• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:09
CET 01:09
KST 09:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2132 users

HOTS main buildings now displaying # of workers - Page 12

Forum Index > Closed
Post a Reply
Prev 1 10 11 12 13 14 18 Next All
Nabes
Profile Joined November 2010
Canada1800 Posts
June 08 2012 23:02 GMT
#221
Wow, how low can you stoop blizzard? you are now letting us know exactly how many workers we got? stop catering to the casuals! infact why do we even get to see minerals/gas/food supply?!

Seriously guys, this is a good change. God forbid in 2012 we know how many workers we have in our army.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-06-08 23:03:20
June 08 2012 23:02 GMT
#222
Yeah, don't use this !! Don't use time either ! Why minimap ? let players have to constantly look around without minimap, it makes it much harder ! Might as well remove automing while we're at it.

This is good, not only for players but for spectators. A casual can't distinguish when a base as a lot of workers and when it doesn't. But if they see a low number on one guy and a high number on the other then that eases a lot of their rudimentary strategical analysis. Why does this guy have so many / so few workers ? What's he doing ? Without this, they will just look at both bases and they'll look the same.

I hope that like the time function that everyone disliked, this stays. And folks prefer it. Enough with the same "don't make it easier" BS.
Heavenlee
Profile Joined April 2012
United States966 Posts
June 08 2012 23:03 GMT
#223
On June 09 2012 07:57 jidolboy wrote:
Show nested quote +
On June 09 2012 07:53 Heavenlee wrote:
On June 09 2012 07:51 StarBrift wrote:
On June 09 2012 07:45 Fenrax wrote:
On June 09 2012 07:32 FinestHour wrote:
Makes no difference at high level of play, and helps out lower level players.

Why so much complaining?


because COMPLAINING....


people effing always complain, no matter what. good change for once blizz. now give us lan


Yeah its complaining. So what? Customers complain when a company makes a product worse than it used to be. Usually companies then try to meet the customers needs. It's not ungrateful to complain about a product you paid money for.
Serious companies want people to complain when there's something wrong with their product so that they can make it better. Blizzard is a company that takes pride in listening to the community and will be prepared for complaints. Its a natural part of buisness. Stop being outraged about something natural and completely acceptable.


Because it's illogical complaining. People aren't even thinking of any actual negative ramifications, they're just posting in outrage about nothing. That's not helpful community feedback, it's people being elitist saying the UI is being dumbed down when this only helps casual players get into the game easier. This is not going to affect any remotely high level play in any whatsoever and just makes people in the lower spectrum have a bit of an easier time playing a game that can be overwhelming to them.

Then same thing can be said for Auto chrono,mule or inject lol
High players doesnt have much trouble with them. Casual players do.
Now, we dont want an easier game do we?


Auto chrono, mule, and inject are 100% different. If you don't understand why you've never even played this game. Just stop.
AndAgain
Profile Joined November 2010
United States2621 Posts
Last Edited: 2012-06-08 23:05:13
June 08 2012 23:03 GMT
#224
If you watch any replay of an extended pro game, you will find the players often (or almost always) don't have the proper saturation. So the idea that this isn't an issue for pro players is simply false. This feature (if it's available in-game) will reduce the skill of worker saturation to some degree. I don't know by how much, but it will. Therefore, there's no good reason to have this in the game.
All your teeth should fall out and hair should grow in their place!
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
June 08 2012 23:03 GMT
#225
People will complain about anything now.

I like this change because you can check your saturation without having to look at your base.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 08 2012 23:03 GMT
#226
I think it might actually be kind of important.

Pros are good at the game and all, but they still sometimes overtransfer workers or dump too many at one expansion. It might be a couple too many sometimes or you barely notice, but sometimes you see some guy dump like 40+ workers on a single base, and its not because its his only one. That kind of mistake can affect income enough to change games.

However, it depends on how the worker count is displayed. Basically anyone above bronze isn't actually going to look at the individual base much, so they wont see the number if its displayed on each individual base structure instead of on the wireframe (I guess they would adapt to that though).

(╯°□°)╯︵ ┻━┻
Talack
Profile Joined September 2010
Canada2742 Posts
June 08 2012 23:03 GMT
#227
They really want to make this game as easy as possible for zerg players don't they : /
Batch
Profile Joined May 2010
Sweden692 Posts
June 08 2012 23:04 GMT
#228
Great change, should have been added a long time ago.

I don't want to see games won by the player who has the best counting skills. I want to see the player with the best strategies, best macro, and best micro to win.
Dranak
Profile Joined July 2011
United States464 Posts
June 08 2012 23:05 GMT
#229
On June 09 2012 07:57 jidolboy wrote:
Show nested quote +
On June 09 2012 07:53 Heavenlee wrote:
On June 09 2012 07:51 StarBrift wrote:
On June 09 2012 07:45 Fenrax wrote:
On June 09 2012 07:32 FinestHour wrote:
Makes no difference at high level of play, and helps out lower level players.

Why so much complaining?


because COMPLAINING....


people effing always complain, no matter what. good change for once blizz. now give us lan


Yeah its complaining. So what? Customers complain when a company makes a product worse than it used to be. Usually companies then try to meet the customers needs. It's not ungrateful to complain about a product you paid money for.
Serious companies want people to complain when there's something wrong with their product so that they can make it better. Blizzard is a company that takes pride in listening to the community and will be prepared for complaints. Its a natural part of buisness. Stop being outraged about something natural and completely acceptable.


Because it's illogical complaining. People aren't even thinking of any actual negative ramifications, they're just posting in outrage about nothing. That's not helpful community feedback, it's people being elitist saying the UI is being dumbed down when this only helps casual players get into the game easier. This is not going to affect any remotely high level play in any whatsoever and just makes people in the lower spectrum have a bit of an easier time playing a game that can be overwhelming to them.

Then same thing can be said for Auto chrono,mule or inject lol
High players doesnt have much trouble with them. Casual players do.
Now, we dont want an easier game do we?


Actually, it's quite a bit of difference. This is putting information into an easier format (and honestly will have minimal effect on high level players, and may teach low level players something about econ management) that already exists. What you're talking about automates gameplay, and would remove decisions from the player. You have options on where/how to use the energy on a queen/nexus/orbital, and choosing how to use that is a much larger part of gameplay than manually counting workers.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 08 2012 23:05 GMT
#230
On June 09 2012 08:02 Apolo wrote:
Yeah, don't use this !! Don't use time either ! Why minimap ? let players have to constantly look around without minimap, it makes it much harder ! Might as well remove automing while we're at it.

This is good, not only for players but for spectators. A casual can't distinguish when a base as a lot of workers and when it doesn't. But if they see a low number on one guy and a high number on the other then that eases a lot of their rudimentary strategical analysis. Why does this guy have so many / so few workers ? What's he doing ? Without this, they will just look at both bases and they'll look the same.

I hope that like the time function that everyone disliked, this stays. And folks prefer it. Enough with the same "don't make it easier" BS.


Removing auto-mine is a wonderful idea though. It doesn't change balance and it forces everyone to switch between looking at their base and army more, raising the multitask cap.
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
June 08 2012 23:05 GMT
#231
So many people against this just shows how irrational the community is. Absolutely nothing worhwile to hate but vast majority is on the against train ready to kill! Haha, :D.
Reality hits you hard bro.
Pufftrees
Profile Joined March 2009
2449 Posts
June 08 2012 23:06 GMT
#232
Pretty shitty change... having a real nice mineral saturation across your bases separates a low diamond to a master's league player.
Chance favors the prepared mind.
AndAgain
Profile Joined November 2010
United States2621 Posts
June 08 2012 23:06 GMT
#233
On June 09 2012 08:04 Batch wrote:
Great change, should have been added a long time ago.

I don't want to see games won by the player who has the best counting skills. I want to see the player with the best strategies, best macro, and best micro to win.


This is part of macro. Selecting the workers and counting takes more time and attention than looking at a number. Incidentally, time and attention is the essence of RTS.
All your teeth should fall out and hair should grow in their place!
Guardian1972
Profile Joined August 2010
United States40 Posts
June 08 2012 23:06 GMT
#234
Personally love the change ( saves me from wasting apm on checking my probes .... not sure on the uproar .... if you are masters or better not going to effect you one bit .... door was open when it was done to the gas .... good change ... let the haters hate
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
June 08 2012 23:07 GMT
#235
On June 09 2012 08:04 Batch wrote:
Great change, should have been added a long time ago.

I don't want to see games won by the player who has the best counting skills. I want to see the player with the best strategies, best macro, and best micro to win.


U are a stupid human being. ok mb not but maynarding workers, saturating bases perfectly is part of managing an economy, aka macro. why should players like Bomber, who put hours of work to make sure they het the perfect income at any given time get their efforts dismissed ? its like saying i dont want to see the player who split their marines better have more success, it should only be about talent, and talent is reflected by strategy. Stupid views like that piss me off so much...

User was warned for this post
awaiting the return of the space cowboy
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
June 08 2012 23:07 GMT
#236
As long as they balance the skill level of the game with good spells and units, I think it's fine.

Making the game harder by making the UI worse or harder to understand is a stupid design philosophy and a bad way of increasing the skill ceiling.

Including units like the widow mine, which punishes noobs severely but can be micro'ed against by good players, makes a lot more sense. Hopefully they keep moving in that direction -- make the UI better but the units more interesting.

iYiYi
Profile Joined March 2011
United States489 Posts
Last Edited: 2012-06-08 23:08:31
June 08 2012 23:08 GMT
#237
I find it funny that most the master/grand master players in this thread don't care about the change. So who exactly are the people complaining? When pro players are asked they will just say they don't care.
Embir
Profile Joined January 2011
Poland567 Posts
June 08 2012 23:09 GMT
#238
On June 09 2012 08:05 jalstar wrote:
Show nested quote +
On June 09 2012 08:02 Apolo wrote:
Yeah, don't use this !! Don't use time either ! Why minimap ? let players have to constantly look around without minimap, it makes it much harder ! Might as well remove automing while we're at it.

This is good, not only for players but for spectators. A casual can't distinguish when a base as a lot of workers and when it doesn't. But if they see a low number on one guy and a high number on the other then that eases a lot of their rudimentary strategical analysis. Why does this guy have so many / so few workers ? What's he doing ? Without this, they will just look at both bases and they'll look the same.

I hope that like the time function that everyone disliked, this stays. And folks prefer it. Enough with the same "don't make it easier" BS.


Removing auto-mine is a wonderful idea though. It doesn't change balance and it forces everyone to switch between looking at their base and army more, raising the multitask cap.


Sure and lets lose about 90% of population which plays this game, because of fucking awful interface.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
June 08 2012 23:09 GMT
#239
On June 09 2012 08:04 Batch wrote:
Great change, should have been added a long time ago.

I don't want to see games won by the player who has the best counting skills. I want to see the player with the best strategies, best macro, and best micro to win.


Having that 3-5 drone difference you get from perfect management is not going to win you many games. It just makes your gameplay slightly better. You're arguing that we should remove core mechanical challenges of the game because you don't like doing them? This was one of the last things that actually required some attention in the macro game.
Adreme
Profile Joined June 2011
United States5574 Posts
June 08 2012 23:10 GMT
#240
On June 09 2012 08:06 Pufftrees wrote:
Pretty shitty change... having a real nice mineral saturation across your bases separates a low diamond to a master's league player.


Most Diamond players I know either have bad expansion timing (way way way to late) or poor micro. The macro is typically fine which is why I find they are in diamond and people trying to MKP there marines and getting 2k minerals banked in process are not.

Honestly if I understand the feature right from the battle report I have to actually be looking at my cc to see it which if im doing is usually to check saturation anyway.
Prev 1 10 11 12 13 14 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft365
StarCraft: Brood War
Shuttle 517
LaStScan 164
NaDa 17
Bale 8
ivOry 5
Super Smash Bros
hungrybox412
Other Games
gofns6244
Grubby4943
summit1g3677
shahzam306
C9.Mang0136
Maynarde102
ViBE78
ZombieGrub32
PPMD25
Organizations
Other Games
gamesdonequick391
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 45
• RyuSc2 37
• davetesta31
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 29
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2898
• Ler75
Other Games
• imaqtpie1140
• Scarra141
Upcoming Events
CranKy Ducklings
9h 51m
RSL Revival
9h 51m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
11h 51m
Cure vs Reynor
Classic vs herO
IPSL
16h 51m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
18h 51m
BSL 21
19h 51m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 9h
RSL Revival
1d 9h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 11h
WardiTV Korean Royale
1d 11h
[ Show More ]
BSL 21
1d 19h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 19h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 22h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.