Patch 1.4 PTR Notes (updated 9/8) - Page 288
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Buffy
Sweden665 Posts
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Psyclon
Bulgaria2443 Posts
Pool - Lair - Infestation Pit - Hive - Spire - Greater Spire - Corruptor 8? | ||
Sapphire.lux
Romania2620 Posts
On August 25 2011 10:14 awu25 wrote: Mod edit: Infestors' neural parasite ability no longer works on massive units. Before you make an angry post talking about how stupid you think this change is, look around at all the already existing angry posts. Perhaps your particular angry post is unnecessary. I love Blizzard <3 :p Thors, Colossus, Archon are no longer crap against mass Infestor stiles ![]() | ||
Sated
England4983 Posts
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Makua
Germany28 Posts
Ramp vision decreased? No more Blinks in my base out of nowhere! Though I have to agree with wats0n there ![]() Neural Parasite seems kind of useless now and really not worth the investment. | ||
MenSol[ZerO]
Canada1134 Posts
On September 09 2011 17:20 Psyclon wrote: So i guess broodlords are tier what? Pool - Lair - Infestation Pit - Hive - Spire - Greater Spire - Corruptor 8? god tier | ||
Megiddosc
United States966 Posts
On September 09 2011 17:21 Sated wrote: Currently, Protoss can't micro to attack the Infestors using Neural Parasite because everything is Fungal'd in place, nor can they move their units away from the units that are being Neural'd... it's a totally imbalanced mechanic as it prevents the Zerg's opponent from being able to do anything. This is just hilarious when you consider Zerg against Forcefields (not a balance whine, just pointing at the irony). | ||
T0fuuu
Australia2275 Posts
On September 09 2011 16:36 me_viet wrote: + Spore Crawlers and Spine Crawlers now disable their Stop button when rooting. Does this mean if I plant my Spine in the wrong spot, I have to wait the full 12 seconds before being able to reposition? Eh!? missed this. Was there a stop button on spines? I thought esc was the action to cancel rooting. | ||
kickinhead
Switzerland2069 Posts
On September 09 2011 17:19 harhar! wrote: i dont see the last patch doing much in zvt. i personally am much more afraid of a fungaled tank then a fcontrolled thor, cause tanks just own rines and thors dont. Ever thought about Terran-Mech? Thors+Hellions is still a very strong build and has some ridiculous timings and when Tanks join the fight, there is no way that NPing a Tank would be better than a Thor. Same goes for when you have BL's, Corruptors and Infestors and fight against Thor+Viking+Bio+Tank: Targeting a Thor and getting off some shots at the vikings can win you games. Also, for ppl that think NP isn't that good against Protoss, watch Stephano use them against Collossi. Without NP on the Collossi AND the Fungal nerf, ZvP will totally devolve back into what it was a few months ago and that was just completely awful, or did anyone see many corruptors nowadays in ZvP? No, cuz they suck, but before the Fungal-Buff, they were just necessary to deal with Collossi. Also, Protoss-buff's will open totally new timings and strategies and even before the buff, we saw some very strong Prism-use by Minigun (vs Idra on Shakuras) or JYP in the Up and downs that totally won them the games. So just be directing more attention to the Prism by announcing the change, new strategies have evolved! Another thing is: NPing stuff is fun and exciting and if you take the biggest targets for NP away, it will make Zerg just a less fun race to play and watch. | ||
Imalengrat
Australia365 Posts
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KallWest
Germany24 Posts
On September 09 2011 17:08 Acadea wrote: Hmm...maybe together with the Ultralisk buff, we might see more fungal + ultra AOE dmg (maybe add lings) against terran mech and similarly against stalkers + colossus. I do think that Neural by itself, considering that it not only disables a huge investment in colossus/thor, but it also turns it against you, could be a bit silly at times. I could see that if Ultras had gotten a buff like "can now walk over friendly units" (like the collossus) but the buff they gave the Ultra only makes it come out 20 seconds faster, it doesn't change the fact that it is useless in too many situations. | ||
Medrea
10003 Posts
On September 09 2011 17:24 Megiddosc wrote: This is just hilarious when you consider Zerg against Forcefields (not a balance whine, just pointing at the irony). You can go around, over, under, and later in the game through forcefields. Fungal growth doesn't allow for any of that, and it deals damage. | ||
Serpico
4285 Posts
On September 09 2011 17:25 Medrea wrote: You can go around, over, under, and later in the game through forcefields. Fungal growth doesn't allow for any of that, and it deals damage. And yet so many times FFs are effective, it's crazy to think they have any effect on the game with all those options you listed. | ||
farnham
1378 Posts
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Sajaki
Canada1135 Posts
On September 09 2011 17:24 Megiddosc wrote: This is just hilarious when you consider Zerg against Forcefields (not a balance whine, just pointing at the irony). You can break them You can go under them You can flank around them You can go over them (You can also retreat) You cant move when fungled. period. | ||
MrBitter
United States2940 Posts
So if you can't neural massive, what in the world is it for now? Immortals and Tanks? I'm not sure that justifies the research. Really incredibly huge change, but I think the effects of it are going to be felt most in ZvT, not ZvP. Roach/Infestor was really the only way (in my opinion) to deal with a thor-heavy meching Terran. I think Neural was really necessary for dealing with big mech pushes, and I don't think it will be possible to have broods out in time..... | ||
Medrea
10003 Posts
On September 09 2011 17:26 Serpico wrote: And yet so many times FFs are effective, it's crazy to think they have any effect on the game with all those options you listed. Of course they are effective, they allow for reshaping of the terrain. But they can be accounted for and circumvented or traversed. | ||
Sated
England4983 Posts
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Medrea
10003 Posts
On September 09 2011 17:28 MrBitter wrote: Hmm.... So if you can't neural massive, what in the world is it for now? Immortals and Tanks? I'm not sure that justifies the research. Really incredibly huge change, but I think the effects of it are going to be felt most in ZvT, not ZvP. Roach/Infestor was really the only way (in my opinion) to deal with a thor-heavy meching Terran. I think Neural was really necessary for dealing with big mech pushes, and I don't think it will be possible to have broods out in time..... I hear roach immortal is pretty good against stalkers. | ||
OnlineHero
Denmark647 Posts
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