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Patch 1.4 PTR Notes (updated 9/8) - Page 300

Forum Index > Closed
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Kimla
Profile Joined November 2010
Sweden400 Posts
September 09 2011 11:48 GMT
#5981
Its a well needed buff for protoss I think. Zerg isnt supposed to go mass infestors its supposed to be a support unit not a unit to mass and with mass fungals + NP on all collosus or archons was way to good.

But I think going another way would maybe be better like hivetech for NP + shorter range. I dont really se NP ever gonna be resarched vs protoss anymore.

no gg no skill
Falcor
Profile Joined February 2010
Canada894 Posts
September 09 2011 11:49 GMT
#5982
On September 09 2011 20:47 Excludos wrote:
Show nested quote +
On September 09 2011 20:44 awu25 wrote:
On September 09 2011 20:30 CruelZeratul wrote:
So what should a Zerg neural than? Totally weird change, makes this spell completely useless imo.

Only thing I could think of is the Siege Tank. Otherwise, I feel like nothing else is worth neuraling and this spell will become obsolete if the change goes through


How about them immortals? They're going to be much more used from now on considering their +1 range.

except why would you not get colli now, since we have to go corruptor now....or mass mass roach and catch you out of position
oogieogie
Profile Joined June 2011
United States3657 Posts
September 09 2011 11:49 GMT
#5983
On September 09 2011 20:48 Yuppi wrote:
Its a well needed buff for protoss I think. Zerg isnt supposed to go mass infestors its supposed to be a support unit not a unit to mass and with mass fungals + NP on all collosus or archons was way to good.

But I think going another way would maybe be better like hivetech for NP + shorter range. I dont really se NP ever gonna be resarched vs protoss anymore.


not everyone is destiny.
sekritzzz
Profile Joined December 2010
1515 Posts
Last Edited: 2011-09-09 11:51:43
September 09 2011 11:50 GMT
#5984
On September 09 2011 20:44 awu25 wrote:
Show nested quote +
On September 09 2011 20:30 CruelZeratul wrote:
So what should a Zerg neural than? Totally weird change, makes this spell completely useless imo.

Only thing I could think of is the Siege Tank. Otherwise, I feel like nothing else is worth neuraling and this spell will become obsolete if the change goes through

Protoss would love to take your obsolete spell in trade of......2 completely obsolete units.

On September 09 2011 20:49 oogieogie wrote:
Show nested quote +
On September 09 2011 20:48 Yuppi wrote:
Its a well needed buff for protoss I think. Zerg isnt supposed to go mass infestors its supposed to be a support unit not a unit to mass and with mass fungals + NP on all collosus or archons was way to good.

But I think going another way would maybe be better like hivetech for NP + shorter range. I dont really se NP ever gonna be resarched vs protoss anymore.


not everyone is destiny.

stephano did it to some other top tier protoss (maybe mana) and he rolled him over with it. Stephano made something like 15-20 infestors
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
September 09 2011 11:53 GMT
#5985
Brilliant change IMO. Infestors shouldn't be the answer to every single situation.
I have a beard. I'm unprofessional.
oogieogie
Profile Joined June 2011
United States3657 Posts
Last Edited: 2011-09-09 11:55:30
September 09 2011 11:53 GMT
#5986
On September 09 2011 20:50 sekritzzz wrote:
Show nested quote +
On September 09 2011 20:44 awu25 wrote:
On September 09 2011 20:30 CruelZeratul wrote:
So what should a Zerg neural than? Totally weird change, makes this spell completely useless imo.

Only thing I could think of is the Siege Tank. Otherwise, I feel like nothing else is worth neuraling and this spell will become obsolete if the change goes through

Protoss would love to take your obsolete spell in trade of......2 completely obsolete units.

Show nested quote +
On September 09 2011 20:49 oogieogie wrote:
On September 09 2011 20:48 Yuppi wrote:
Its a well needed buff for protoss I think. Zerg isnt supposed to go mass infestors its supposed to be a support unit not a unit to mass and with mass fungals + NP on all collosus or archons was way to good.

But I think going another way would maybe be better like hivetech for NP + shorter range. I dont really se NP ever gonna be resarched vs protoss anymore.


not everyone is destiny.

stephano did it to some other top tier protoss (maybe mana) and he rolled him over with it. Stephano made something like 15-20 infestors

the amount of times you see another zerg with mass infestors, and the person is not destiny is probably like 100 games to 1. Also 2 obsolete units is more that colossi/storm is just way better then carriers, and if this change goes through then mothership won't be useless at all PvZ.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-09-09 11:57:14
September 09 2011 11:55 GMT
#5987
I like the neural change the more I think about it. Especially vs protoss, PvZ being the worst matchup at the moment.
Zergs will have to fungal+carpet bane the colossi balls, which is powerful enough as is. I think neural was cool, but in the current state of the game it'll be a welcome help which will allow protoss to win some games vs zergs.

vs terran I don't know, perhaps it'll make mech op.

It's a minor change anyway, even if neuraling massive units was the major use of neural, most of the time it wasn't needed to win.
DamnCats
Profile Joined August 2010
United States1472 Posts
September 09 2011 11:56 GMT
#5988
At least blizzard making zvp simpler for zerg if these changes go through. 90 percent of your army will be roaches and flying roaches again. Good times.
Disciples of a god, that neither lives nor breathes.
MarviE
Profile Joined January 2011
Austria4 Posts
September 09 2011 11:59 GMT
#5989
So, how is zerg supposed to deal with Archons now? They already destroy everything but broodlords with even cost. What is zerg gonna do against mothership? We will just get rolled since we don't have any anti caster like a ghost or HT who can take the energy away from the mothership. If this change goes through Zerg will have it nearly impossible to win in lategame vs Protoss.

Also what was not fair about infestors taking over battlecruisers/carriers/broodlords? Imo the change should only affect Colossi/Thors, everything more than that basically makes neural parasite useless in most real game scenarios.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
September 09 2011 12:01 GMT
#5990
On September 09 2011 20:59 MarviE wrote:
So, how is zerg supposed to deal with Archons now? They already destroy everything but broodlords with even cost. What is zerg gonna do against mothership? We will just get rolled since we don't have any anti caster like a ghost or HT who can take the energy away from the mothership. If this change goes through Zerg will have it nearly impossible to win in lategame vs Protoss.

Also what was not fair about infestors taking over battlecruisers/carriers/broodlords? Imo the change should only affect Colossi/Thors, everything more than that basically makes neural parasite useless in most real game scenarios.

Mothership buff is just acceleration. Infestors kill most of toss units with the same number of shots.
Swad1000
Profile Joined January 2011
United States366 Posts
Last Edited: 2011-09-09 12:03:29
September 09 2011 12:02 GMT
#5991
On September 09 2011 20:59 MarviE wrote:
So, how is zerg supposed to deal with Archons now? They already destroy everything but broodlords with even cost. What is zerg gonna do against mothership? We will just get rolled since we don't have any anti caster like a ghost or HT who can take the energy away from the mothership. If this change goes through Zerg will have it nearly impossible to win in lategame vs Protoss.

Also what was not fair about infestors taking over battlecruisers/carriers/broodlords? Imo the change should only affect Colossi/Thors, everything more than that basically makes neural parasite useless in most real game scenarios.


Fungal + Roach and laugh your way to victory

And archons are 300 gas. Remember that zerg has a superior economy and protoss needs to be cost effective to have a chance.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
September 09 2011 12:02 GMT
#5992
On September 09 2011 20:56 DamnCats wrote:
At least blizzard making zvp simpler for zerg if these changes go through. 90 percent of your army will be roaches and flying roaches again. Good times.


flying roaches lol. a good one
Hamster
Profile Joined July 2010
United Kingdom156 Posts
September 09 2011 12:03 GMT
#5993
hmmm this NP seems to be hard to call. it gives zerg little option but it forces zergs to go mass roaches and lategame ultras which intern forces mass immortal. They decided that since collisi cant be neuraled, infestors will deal with more void rays/immortals vs roaches and ultras. this time they didnt remove an upgrade from the game! thanks i can say this far lol but we will have to see how this works out.
Pughy
Profile Blog Joined July 2010
Wales662 Posts
September 09 2011 12:05 GMT
#5994
lol so much crying in this thread! i didnt even cry this much when they took amulet away from HT's!!!!! (which is the biggest nerf us toss' have had).

I'm really really happy with this patch, can't complain about a thing and the neural parasite nerf is absolutely brilliant. It was one of the things that made nerf alittle OP, NP'ing collo's and archons our anchor unit would just end up with toss' armies getting owned.
Commentatorwww.twitter.com/pughydude www.twitch.tv/pughydude
Spectorials
Profile Joined October 2010
558 Posts
September 09 2011 12:06 GMT
#5995
People are saying that it is unfair because the Infestor has too much utility... but have a look at the rest of their arsenal. Every other unit is pretty much single purpose.

I definitely don't think this the case for Terran, MANY of their units are multi purpose / utility. Very few of them have "specific" uses.

I don't understand why you would try to take away from the game to fix balance issues. Just makes the game more stale imo - NPs are awesome to watch in a big battle and quite micro intensive compared to say... corruptors :/
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
September 09 2011 12:06 GMT
#5996
On September 09 2011 20:55 MrCon wrote:
I like the neural change the more I think about it. Especially vs protoss, PvZ being the worst matchup at the moment.
Zergs will have to fungal+carpet bane the colossi balls, which is powerful enough as is. I think neural was cool, but in the current state of the game it'll be a welcome help which will allow protoss to win some games vs zergs.

vs terran I don't know, perhaps it'll make mech op.

It's a minor change anyway, even if neuraling massive units was the major use of neural, most of the time it wasn't needed to win.


I don't think it will affect ZvT vs mech that much. You can still NP tanks + the "NP'ed units retain upgrades" fix should make it still quite scary.
Add in the blueflame nerf, and the fact that Mech is still immobile as shit, and it should be ok
Romanes eunt domus
akaname
Profile Joined July 2010
United Kingdom599 Posts
September 09 2011 12:13 GMT
#5997
On September 09 2011 20:32 Falcor wrote:
Show nested quote +
On September 09 2011 20:30 CruelZeratul wrote:
So what should a Zerg neural than? Totally weird change, makes this spell completely useless imo.


the enemy worker.

Haha the ultimate diss in SC would be if np becomes useless, then in some game a ZERG builds a manner nexus!
There can be only none
Xadar
Profile Joined October 2010
497 Posts
September 09 2011 12:17 GMT
#5998
That neural nerf must be a joke, they cant do it because of zvp. Colossi armies are already insanely hard to stop and very easy to use for a protoss player, and now you cant even mindcontrol them any longer+ fungal nerf will make the deathball what is was at the start of this year again: hard to beat, easy to use.
Sina92
Profile Joined January 2011
Sweden1303 Posts
September 09 2011 12:17 GMT
#5999
I think the infestor change is reasonable, now if only the mothership was easier to build ^^
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
ma70
Profile Joined October 2010
253 Posts
September 09 2011 12:17 GMT
#6000
Glad to see more nerfs to Infestors. I normally don't like to complain about balance but this will help with my Colossus usage, sorta.
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