• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:21
CEST 12:21
KST 19:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
RECLAIM STOLEN BTC HIRE BLOCKCHAIN CYBER RETRIEVE Weekly Cups (June 23-29): Reynor in world title form? The SCII GOAT: A statistical Evaluation PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BW General Discussion Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 711 users

Patch 1.4 PTR Notes (updated 9/8) - Page 296

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 294 295 296 297 298 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
iglocska
Profile Joined May 2011
Norway589 Posts
September 09 2011 10:16 GMT
#5901
On September 09 2011 19:08 AidanS wrote:
Neural is now an anti HT spell, same range as feedback so its a fair fight? Well it would be if fungal wasn't still a better HT counter.

Also with the buff to hunter seeker missile its a decent counter to that, if it ever gets any use.

It also makes the mothership a reasonable choice in PvZ outside of a rush.

This still leaves neural as a good spell.
Even if your infestor gets sniped fairly quickly after NPing an immortal you get basically a round of fire tanked for you by everything on attack move in your opponents army a damaged or dead immortal and 50 damage to a stalker.

Immortals are 4 food infestors are 2, so gambling 2 to kill 4 and freely tank some damage away from your army isn't bad.

Its just that fungal remains the God of all spells so it would be hard to justify using NP.



I may have misunderstood your post, so sorry in advance, but a-moving your army, won't kill an NPd immortal, your units will ignore it.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 09 2011 10:16 GMT
#5902
On September 09 2011 18:40 OnlineHero wrote:
Show nested quote +
On September 09 2011 18:38 neoghaleon55 wrote:
I'm so confused.... I thought they designed NP to counter thors in particular....
Even the damn blizzard website said so....so now thors have no counter?
o_O


Lings counter them, but hey, BFH costs no gas so there's that.


Broodlords are pretty good against them aren't they?

Not like the NP changes anything from the zerg deathball. Broodlords kill everything in the ground other than marines while Fungal kills marines/vikings.
Revolutionist fan
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
Last Edited: 2011-09-09 10:17:34
September 09 2011 10:17 GMT
#5903
so only units of Protoss non affected are Mothership and Collusus and Archon??? Quite like that change, Infestor seems too strong but mayb it is too much?

For people whining this is a PUBLIC TEST so a number of changes are done for observation and probabably wont even stick...

Live and Let Die!
iCanada
Profile Joined August 2010
Canada10660 Posts
September 09 2011 10:17 GMT
#5904
On September 09 2011 19:09 Blackk wrote:
Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame...


You would think.

It isn't even close. 1v1, if they start right next to eachother the Thor wins. If they start at a range like any fight would, it is a disgusting win for the Thor.

It gets worse as you add more Thors/Ultras. Thors also scale much better with attack upgrades, getting +3 to the ultras +2.
Pugnae
Profile Joined March 2011
United States24 Posts
September 09 2011 10:17 GMT
#5905
Hahaha that is great
NP was for me the only way to stop a deathball as a zerg :S which unit am I supposed to use neural parasite on now? HTs are always hiding in the ball... Will it be roach hydra corruptor again? I hated that...
However the infestor will still be great for killing the opponents expo with infested terrans, is that worth it?
zul
Profile Blog Joined February 2010
Germany5427 Posts
September 09 2011 10:18 GMT
#5906
U
On September 09 2011 19:08 AidanS wrote:
Neural is now an anti HT spell, same range as feedback so its a fair fight? Well it would be if fungal wasn't still a better HT counter.

Also with the buff to hunter seeker missile its a decent counter to that, if it ever gets any use.

It also makes the mothership a reasonable choice in PvZ outside of a rush.

This still leaves neural as a good spell.
Even if your infestor gets sniped fairly quickly after NPing an immortal you get basically a round of fire tanked for you by everything on attack move in your opponents army a damaged or dead immortal and 50 damage to a stalker.

Immortals are 4 food infestors are 2, so gambling 2 to kill 4 and freely tank some damage away from your army isn't bad.

Its just that fungal remains the God of all spells so it would be hard to justify using NP.

A neuraled immortal does not aggro the toss units.
keep it deep! @zulison
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
September 09 2011 10:19 GMT
#5907
On September 09 2011 19:17 Pugnae wrote:
Hahaha that is great
NP was for me the only way to stop a deathball as a zerg :S which unit am I supposed to use neural parasite on now? HTs are always hiding in the ball... Will it be roach hydra corruptor again? I hated that...
However the infestor will still be great for killing the opponents expo with infested terrans, is that worth it?



Why would you ever wanna neural a HT?
Top diamond terran streaming at http://www.twitch.tv/saitontv
Roblin
Profile Joined April 2010
Sweden948 Posts
September 09 2011 10:21 GMT
#5908
On September 09 2011 19:09 Blackk wrote:
Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame...

ultras lose to thors in 1v1 and it gets worse as the numbers increase due to the thor being ranged, i think the only lategame unit left for zerg is broodlord unless the ultras outnumber the thors by 5:4 or something like that. this ignores the existence of other units.
I'm better today than I was yesterday!
NormandyBoy
Profile Joined May 2010
France200 Posts
September 09 2011 10:22 GMT
#5909
On September 09 2011 19:19 prOpSaiton wrote:
Show nested quote +
On September 09 2011 19:17 Pugnae wrote:
Hahaha that is great
NP was for me the only way to stop a deathball as a zerg :S which unit am I supposed to use neural parasite on now? HTs are always hiding in the ball... Will it be roach hydra corruptor again? I hated that...
However the infestor will still be great for killing the opponents expo with infested terrans, is that worth it?



Why would you ever wanna neural a HT?

So they can't feedback and you can neural more HT so they can't feedback more so...
branflakes14
Profile Joined July 2010
2082 Posts
September 09 2011 10:22 GMT
#5910
On September 09 2011 19:17 Pugnae wrote:
Hahaha that is great
NP was for me the only way to stop a deathball as a zerg :S which unit am I supposed to use neural parasite on now? HTs are always hiding in the ball... Will it be roach hydra corruptor again? I hated that...
However the infestor will still be great for killing the opponents expo with infested terrans, is that worth it?


Fungal Growth isn't being removed from the game, so I don't see how you suddenly wouldn't be able to oppose a large Protoss army.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-09-09 10:25:22
September 09 2011 10:24 GMT
#5911
On September 09 2011 19:14 epoc wrote:
Well thats damn weird the neural parasite nerf. What good is it to neural parasite stalkers or medivacs? Thats not epic at all. Really? What are they thinking?

Tanks, Immortals, Ht's, Warp-Prisms :o

But I think it is silly that they removed the ability to NP high priority unit like Colossus and Thors, I'd rather them just tone down NP than remove the ability to NP them altogether




TBH, I think they nerfed this because of how viable mass infestor has gotten. It just seems like they never intended the unit to be viable in such numbers as they are used now and thus the ability NP might have been balanced around only being able to have a handful of Infestors and not 10+...

Before Mass infestor didn't quite work as Fungal did less damage and over a greater time period, so it was never worth it to make 10+ Infestors as the battle would be over before most of them get to use their abilities without overlapping, but with the fungal change that has completely changed. It is a pretty common sight to see a TON of infestors being used in ZvP just because of how strong the spell has gotten, and maybe this has made NP stronger than it was meant to be...If you watch someone like Destiny, it is a pretty common sight to see him take EVERY single Colossus the Protoss has in multiple fights, I don't think that was intended when they made this spell :X

That is just my guess tbh. I don't like the change either, there are probably better ways they could have gone around it, but I've yet to see a change Blizzard have made that I have disagreed with (over time), like KA, I was pretty bumbed the day but flash forward now and all I can think about is how ridiculous Protoss would be if it was still in the game
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
September 09 2011 10:24 GMT
#5912
On September 09 2011 19:17 iCanada wrote:
Show nested quote +
On September 09 2011 19:09 Blackk wrote:
Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame...


You would think.

It isn't even close. 1v1, if they start right next to eachother the Thor wins. If they start at a range like any fight would, it is a disgusting win for the Thor.

It gets worse as you add more Thors/Ultras. Thors also scale much better with attack upgrades, getting +3 to the ultras +2.

this post is an intended lie.
1v1 with 0 upgrades, thor wins off creep but loses at any distance on creep. it's close though.
with upgrades, thors scale much worse, for they have double attack (against thick ultras armor) and get +3, whereas ultras get +4 vs armred. (+33% splash damage).
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
September 09 2011 10:25 GMT
#5913
This has been coming for a long time. And i find it quite hilarious how many people are commenting on this balance change that know nothing about balance.

The Infestor will still be the staple of your army in ZvP. And used in ZvT and used in ZvZ. You can still neural tanks and immortals, vikings if you want when you have broods. And still have the other spells which are fucking godly. Maelstrom and plague combined in one spell? I mean cmon... Even as a zerg player i'll say the infestor is probably a bit too strong right now and the nerf could have been wayyyy worse.

Just wait and see how the patch plays out before shooting it down every god damn fucking time -.-.
Pugnae
Profile Joined March 2011
United States24 Posts
September 09 2011 10:30 GMT
#5914
On September 09 2011 19:22 branflakes14 wrote:
Fungal Growth isn't being removed from the game, so I don't see how you suddenly wouldn't be able to oppose a large Protoss army.


Thanks, I forgot FG was still in the game
FG will be great against 4-5 collosi and stalker I think.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 09 2011 10:30 GMT
#5915
On September 09 2011 19:17 iCanada wrote:
Show nested quote +
On September 09 2011 19:09 Blackk wrote:
Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame...


You would think.

It isn't even close. 1v1, if they start right next to eachother the Thor wins. If they start at a range like any fight would, it is a disgusting win for the Thor.

It gets worse as you add more Thors/Ultras. Thors also scale much better with attack upgrades, getting +3 to the ultras +2.


Arrr in a 1v1 with 0/0 ups the thor wins but only just (start from range, no creep) With 3/3 Ultra win, but only just (from range, no creep) It's all about positioning though. Thors want to be in a choke point while Ultras want to surround to make use of AOE. Its Thor favored as it should be, but a far cry from being disgusting. The build time was the main problem for the Ultra and now that is no longer an issue.
Head Coach Park: "They should buff tanks!"
Blackk
Profile Joined November 2010
South Africa226 Posts
September 09 2011 10:31 GMT
#5916
Hm I think that removing neural parasite from massive units is good since it kinda sucks for an infestor to have the potential to mindcontrol units twice its price. As a terran player I would love to see my race lose some early game harassement/endingthegame potential and trade if for a viable late game metal army (of course zerg would have to be have the options to deal with it). In other words I'd like to see more combat units in the late game and less casters (be they ghosts, infestors or ht).
hah.
AidanS
Profile Joined September 2010
39 Posts
Last Edited: 2011-09-09 10:35:58
September 09 2011 10:32 GMT
#5917
On September 09 2011 19:16 iglocska wrote:
Show nested quote +
On September 09 2011 19:08 AidanS wrote:
Neural is now an anti HT spell, same range as feedback so its a fair fight? Well it would be if fungal wasn't still a better HT counter.

Also with the buff to hunter seeker missile its a decent counter to that, if it ever gets any use.

It also makes the mothership a reasonable choice in PvZ outside of a rush.

This still leaves neural as a good spell.
Even if your infestor gets sniped fairly quickly after NPing an immortal you get basically a round of fire tanked for you by everything on attack move in your opponents army a damaged or dead immortal and 50 damage to a stalker.

Immortals are 4 food infestors are 2, so gambling 2 to kill 4 and freely tank some damage away from your army isn't bad.

Its just that fungal remains the God of all spells so it would be hard to justify using NP.



I may have misunderstood your post, so sorry in advance, but a-moving your army, won't kill an NPd immortal, your units will ignore it.


Yeah I guess its kinda silly to think that the P will target fire a NPed immortal if they have any colos or carriers.
It leaves it as a super situational spell but has a niche versus P since you'll at least be grabbing a higher food unit.
No use versus terran at all really.

Either way I cant ever see wanting to use it while fungal is guarenteed damage for near zero risk.
They should have nerfed the range of neural instead so that grabbing the colos or thors is a big gamble for big reward. At 9 range but no big units its still low risk but not worth the reward to gamble a gassy unit and waste a potential fungal.
branflakes14
Profile Joined July 2010
2082 Posts
September 09 2011 10:32 GMT
#5918
On September 09 2011 19:30 Pugnae wrote:
Show nested quote +
On September 09 2011 19:22 branflakes14 wrote:
Fungal Growth isn't being removed from the game, so I don't see how you suddenly wouldn't be able to oppose a large Protoss army.


Thanks, I forgot FG was still in the game
FG will be great against 4-5 collosi and stalker I think.


Well, when 1 Fungal can do damage equivalent to the full health of 4 Stalkers, it really should be.
iglocska
Profile Joined May 2011
Norway589 Posts
September 09 2011 10:32 GMT
#5919
I think that the NP nerf will hurt zvt mech more than zvp. If they wanted to fix infestors for zvp why not do something about infested terrans?
eighteen8
Profile Joined December 2010
105 Posts
September 09 2011 10:33 GMT
#5920
if they change warpgate research back to old duration protoss is finally competitive again

mothership hero mode back in business... this patch is starting to look good
Prev 1 294 295 296 297 298 453 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs Day 3
ByuN vs ChamLIVE!
herO vs Reynor
Tasteless971
Crank 843
IndyStarCraft 91
Rex68
3DClanTV 64
IntoTheiNu 28
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #93
CranKy Ducklings22
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 867
Crank 654
IndyStarCraft 64
Rex 64
trigger 56
StarCraft: Brood War
Larva 1064
Stork 330
Flash 312
actioN 182
sorry 73
BeSt 66
Hyun 55
Last 44
Shinee 38
TY 31
[ Show more ]
Soulkey 29
Barracks 22
GoRush 22
Free 19
Mong 17
yabsab 14
NaDa 12
sSak 11
ivOry 6
SilentControl 4
Dota 2
XcaliburYe622
XaKoH 589
Counter-Strike
Stewie2K1567
Heroes of the Storm
Khaldor220
Other Games
Happy476
SortOf97
Organizations
StarCraft 2
ComeBackTV 356
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo2897
Upcoming Events
WardiTV European League
1h 39m
FEL
5h 39m
RSL Revival
23h 39m
Clem vs Classic
SHIN vs Cure
FEL
1d 1h
WardiTV European League
1d 1h
BSL: ProLeague
1d 7h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.