Patch 1.4 PTR Notes (updated 9/8) - Page 298
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
CDMVR
United States92 Posts
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Therg
Sweden238 Posts
On September 09 2011 13:40 Nomad123 wrote: fungal growth & feedback are same range. check it here: http://wiki.teamliquid.net/starcraft2/Infestor http://wiki.teamliquid.net/starcraft2/High_templar i'm surprised your game knowledge is flawed for someone with oh so many posts ![]() i didn't know post count translates to game understanding too? nice logic bro ![]() was it the same logic that you used when you inserted broodlords into your argument? ![]() i say again, fact is, if opponent can fungal you, you can feedback them. you obviously don't know how to use HT that's why you think fungal has longer range. Fungal growth has an effective range of 11 (Range 9 + Radius 2). Get your facts straight before saying someone has flawed game knowledge. | ||
Toadvine
Poland2234 Posts
Regarding the Infestor, I'd much prefer changes that would actually make it a support caster, not a self-sufficient killing machine very potent in large numbers. I guess the Neural nerf tries to achieve something like that, but I don't like it that much. | ||
iCanada
Canada10660 Posts
On September 09 2011 19:30 Sapphire.lux wrote: Arrr in a 1v1 with 0/0 ups the thor wins but only just (start from range, no creep) With 3/3 Ultra win, but only just (from range, no creep) It's all about positioning though. Thors want to be in a choke point while Ultras want to surround to make use of AOE. Its Thor favored as it should be, but a far cry from being disgusting. The build time was the main problem for the Ultra and now that is no longer an issue. It is disgusting. The more Thors, the scarier it is. Try it out with Thors focus firing, the Ultra splash radius is too short to hit multiple Thors. Considering the units cost the same resources and supply, it isn't close at all. | ||
Asha
United Kingdom38149 Posts
I suspect this is a dramatic change to see how it affects balance, and they'll tone it back if it is too over the top. Likely won't make it through to the actual patch, but I could see them doing something like Neural duration reduced by 50% vs massive units. | ||
AdrianHealey
Belgium480 Posts
On September 09 2011 20:15 Itallion wrote: and all the zergs told us to qq more when the barracks nerf was announced on ptr.... Just a question: do you think the barracks nerf is as big as the infestor neural parasite no more massive nerf? If you do, I respectfully beg to differ. ![]() | ||
choopakabra
53 Posts
This is like Christmas but without presents. | ||
Wpcwe
Russian Federation126 Posts
Infestor’s Neural Parasite can no longer target Massive units. TT bad news for Dimaga - lings+infestors+ultralisk. ![]() only corruptor vs colossus.ah... thor, battlecruiser and other units. a lot of diversity in the game. i love infestors, love neural parasite. | ||
norterrible
United States618 Posts
On September 09 2011 20:22 AdrianHealey wrote: Just a question: do you think the barracks nerf is as big as the infestor neural parasite no more massive nerf? If you do, I respectfully beg to differ. ![]() Also, are there 20 zergs in GSL code S? I feel like it's pretty obvious terran is dominant right now. | ||
Michaels
419 Posts
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Oreo7
United States1647 Posts
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AdrianHealey
Belgium480 Posts
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MHT
Sweden1026 Posts
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Bocian
Poland259 Posts
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babysimba
10466 Posts
Aside from that why are people even seeing the maximum range of fungal as the effective range of fungal, i hope you don't expect zerg to just fungal 1 or 2 units at the edge of the circle. | ||
Falcor
Canada894 Posts
On September 09 2011 20:18 Toadvine wrote: Meh, I don't think I like the neural change as a Protoss player. I think a better change would've been requiring Hive to research Neural, or maybe nerfing the range by 1. Making it altogether unusable on units it was clearly intended to be used on by design seems way overboard to me. Thats actually the zerg MO. Blizzard makes a bunch of units designed for x purpose. Then they nerf it into oblivion so it doesnt fit that purpose anymore (4 nerfs for the infestor) or remove it from the game and we get left with roach ling. | ||
Sapphire.lux
Romania2620 Posts
On September 09 2011 20:20 iCanada wrote: It is disgusting. The more Thors, the scarier it is. Try it out with Thors focus firing, the Ultra splash radius is too short to hit multiple Thors. Considering the units cost the same resources and supply, it isn't close at all. We probably have a different understanding of "disgusting" :p. Thors are favored no doubt, but if they are clumped up, ultra splash does kill them easy. At Blizzcon (i think) Blizzard said that Thors are supposed to kill Ultras. Anyway, enough theorycrafting from me :p | ||
CruelZeratul
Germany4588 Posts
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Parcelleus
Australia1662 Posts
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Falcor
Canada894 Posts
On September 09 2011 20:30 CruelZeratul wrote: So what should a Zerg neural than? Totally weird change, makes this spell completely useless imo. the enemy worker. | ||
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