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Patch 1.4 PTR Notes (updated 9/8) - Page 294

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9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
zxd123
Profile Joined September 2011
China64 Posts
September 09 2011 09:39 GMT
#5861
red alert 4?
tossgirl
Dommk
Profile Joined May 2010
Australia4865 Posts
September 09 2011 09:39 GMT
#5862
On September 09 2011 18:38 neoghaleon55 wrote:
I'm so confused.... I thought they designed NP to counter thors in particular....
Even the damn blizzard website said so....so now thors have no counter?
o_O

That's what I thought lol..

I can't help but feel that Blizzard will just let this through like this. In ZvP I can see it being somewhat justified but TvZ? I think this is like the calm before the Storm, Terran nerfs incoming!
DizzyDrone
Profile Joined August 2010
Netherlands629 Posts
Last Edited: 2011-09-09 09:41:28
September 09 2011 09:40 GMT
#5863
On September 09 2011 18:28 MrCon wrote:
http://it.twitch.tv/ignproleague/b/294580196
Skip to the 27th minute, the battle starts at about 27:20.
Rewatching the battle while only looking the supply counts is funny too.


Aside from the fact that he had no High Templars, he engaged at a terrible spot and then pulled back while his Colossi were getting NPed. As a result he wasn't able to kill the Infestors. Blaming that on NP alone is just nonsense.
OnlineHero
Profile Joined February 2011
Denmark647 Posts
September 09 2011 09:40 GMT
#5864
On September 09 2011 18:38 neoghaleon55 wrote:
I'm so confused.... I thought they designed NP to counter thors in particular....
Even the damn blizzard website said so....so now thors have no counter?
o_O


Lings counter them, but hey, BFH costs no gas so there's that.
<3
highsis
Profile Joined August 2011
259 Posts
September 09 2011 09:44 GMT
#5865
NP nerf makes sense.


NP nerf = toss buff. ZvP in Korea as of 1.3.6 is 8:2. It will help protoss and it is justified.

NP nerf = more use of thors. In return, Zerg will recieve a buff in ultrarisks and hellions will be weaker. so it makes much sense.





Sound perfectly reasonable to me.

anarkandi
Profile Joined April 2011
Sweden48 Posts
September 09 2011 09:44 GMT
#5866
There's a stupidity in how you treat the matchup, for example the infestors ability to neural the colossus. With this patch, blizzard might aswell had removed neural parasite all together because it just won't be worthwhile in PvZ anymore. Archons or colossus would hardcounter it.

But I guess it did make you cry to see your whole army get mind controlled. But there's an easy answer to that. Positioning. Letting the neurals fungal you off a cliff? Dumb.

Sending two colossus from behind to rape the infestors during the engagement works. Having HT feedback works. It just takes micro, and positioning. In the end the player with the better mechanics win.
wolfe
Profile Joined March 2010
United States761 Posts
September 09 2011 09:45 GMT
#5867
On September 09 2011 18:44 highsis wrote:
NP nerf makes sense.


NP nerf = toss buff. ZvP in Korea as of 1.3.6 is 8:2. It will help protoss and it is justified.

NP nerf = more use of thors. In return, Zerg will recieve a buff in ultrarisks and hellions will be weaker. so it makes much sense.





Sound perfectly reasonable to me.



Thank you for being level headed and giving the patch a chance.

sidenote: anyone want to predict how tvt mech will change?
Swift as the wind, felt before noticed.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-09-09 09:48:17
September 09 2011 09:45 GMT
#5868
I don't mind NP getting changed, but mass thor seems to threaten to become an issue if it is changed.

On September 09 2011 18:40 OnlineHero wrote:
Show nested quote +
On September 09 2011 18:38 neoghaleon55 wrote:
I'm so confused.... I thought they designed NP to counter thors in particular....
Even the damn blizzard website said so....so now thors have no counter?
o_O


Lings counter them, but hey, BFH costs no gas so there's that.


Small groups of thors can be beaten by lings yes
more likely we'll see mass thor vs mass BL
Im actually more worried about mass BC now
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 09 2011 09:46 GMT
#5869
I can't help but feel that blizzard is just trolling us
the same why they did when they announced that FG will no longer affect air units.
But honestly...if this patch goes through...there will be a lot of backlash....a lot!
moo...for DRG
Shade_FR
Profile Joined June 2010
France378 Posts
September 09 2011 09:48 GMT
#5870
Wow, I can't even whine about the NP change because it makes no sense and I doubt the nerf will go live... It would make some units composition unbeatable. :/
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
September 09 2011 09:48 GMT
#5871
On September 09 2011 18:45 wolfe wrote:
Show nested quote +
On September 09 2011 18:44 highsis wrote:
NP nerf makes sense.


NP nerf = toss buff. ZvP in Korea as of 1.3.6 is 8:2. It will help protoss and it is justified.

NP nerf = more use of thors. In return, Zerg will recieve a buff in ultrarisks and hellions will be weaker. so it makes much sense.





Sound perfectly reasonable to me.



Thank you for being level headed and giving the patch a chance.

sidenote: anyone want to predict how tvt mech will change?


Hellion fights last longer and hence TvTs would last longer which means if you want to watch gsl you forgo more sleep.
PeZuY
Profile Blog Joined February 2011
935 Posts
September 09 2011 09:49 GMT
#5872
Fungals and mass roaches deals pretty easily mass thor.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 09 2011 09:51 GMT
#5873
On September 09 2011 18:31 Sotamursu wrote:
Am I the only one who thinks battlecruisers might be somewhat viable now since they can't be NP'd?

No you are not

BTW, i don't know how many know or remember the BS strategy from BETA with mass Raven with HSM. Before the HSM nerf, you could effectively trade energy for dmg and have a high probability of retaining most of the Ravens after the fight. It was a "i don't need to scout or adapt, very cost efficient" way to play. HT with KA was a similar thing: mass caster units with minimal support.

In essence, the roles become reversed. The supporting unit becomes the "main" unit and the main units take the role of support. Even if it can be "countered" to make the game relatively even, it is still very stupid that is works at all. It's just not Starcraft.

I see mass Infestors in the same way. While there might not necessarily be a big problem with one particular "ability", the versatility that it offers through all 3 abilities makes them a sure bet. Balance aside, it makes for stupid, non Starcraft play, IMO.
Head Coach Park: "They should buff tanks!"
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 09 2011 09:52 GMT
#5874
On September 09 2011 18:49 PeZuY wrote:
Fungals and mass roaches deals pretty easily mass thor.


Fungal on thor??
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Shade_FR
Profile Joined June 2010
France378 Posts
September 09 2011 09:52 GMT
#5875
Guys, the problem isn't mass Thors... It's 4-5 Thor with the support of tons of upgraded tanks, it destroys roaches...
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
September 09 2011 09:53 GMT
#5876
On September 09 2011 18:51 Sapphire.lux wrote:
Show nested quote +
On September 09 2011 18:31 Sotamursu wrote:
Am I the only one who thinks battlecruisers might be somewhat viable now since they can't be NP'd?

No you are not


Yes he is. Battlecruisers get hardcountered by corruptors.
anarkandi
Profile Joined April 2011
Sweden48 Posts
September 09 2011 09:54 GMT
#5877
A problem with mass thors is that it counters all of the zergs units, except BLS and maybe ultralisks. There's a timing range until about 15 minutes where the Terran is free to get thors, before BL's or Ultras are out.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
September 09 2011 09:54 GMT
#5878
On September 09 2011 18:52 Shade_CsT wrote:
Guys, the problem isn't mass Thors... It's 4-5 Thor with the support of tons of upgraded tanks, it destroys roaches...


Thor tank is not a problem. Why do we see tank marine in almost every TvZ? Because tank + thor is so strong?
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
September 09 2011 09:55 GMT
#5879
As a Terran player I find the NP change is really weird.

At first seeing the "NP'ed units now correctly keep armor/attack upgrades" was making it look like they wanted to buff NP, but now this change makes it kinda useless. I mean what are you going to NP now? The only thing I could see would be tanks, since on the rest of the other units the energy would be better spent with a fungal.

I don't know, seems a bit like the Blueflame nerf to me. It makes an upgrade not really worth it. I hope this change doesn't go through, and if it does hope they reduce the cost of the upgrade, or remove the upgrade requirement, or reduce the energy cost or something, but NP was a fun thing to see as a spectator and I hope it won't go away.
Romanes eunt domus
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
September 09 2011 09:56 GMT
#5880
On September 09 2011 18:46 neoghaleon55 wrote:
I can't help but feel that blizzard is just trolling us
the same why they did when they announced that FG will no longer affect air units.
But honestly...if this patch goes through...there will be a lot of backlash....a lot!


Best solution: Give NP to the corrupter.
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