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On June 09 2012 07:51 StarBrift wrote:Show nested quote +On June 09 2012 07:45 Fenrax wrote:On June 09 2012 07:32 FinestHour wrote: Makes no difference at high level of play, and helps out lower level players.
Why so much complaining? because COMPLAINING.... people effing always complain, no matter what. good change for once blizz. now give us lan Yeah its complaining. So what? Customers complain when a company makes a product worse than it used to be. Usually companies then try to meet the customers needs. It's not ungrateful to complain about a product you paid money for. Serious companies want people to complain when there's something wrong with their product so that they can make it better. Blizzard is a company that takes pride in listening to the community and will be prepared for complaints. Its a natural part of buisness. Stop being outraged about something natural and completely acceptable.
Because it's illogical complaining. People aren't even thinking of any actual negative ramifications, they're just posting in outrage about nothing. That's not helpful community feedback, it's people being elitist saying the UI is being dumbed down when this only helps casual players get into the game easier. This is not going to affect any remotely high level play in any whatsoever and just makes people in the lower spectrum have a bit of an easier time playing a game that can be overwhelming to them.
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They're dumbing it down for the bronze - diamond league way to much... not fun
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TLADT24920 Posts
Why is there even an uproar about this change? It means nothing and won't change anything at all.
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Fenrax
United States5018 Posts
On June 09 2012 07:51 StarBrift wrote:Show nested quote +On June 09 2012 07:45 Fenrax wrote:On June 09 2012 07:32 FinestHour wrote: Makes no difference at high level of play, and helps out lower level players.
Why so much complaining? because COMPLAINING.... people effing always complain, no matter what. good change for once blizz. now give us lan Yeah its complaining. So what? Customers complain when a company makes a product worse than it used to be. Usually companies then try to meet the customers needs. It's not ungrateful to complain about a product you paid money for. Serious companies want people to complain when there's something wrong with their product so that they can make it better. Blizzard is a company that takes pride in listening to the community and will be prepared for complaints. Its a natural part of buisness. Stop being outraged about something natural and completely acceptable.
I don't know if you play Magic the Gathering but EVERY FUCKING EDITION magic DIES because something new is introduced... I have to read this exact thread~ 2-3 times a year.
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I hope that you can click on the opponents base and get their worker count too. This will help me be able to determine if its going to be a two rax or an expand without having to waste any effort counting workers.....
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On June 09 2012 07:53 Heavenlee wrote:Show nested quote +On June 09 2012 07:51 StarBrift wrote:On June 09 2012 07:45 Fenrax wrote:On June 09 2012 07:32 FinestHour wrote: Makes no difference at high level of play, and helps out lower level players.
Why so much complaining? because COMPLAINING.... people effing always complain, no matter what. good change for once blizz. now give us lan Yeah its complaining. So what? Customers complain when a company makes a product worse than it used to be. Usually companies then try to meet the customers needs. It's not ungrateful to complain about a product you paid money for. Serious companies want people to complain when there's something wrong with their product so that they can make it better. Blizzard is a company that takes pride in listening to the community and will be prepared for complaints. Its a natural part of buisness. Stop being outraged about something natural and completely acceptable. Because it's illogical complaining. People aren't even thinking of any actual negative ramifications, they're just posting in outrage about nothing. That's not helpful community feedback, it's people being elitist saying the UI is being dumbed down when this only helps casual players get into the game easier. This is not going to affect any remotely high level play in any whatsoever and just makes people in the lower spectrum have a bit of an easier time playing a game that can be overwhelming to them. Then same thing can be said for Auto chrono,mule or inject lol High players doesnt have much trouble with them. Casual players do. Now, we dont want an easier game do we?
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On June 09 2012 07:55 BigFan wrote: Why is there even an uproar about this change? It means nothing and won't change anything at all.
It's not even a confirmed change; it's something people noticed from a spectator's POV! If you can see it ingame when playing I'll be very surprised.
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Love it, one of those things that I like being visible easily instead of doing weird unit boxing stuff. And I think Blizzard does a very good job in that regard.
I mean if it was up to a lot of folks here we wouldn't have stuff like multiple building selection etc. which is a really unnecessary, arbitrary restriction that requires you to spend more time on the interface than actually doing interesting stuff ;P
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This change is so trivial that I don't really care.
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I can understand why people were upset with "automated" things in SC2 (rallying workers, smart AI). But this addition has 0 effect on pro play. All it will do is help noobs play the game correctly, which is something that this community should want. Remember starcraft is a game that is easy to learn but difficult to master.
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Has it been confirmed if this is only for spectator mode?
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People who don't like this, would you also want them to get rid of telling you # of idle workers and # of available warp ins? I don't see how this is much different...
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Day9 said in his battle report that this was a change.
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This is the most idiotic, useless, asinine change complaint possible. This will not affect pro, semipro, or even dia/masters play in the slightest. If they want to cater to new players without affecting the good ones, I have no issue with it.
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On June 09 2012 07:51 roymarthyup wrote: lol at someone in this thread saying counting workers is the only thing that seperated really high master zergs from low master zergs
lmao. im pretty sure every every top30 master zerg knows exactly how many workers they have at all times and i garuntee all of their builds are mapped to a T in determining when they will have X amount of workers in order to pull off Y timing or Y action
and below top30 master is pretty much just an extension of diamond in my opinion so you cant compare diamond to top30 masters
Sure, everyone knows how many workers saturate a base, but being aware of how many workers you have and their distribution is entirely different. Awareness of worker count is not that easy and takes lots of experience. This new change takes skill away from the game.
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I just don't see this has any effect above platinum. Sure, some apm is spent checking saturation but really this is not gonna have a very big effect on how challenging the game is.
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This is once again silly. I remember the exact same outrage being expressed over the game clock and now everyone just accepts that it exists. The only thing I hope is that I can turn it off just because it looks ugly. I mean how many people over gold really need to see the number to know if there worker line is properly saturated. So its nice for the lowbies to give them a crutch until they are ready to play with the big boys.
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On June 09 2012 07:34 jidolboy wrote:Show nested quote +On June 09 2012 07:33 Heavenlee wrote:On June 09 2012 07:32 jidolboy wrote: By the time we get to third expansion, I am willing to bet there will be auto chrono,inject and mule. People then will be saying that it'll only help Bronze league because any good players know when to chrono,inject or mule. lol I'll bet you $1,000,000 they don't. Why not? They are catering low leauge players so I dont see why they wouldnt God forbid a company catering to 90% of their customer base!
In all objectivity though, this is a good change.
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On June 09 2012 07:51 roymarthyup wrote: lol at someone in this thread saying counting workers is the only thing that seperated really high master zergs from low master zergs
lmao. im pretty sure every every top30 master zerg knows exactly how many workers they have at all times and i garuntee all of their builds are mapped to a T in determining when they will have X amount of workers in order to pull off Y timing or Y action
and below top30 master is pretty much just an extension of diamond in my opinion so you cant compare diamond to top30 masters
Nah, I said its the only thing that separates a top pro from a masters player ECONOMY WISE. If you're gonna be a douchebag and try to earn cool points atleast try to actually read the post. Also there's a quote feature on this forum. That "some guy" person is really easy to find and quote in a short thread like this.
And NO, top 30 master zergs do not have perfect econ management in this build. I watch maybe 10 hours of top zerg streams every week. Players like Idra, Ret, DRG, Nestea, Losira, Stephano, Revival etc. All of them have 2-5 too many workers on their main mineral lines from time to time in the early to midgame. Small things that give you maybe 100 more minerals in the long run so they wont break a game for you but its still something every pro can to improve on. Every single top pro mind you. Forget top 30 GM being able to do it.
If this change is not for obs only but also for players then all these pros will have perfect ammounts of workers at their bases at all times. Blizzard has then sucessfully removed something that separates the very top of progamers from the rest of the top echelon of players. That is purely negative.
This change will make macro easier especially for zerg players as econ management is very heavily based on how many workers you can squeeze out to mine from the maximum ammount of bases without dying. Zergs that bind their hatcheries individually (like Nestea, DRG, Losira, Revival etc) will be able to jump in between their hatches during battles or slightly before/after and VERY easily allways have the optimal counts.
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This will only make it easier for casual and semi-competitive players, which is a good thing. It also makes it easier from an observers point of view.
It hardly has any effect on the pros or competitive players, as they should already be aware of how many workers they have.
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