Great change!
Now i can go in mid-late game vs zerg, something impossible before.
User was warned for this post
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
max0xff
Bulgaria3 Posts
Great change! Now i can go in mid-late game vs zerg, something impossible before. User was warned for this post | ||
Blizzard_torments_me
Romania199 Posts
On September 09 2011 20:20 iCanada wrote: Show nested quote + On September 09 2011 19:30 Sapphire.lux wrote: On September 09 2011 19:17 iCanada wrote: On September 09 2011 19:09 Blackk wrote: Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame... You would think. It isn't even close. 1v1, if they start right next to eachother the Thor wins. If they start at a range like any fight would, it is a disgusting win for the Thor. It gets worse as you add more Thors/Ultras. Thors also scale much better with attack upgrades, getting +3 to the ultras +2. Arrr in a 1v1 with 0/0 ups the thor wins but only just (start from range, no creep) With 3/3 Ultra win, but only just (from range, no creep) It's all about positioning though. Thors want to be in a choke point while Ultras want to surround to make use of AOE. Its Thor favored as it should be, but a far cry from being disgusting. The build time was the main problem for the Ultra and now that is no longer an issue. It is disgusting. The more Thors, the scarier it is. Try it out with Thors focus firing, the Ultra splash radius is too short to hit multiple Thors. Considering the units cost the same resources and supply, it isn't close at all. Dude, I think Thors will be the least of your problems if the NP nerf goes through. Seriously dude, Thors are only worth it vs mutas in TvZ. Marauders are way more cost effective vs ultras while Thors can be raped with ling counters. | ||
Ganseng
Russian Federation473 Posts
On September 09 2011 20:20 iCanada wrote: Show nested quote + On September 09 2011 19:30 Sapphire.lux wrote: On September 09 2011 19:17 iCanada wrote: On September 09 2011 19:09 Blackk wrote: Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame... You would think. It isn't even close. 1v1, if they start right next to eachother the Thor wins. If they start at a range like any fight would, it is a disgusting win for the Thor. It gets worse as you add more Thors/Ultras. Thors also scale much better with attack upgrades, getting +3 to the ultras +2. Arrr in a 1v1 with 0/0 ups the thor wins but only just (start from range, no creep) With 3/3 Ultra win, but only just (from range, no creep) It's all about positioning though. Thors want to be in a choke point while Ultras want to surround to make use of AOE. Its Thor favored as it should be, but a far cry from being disgusting. The build time was the main problem for the Ultra and now that is no longer an issue. It is disgusting. The more Thors, the scarier it is. Try it out with Thors focus firing, the Ultra splash radius is too short to hit multiple Thors. Considering the units cost the same resources and supply, it isn't close at all. again intended lie, ultra has a splash radius of 2.5, thor's radius is about 0.8, so try to do math yourself... i also really enjoy how all the protosses flame fungal for having alleged 11 range (just like alleged 12 range of EMP=))))) and as for the arguments "calm down, it's just PTR, don't worry, it won't go through", i d like to remind you that the thorkill did go through in 1.3.3 despite all the peoples' embarrassment. | ||
Falcor
Canada894 Posts
On September 09 2011 20:33 Blizzard_torments_me wrote: Show nested quote + On September 09 2011 20:20 iCanada wrote: On September 09 2011 19:30 Sapphire.lux wrote: On September 09 2011 19:17 iCanada wrote: On September 09 2011 19:09 Blackk wrote: Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame... You would think. It isn't even close. 1v1, if they start right next to eachother the Thor wins. If they start at a range like any fight would, it is a disgusting win for the Thor. It gets worse as you add more Thors/Ultras. Thors also scale much better with attack upgrades, getting +3 to the ultras +2. Arrr in a 1v1 with 0/0 ups the thor wins but only just (start from range, no creep) With 3/3 Ultra win, but only just (from range, no creep) It's all about positioning though. Thors want to be in a choke point while Ultras want to surround to make use of AOE. Its Thor favored as it should be, but a far cry from being disgusting. The build time was the main problem for the Ultra and now that is no longer an issue. It is disgusting. The more Thors, the scarier it is. Try it out with Thors focus firing, the Ultra splash radius is too short to hit multiple Thors. Considering the units cost the same resources and supply, it isn't close at all. Dude, I think Thors will be the least of your problems if the NP nerf goes through. Seriously dude, Thors are only worth it vs mutas in TvZ. Marauders are way more cost effective vs ultras while Thors can be raped with ling counters. no mech vs z without np is a scary thought. I pray to god i see marauders. | ||
freewareplayer
Germany403 Posts
Any timing pushes with colossus are gonna be a nightmare before T3 is out for the Zerg, and personally i refuse to make either corruptors or hydras, a disgrace to the Zerg those 2 units. With the maybe rework for corruptor that may or may not come with HotS, i can see this neural nerf somehow working out, but right now, this will make me quit Zerg if that goes through. | ||
goswser
United States3519 Posts
On September 09 2011 19:49 Zocat wrote: Show nested quote + On September 09 2011 19:19 prOpSaiton wrote: On September 09 2011 19:17 Pugnae wrote: Hahaha that is great ![]() NP was for me the only way to stop a deathball as a zerg :S which unit am I supposed to use neural parasite on now? HTs are always hiding in the ball... Will it be roach hydra corruptor again? I hated that... However the infestor will still be great for killing the opponents expo with infested terrans, is that worth it? Why would you ever wanna neural a HT? Feedback other HTs (or Phoenix since some posters here suggest using Phoenix as anti Infestor) Storm enemy units. This is silly, feedbacking hts is one of the stupidest things I have ever heard of. Neural parasite isn't instant cast, which means you have to be in range, in which case you are also in range of feedback, then neural, then select it and feedback shit before he hits 1f and clicks on the infestor. | ||
NeonFox
2373 Posts
On September 09 2011 20:30 CruelZeratul wrote: So what should a Zerg neural than? Totally weird change, makes this spell completely useless imo. Creeps | ||
Huragius
Lithuania1506 Posts
On September 09 2011 20:34 Ganseng wrote: Show nested quote + On September 09 2011 20:20 iCanada wrote: On September 09 2011 19:30 Sapphire.lux wrote: On September 09 2011 19:17 iCanada wrote: On September 09 2011 19:09 Blackk wrote: Can't ultras toe to toe with mass thors? I think blizzard is going for a whole new endgame... You would think. It isn't even close. 1v1, if they start right next to eachother the Thor wins. If they start at a range like any fight would, it is a disgusting win for the Thor. It gets worse as you add more Thors/Ultras. Thors also scale much better with attack upgrades, getting +3 to the ultras +2. Arrr in a 1v1 with 0/0 ups the thor wins but only just (start from range, no creep) With 3/3 Ultra win, but only just (from range, no creep) It's all about positioning though. Thors want to be in a choke point while Ultras want to surround to make use of AOE. Its Thor favored as it should be, but a far cry from being disgusting. The build time was the main problem for the Ultra and now that is no longer an issue. It is disgusting. The more Thors, the scarier it is. Try it out with Thors focus firing, the Ultra splash radius is too short to hit multiple Thors. Considering the units cost the same resources and supply, it isn't close at all. again intended lie, ultra has a splash radius of 2.5, thor's radius is about 0.8, so try to do math yourself... i also really enjoy how all the protosses flame fungal for having alleged 11 range (just like alleged 12 range of EMP=))))) and as for the arguments "calm down, it's just PTR, don't worry, it won't go through", i d like to remind you that the thorkill did go through in 1.3.3 despite all the peoples' embarrassment. I really hope these changes go live. I really hope so. | ||
Assirra
Belgium4169 Posts
On September 09 2011 20:15 Itallion wrote: and all the zergs told us to qq more when the barracks nerf was announced on ptr.... 1is a delay, the other one is simply removing options. Wich one do you think will hurt the most? | ||
Excludos
Norway7944 Posts
On September 09 2011 20:35 freewareplayer wrote: and personally i refuse to make either corruptors or hydras, a disgrace to the Zerg those 2 units. With a view like that, no wonder you're having trouble. You should keep an open mind. One of Murphys law's states: "If its stupid, but it works, its not stupid". On September 09 2011 20:30 CruelZeratul wrote: So what should a Zerg neural than? Totally weird change, makes this spell completely useless imo. Can't speak for ZvT, but in ZvP, immortals will be a lot more used now that they are potent again. Immortals can be neural parasited, and they do SICK damage to other protoss units ![]() | ||
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maddogawl
United States63 Posts
This is really only going to matter against 4 units in the game IMO thor, ultra, collosus, archon. I think its a huge buff for protoss, and it might even make mech much more viable against a good zerg opponent. Lets test this out on the ptr and see how much it changes. | ||
vizir
Finland154 Posts
On September 09 2011 20:30 CruelZeratul wrote: So what should a Zerg neural than? Totally weird change, makes this spell completely useless imo. high templars, ghosts, immortals, siege tanks, void rays, ravens.. | ||
OzYm
Germany8 Posts
Totally weird and somehow sad. No lings bane infestors. Old roach corrupter... Hope that toss play now only immos, that would be great. | ||
vizir
Finland154 Posts
On September 09 2011 20:40 maddogawl wrote: I think this could be a good change worth testing out. This is really only going to matter against 4 units in the game IMO thor, ultra, collosus, archon. I think its a huge buff for protoss, and it might even make mech much more viable against a good zerg opponent. Lets test this out on the ptr and see how much it changes. Makes mothership viable in PvZ aswell. Mothership is really, really, REALLY good against zerg if there wasn't NP. | ||
awu25
United States2003 Posts
On September 09 2011 20:30 CruelZeratul wrote: So what should a Zerg neural than? Totally weird change, makes this spell completely useless imo. Only thing I could think of is the Siege Tank. Otherwise, I feel like nothing else is worth neuraling and this spell will become obsolete if the change goes through | ||
mki
Poland882 Posts
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shadymmj
1906 Posts
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freewareplayer
Germany403 Posts
On September 09 2011 20:39 Excludos wrote: + Show Spoiler + On September 09 2011 20:35 freewareplayer wrote: and personally i refuse to make either corruptors or hydras, a disgrace to the Zerg those 2 units. With a view like that, no wonder you're having trouble. You should keep an open mind. One of Murphys law's states: "If its stupid, but it works, its not stupid". Im not having trouble, cause i got neural parasite to deal with timing pushes, works just fine. And it is stupid, but it doesnt work. How did those Roach hydra Corruptor Metagame times work out for Zvp? Exactly it didnt work out exactly good, with 80 % of the Zergs QQing, including people like Idra. The only one i recently saw making roach corrupter work was Mondragon who streamed 2 days ago, then again it mostly worked cause of nonstop drops everywhere, together with pushes at different locations, with sick macro behind it. | ||
Excludos
Norway7944 Posts
On September 09 2011 20:44 awu25 wrote: Show nested quote + On September 09 2011 20:30 CruelZeratul wrote: So what should a Zerg neural than? Totally weird change, makes this spell completely useless imo. Only thing I could think of is the Siege Tank. Otherwise, I feel like nothing else is worth neuraling and this spell will become obsolete if the change goes through How about them immortals? They're going to be much more used from now on considering their +1 range. | ||
oogieogie
United States3657 Posts
On September 09 2011 20:46 shadymmj wrote: now zerg gets to experience how it is like for your main caster's t3 researchable spell to be next to worthless! i love it! storm wasn't worthless in PvZ lol, and PvT it was just kinda useless since all terrans get ghosts now. | ||
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