• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:13
CEST 23:13
KST 06:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)73Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Fantasy returning? Bot on ladder [ASL22] Ro4 Preview: Mirror Mirror
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8468 users

Patch 1.4 PTR Notes (updated 9/8) - Page 296

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 294 295 296 297 298 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
iglocska
Profile Joined May 2011
Norway589 Posts
September 09 2011 10:16 GMT
#5901
On September 09 2011 19:08 AidanS wrote:
Neural is now an anti HT spell, same range as feedback so its a fair fight? Well it would be if fungal wasn't still a better HT counter.

Also with the buff to hunter seeker missile its a decent counter to that, if it ever gets any use.

It also makes the mothership a reasonable choice in PvZ outside of a rush.

This still leaves neural as a good spell.
Even if your infestor gets sniped fairly quickly after NPing an immortal you get basically a round of fire tanked for you by everything on attack move in your opponents army a damaged or dead immortal and 50 damage to a stalker.

Immortals are 4 food infestors are 2, so gambling 2 to kill 4 and freely tank some damage away from your army isn't bad.

Its just that fungal remains the God of all spells so it would be hard to justify using NP.



I may have misunderstood your post, so sorry in advance, but a-moving your army, won't kill an NPd immortal, your units will ignore it.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 09 2011 10:16 GMT
#5902
On September 09 2011 18:40 OnlineHero wrote:
Show nested quote +
On September 09 2011 18:38 neoghaleon55 wrote:
I'm so confused.... I thought they designed NP to counter thors in particular....
Even the damn blizzard website said so....so now thors have no counter?
o_O


Lings counter them, but hey, BFH costs no gas so there's that.


Broodlords are pretty good against them aren't they?

Not like the NP changes anything from the zerg deathball. Broodlords kill everything in the ground other than marines while Fungal kills marines/vikings.
Revolutionist fan
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
Last Edited: 2011-09-09 10:17:34
September 09 2011 10:17 GMT
#5903
so only units of Protoss non affected are Mothership and Collusus and Archon??? Quite like that change, Infestor seems too strong but mayb it is too much?

For people whining this is a PUBLIC TEST so a number of changes are done for observation and probabably wont even stick...

Live and Let Die!
iCanada
Profile Joined August 2010
Canada10660 Posts
September 09 2011 10:17 GMT
#5904
On September 09 2011 19:09 Blackk wrote:
Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame...


You would think.

It isn't even close. 1v1, if they start right next to eachother the Thor wins. If they start at a range like any fight would, it is a disgusting win for the Thor.

It gets worse as you add more Thors/Ultras. Thors also scale much better with attack upgrades, getting +3 to the ultras +2.
Pugnae
Profile Joined March 2011
United States24 Posts
September 09 2011 10:17 GMT
#5905
Hahaha that is great
NP was for me the only way to stop a deathball as a zerg :S which unit am I supposed to use neural parasite on now? HTs are always hiding in the ball... Will it be roach hydra corruptor again? I hated that...
However the infestor will still be great for killing the opponents expo with infested terrans, is that worth it?
zul
Profile Blog Joined February 2010
Germany5427 Posts
September 09 2011 10:18 GMT
#5906
U
On September 09 2011 19:08 AidanS wrote:
Neural is now an anti HT spell, same range as feedback so its a fair fight? Well it would be if fungal wasn't still a better HT counter.

Also with the buff to hunter seeker missile its a decent counter to that, if it ever gets any use.

It also makes the mothership a reasonable choice in PvZ outside of a rush.

This still leaves neural as a good spell.
Even if your infestor gets sniped fairly quickly after NPing an immortal you get basically a round of fire tanked for you by everything on attack move in your opponents army a damaged or dead immortal and 50 damage to a stalker.

Immortals are 4 food infestors are 2, so gambling 2 to kill 4 and freely tank some damage away from your army isn't bad.

Its just that fungal remains the God of all spells so it would be hard to justify using NP.

A neuraled immortal does not aggro the toss units.
keep it deep! @zulison
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
September 09 2011 10:19 GMT
#5907
On September 09 2011 19:17 Pugnae wrote:
Hahaha that is great
NP was for me the only way to stop a deathball as a zerg :S which unit am I supposed to use neural parasite on now? HTs are always hiding in the ball... Will it be roach hydra corruptor again? I hated that...
However the infestor will still be great for killing the opponents expo with infested terrans, is that worth it?



Why would you ever wanna neural a HT?
Top diamond terran streaming at http://www.twitch.tv/saitontv
Roblin
Profile Joined April 2010
Sweden948 Posts
September 09 2011 10:21 GMT
#5908
On September 09 2011 19:09 Blackk wrote:
Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame...

ultras lose to thors in 1v1 and it gets worse as the numbers increase due to the thor being ranged, i think the only lategame unit left for zerg is broodlord unless the ultras outnumber the thors by 5:4 or something like that. this ignores the existence of other units.
I'm better today than I was yesterday!
NormandyBoy
Profile Joined May 2010
France200 Posts
September 09 2011 10:22 GMT
#5909
On September 09 2011 19:19 prOpSaiton wrote:
Show nested quote +
On September 09 2011 19:17 Pugnae wrote:
Hahaha that is great
NP was for me the only way to stop a deathball as a zerg :S which unit am I supposed to use neural parasite on now? HTs are always hiding in the ball... Will it be roach hydra corruptor again? I hated that...
However the infestor will still be great for killing the opponents expo with infested terrans, is that worth it?



Why would you ever wanna neural a HT?

So they can't feedback and you can neural more HT so they can't feedback more so...
branflakes14
Profile Joined July 2010
2082 Posts
September 09 2011 10:22 GMT
#5910
On September 09 2011 19:17 Pugnae wrote:
Hahaha that is great
NP was for me the only way to stop a deathball as a zerg :S which unit am I supposed to use neural parasite on now? HTs are always hiding in the ball... Will it be roach hydra corruptor again? I hated that...
However the infestor will still be great for killing the opponents expo with infested terrans, is that worth it?


Fungal Growth isn't being removed from the game, so I don't see how you suddenly wouldn't be able to oppose a large Protoss army.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-09-09 10:25:22
September 09 2011 10:24 GMT
#5911
On September 09 2011 19:14 epoc wrote:
Well thats damn weird the neural parasite nerf. What good is it to neural parasite stalkers or medivacs? Thats not epic at all. Really? What are they thinking?

Tanks, Immortals, Ht's, Warp-Prisms :o

But I think it is silly that they removed the ability to NP high priority unit like Colossus and Thors, I'd rather them just tone down NP than remove the ability to NP them altogether




TBH, I think they nerfed this because of how viable mass infestor has gotten. It just seems like they never intended the unit to be viable in such numbers as they are used now and thus the ability NP might have been balanced around only being able to have a handful of Infestors and not 10+...

Before Mass infestor didn't quite work as Fungal did less damage and over a greater time period, so it was never worth it to make 10+ Infestors as the battle would be over before most of them get to use their abilities without overlapping, but with the fungal change that has completely changed. It is a pretty common sight to see a TON of infestors being used in ZvP just because of how strong the spell has gotten, and maybe this has made NP stronger than it was meant to be...If you watch someone like Destiny, it is a pretty common sight to see him take EVERY single Colossus the Protoss has in multiple fights, I don't think that was intended when they made this spell :X

That is just my guess tbh. I don't like the change either, there are probably better ways they could have gone around it, but I've yet to see a change Blizzard have made that I have disagreed with (over time), like KA, I was pretty bumbed the day but flash forward now and all I can think about is how ridiculous Protoss would be if it was still in the game
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
September 09 2011 10:24 GMT
#5912
On September 09 2011 19:17 iCanada wrote:
Show nested quote +
On September 09 2011 19:09 Blackk wrote:
Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame...


You would think.

It isn't even close. 1v1, if they start right next to eachother the Thor wins. If they start at a range like any fight would, it is a disgusting win for the Thor.

It gets worse as you add more Thors/Ultras. Thors also scale much better with attack upgrades, getting +3 to the ultras +2.

this post is an intended lie.
1v1 with 0 upgrades, thor wins off creep but loses at any distance on creep. it's close though.
with upgrades, thors scale much worse, for they have double attack (against thick ultras armor) and get +3, whereas ultras get +4 vs armred. (+33% splash damage).
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
September 09 2011 10:25 GMT
#5913
This has been coming for a long time. And i find it quite hilarious how many people are commenting on this balance change that know nothing about balance.

The Infestor will still be the staple of your army in ZvP. And used in ZvT and used in ZvZ. You can still neural tanks and immortals, vikings if you want when you have broods. And still have the other spells which are fucking godly. Maelstrom and plague combined in one spell? I mean cmon... Even as a zerg player i'll say the infestor is probably a bit too strong right now and the nerf could have been wayyyy worse.

Just wait and see how the patch plays out before shooting it down every god damn fucking time -.-.
Pugnae
Profile Joined March 2011
United States24 Posts
September 09 2011 10:30 GMT
#5914
On September 09 2011 19:22 branflakes14 wrote:
Fungal Growth isn't being removed from the game, so I don't see how you suddenly wouldn't be able to oppose a large Protoss army.


Thanks, I forgot FG was still in the game
FG will be great against 4-5 collosi and stalker I think.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 09 2011 10:30 GMT
#5915
On September 09 2011 19:17 iCanada wrote:
Show nested quote +
On September 09 2011 19:09 Blackk wrote:
Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame...


You would think.

It isn't even close. 1v1, if they start right next to eachother the Thor wins. If they start at a range like any fight would, it is a disgusting win for the Thor.

It gets worse as you add more Thors/Ultras. Thors also scale much better with attack upgrades, getting +3 to the ultras +2.


Arrr in a 1v1 with 0/0 ups the thor wins but only just (start from range, no creep) With 3/3 Ultra win, but only just (from range, no creep) It's all about positioning though. Thors want to be in a choke point while Ultras want to surround to make use of AOE. Its Thor favored as it should be, but a far cry from being disgusting. The build time was the main problem for the Ultra and now that is no longer an issue.
Head Coach Park: "They should buff tanks!"
Blackk
Profile Joined November 2010
South Africa226 Posts
September 09 2011 10:31 GMT
#5916
Hm I think that removing neural parasite from massive units is good since it kinda sucks for an infestor to have the potential to mindcontrol units twice its price. As a terran player I would love to see my race lose some early game harassement/endingthegame potential and trade if for a viable late game metal army (of course zerg would have to be have the options to deal with it). In other words I'd like to see more combat units in the late game and less casters (be they ghosts, infestors or ht).
hah.
AidanS
Profile Joined September 2010
39 Posts
Last Edited: 2011-09-09 10:35:58
September 09 2011 10:32 GMT
#5917
On September 09 2011 19:16 iglocska wrote:
Show nested quote +
On September 09 2011 19:08 AidanS wrote:
Neural is now an anti HT spell, same range as feedback so its a fair fight? Well it would be if fungal wasn't still a better HT counter.

Also with the buff to hunter seeker missile its a decent counter to that, if it ever gets any use.

It also makes the mothership a reasonable choice in PvZ outside of a rush.

This still leaves neural as a good spell.
Even if your infestor gets sniped fairly quickly after NPing an immortal you get basically a round of fire tanked for you by everything on attack move in your opponents army a damaged or dead immortal and 50 damage to a stalker.

Immortals are 4 food infestors are 2, so gambling 2 to kill 4 and freely tank some damage away from your army isn't bad.

Its just that fungal remains the God of all spells so it would be hard to justify using NP.



I may have misunderstood your post, so sorry in advance, but a-moving your army, won't kill an NPd immortal, your units will ignore it.


Yeah I guess its kinda silly to think that the P will target fire a NPed immortal if they have any colos or carriers.
It leaves it as a super situational spell but has a niche versus P since you'll at least be grabbing a higher food unit.
No use versus terran at all really.

Either way I cant ever see wanting to use it while fungal is guarenteed damage for near zero risk.
They should have nerfed the range of neural instead so that grabbing the colos or thors is a big gamble for big reward. At 9 range but no big units its still low risk but not worth the reward to gamble a gassy unit and waste a potential fungal.
branflakes14
Profile Joined July 2010
2082 Posts
September 09 2011 10:32 GMT
#5918
On September 09 2011 19:30 Pugnae wrote:
Show nested quote +
On September 09 2011 19:22 branflakes14 wrote:
Fungal Growth isn't being removed from the game, so I don't see how you suddenly wouldn't be able to oppose a large Protoss army.


Thanks, I forgot FG was still in the game
FG will be great against 4-5 collosi and stalker I think.


Well, when 1 Fungal can do damage equivalent to the full health of 4 Stalkers, it really should be.
iglocska
Profile Joined May 2011
Norway589 Posts
September 09 2011 10:32 GMT
#5919
I think that the NP nerf will hurt zvt mech more than zvp. If they wanted to fix infestors for zvp why not do something about infested terrans?
eighteen8
Profile Joined December 2010
105 Posts
September 09 2011 10:33 GMT
#5920
if they change warpgate research back to old duration protoss is finally competitive again

mothership hero mode back in business... this patch is starting to look good
Prev 1 294 295 296 297 298 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 274
SteadfastSC 103
Nina 96
StarCraft: Brood War
Calm 2422
910 62
Bale 12
Super Smash Bros
PPMD47
Heroes of the Storm
Liquid`Hasu1064
Other Games
summit1g6774
Grubby2343
shahzam573
ToD242
C9.Mang0184
UpATreeSC58
Liquid`Ken2
Organizations
Dota 2
PGL Dota 2 - Main Stream26
[ Show 16 non-featured ]
StarCraft 2
• musti20045 72
• Hupsaiya 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Eskiya23 34
• niya90s 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21023
League of Legends
• TFBlade562
Other Games
• imaqtpie885
• Shiphtur294
Upcoming Events
Replay Cast
1h 47m
Afreeca Starleague
12h 47m
Soma vs Soulkey
INu's Battles
13h 47m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 2h
Patches Events
1d 18h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
3 days
Replay Cast
3 days
OSC
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.