• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:17
CET 07:17
KST 15:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled11Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1441 users

Patch 1.4 PTR Notes (updated 9/8) - Page 291

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 289 290 291 292 293 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
branflakes14
Profile Joined July 2010
2082 Posts
September 09 2011 08:56 GMT
#5801
This NP change combined with the acceleration buff could actually make Motherships finally somehow viable in PvZ. It's almost pointless making them right now since it flies around with a giant NEURAL ME FOR HILARIOUS RESULTS sign.
stratman
Profile Joined October 2010
Canada110 Posts
Last Edited: 2011-09-09 08:57:32
September 09 2011 08:56 GMT
#5802
On September 09 2011 17:45 Umpteen wrote:
Patch 1.5 changes just announced:

* All Protoss and Terran units are now Massive.

* Icon for Neural Parasite research replaced with a .gif of Raynor and Tassadar high-fiving.

* Infestors explode doing friendly splash damage after casting Fungal Growth.

* Infested Terrans now carry lighters instead of guns and sing a rousing chorus of "Give peace a chance".

Non-balance changes:

* Selecting 'Zerg' from the multiplayer screen now brings up a confirmation box.



On a more positive note, I'm about three leagues off sparing the APM to neural parasite anything anyway, so it's nice to be able to cross it off my to-do list early.


The zerg qq in this thread is a complete overreaction to a change to the test server but this was a pretty funny post.

IMO there's no way blizzard will go through with the nerf to NP. Don't worry zergies, this is just for the PTR. They're testing it out to see how it looks. It's a dumb move, so it will look bad, so they won't keep the nerf.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2011-09-09 08:59:01
September 09 2011 08:56 GMT
#5803
On September 09 2011 17:43 Tuk wrote:
...just spamming NP on every good toss unit seemed a little strong....


That statement is ridiculous and only a very bad 1-controlgroup A-Move protoss has those severe Problems with Fungal+NP. I've not seen a single game where a Zerg won an engagement by fungal everything of the Toss and using NP's to take the collossi and win easily.

80% of the time, the Stalkers engage in a big arc or a few of them blink in right away to take out some Infestors and the Collos are standing behind the stalkers, shooting at roaches. The Infestors are behind the roaches and even if they get in front of them to try to use NP, Stalkers AND the collossi itself, still outrange them before they can NP the collossi.

Also, it should be standard for both Terran and Protoss to go for EMP/Snipe and feedback respectively to deal with Infestors, the same way Terran goes for Ghosts as soon as they see a sign of HT's.

Fungal and NP are supposed to be strong and it should require micro of both players to use them or defend against them correctly!

Strong spells make SC2 interesting and fast-paced and in the current metagame, Infestors are pretty much the only Unit that enable the Zerg to win ANY of the MU's in the Lategame and even slightly nerfing them (yeah, I'm referring to the DMG-nerf on the PTR) could totally break Zerg against certain compositions.
https://soundcloud.com/thesamplethief
oZe
Profile Joined January 2011
Sweden492 Posts
September 09 2011 08:56 GMT
#5804
Here are my Q's.
The worst kinds of organized crime are religion & government.
OnlineHero
Profile Joined February 2011
Denmark647 Posts
September 09 2011 08:57 GMT
#5805
On September 09 2011 17:50 KimJongChill wrote:
I wasn't aware that NP was a problematic ability. This nerf seems like it came out of nowhere, but perhaps this is to encourage players to start building ultralisks earlier?


Ultralisk is possibly the worst unit in the game. Build time was never the problem with ultralisks, it's the fact that they are too big and that they can't walk over smaller units like the colossus can. Nothing worse than seeing ultras being stuck behind lings spinning around in circles doing absolutely nothing. I also don't get how they die so fast even with 6 armor.
<3
DeepCorrupted
Profile Blog Joined June 2010
United States84 Posts
September 09 2011 08:59 GMT
#5806
you know, I am actually sseeing a lot of repeating factors.

Protoss players have been complaining about how "easy" it is for zergs to do all these things...

Destiny told Combat Ex that the problem with protoss is that they need to learn to deviate and be "reactionary" instead of 1A...

On September 09 2011 17:43 Tuk wrote:
...just spamming NP on every good toss unit seemed a little strong....


So does forcefields.... making the battle a little more uneven for the zerg, a lot better for the protoss in MOST situations... so don't complain... just fucking feedback or focus fire or MICRO. Don't complain, try something new...
There are somethings in life where you just shake your head and say, "Dude... That's just wrong."
GeyzeR
Profile Joined November 2010
250 Posts
September 09 2011 08:59 GMT
#5807
NP was not much used on the highest level.
I am pretty sure the change will not go thru. No zerg is going to research it.
If they really want to disable NP on massive, NP must be researched by default.
Infestor is an expensive unit, easy to kill, it must represent a real threat.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2011-09-09 12:12:19
September 09 2011 09:00 GMT
#5808
edit:nvm
zyzski
Profile Joined May 2010
United States698 Posts
September 09 2011 09:01 GMT
#5809
won't go live, stop ranting already
TYBG
XenoX101
Profile Joined February 2011
Australia729 Posts
September 09 2011 09:01 GMT
#5810
On September 09 2011 17:45 Umpteen wrote:
Patch 1.5 changes just announced:

* All Protoss and Terran units are now Massive.

* Icon for Neural Parasite research replaced with a .gif of Raynor and Tassadar high-fiving.

* Infestors explode doing friendly splash damage after casting Fungal Growth.

* Infested Terrans now carry lighters instead of guns and sing a rousing chorus of "Give peace a chance".

Non-balance changes:

* Selecting 'Zerg' from the multiplayer screen now brings up a confirmation box.



On a more positive note, I'm about three leagues off sparing the APM to neural parasite anything anyway, so it's nice to be able to cross it off my to-do list early.


Ahaha this is hilarious, well done .
Tuk
Profile Joined April 2011
United Kingdom223 Posts
Last Edited: 2011-09-09 09:05:18
September 09 2011 09:02 GMT
#5811
On September 09 2011 17:59 DeepCorrupted wrote:
you know, I am actually sseeing a lot of repeating factors.

Protoss players have been complaining about how "easy" it is for zergs to do all these things...

Destiny told Combat Ex that the problem with protoss is that they need to learn to deviate and be "reactionary" instead of 1A...

Show nested quote +
On September 09 2011 17:43 Tuk wrote:
...just spamming NP on every good toss unit seemed a little strong....


So does forcefields.... making the battle a little more uneven for the zerg, a lot better for the protoss in MOST situations... so don't complain... just fucking feedback or focus fire or MICRO. Don't complain, try something new...

i dont play z/p so i wouldnt know but from what i know NP you just click the unit you want, with FFs you have to place them in good positions which is harder to do. Also the "try something new" thing is stupid in that case try something that isnt mass infestor..?


On September 09 2011 17:41 Lowell wrote:
As a Toss/Terran player, i hope the neural change wont go live, i dont know how Zergs would deal with heavy mech compositions. Then again, NP is too strong against collosi/thors as it is... I'd like some kind of smaller nerf, like "Only last half the time against massive" or -1 range.


Also, the Ghost.... please nerf emp and snipe already...

i would say an EMP nerf is unessasary. just add amulet back and maybe make snipe worse against armoured (bl/ultra?)
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
Last Edited: 2011-09-09 09:02:27
September 09 2011 09:02 GMT
#5812
On September 09 2011 17:56 kickinhead wrote:
Show nested quote +
On September 09 2011 17:43 Tuk wrote:
...just spamming NP on every good toss unit seemed a little strong....


That statement is ridiculous and only a very bad 1-controlgroup A-Move protoss has those severe Problems with Fungal+NP. I've not seen a single game where a Zerg won an engagement by fungal everything of the Toss and using NP's to take the collossi and win easily.

Watch JYP vs EgStrifecro to see: + Show Spoiler +
massive NP ownage


shogeki
Profile Joined March 2011
Canada75 Posts
September 09 2011 09:02 GMT
#5813
I'm surprised no one has pointed this one out (or perhaps I suck at using the search function):

"Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground"

That's new, also. Thus far Broodlords were exempt from this reveal being that they are technically firing a creature that attacks, not a projectile. I have to wonder if this change affects carriers as well, which act in a similar way (firing a unit which individually attacks)
Mojar
Profile Joined January 2011
Australia185 Posts
September 09 2011 09:02 GMT
#5814
Here is the reason the NP change can not and will not go through. Without NP there is no unit composition that a zerg can build at ALL that can beat a terran who goes mass Thor. No thats not my opinion its a fact.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2011-09-09 09:07:16
September 09 2011 09:05 GMT
#5815
On September 09 2011 17:57 OnlineHero wrote:
Show nested quote +
On September 09 2011 17:50 KimJongChill wrote:
I wasn't aware that NP was a problematic ability. This nerf seems like it came out of nowhere, but perhaps this is to encourage players to start building ultralisks earlier?


Ultralisk is possibly the worst unit in the game. Build time was never the problem with ultralisks, it's the fact that they are too big and that they can't walk over smaller units like the colossus can. Nothing worse than seeing ultras being stuck behind lings spinning around in circles doing absolutely nothing. I also don't get how they die so fast even with 6 armor.


mhmm.... Ultras are pretty bad, but Hydras aren't much better...^^'

I think the Ultra-buff will make Ultras more viable, but it will be completely negated by the Immo-Buff.

What the Ultras need, is a speed-buff off-creep. I cannot believe how the "fastest" race has that many really really slow Units (Hydras, Ultras, BL's) that make it almost impossible for Zerg to retreat from an engagement or to stay mobile in the lategame. I mean: Blinkstalkers, VR's, Archons, Warp-in-ability, Prism, Speedlots, Terran Bio, Dropships etc. are extremely good lategame-Units/abilities and are all much more mobile than most Units Zerg uses in the lategame.

On September 09 2011 18:02 Mojar wrote:
Here is the reason the NP change can not and will not go through. Without NP there is no unit composition that a zerg can build at ALL that can beat a terran who goes mass Thor. No thats not my opinion its a fact.


That's actually 100% correct. Maxed on roaches will get destroyed by Thors and Lings are useless against mass BF-Hellions, even after the DMG-nerf to BF. even BL's aren't that goo against Thors and Terran can build vikings/ghosts anyways.
https://soundcloud.com/thesamplethief
branflakes14
Profile Joined July 2010
2082 Posts
September 09 2011 09:06 GMT
#5816
On September 09 2011 18:02 Mojar wrote:
Here is the reason the NP change can not and will not go through. Without NP there is no unit composition that a zerg can build at ALL that can beat a terran who goes mass Thor. No thats not my opinion its a fact.


Infestor/Ling? Thors don't do great against Zerglings and Fungal Growth still does pretty nasty damage to Thors, not to mention clears out repairing SCVs like a charm. And Thors do pretty poorly against Brood Lords.

Funnily enough I've never seen a Terran go for mass Thor in TvZ, and I don't doubt that there's a very good reason for that.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
September 09 2011 09:06 GMT
#5817
i think NP not working on massive is wrong. it's supposed to counter thors and colossi.
what i'd like to see, is that NP doesn't work on air units, so that we see some carriers and eventually battlecruisers in action.
i'd probably also like to see it not affecting archons - just to emphasize the supernatural type of this entity.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2011-09-09 09:09:46
September 09 2011 09:08 GMT
#5818
On September 09 2011 18:06 Ganseng wrote:
i think NP not working on massive is wrong. it's supposed to counter thors and colossi.
what i'd like to see, is that NP doesn't work on air units, so that we see some carriers and eventually battlecruisers in action.
i'd probably also like to see it not affecting archons - just to emphasize the supernatural type of this entity.


I could totally get behind those changes and it would give Protoss a possibility in the lategame for a carrier-switch, to punish zerg for not using any anti-air besides the Infestors abilities in ZvP.

The Carrier could then fill a similar role in SC2 ZvP as in SC:BW PvT - You would try to hide them and catch the opponent offguard with too less anti-air.
https://soundcloud.com/thesamplethief
Sated
Profile Blog Joined March 2011
England4983 Posts
September 09 2011 09:08 GMT
#5819
--- Nuked ---
Bocian
Profile Joined September 2010
Poland259 Posts
September 09 2011 09:11 GMT
#5820
On September 09 2011 18:08 kickinhead wrote:
Show nested quote +
On September 09 2011 18:06 Ganseng wrote:
i think NP not working on massive is wrong. it's supposed to counter thors and colossi.
what i'd like to see, is that NP doesn't work on air units, so that we see some carriers and eventually battlecruisers in action.
i'd probably also like to see it not affecting archons - just to emphasize the supernatural type of this entity.


I could totally get behind those changes and it would give Protoss a possibility in the lategame for a carrier-switch, to punish zerg for not using any anti-air besides the Infestors abilities in ZvP.

because zerg doesn't have any good AA units. Corruptors are quite good but then u switch again to ground army and zerg (whose units are not that cost effective) has some useless supply in the air. When zerg go hydras then all Protosses smile and switch to colossus.
Prev 1 289 290 291 292 293 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 254
StarCraft: Brood War
Sea 28825
ToSsGirL 78
Noble 73
HiyA 63
League of Legends
JimRising 759
Counter-Strike
Stewie2K1094
Super Smash Bros
Mew2King205
Heroes of the Storm
Khaldor173
Other Games
summit1g10666
WinterStarcraft485
Moletrap2
Organizations
Other Games
gamesdonequick462
ComeBackTV 157
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1769
• HappyZerGling105
Upcoming Events
Sparkling Tuna Cup
3h 43m
RSL Revival
3h 43m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
5h 43m
Patches Events
10h 43m
BSL
13h 43m
GSL
1d 1h
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
OSC
1d 17h
WardiTV Team League
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.