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Patch 1.4 PTR Notes (updated 9/8) - Page 290

Forum Index > Closed
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Lowell
Profile Joined October 2010
Germany346 Posts
September 09 2011 08:41 GMT
#5781
As a Toss/Terran player, i hope the neural change wont go live, i dont know how Zergs would deal with heavy mech compositions. Then again, NP is too strong against collosi/thors as it is... I'd like some kind of smaller nerf, like "Only last half the time against massive" or -1 range.



Also, the Ghost.... please nerf emp and snipe already...
Angelbelow
Profile Joined September 2010
United States3728 Posts
September 09 2011 08:42 GMT
#5782
On September 09 2011 17:41 Lowell wrote:
As a Toss/Terran player, i hope the neural change wont go live, i dont know how Zergs would deal with heavy mech compositions. Then again, NP is too strong against collosi/thors as it is... I'd like some kind of smaller nerf, like "Only last half the time against massive" or -1 range.



Also, the Ghost.... please nerf emp and snipe already...


Interesting proposals.. i think another good one could be increase research time (seems to be their solution for the other races) or 125 cast energy so that you cant save up two back to back NP.
You may delay, but time will not. Current Music obsession: Opeth
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2011-09-09 08:47:04
September 09 2011 08:43 GMT
#5783
On September 09 2011 17:21 Sated wrote:
For instance, Protoss can't micro to attack the Infestors that are using Neural Parasite because everything is Fungal'd in place, nor can they move their units away from the units that are being Neural'd to avoid losing their whole army to their own Colossus/Archon. Simultaneously removing all micro and allowing the most powerful AOE units to be mind-controlled is a totally imbalanced mechanic as it prevents the Zerg's Protoss opponent from being able to do anything without perfect - and I mean perfect - feedbacks. From a PvZ standpoint, either Neural needs this change or Fungal needs to be changed so that it doesn't prevent micro completely (for instance, it still allows blink to be used or something like that).


That's completely ridiculous:

1) Collossi outrange NP, so your collossi would have to be in a completely stupid position to make it possible for the zerg to fungal your whole army AND NP the collossi with the Infestor channeling NP being out of range of anything that can kill it.
2) If you don't ball your army as hard, it would take a ridiculous amount of Energy to Fungal everything and cast NP on the collossi.
3) With the Prism-Buff, HT's in Prisms will be much stronger against zerg, so feedbacking, which is already a good way to deal with infestors, will become even better.
4) You can use Blinkstalkers to blink onto the Infestors and snipe them before they are able to cast all those spells.
5) Collossi-Deathballs aren't the only way to play ZvP, I'd even say, that there are much better compositions, especially with the upcoming Immo-Buff, Blinkstalkers+Immos+Ht's+Archons will be much better in the current metagame against Zerg.
6) We still see almost no Phoenix used to snipe infestors, although Zerg uses almost no Anti-Air against Protoss and if you fly in with like 3-4 phoenix and the zerg has to throw down 2+ fungals and some infested Terrans, they will have done a decent job as well.
7) With the Upcoming Fungal-Nerf, Protoss Deathball will be stronger anyways (DMG on Stalkers, Immos, Collos etc. will be down to 40 from 48, which is IMHO pretty big in ZvP, with the infestor being the cornerstone of ZvP in the current Metagame), if you'd also take away NP on Collos, it would be a huge nerf to the infestor that is just unjustified, cuz it really is the most important Unit for Zerg against Toss atm.

Remember ZvP a few months ago before the Fungal-Buff and how everyone said ZvP Lategame cannot be won by zerg - yeah, that's how it's gonna be like again if all the current patchnotes get trough.

Also, Phoenix, Prism, Carriers, Mothership etc. are still underused in ZvP AND some of them will even get buffs! Additionally, Protoss had to adjust to some changes and new splaystyles lately and are still figuring the new ZvP out - Such crucial nerfs would be unwarranted and too soon.

*Edit: Being able to Blink while Fungaled would bake Mass-Blinkstalkers with heavy Upgrades almost unbeatable in ZvP. Suggesting that change is ridiculous. They'd have to easily double the recast-time for Blink for that change to be even slightly balanced in ZvP.
https://soundcloud.com/thesamplethief
Therg
Profile Joined October 2010
Sweden238 Posts
September 09 2011 08:43 GMT
#5784
If the NB nerf goes through, zerg will have HUGE problems against mech timing pushes. Mark my words.
Tuk
Profile Joined April 2011
United Kingdom223 Posts
September 09 2011 08:43 GMT
#5785
so this is a ZvP centric change i guess it makes thors a little bit better but its that huge for TvZ(lol mass battlecruiser?!??). I cant really comment on ZvP but i can understand where they are coming from just spamming NP on every good toss unit seemed a little strong it will be decent (tanks/immortals/hts/ghosts etc can all be NPd). just requires a little bit more thought than " get the big units"
densha
Profile Joined December 2010
United States797 Posts
September 09 2011 08:43 GMT
#5786
+
On September 09 2011 17:32 Swad1000 wrote:
Skip to 14mns 15 seconds for anyone saying NP is useless post patch.



So Zergs have to blindly research this ability and hope that maybe they can possibly catch some important non-massive units that just might make a difference in a crucial battle?

It just doesn't make sense. You research NP in the hopes of catching the important units like Colossus. Post-patch, I doubt anyone is even going to bother with the research which means it won't be useful in situations like in the video because they won't have it in the first place.

I can see maybe researching it if you're convinced the Protoss is committing a lot to VRs or Immortals, but that's an incredibly narrow use for the ability, plus infested terrans and fungal can be used against VRs anyway.

And against Terran, is it really worth it to research NP in the hopes that you might find some unsupported tanks somewhere? I've honestly never really seen an NP'd tank make a difference in a fight. If a tank gets NP'd, the battle tends to already be over by that time (since you can't get to the tanks at any other point in the battle).
If you wish to make an apple pie from scratch, you must first invent the universe.
blacklist_member
Profile Joined January 2011
Australia318 Posts
September 09 2011 08:44 GMT
#5787
On September 09 2011 17:41 Sated wrote:
Show nested quote +
On September 09 2011 17:37 blacklist_member wrote:
Why isn't anyone on EUs PTR,

I cant seem to find any game.......

EU has a PTR?


I didnt know either until i found it
MC and MKP fighting ^^
dpala002
Profile Joined April 2011
United States10 Posts
September 09 2011 08:44 GMT
#5788
On September 09 2011 17:38 Pred8oar wrote:
Wow, now colossi are again unstoppable and lings are worthless because of archon and colossi,
i really hate that, do they really want the useless and inefficient corrupter again? People were whining about fungal and they nerf np. Players have shown with feedback, emp, snipe, blinkstalkers and phoenix how to combat infestors and np efficiently and they just remove it? WHY? Wow, this change makes me really pissed >


Could not agree with you anymore... ugh, I'm so mad right now! ZvP is gunna be super hard now =[
"The trouble with wanting something is the fear of losing it, or never getting it. The thought makes you weak"
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2011-09-09 08:46:14
September 09 2011 08:45 GMT
#5789
Patch 1.5 changes just announced:

* All Protoss and Terran units are now Massive.

* Icon for Neural Parasite research replaced with a .gif of Raynor and Tassadar high-fiving.

* Infestors explode doing friendly splash damage after casting Fungal Growth.

* Infested Terrans now carry lighters instead of guns and sing a rousing chorus of "Give peace a chance".

Non-balance changes:

* Selecting 'Zerg' from the multiplayer screen now brings up a confirmation box.



On a more positive note, I'm about three leagues off sparing the APM to neural parasite anything anyway, so it's nice to be able to cross it off my to-do list early.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
September 09 2011 08:46 GMT
#5790
TERRAN
MULEs
MULEs are now affected by normal saturation rules


One can dream, right?

The NP change seems a bit silly though, it feels like it would remove one of the few usages the spell still has.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
DeepCorrupted
Profile Blog Joined June 2010
United States84 Posts
Last Edited: 2011-09-09 08:49:08
September 09 2011 08:48 GMT
#5791
The NP is a little ridiculous... For one, getting the NP off is HARD. Its so freaking hard. Evident in that MC game (although there werent colossi...) Blink stalkers can just blink and snipe... Now imagine you have a few colossi and one gets neural, try to save the rest and focus fire the infestor that is neuraling. (neural = 9 range, colossi = 9 range), another factor that makes NP hard to pull off is the fact that these maps (and the infestors) are so fat that they kinda sit there spinning around like idiots...

I dont really understand why NP needs a nerf? Is it just because people are being like....

NOOOO THATS MY COLOSSI!!!!!!!!!!!

Most of the games I play when i try to NP colossi usually fails...
There are somethings in life where you just shake your head and say, "Dude... That's just wrong."
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
Last Edited: 2011-09-09 08:50:28
September 09 2011 08:50 GMT
#5792
I am so happy i get to build Mothership again. Totally, freakin extatic!
Top diamond terran streaming at http://www.twitch.tv/saitontv
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 09 2011 08:50 GMT
#5793
I wasn't aware that NP was a problematic ability. This nerf seems like it came out of nowhere, but perhaps this is to encourage players to start building ultralisks earlier?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
branflakes14
Profile Joined July 2010
2082 Posts
September 09 2011 08:50 GMT
#5794
On September 09 2011 17:43 kickinhead wrote:
Show nested quote +
On September 09 2011 17:21 Sated wrote:
For instance, Protoss can't micro to attack the Infestors that are using Neural Parasite because everything is Fungal'd in place, nor can they move their units away from the units that are being Neural'd to avoid losing their whole army to their own Colossus/Archon. Simultaneously removing all micro and allowing the most powerful AOE units to be mind-controlled is a totally imbalanced mechanic as it prevents the Zerg's Protoss opponent from being able to do anything without perfect - and I mean perfect - feedbacks. From a PvZ standpoint, either Neural needs this change or Fungal needs to be changed so that it doesn't prevent micro completely (for instance, it still allows blink to be used or something like that).


1) Collossi outrange NP


But they don't. They're both range 9.
eloist
Profile Joined September 2010
United States1017 Posts
September 09 2011 08:51 GMT
#5795
So uh... what's the thing to do against Colossi now for Zerg?
DeepCorrupted
Profile Blog Joined June 2010
United States84 Posts
September 09 2011 08:53 GMT
#5796
On September 09 2011 17:51 eloist wrote:
So uh... what's the thing to do against Colossi now for Zerg?


FAST BL :D

i wish -___-
There are somethings in life where you just shake your head and say, "Dude... That's just wrong."
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2011-09-09 08:55:23
September 09 2011 08:54 GMT
#5797
On September 09 2011 17:44 dpala002 wrote:
Show nested quote +
On September 09 2011 17:38 Pred8oar wrote:
Wow, now colossi are again unstoppable and lings are worthless because of archon and colossi,
i really hate that, do they really want the useless and inefficient corrupter again? People were whining about fungal and they nerf np. Players have shown with feedback, emp, snipe, blinkstalkers and phoenix how to combat infestors and np efficiently and they just remove it? WHY? Wow, this change makes me really pissed >


Could not agree with you anymore... ugh, I'm so mad right now! ZvP is gunna be super hard now =[


The thing that rattles me the most, is that this NP change means Zerg needs roach/corruptor to deal with Colossus, but having colossi tech means that they also have Immortal tech. If Protoss players start making immortals after they have 3-4 colossus Zerg will have no answer to Immortals at all.

I mean, its not like we can reliable make Hydras with them having Colossus, and Mutas can't effectively engage against a deathball...

I mean, maybe Roach/Infestor/Corruptor... but that is such a stupidly gas heavy unit composition it is just silly... Not to mention that means we have to hope that Protoss players stupidly leave their immortals out in front of their army for us to NP in order to win any engagement. Ultralisks also get destroyed so fast by Immortals it isn't even funny.

I may be a bit out of touch, but I feel like blizz just broke ZvP.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 09 2011 08:54 GMT
#5798
NP on thors was never an issue... Zerg beat mass thors with roaches or mass mutas (or zerglings if no siege tanks or hellions). Any Zerg trying to get infestors against mass thor always dies...

And other races should be punished for not having ghosts/HT anyways. The NP buff is ridiculous.

Halp! Is anyone able to get on PTR on NA right now?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
September 09 2011 08:55 GMT
#5799
Im so happy I could dance with the infestor change! Now at least when I make carriers or motherships I will lose becuase they suck not because they never even got a chance to fight.
lim1017
Profile Joined April 2010
Canada1278 Posts
September 09 2011 08:55 GMT
#5800
Instead of making NP not work on all massive units, i think it would be better if certain units were just immune to NP

i believe the Ultralisk is already immune so add the
Arcon and Mothership

kinda makes sense lore wise as well,
Arcon is the ultimate psionic warrior or w/e, should probably be able to resist mind control
Mothership is well the mothership

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