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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
On September 09 2011 18:39 wolfe wrote:Show nested quote +On September 09 2011 18:38 neoghaleon55 wrote: I'm so confused.... I thought they designed NP to counter thors in particular.... Even the damn blizzard website said so....so now thors have no counter? o_O Try reading the thread a bit beforehand.  Show nested quote +On September 09 2011 18:38 jstar wrote: It's threads like these where I hope TL.net can implement a feature where only Master+ get access to post. Tempting... but a closed community is a fail community. Sadly.
As if the current TL community isn't fail? It doesn't fail much harder than this.
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The amount of stupid posts in this thread amazes me.
Sending two colossus from behind to rape the infestors during the engagement works. Having HT feedback works. It just takes micro, and positioning. In the end the player with the better mechanics win. First off, the two colossus you're talking about would probably be dead before the fight even starts, and feedbacking neural parasiting infestors dosnt kill them, the energy they have left after a NP is not enough for feedback to kill them.
So please, if you want to somewhat "defend" the NP dont just throw out crap like that without giving it a second thought.
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On September 09 2011 18:56 Dingobloo wrote:Show nested quote +On September 09 2011 18:46 neoghaleon55 wrote: I can't help but feel that blizzard is just trolling us the same why they did when they announced that FG will no longer affect air units. But honestly...if this patch goes through...there will be a lot of backlash....a lot! Best solution: Give NP to the corrupter.
Hmm, that would actually be pretty friggen cool.
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On September 09 2011 18:53 Snowbear wrote:Show nested quote +On September 09 2011 18:51 Sapphire.lux wrote:On September 09 2011 18:31 Sotamursu wrote: Am I the only one who thinks battlecruisers might be somewhat viable now since they can't be NP'd? No you are not Yes he is. Battlecruisers get hardcountered by corruptors. Not mass BCs. Just a couple to tank dmg.
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On September 09 2011 18:34 Sated wrote:Show nested quote +The Lack of success of Toss in GSL isn't only because Zerg now can actually win games against them, it's also because of Terrans figuring out that you acutally cannot have enough ghosts and the fact that there are just less Protoss in Korea than Terrans and Zergs, it was like that in BW as well - No Toss really won sth. major in quite a while, yet no1 questions the balance of the game. Look at the win-rate in the individual matchups. I think both are below 33% win-rate for Protoss. I actually think the win-rate versus Zerg is lower than the one against Terran, but I can't remember. In any case, it's not just Ghosts... Also, I've seen plenty of people recently saying that Protoss are "going to end up like in BW". I assume this means that Protoss in BW didn't do very well, as backed up by what you've said, which suggests to me that Protoss isn't too great in BW... despite what IdrA might say 
Protoss didn't win nearly as many major tournaments than Terran and Zerg lately, but that's also cuz Jaedong and Flash >>>> Bisu. Also, they were easier to learn and to play than the other races, but with the skill-level being sooooo damn high in Korea, that wasn't a huge issue anymore.
@Topic: Yes, Protoss are doing bad lately in ZvP and I have to say, If I see Protoss on 2 base and zerg macroing up on three (going low-gas and very low-tech) and with all the timings to defend DT's and Air-Units and common timing-attacks being figured out, I see why Protoss have a Problem in PvZ lately, if they don't simply outsmart the Zerg or do a gimmicky strat. And I say that as a Zerg-player who heavily whined about ZvP some months ago. ^^' Still, Protoss lategame is incredibly strong and if Protoss can just defend and secure a third, it definitely gets easier (I feel like the time until Protoss saturates the third and is able to get over 150 food is where most ZvP's get decided, either by a timing-attack by the protoss or Zerg or by the Zerg denying a third of the Toss and/or simply outmacroing them).
But that's why Blizzard plans to buff the Prism and the Immortal and nerf Fungal, which will IMHO help Protoss greatly to harrass Zerg and be overall stronger in that critical transitional phase where Zerg is clearly the strongest against Protoss and secures a win or a heavy economic lead.
I really feel that most of the ZvP-games are decided by the Zerg simply outmacroing the Protoss and by the Protoss putting himself behind by still using the same VoidRay, DT and 6-gate-timings. Watch MC's ZvP lately, his VR's just don't do any DMG anymore and just a few month's ago, Zerg thought they couldn't get up a third against MC and he was able to deny the Zergs third and get his own up safely. Those timings just don't work anymore, cuz Zerg figured out to play low-gas, get the third quicker and put up spines at the perfect timing etc. Also, 4-gates and other 1-base all-in's are being used less cuz they just only work if the Zerg is suprised and with the game and skill-level evolving so rapidly, it's just to risky to play on the supidity of your opponent.
As soon as Protoss get's over 150 Supply though and has 3+ bases and can start maxing out on tech and units, the macro-advantage for Zerg isn't that huge anymore and Protoss has so many good Lategame-Compositions against Zerg to win with a maxed army. Additionally the Prism+Immo-buff and the Fungal-nerf will help as well.
I feel like that the changes will help Protoss in ZvP greatly and that most of them will help the balance, but the NP-nerf would just be too sick.
With all that said, I still feel Protoss could do much better if they don't rely on strats that worked a few weeks/months ago that focused on denying the zerg's third or killing him with strong timing-attacks and just heavily focus on getting up a third as quickly as possible and max out on 3 bases, while doing light harrass with DT's, Prism, small groups of speedlots, Blinkstalkers or Phoenix without committing too hard to them and without them delaying in any way your third, which all most common ZvP-builds do atm. I'd pretty much only go for Sentries+Stalkers+Canons until I'd have secured my third as Protoss atm. There's really no use to commit to high tech, cuz it won't do any DMG to zerg and it won't help you defend and simply make your macro worse.
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Russian Federation823 Posts
On September 09 2011 18:58 iCanada wrote:Show nested quote +On September 09 2011 18:56 Dingobloo wrote:On September 09 2011 18:46 neoghaleon55 wrote: I can't help but feel that blizzard is just trolling us the same why they did when they announced that FG will no longer affect air units. But honestly...if this patch goes through...there will be a lot of backlash....a lot! Best solution: Give NP to the corrupter. Hmm, that would actually be pretty friggen cool.
I agree. This makes a lot sense actually.
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On September 09 2011 18:45 Cyber_Cheese wrote:I don't mind NP getting changed, but mass thor seems to threaten to become an issue if it is changed. Show nested quote +On September 09 2011 18:40 OnlineHero wrote:On September 09 2011 18:38 neoghaleon55 wrote: I'm so confused.... I thought they designed NP to counter thors in particular.... Even the damn blizzard website said so....so now thors have no counter? o_O Lings counter them, but hey, BFH costs no gas so there's that. Small groups of thors can be beaten by lings yes more likely we'll see mass thor vs mass BL Im actually more worried about mass BC now
Thats not gonna happen Corrupter are super strong vs BC's . NP was never the reason BC's aren't build in TvZ.
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youch, communitys gone haywire. Lol
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If NP doesnt effect massive I would really like to see snipe getting the same treatment.
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On September 09 2011 18:53 Snowbear wrote:Show nested quote +On September 09 2011 18:51 Sapphire.lux wrote:On September 09 2011 18:31 Sotamursu wrote: Am I the only one who thinks battlecruisers might be somewhat viable now since they can't be NP'd? No you are not Yes he is. Battlecruisers get hardcountered by corruptors.
1) No he is not because Sapphire agrees so Sotamursu isn't the only one. Yeah hard to understand I know =/ 2) You can make more than 1 type of unit in the game
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Neural is now an anti HT spell, same range as feedback so its a fair fight? Well it would be if fungal wasn't still a better HT counter.
Also with the buff to hunter seeker missile its a decent counter to that, if it ever gets any use.
It also makes the mothership a reasonable choice in PvZ outside of a rush.
This still leaves neural as a good spell. Even if your infestor gets sniped fairly quickly after NPing an immortal you get basically a round of fire tanked for you by everything on attack move in your opponents army a damaged or dead immortal and 50 damage to a stalker.
Immortals are 4 food infestors are 2, so gambling 2 to kill 4 and freely tank some damage away from your army isn't bad.
Its just that fungal remains the God of all spells so it would be hard to justify using NP.
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I couldn't sleep, felt I was getting sick. I log on to TL as a desperate escape from my insomnia and what do I see. Infestor nueral nerf looking straight back at me..
Today I am a sad panda. R.I.P
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Russian Federation473 Posts
btw, i felt blizzard were going to make something like that - they killed thor in tvp totally unexpected during the ptr for 1.3.3, and now the same seems to happen to np. lol.
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Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame...
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On September 09 2011 19:09 Blackk wrote: Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame... No.
User was warned for this post
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Russian Federation473 Posts
On September 09 2011 19:11 escruting wrote:Show nested quote +On September 09 2011 19:09 Blackk wrote: Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame... No. yes they easily can.
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Well thats damn weird the neural parasite nerf. What good is it to neural parasite stalkers or medivacs? Thats not epic at all. Really? What are they thinking?
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On September 09 2011 19:09 Blackk wrote: Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame... To do that they would have to make ultras useful, sure the new spawn time is good, but can you really justify spending all those resources on 5 ultras when you can build a billion throw away lings ?
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On September 09 2011 19:09 Blackk wrote: Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame... Ultras can only beat thors if the thors are bunched up and not near an buildings or other chokes. Otherwise Ultras lose pretty freaking bad.
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On September 09 2011 18:52 Shade_CsT wrote: Guys, the problem isn't mass Thors... It's 4-5 Thor with the support of tons of upgraded tanks, it destroys roaches... This. Terran 2 base mech timings are gonna be sick hard to stop now for Zerg.
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