• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:01
CET 18:01
KST 02:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled4Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Buy THC Vape Carts In Dubai telegram @greenplug420 BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
https://www.facebook.com/BubaSocks.Official/ [GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2639 users

Patch 1.4 PTR Notes (updated 9/8) - Page 301

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 299 300 301 302 303 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Sennap
Profile Joined December 2010
Iceland88 Posts
September 09 2011 12:18 GMT
#6001
With Blue flame nerf i thought Hellion/thor would be no longer viable in TvZ, but with no NP on thors i think it would still be very strong. And i guess BCs would be an lategame option now, which is awesome.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
September 09 2011 12:20 GMT
#6002
On September 09 2011 21:18 Sennap wrote:
With Blue flame nerf i thought Hellion/thor would be no longer viable in TvZ, but with no NP on thors i think it would still be very strong. And i guess BCs would be an lategame option now, which is awesome.


BC will never be a late game option in non-TvT-game, especially against zerg.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
September 09 2011 12:21 GMT
#6003
BC's are however very potent in midgame; if you can slow down the zerg.
I love.
father_mitch
Profile Joined February 2010
United States48 Posts
September 09 2011 12:22 GMT
#6004
Making special exceptions for spells like this really bothers me. If they have a problem with neural, change the spell itself by changing mana cost, duration, anything. Putting these weird modifiers on it makes it so counterintuitive.

And here's my zerg tears: Why the hell can snipe still affect massive units if you can't neural massive units?!
"Why for come you have no tattoo?"
Deleted User 26513
Profile Joined February 2007
2376 Posts
September 09 2011 12:22 GMT
#6005
On September 09 2011 21:17 Xadar wrote:
That neural nerf must be a joke, they cant do it because of zvp. Colossi armies are already insanely hard to stop and very easy to use for a protoss player, and now you cant even mindcontrol them any longer+ fungal nerf will make the deathball what is was at the start of this year again: hard to beat, easy to use.

The fungal nerf doesn't affect ZvP...
-
I wonder why they do that change now ?
Maybe they saw that NP Archons and Colossus with all the upgrades is way too powerful, idk.
kmh
Profile Joined November 2010
Finland351 Posts
September 09 2011 12:23 GMT
#6006
On September 09 2011 21:17 ma70 wrote:
Glad to see more nerfs to Infestors. I normally don't like to complain about balance but this will help with my Colossus usage, sorta.


Here's a question. If a zerg wishes to avoid roach/corruptor compositions, what options does he now have against heavy colossus play? One of the pivots around which ling/infestor styles rotated was the ability to discourage excessive colossus counts with neural parasite - even so high colossus counts were still quite effective. As a protoss, what makes you afraid once you have 6+ colossus?

The infestors served to bridge the gap to brood lords. Will they still have this function, or is this entire path of play now unviable?
Nimic
Profile Joined September 2010
Norway1360 Posts
September 09 2011 12:23 GMT
#6007
On September 09 2011 21:21 AdrianHealey wrote:
BC's are however very potent in midgame; if you can slow down the zerg.


BC's in midgame? Good luck with that!
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 09 2011 12:25 GMT
#6008
blizzard, i don't understand your logic behind this neural parasite change. what else would i use it for?

maybe immortals, maybe void rays.. but siege tanks? allow me to get in range of a siege line with my armored unit >.>

vikings? meh. fungal and infested terrans is way more efficient..besides what are they going to kill from the terran?

you've also made team games quite difficult

i hope this is one of those changes that is immediately reversed for the sake of the sanity of zerg players everywhere (especially with Destiny on suicide watch )
LiquidDota Staff@BluemoonGG_
Erionn
Profile Joined January 2011
United States1015 Posts
September 09 2011 12:25 GMT
#6009
On September 09 2011 21:22 Pr0wler wrote:
Show nested quote +
On September 09 2011 21:17 Xadar wrote:
That neural nerf must be a joke, they cant do it because of zvp. Colossi armies are already insanely hard to stop and very easy to use for a protoss player, and now you cant even mindcontrol them any longer+ fungal nerf will make the deathball what is was at the start of this year again: hard to beat, easy to use.

The fungal nerf doesn't affect ZvP...
-
I wonder why they do that change now ?
Maybe they saw that NP Archons and Colossus with all the upgrades is way too powerful, idk.


How does it not affect ZvP? 6 less damage is 6 less damage. Regardless of whether or not it's meaningful it still affects it.
Sleight
Profile Blog Joined May 2009
2471 Posts
September 09 2011 12:26 GMT
#6010
So you can now only Mind Control stuff small enough to not matter? This makes no sense. The reason Infestors are successful as an answer to the Colossi ball is that stealing a few allows the Zerg ball's DPS to actually MAYBE take out the Protoss ball.

I don't understand the motivation. There isn't any evidence that Zerg ior the Infestor is OP, I don't think.
One Love
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 09 2011 12:26 GMT
#6011
On September 09 2011 21:23 kmh wrote:
Show nested quote +
On September 09 2011 21:17 ma70 wrote:
Glad to see more nerfs to Infestors. I normally don't like to complain about balance but this will help with my Colossus usage, sorta.


Here's a question. If a zerg wishes to avoid roach/corruptor compositions, what options does he now have against heavy colossus play? One of the pivots around which ling/infestor styles rotated was the ability to discourage excessive colossus counts with neural parasite - even so high colossus counts were still quite effective. As a protoss, what makes you afraid once you have 6+ colossus?

The infestors served to bridge the gap to brood lords. Will they still have this function, or is this entire path of play now unviable?


I'm really terrible (diamond lol), but infestor/broodlord+ground support is really scary no matter what army i have. With fungal it's really hard to snipe the broods with blink stalkers, and void rays just get decimated by fungal/infested terrans.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Shade_FR
Profile Joined June 2010
France378 Posts
September 09 2011 12:26 GMT
#6012
On September 09 2011 21:25 Erionn wrote:
Show nested quote +
On September 09 2011 21:22 Pr0wler wrote:
On September 09 2011 21:17 Xadar wrote:
That neural nerf must be a joke, they cant do it because of zvp. Colossi armies are already insanely hard to stop and very easy to use for a protoss player, and now you cant even mindcontrol them any longer+ fungal nerf will make the deathball what is was at the start of this year again: hard to beat, easy to use.

The fungal nerf doesn't affect ZvP...
-
I wonder why they do that change now ?
Maybe they saw that NP Archons and Colossus with all the upgrades is way too powerful, idk.


How does it not affect ZvP? 6 less damage is 6 less damage. Regardless of whether or not it's meaningful it still affects it.


Because people are theorycrafting too much and still think you can beat a Protoss army with Fungal Growths only.... ("It requires the same number of Fungals !!")
It makes me sick. :x
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2011-09-09 12:27:51
September 09 2011 12:27 GMT
#6013
On September 09 2011 21:25 Erionn wrote:
Show nested quote +
On September 09 2011 21:22 Pr0wler wrote:
On September 09 2011 21:17 Xadar wrote:
That neural nerf must be a joke, they cant do it because of zvp. Colossi armies are already insanely hard to stop and very easy to use for a protoss player, and now you cant even mindcontrol them any longer+ fungal nerf will make the deathball what is was at the start of this year again: hard to beat, easy to use.

The fungal nerf doesn't affect ZvP...
-
I wonder why they do that change now ?
Maybe they saw that NP Archons and Colossus with all the upgrades is way too powerful, idk.


How does it not affect ZvP? 6 less damage is 6 less damage. Regardless of whether or not it's meaningful it still affects it.


Zealot: 5 fungal growths (no changes)
Stalker: 4 fungal grwoths (no changes)
Sentry: 3 fungal growths (no changes)
High Templar: 3 fungal growths (no changes)
Dark Templar: 4 fungal growths (no changes)
Immortal: 7 fungal growths (before), 8 fungal growths (now)
Colossus: 8 fungal growths (before), 9 fungal growths (now)
Void ray: 6 fungal growths (before), 7 fungal growths (now)
Carrier: 10 fungal growths (before), 12 fungal growths (now)
Archon: 10 fungal growths (before), 12 fungal growths (now)

I did this fast, so a mistake is possible. However, it affects ZvP more or less. ^^
kmh
Profile Joined November 2010
Finland351 Posts
September 09 2011 12:27 GMT
#6014
On September 09 2011 21:26 Sleight wrote:
So you can now only Mind Control stuff small enough to not matter? This makes no sense. The reason Infestors are successful as an answer to the Colossi ball is that stealing a few allows the Zerg ball's DPS to actually MAYBE take out the Protoss ball.


It's not that the zerg ball gets higher DPS, it's that the protoss ball gets slightly lower DPS so that every zerg ground unit does not instantly die as it gets to range. It makes the trades more even.
CuHz
Profile Joined January 2011
United States354 Posts
September 09 2011 12:27 GMT
#6015
i never knew motehrship was massive. just tested it out on PTR nd u cannot NP motehrship. thank you blizzard for fixing Infesters somewhat..
NA GM protoss twitch.tv/cuhzx
Belisarius
Profile Joined November 2010
Australia6233 Posts
September 09 2011 12:27 GMT
#6016
On September 09 2011 20:50 sekritzzz wrote:
Show nested quote +
On September 09 2011 20:44 awu25 wrote:
On September 09 2011 20:30 CruelZeratul wrote:
So what should a Zerg neural than? Totally weird change, makes this spell completely useless imo.

Only thing I could think of is the Siege Tank. Otherwise, I feel like nothing else is worth neuraling and this spell will become obsolete if the change goes through

Protoss would love to take your obsolete spell in trade of......2 completely obsolete units.


We would also trade it for the two upgrades we've actually had removed from the game, rather than just deprecated.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 09 2011 12:28 GMT
#6017
On September 09 2011 21:22 father_mitch wrote:
Making special exceptions for spells like this really bothers me. If they have a problem with neural, change the spell itself by changing mana cost, duration, anything. Putting these weird modifiers on it makes it so counterintuitive.

And here's my zerg tears: Why the hell can snipe still affect massive units if you can't neural massive units?!


this is probably one of the most valid points i've seen regarding the change. i'd see a mana increase or a duration decrease.. but don't make the spell "counter-intuitive" (ignoring potential balance or imbalance) for the sake of a nerf.
LiquidDota Staff@BluemoonGG_
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 09 2011 12:28 GMT
#6018
On September 09 2011 21:23 kmh wrote:
Show nested quote +
On September 09 2011 21:17 ma70 wrote:
Glad to see more nerfs to Infestors. I normally don't like to complain about balance but this will help with my Colossus usage, sorta.


Here's a question. If a zerg wishes to avoid roach/corruptor compositions, what options does he now have against heavy colossus play? One of the pivots around which ling/infestor styles rotated was the ability to discourage excessive colossus counts with neural parasite - even so high colossus counts were still quite effective. As a protoss, what makes you afraid once you have 6+ colossus?

The infestors served to bridge the gap to brood lords. Will they still have this function, or is this entire path of play now unviable?

Banelings dropped on a fungaled ball still works pretty well.
Maenander
Profile Joined November 2002
Germany4926 Posts
September 09 2011 12:29 GMT
#6019
On September 09 2011 21:17 ma70 wrote:
Glad to see more nerfs to Infestors. I normally don't like to complain about balance but this will help with my Colossus usage, sorta.

I don't agree. If you lose your collosus to neural it is your own fault. Neural is pretty much useless after this nerf. The patch was almost perfect before they included this massive change:
foxorz
Profile Joined August 2011
33 Posts
September 09 2011 12:29 GMT
#6020
--- Nuked ---
Prev 1 299 300 301 302 303 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 676
Harstem 194
LamboSC2 186
trigger 57
Livibee 53
RushiSC 19
StarCraft: Brood War
Britney 27837
BeSt 611
Light 222
Rush 204
IntoTheRainbow 97
Backho 40
Rock 35
Mind 30
NotJumperer 30
scan(afreeca) 21
[ Show more ]
GoRush 18
Dota 2
Gorgc5602
qojqva1853
Counter-Strike
fl0m4749
byalli364
Heroes of the Storm
Khaldor164
Other Games
gofns8693
tarik_tv3634
Grubby2028
B2W.Neo767
Beastyqt623
DeMusliM246
KnowMe142
Liquid`VortiX88
ArmadaUGS78
QueenE54
BananaSlamJamma48
Organizations
Dota 2
PGL Dota 2 - Main Stream18825
Other Games
gamesdonequick1089
BasetradeTV85
ComeBackTV 45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 62
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota248
• Noizen36
League of Legends
• Nemesis5531
• Jankos1885
• TFBlade891
• Shiphtur254
Other Games
• imaqtpie0
Upcoming Events
Replay Cast
6h 59m
CranKy Ducklings
16h 59m
RSL Revival
16h 59m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
18h 59m
uThermal 2v2 Circuit
23h 59m
Patches Events
23h 59m
BSL
1d 2h
Sparkling Tuna Cup
1d 16h
RSL Revival
1d 16h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 18h
[ Show More ]
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-12
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.