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Patch 1.4 PTR Notes (updated 9/8) - Page 303

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
shadymmj
Profile Joined June 2010
1906 Posts
September 09 2011 12:36 GMT
#6041
On September 09 2011 21:33 MapleLeafSirup wrote:
Show nested quote +
On September 09 2011 21:29 foxorz wrote:
I can't beleive all the zerg tears in this thread..fucking delicious. It's about fucking time they nerfed NP, its always been op. Can't wait to actually play against something other then mass infestors..except 99% of zergs are garbage and will still just mass infestors SIGH


This is not only a nerf, it makes the infestor useless and zvp wont be winnable anymore


so now making only a few to fungal suddenly = worthless and unwinnable matchup? lol
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Xacalite
Profile Joined September 2010
Germany533 Posts
September 09 2011 12:36 GMT
#6042
On September 09 2011 21:02 Ganseng wrote:
Show nested quote +
On September 09 2011 20:56 DamnCats wrote:
At least blizzard making zvp simpler for zerg if these changes go through. 90 percent of your army will be roaches and flying roaches again. Good times.


flying roaches lol. a good one


Thats exactly what I thought. Blizz thinks zerg has too many options. Its too complicated for us. So they make everything useless except roaches and flying roaches. Im so glad I play zerg.

On a serious note though: when you have your tips "on" during load time the tip for Neural Parasite says "use it against powerful enemy units like siegetanks or Colossi......

or Colossi......

Colossi....

thumbs up i guess.


But then again Zerg is not supposed to be cost effective. The infestor was the only exception but i guess its gone now. Turned from a good patch to a disaster.
I feel fear...for the last time
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
September 09 2011 12:37 GMT
#6043
On September 09 2011 21:33 MapleLeafSirup wrote:
Show nested quote +
On September 09 2011 21:29 foxorz wrote:
I can't beleive all the zerg tears in this thread..fucking delicious. It's about fucking time they nerfed NP, its always been op. Can't wait to actually play against something other then mass infestors..except 99% of zergs are garbage and will still just mass infestors SIGH


This is not only a nerf, it makes the infestor useless and zvp wont be winnable anymore


RIGHT HERE is the problem. You're relying on your ONE unit to win you the entire game. That's what the infestor does and that's why it's being nerfed.
Top diamond terran streaming at http://www.twitch.tv/saitontv
vol_
Profile Joined May 2010
Australia1608 Posts
September 09 2011 12:37 GMT
#6044
Neural seemed pretty fair to me. E+click on a unit to mind control it, to cancel it the enemy has to right click the infestor, is that so hard?
It's not like it had ridiculous range or uncanny health for a spellcaster or the ability too go invisible *cough*ghosts*cough*
Jaedong gives me a deep resonance.
starmeat_
Profile Joined May 2011
105 Posts
September 09 2011 12:38 GMT
#6045
On September 09 2011 21:35 eYeball wrote:
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!

Holy shit, I always wondered how a infestor could neutral parasite a colossus that's robotic or a fucking mothership. Good thing


Show nested quote +
On September 09 2011 21:33 Garnet wrote:
So what will we use NP on now? Tanks? Immortals?


Idra basically won the game against MC with NP on Immortals so yes.


Robots use electrical signals. So does nerves. Plus, there's another being inside the Collosus controlling it, much like the Immortal.
ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
September 09 2011 12:39 GMT
#6046
On September 09 2011 21:33 MapleLeafSirup wrote:
Show nested quote +
On September 09 2011 21:29 foxorz wrote:
I can't beleive all the zerg tears in this thread..fucking delicious. It's about fucking time they nerfed NP, its always been op. Can't wait to actually play against something other then mass infestors..except 99% of zergs are garbage and will still just mass infestors SIGH


This is not only a nerf, it makes the infestor useless and zvp wont be winnable anymore


yeah, ask morrow about his zvp 95% winrate in practice, without abusing infestors.
Rybaia
Profile Joined May 2011
Italy213 Posts
September 09 2011 12:39 GMT
#6047
On September 09 2011 21:33 MapleLeafSirup wrote:
Show nested quote +
On September 09 2011 21:29 foxorz wrote:
I can't beleive all the zerg tears in this thread..fucking delicious. It's about fucking time they nerfed NP, its always been op. Can't wait to actually play against something other then mass infestors..except 99% of zergs are garbage and will still just mass infestors SIGH


This is not only a nerf, it makes the infestor useless and zvp wont be winnable anymore

I've seen alot of Z players win without usig infestors in ZvP or without using np what are you talking about? O_o
Fungal + Carpet bombing is still insanely good vs the protoss ball.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
September 09 2011 12:40 GMT
#6048
On September 09 2011 21:33 MapleLeafSirup wrote:
Show nested quote +
On September 09 2011 21:29 foxorz wrote:
I can't beleive all the zerg tears in this thread..fucking delicious. It's about fucking time they nerfed NP, its always been op. Can't wait to actually play against something other then mass infestors..except 99% of zergs are garbage and will still just mass infestors SIGH


This is not only a nerf, it makes the infestor useless and zvp wont be winnable anymore


Do you think you might be exaggerating just a bit? Fungal Growth and Infested Terrans are still god-tier spells, Neural Parasite will just have a more niche role.
I am the Town Medic.
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
September 09 2011 12:40 GMT
#6049
As a terran i dont understand the neural change either. Neural was never a problem, and it was almost exclusively used on massive units (immortals and siege tanks too, but not that much), so you might as well remove it now, fungal is almost always better.

I guess it's one of those changes where they'll just revert it back in a week, for whatever reason.
If wishes were horses we'd be eating steak right now.
locant
Profile Joined April 2011
Australia45 Posts
Last Edited: 2011-09-09 12:43:01
September 09 2011 12:42 GMT
#6050
Interesting development, personally i never saw a problem with np ( i play terran) however i think this is more aimed at the highest level of play were the protoss deathball could be stopped quite easy if there were enough infestors on the field.

All the protoss wine seems to have made blizz take action and considering terran dont get hurt from this change i cant complain

Edit: no more np thors :D
SlaverR
Profile Joined November 2010
Germany87 Posts
September 09 2011 12:42 GMT
#6051
... and btw, how do you kill mass collossus/stalker armees no. corruptors are just a stupid couter, since they are a onesided, and really bad unit overall i think. it didnt work out befor, why would it work out now? : (
sleeping is the cousin of death
rpgalon
Profile Joined April 2011
Brazil1069 Posts
September 09 2011 12:43 GMT
#6052
when is the ghost nerf comming, HT got nerfed to hell that people are getting then for the archon not the HT, now infestors are getting nerfed.

where is my ghost nerf?????
badog
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-09-09 12:43:45
September 09 2011 12:43 GMT
#6053
The infestor change is pretty huge in ZvP, but it might make the mass thor style a little more viable in TvZ. I like it.

Also, isn't it more standard to use fungal + baneling drops to kill colossi instead of relying solely on neural parasite?
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Dew.
Profile Joined January 2011
Brazil104 Posts
September 09 2011 12:43 GMT
#6054
After just losing badly because the Zerg dude np 6 colossus and fungal'ed my stalkers so broods could make their little party I really think this wont broke anything... Besides, just removing KA wasnt the right thing to do with Templars either (that just made TvP insanely hard right now). And this Infestor nerf isnt anywhere close to the templar nerf. I just hope ghosts are the next in the line =)
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 09 2011 12:45 GMT
#6055
They should just give mothership an immunity to neural if that is the problem, but this is ridiculous.
Nobody is going to even research Neural now. Their use will be almost niche now.
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
September 09 2011 12:45 GMT
#6056
I would be so incredibly happy if they would release the patch like this TT.

Neural nerf, can't say I don't like that, it was so sad to see my poor zealots get raped by my own freaking archons ;<.
It appears I have been chosen.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
Last Edited: 2011-09-09 12:46:02
September 09 2011 12:45 GMT
#6057
If they had problem with that spell, why not chaning its range or cost? But to make it unable to use on colossus, i dont get it. Fungal is lot more deadly than the mind control
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
September 09 2011 12:45 GMT
#6058
I used Infestors mainly for it's NP to stop Colossus/Thors. Sad panda.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
September 09 2011 12:45 GMT
#6059
On September 09 2011 21:42 SlaverR wrote:
... and btw, how do you kill mass collossus/stalker armees no. corruptors are just a stupid couter, since they are a onesided, and really bad unit overall i think. it didnt work out befor, why would it work out now? : (


Fungal the enemy. Drop banelings on his head.
I am the Town Medic.
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
Last Edited: 2011-09-09 12:47:07
September 09 2011 12:46 GMT
#6060
NP is an ability to snipe out strong units
Now said units can't be NPed anymore, so NP got useless or do you want to NP zealots ??

Here is an explanation:
The colossus/voidray deathball was almost unbeatable, now that NP doesn't work anymore and fungal got nerfed, this deathball have its revival.
Protoss will learn to just turtle and move out with the deathball because they are not dependant on pressuring anymore; every deathball with 5-6 colossus and maybe even archons or voidrays in addition will be too strong

Sure zergs can beat protoss players without NP now, but protoss can easily change their unit compositions now
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