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HOTS main buildings now displaying # of workers - Page 10

Forum Index > Closed
Post a Reply
Prev 1 8 9 10 11 12 18 Next All
Heavenlee
Profile Joined April 2012
United States966 Posts
June 08 2012 22:37 GMT
#181
On June 09 2012 07:35 Kezzer wrote:
Show nested quote +
On June 09 2012 07:34 jidolboy wrote:
On June 09 2012 07:33 Heavenlee wrote:
On June 09 2012 07:32 jidolboy wrote:
By the time we get to third expansion, I am willing to bet there will be auto chrono,inject and mule. People then will be saying that it'll only help Bronze league because any good players know when to chrono,inject or mule. lol


I'll bet you $1,000,000 they don't.

Why not? They are catering low leauge players so I dont see why they wouldnt


So by that logic, now that you can rally units from a barracks to an enemy unit and have it attack without any other control, we can probably expect Blizzard to introduce an auto army micro feature later on?


Apparently the logical next step from helping out bronze players is to turn the entire game into an autopilot AI. Blizzard is just massively incompetent at everything they do and are ruining esports.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
June 08 2012 22:37 GMT
#182
On June 09 2012 07:37 Bagi wrote:
They're dumbing down the game again! Automine! MBS!

*rabble rabble rabble*

Honestly though, I don't see it changing much for pros. Instead of boxing your mineral line you click on your main building to see your worker count.



but its killing ESPORTS!!1!!111!
MetalPanda
Profile Joined April 2012
Canada1152 Posts
June 08 2012 22:37 GMT
#183
On June 09 2012 07:36 Zhou wrote:
I really don't think its necessary. My friend did bring up that it really doesn't affect how the pros play, as they do this seemingly, but it makes it a lot easier for new players, or those of us who play casually. I would rather not have it in the game, maybe out of elitism but I guess its unavoidable to having a bigger player base, which is I'm sure what Blizzard wants. I would prefer people teaching themselves, but eh... I voted no, I would rather not have it.


Guess why League of Legends is that popular? It's much easier to learn and get into.
sour_eraser
Profile Joined March 2011
Canada932 Posts
June 08 2012 22:38 GMT
#184
On June 09 2012 07:35 Kezzer wrote:
Show nested quote +
On June 09 2012 07:34 jidolboy wrote:
On June 09 2012 07:33 Heavenlee wrote:
On June 09 2012 07:32 jidolboy wrote:
By the time we get to third expansion, I am willing to bet there will be auto chrono,inject and mule. People then will be saying that it'll only help Bronze league because any good players know when to chrono,inject or mule. lol


I'll bet you $1,000,000 they don't.

Why not? They are catering low leauge players so I dont see why they wouldnt


So by that logic, now that you can rally units from a barracks to an enemy unit and have it attack without any other control, we can probably expect Blizzard to introduce an auto army micro feature later on?


We might have something similar to that. Just look at MBS. It helps people macro better
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
TT1
Profile Blog Joined December 2008
Canada10012 Posts
Last Edited: 2012-06-08 22:38:51
June 08 2012 22:38 GMT
#185
i didnt want to make a post about this on tl cus ive been whining too much lately :S, so i made one on reddit instead : D
http://www.reddit.com/r/starcraft/comments/us8kz/enought_is_enought_blizzard_plz_stop_newbiefiying/

"First it was MBS and MUS, then it was autocast and then it was the ingame timer. Blizzard has constantly been adding useless gameplay mechanics to SC2 in order to make it as newbi-friendly as possible. Their latest addition is a worker count system that automaticly shows you the number of workers that you have per base. Changes like this add NOTHING to the game in terms of gameplay, in fact all it does is remove skill/mechanics from it. Alot of you may think that this change isnt really that big of a deal and that im overblowing this whole situation but if we let Blizzard have it their way we're going to end up with a game where the fucking AI does all the work for us by 2015.

What pisses me off the most is that instead of focusing on adding skill/mechanics to the game Blizzard has constantly been doing the opposite by trying to "newbifie" SC2. Well fuck enought is enought, if they don't want to promote skill then thats fine but the LEAST that they can do is to stop adding useless BS to our game.

Now i dont know how the rest of you feel about all this but if you share the same sentiment as me lets please start a petition and have them revert the change. Gotta show 'em whos boss.
Oh yea and heres the video where you can see the automatic worker count:
, fast-forward to 4:20."

btw i heard that this might be an obs feature only
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-08 22:45:13
June 08 2012 22:40 GMT
#186
On June 09 2012 07:38 mTwTT1 wrote:
i didnt want to make a post about this on tl cus ive been whining too much lately :S, so i made one on reddit instead : D
http://www.reddit.com/r/starcraft/comments/us8kz/enought_is_enought_blizzard_plz_stop_newbiefiying/

"First it was MBS and MUS, then it was autocast and then it was the ingame timer. Blizzard has constantly been adding useless gameplay mechanics to SC2 in order to make it as newbi-friendly as possible. Their latest addition is a worker count system that automaticly shows you the number of workers that you have per base. Changes like this add NOTHING to the game in terms of gameplay, in fact all it does is remove skill/mechanics from it. Alot of you may think that this change isnt really that big of a deal and that im overblowing this whole situation but if we let Blizzard have it their way we're going to end up with a game where the fucking AI does all the work for us by 2015.

What pisses me off the most is that instead of focusing on adding skill/mechanics to the game Blizzard has constantly been doing the opposite by trying to "newbifie" SC2. Well fuck enought is enought, if they don't want to promote skill then thats fine but the LEAST that they can do is to stop adding useless BS to our game.

Now i dont know how the rest of you feel about all this but if you share the same sentiment as me lets please start a petition and have them revert the change. Gotta show 'em whos boss.
Oh yea and heres the video where you can see the automatic worker count: http://www.youtube.com/watch?feature=player_embedded&v=0gcs52bErU4 , fast-forward to 4:20."

btw i heard that this might be an obs feature only

I know it looks big for you , but for us who are able to count its no big change.

edit: i think i just got trolled
Save gaming: kill esport
figq
Profile Blog Joined May 2010
12519 Posts
June 08 2012 22:40 GMT
#187
Couple of problems - 1) misplaced town hall used for distance mining from multiple bases makes such number absurd; 2) Protoss new scout building ability that displays the info inside an enemy building too would tell them directly this number if they do it on a town hall.
If you stand next to my head, you can hear the ocean. - Day[9]
aristarchus
Profile Blog Joined September 2010
United States652 Posts
June 08 2012 22:42 GMT
#188
Blizzard is adding a whole bunch of units to the game that are very micro-intensive. Overall, HotS will be much more APM-intensive than WoL. It's just that that APM will be needed for stuff that is actually tricky to figure out (when to viper-grab units, etc.) rather than doing obvious menial tasks.
GreEny K
Profile Joined February 2008
Germany7312 Posts
June 08 2012 22:43 GMT
#189
On June 09 2012 07:37 Kezzer wrote:
Show nested quote +
On June 09 2012 07:37 Bagi wrote:
They're dumbing down the game again! Automine! MBS!

*rabble rabble rabble*

Honestly though, I don't see it changing much for pros. Instead of boxing your mineral line you click on your main building to see your worker count.



but its killing ESPORTS!!1!!111!


Pros know how many workers they have and how many workers they should have at most given times. I don't see this making a difference in an aspect... The people who think this is useful for them won't become good because of this ability..

PS-- Pros don't box their workers to count them, they do it to get their APM up and ready for the rest of the game...
Why would you ever choose failure, when success is an option.
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
June 08 2012 22:45 GMT
#190
On June 09 2012 07:32 FinestHour wrote:
Makes no difference at high level of play, and helps out lower level players.

Why so much complaining?


because COMPLAINING....


people effing always complain, no matter what. good change for once blizz. now give us lan
NKexquisite
Profile Joined January 2009
United States911 Posts
June 08 2012 22:46 GMT
#191
I think it would be better left as an observer only feature.
Whattttt Upppppppp Im Nesteaaaaaa!!
D4V3Z02
Profile Joined April 2011
Germany693 Posts
June 08 2012 22:48 GMT
#192
Very good change boxing minerallines is stupid.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
JitnikoVi
Profile Joined May 2010
Russian Federation396 Posts
June 08 2012 22:49 GMT
#193
wtf, starcraft when from an ultra competitive, very difficult game, to a significantly easier squeal, now we're just putting toppings on it, like cmon...
In theory yes, but theoretically, no.
Kala23
Profile Joined May 2011
Germany230 Posts
Last Edited: 2012-06-08 22:51:01
June 08 2012 22:50 GMT
#194
i like "dumbing down" the game

I primarily just watch the game. Why the hell should i be concerned with small stuff like this. Being able to check your worker numbers slightly better than your opponent doesn't add anything to the viewer experience
On the other hand if any of those surplus APMs were used to micro better or make cool moves more often, games would be more exciting.

Great players will find ways to apply their superior speed and accuracy in other ways.
MicroTastiC
Profile Joined January 2011
375 Posts
June 08 2012 22:50 GMT
#195
This update is almost as powerful as the timer update in the bottom left. This appeal to casual gamers have to stop.
roymarthyup
Profile Joined April 2010
1442 Posts
June 08 2012 22:51 GMT
#196
lol at someone in this thread saying counting workers is the only thing that seperated really high master zergs from low master zergs


lmao. im pretty sure every every top30 master zerg knows exactly how many workers they have at all times and i garuntee all of their builds are mapped to a T in determining when they will have X amount of workers in order to pull off Y timing or Y action

and below top30 master is pretty much just an extension of diamond in my opinion so you cant compare diamond to top30 masters
StarBrift
Profile Joined January 2008
Sweden1761 Posts
June 08 2012 22:51 GMT
#197
On June 09 2012 07:45 Fenrax wrote:
Show nested quote +
On June 09 2012 07:32 FinestHour wrote:
Makes no difference at high level of play, and helps out lower level players.

Why so much complaining?


because COMPLAINING....


people effing always complain, no matter what. good change for once blizz. now give us lan


Yeah its complaining. So what? Customers complain when a company makes a product worse than it used to be. Usually companies then try to meet the customers needs. It's not ungrateful to complain about a product you paid money for. Serious companies want people to complain when there's something wrong with their product so that they can make it better. Blizzard is a company that takes pride in listening to the community and will be prepared for complaints. Its a natural part of buisness. Stop being outraged about something natural and completely acceptable.
baldgye
Profile Joined April 2011
United Kingdom1100 Posts
June 08 2012 22:52 GMT
#198
being able to macro is a fundamental part of the game, making it easier to do this removes alot of skill and work most people have already done
pookums
Profile Joined December 2010
151 Posts
June 08 2012 22:52 GMT
#199
Who cares if it makes the game slightly easier? There will be no change at the top levels of play and the people at lower levels of play usually suffer from a multitude of problems that affect their gameplay that this won't fix. A common problem amongst the lower leagues is not making enough workers. The worker count is only displayed if the hatch/cc/nexus is selected and the camera is looking at the base. If a player can see and react to that number then they would be just as likely to notice whether they have too many/few workers at a base.

The main problem is that it looks like shit. It is completely unnecessary clutter added to the interface. If there's an option where we can disable it then I really don't care if it gets put in or not.
Embir
Profile Joined January 2011
Poland567 Posts
June 08 2012 22:53 GMT
#200
I guess people dont understand Blizzard philosophy - all the interface changes, with the exception of Automining, were done because there werent involved any decisions when you make them - they want to remove those interface limitations and leave for players those elements where decision will be made by them. Using chees analogy - they dont want you to made figures from pieces of wood, they want you to actually play and make decisions. Basically thanks to all those changes hated by elitist, SC2 isn't game where you need brainless grind to overcome interface limitations, but where you can actualy focus on gameplan and strategy.

I love this direction.
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