Federation396 Posts
June 08 2012 22:49 GMT
#193
wtf, starcraft when from an ultra competitive, very difficult game, to a significantly easier squeal, now we're just putting toppings on it, like cmon...
In theory yes, but theoretically, no.
Kala23
Profile Joined May 2011
Germany230 Posts
Last Edited: 2012-06-08 22:51:01
June 08 2012 22:50 GMT
#194
i like "dumbing down" the game

I primarily just watch the game. Why the hell should i be concerned with small stuff like this. Being able to check your worker numbers slightly better than your opponent doesn't add anything to the viewer experience
On the other hand if any of those surplus APMs were used to micro better or make cool moves more often, games would be more exciting.

Great players will find ways to apply their superior speed and accuracy in other ways.
MicroTastiC
Profile Joined January 2011
375 Posts
June 08 2012 22:50 GMT
#195
This update is almost as powerful as the timer update in the bottom left. This appeal to casual gamers have to stop.
roymarthyup
Profile Joined April 2010
1442 Posts
June 08 2012 22:51 GMT
#196
lol at someone in this thread saying counting workers is the only thing that seperated really high master zergs from low master zergs


lmao. im pretty sure every every top30 master zerg knows exactly how many workers they have at all times and i garuntee all of their builds are mapped to a T in determining when they will have X amount of workers in order to pull off Y timing or Y action

and below top30 master is pretty much just an extension of diamond in my opinion so you cant compare diamond to top30 masters
StarBrift
Profile Joined January 2008
Sweden1761 Posts
June 08 2012 22:51 GMT
#197
On June 09 2012 07:45 Fenrax wrote:
Show nested quote +
On June 09 2012 07:32 FinestHour wrote:
Makes no difference at high level of play, and helps out lower level players.

Why so much complaining?


because COMPLAINING....


people effing always complain, no matter what. good change for once blizz. now give us lan


Yeah its complaining. So what? Customers complain when a company makes a product worse than it used to be. Usually companies then try to meet the customers needs. It's not ungrateful to complain about a product you paid money for. Serious companies want people to complain when there's something wrong with their product so that they can make it better. Blizzard is a company that takes pride in listening to the community and will be prepared for complaints. Its a natural part of buisness. Stop being outraged about something natural and completely acceptable.
baldgye
Profile Joined April 2011
United Kingdom1100 Posts
June 08 2012 22:52 GMT
#198
being able to macro is a fundamental part of the game, making it easier to do this removes alot of skill and work most people have already done
pookums
Profile Joined December 2010
151 Posts
June 08 2012 22:52 GMT
#199
Who cares if it makes the game slightly easier? There will be no change at the top levels of play and the people at lower levels of play usually suffer from a multitude of problems that affect their gameplay that this won't fix. A common problem amongst the lower leagues is not making enough workers. The worker count is only displayed if the hatch/cc/nexus is selected and the camera is looking at the base. If a player can see and react to that number then they would be just as likely to notice whether they have too many/few workers at a base.

The main problem is that it looks like shit. It is completely unnecessary clutter added to the interface. If there's an option where we can disable it then I really don't care if it gets put in or not.
Embir
Profile Joined January 2011
Poland567 Posts
June 08 2012 22:53 GMT
#200
I guess people dont understand Blizzard philosophy - all the interface changes, with the exception of Automining, were done because there werent involved any decisions when you make them - they want to remove those interface limitations and leave for players those elements where decision will be made by them. Using chees analogy - they dont want you to made figures from pieces of wood, they want you to actually play and make decisions. Basically thanks to all those changes hated by elitist, SC2 isn't game where you need brainless grind to overcome interface limitations, but where you can actualy focus on gameplan and strategy.

I love this direction.
Prev 1 8 9 10 11 12 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 199
NeuroSwarm 169
Nina 115
StarCraft: Brood War
Shuttle 1186
PianO 385
Larva 253
NaDa 46
Bale 21
Noble 11
Icarus 7
Dota 2
monkeys_forever484
League of Legends
JimRising 614
Super Smash Bros
C9.Mang0689
Other Games
summit1g14685
ViBE158
Organizations
Other Games
gamesdonequick918
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 83
• Sammyuel 52
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1233
• Lourlo417
• Stunt316
Other Games
• Shiphtur173
Upcoming Events
CranKy Ducklings
5h 31m
RSL Revival
5h 31m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
7h 31m
Cure vs Reynor
Classic vs herO
IPSL
12h 31m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
14h 31m
BSL 21
15h 31m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 5h
RSL Revival
1d 5h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 7h
WardiTV Korean Royale
1d 7h
[ Show More ]
BSL 21
1d 15h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 15h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 18h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.