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Patch 1.4 PTR Notes (updated 9/8) - Page 289

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Serpico
Profile Joined May 2010
4285 Posts
September 09 2011 08:30 GMT
#5761
On September 09 2011 17:28 Medrea wrote:
Show nested quote +
On September 09 2011 17:26 Serpico wrote:
On September 09 2011 17:25 Medrea wrote:
On September 09 2011 17:24 Megiddosc wrote:
On September 09 2011 17:21 Sated wrote:
Currently, Protoss can't micro to attack the Infestors using Neural Parasite because everything is Fungal'd in place, nor can they move their units away from the units that are being Neural'd... it's a totally imbalanced mechanic as it prevents the Zerg's opponent from being able to do anything.

This is just hilarious when you consider Zerg against Forcefields (not a balance whine, just pointing at the irony).


You can go around, over, under, and later in the game through forcefields. Fungal growth doesn't allow for any of that, and it deals damage.

And yet so many times FFs are effective, it's crazy to think they have any effect on the game with all those options you listed.


Of course they are effective, they allow for reshaping of the terrain. But they can be accounted for and circumvented or traversed.

Yes, of course. So easily circumvented they are.
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2011-09-09 08:32:06
September 09 2011 08:31 GMT
#5762
nvm
Inno pls...
Swad1000
Profile Joined January 2011
United States366 Posts
September 09 2011 08:32 GMT
#5763
Skip to 14mns 15 seconds for anyone saying NP is useless post patch.

RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
September 09 2011 08:32 GMT
#5764
--- Nuked ---
NeonFox
Profile Joined January 2011
2373 Posts
September 09 2011 08:32 GMT
#5765
I'm not one to whine about any balance changes but seriously...
This makes the game more boring and mech much stronger in TvZ.
iCanada
Profile Joined August 2010
Canada10660 Posts
September 09 2011 08:32 GMT
#5766
On September 09 2011 17:25 KallWest wrote:
Show nested quote +
On September 09 2011 17:08 Acadea wrote:
Hmm...maybe together with the Ultralisk buff, we might see more fungal + ultra AOE dmg (maybe add lings) against terran mech and similarly against stalkers + colossus. I do think that Neural by itself, considering that it not only disables a huge investment in colossus/thor, but it also turns it against you, could be a bit silly at times.


I could see that if Ultras had gotten a buff like "can now walk over friendly units" (like the collossus) but the buff they gave the Ultra only makes it come out 20 seconds faster, it doesn't change the fact that it is useless in too many situations.


Yeah, not to mention Thors absolutely obliterate Ultras.

ZvT Ultras are only really effective at absorbing siege tank fire and dying instantly to ghosts.
Serpico
Profile Joined May 2010
4285 Posts
September 09 2011 08:32 GMT
#5767
On September 09 2011 17:32 Swad1000 wrote:
Skip to 14mns 15 seconds for anyone saying NP is useless post patch.

http://www.youtube.com/watch?v=2MGJ7pa0-90

That single game has been referenced before in this thread.
wats0n
Profile Joined July 2011
United States509 Posts
September 09 2011 08:33 GMT
#5768
On September 09 2011 17:28 MrBitter wrote:
Hmm....

So if you can't neural massive, what in the world is it for now?

Immortals and Tanks? I'm not sure that justifies the research.

Really incredibly huge change, but I think the effects of it are going to be felt most in ZvT, not ZvP.

Roach/Infestor was really the only way (in my opinion) to deal with a thor-heavy meching Terran. I think Neural was really necessary for dealing with big mech pushes, and I don't think it will be possible to have broods out in time.....


The sickest most perverse aspect of all this is that with immortals being buffed you're going to see more immortal pushes which means that the new NP will be both horribly cost ineffective and necessary to waste your resources in to counter some builds. Blizzard is an expert torturer

Again, if we're completing removing a spellcaster ability that is hurting protoss how on earth does EMP escape the chop? It's the most devastating thing by far. Blizzard nerfing zerg before terran again. You can't write this stuff man. It's stranger than fiction.
Absentia
Profile Joined March 2011
United Kingdom973 Posts
September 09 2011 08:34 GMT
#5769
I can actually see the neural change being pretty significant in ZvT.
Obviously nobody is going to switch over to a mass thor composition every game but neural seemed to be the only true 'counter' to significant thor numbers outside of hive tech.

Interesting change to PvZ...I really dont think it's that bad of a change.
Obviously Blizzard are trying to create an infestor counter whichever tech the protoss goes down and i've personally always thought Colossi in highish numbers were the best response to infestors, (outside of feedbacking that is). This just promotes that idea even more.
That said, the ability has been badly nerfed so I can understand people's animosity.
zul
Profile Blog Joined February 2010
Germany5427 Posts
September 09 2011 08:34 GMT
#5770
On September 09 2011 17:28 Medrea wrote:
Show nested quote +
On September 09 2011 17:28 MrBitter wrote:
Hmm....

So if you can't neural massive, what in the world is it for now?

Immortals and Tanks? I'm not sure that justifies the research.

Really incredibly huge change, but I think the effects of it are going to be felt most in ZvT, not ZvP.

Roach/Infestor was really the only way (in my opinion) to deal with a thor-heavy meching Terran. I think Neural was really necessary for dealing with big mech pushes, and I don't think it will be possible to have broods out in time.....


I hear roach immortal is pretty good against stalkers.

I hear HTs are pretty good too ...
keep it deep! @zulison
ETisME
Profile Blog Joined April 2011
12889 Posts
September 09 2011 08:35 GMT
#5771
well, I will feel ok about this nerf on np if only blizzard nerf the ghost's snipe/emp abilities.
snipes takes out zerg's tier 3 units no problem
emp just owns protoss so hard that it isn't funny
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
TheDraken
Profile Joined July 2011
United States640 Posts
September 09 2011 08:35 GMT
#5772
On September 09 2011 17:32 Swad1000 wrote:
Skip to 14mns 15 seconds for anyone saying NP is useless post patch.

http://www.youtube.com/watch?v=2MGJ7pa0-90



Awesome. Now I know that post-patch I finally have a way to punish a couple units that stray away from the main army. Was definitely a game-breaking problem in all my matchups.
Those darn stragglers... always catching me by surprise.
fast food. y u no make me fast? <( ಠ益ಠ <)
Bocian
Profile Joined September 2010
Poland259 Posts
September 09 2011 08:35 GMT
#5773
If the neural change goes live then I'll change to terran...
blacklist_member
Profile Joined January 2011
Australia318 Posts
September 09 2011 08:37 GMT
#5774
Why isn't anyone on EUs PTR,

I cant seem to find any game.......
MC and MKP fighting ^^
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
September 09 2011 08:38 GMT
#5775
--- Nuked ---
Chees3yJunk
Profile Joined June 2011
Norway9 Posts
September 09 2011 08:38 GMT
#5776
hahahahahahahahahahahahahahahahahahahah funny joke blizzard
Pred8oar
Profile Joined March 2011
Germany281 Posts
September 09 2011 08:38 GMT
#5777
Wow, now colossi are again unstoppable and lings are worthless because of archon and colossi,
i really hate that, do they really want the useless and inefficient corrupter again? People were whining about fungal and they nerf np. Players have shown with feedback, emp, snipe, blinkstalkers and phoenix how to combat infestors and np efficiently and they just remove it? WHY? Wow, this change makes me really pissed >
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 09 2011 08:39 GMT
#5778
^ Yea, same here. There's just no way for Zerg to deal with stalker/colossi or VR/Colossi, and even then, just a handful of HT just instagib all infestors that need to channel/chain to be effective at all.

I know a lot of lower level P complain about FG on HT, but if you don't group them up, it's not a problem.

I've been trying to play on the PTR, but it's not up? Is anyone able to get on PTR? It says it's live on the website, but I can't get on it.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
OnlineHero
Profile Joined February 2011
Denmark647 Posts
September 09 2011 08:40 GMT
#5779
On September 09 2011 17:38 Pred8oar wrote:
Wow, now colossi are again unstoppable and lings are worthless because of archon and colossi,
i really hate that, do they really want the useless and inefficient corrupter again? People were whining about fungal and they nerf np. Players have shown with feedback, emp, snipe, blinkstalkers and phoenix how to combat infestors and np efficiently and they just remove it? WHY? Wow, this change makes me really pissed >


I guess they just want to go back to roach/hydra getting obliterated by mass colossus. I know I'm whining a bit here, but as a spectator I really hate this change. It makes the game less entertaining.
<3
Sated
Profile Blog Joined March 2011
England4983 Posts
September 09 2011 08:41 GMT
#5780
--- Nuked ---
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