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GSL Popularity - Page 20

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phodacbiet
Profile Joined August 2010
United States1740 Posts
January 07 2011 03:47 GMT
#381
This is good. Maybe blizzard will actually listens to people and give us new map pool
0neder
Profile Joined July 2009
United States3733 Posts
January 07 2011 03:47 GMT
#382
On January 07 2011 12:43 usethis2 wrote:
Show nested quote +
On January 07 2011 09:38 BeMannerDuPenner wrote:

had a friend who was into one of those c&c games some time ago. after watching 2 games of sc2 he said it looks just as shitty as that c&c game became with one or two early builds dominating evrything with a simple move command.

made me sad. even sadder when i noticed that most of gsl3 looked exactly like that.

Care to elaborate? Because I've heard a similar thing - that C&C developer was scouted for SC2. Who is that developer, and what are the similarities of the two, in constrast to BW?

I believe it is Dustin Browder?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 07 2011 03:48 GMT
#383
On January 07 2011 12:47 0neder wrote:
Show nested quote +
On January 07 2011 12:43 usethis2 wrote:
On January 07 2011 09:38 BeMannerDuPenner wrote:

had a friend who was into one of those c&c games some time ago. after watching 2 games of sc2 he said it looks just as shitty as that c&c game became with one or two early builds dominating evrything with a simple move command.

made me sad. even sadder when i noticed that most of gsl3 looked exactly like that.

Care to elaborate? Because I've heard a similar thing - that C&C developer was scouted for SC2. Who is that developer, and what are the similarities of the two, in constrast to BW?

I believe it is Dustin Browder?

Indeed it was Dustin Browder, who was also the lead designer for Red Alert 2.
ㅇㅅㅌㅅ
mordk
Profile Blog Joined November 2010
Chile8385 Posts
January 07 2011 03:49 GMT
#384
On January 07 2011 12:37 SubtleArt wrote:

Show nested quote +
On January 07 2011 10:29 HunterStarcraft wrote:
These stats surprised me a lot. GSL is the only SC2 I watch religiously because the total talent pool is way larger than any other event. Their online base + subsbriber revenue must be very significant compared to live attendance. I'm sure popularity overall will grow a lot as more Korean players (and viewers) switch over.


The talent pool is a joke lol. ogsMC's illustrious brood war was him going 1-9 and NesTea was a horrible ~30% Zerg. Until we get real plers in GSL it's gonna be stale. Also you see so many better players getting knocked out by worse players cause the worse player decided to do a 50/50 all in thats ridiculously strong on a map (like 4 warps on delta) and takes skill completely out of the equation. Maps dont help obviously, and shakuras and metal are the only maps i've seen that can consistently deliver interesting games but still, GSL is going to be boring as long as its filled with nothing but brood war rejects and war3 players


SlayerS_BoxeR was a god in BW and he hasn't achieved anything great in SC2, same goes for NaDa, July is in Code A for christ's sake. Talent in BW does not translate directly into talent in SC2. Don't know the real reasons for this, but I'd dare say that even current top BW players would have some difficulties adapting to the game at the beginning. Except jaedong he's too good haha.
Conversion
Profile Joined April 2010
United States3308 Posts
Last Edited: 2011-01-07 03:51:10
January 07 2011 03:50 GMT
#385
On January 07 2011 12:22 Redmark wrote:
Show nested quote +
On January 07 2011 12:15 Conversion wrote:
Compare that to SC2. Blizzard announced it when, 2007? They had time to look at what made BW a huge success for 7-9 years while they were developing it. If you had that much time with BW as a near perfect example, why are half, if not the majority, of the SC2 fans here complaining about it? If you read the past posts, they don't care that it's been out six months. They're not seeing much development past the 1-2 base allin/hanbang armies. Three tournaments and you're STILL seeing all-ins and cheeses. I don't care how long the game was out, but if three damn GSLs took place and you still have cheeses and all-ins dominating, the game is going to remain stagnant. Time will only improve SC2 is effort from Blizzard and the community, so no, giving it time will not improve SC2 at this rate.

Three GSLs is like one BW starleague. I like how so many people can see the future.


I love how hypocritical SC2 fans, like you, unless I misunderstood your post, are. "You can't foretell the future."

then branches off into

"It'll be a good game with 2-3 years of development."

If you really think that, with the current, shitty map pool SC2 is going anywhere, you are in for one rude awakening.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 07 2011 03:52 GMT
#386
On January 07 2011 08:14 Turgid wrote:
dunno if anyone can say with any certainty what's going to happen regarding SC2 in the long term in Korea, but I think SC2 will keep going strong in the west, and that's good enough for me. All we have to do as foreigners is keep being badasses and hosting awesome tournaments and we'll have a sick scene all our own. If Korea's scene survives and grows, awesome, we'll have a cool scene there, too.


Very well put, why do we really need Korea to adapt SC2 when it keeps growing and growing in the west? Broodwar needed the Korean scene because it wasn't as big in other places of the world, but SC2 is and thus they're not really needed.
Too weird to live, too rare to die.
Vei
Profile Joined March 2010
United States2845 Posts
January 07 2011 03:54 GMT
#387
On January 07 2011 12:47 0neder wrote:
Show nested quote +
On January 07 2011 12:43 usethis2 wrote:
On January 07 2011 09:38 BeMannerDuPenner wrote:

had a friend who was into one of those c&c games some time ago. after watching 2 games of sc2 he said it looks just as shitty as that c&c game became with one or two early builds dominating evrything with a simple move command.

made me sad. even sadder when i noticed that most of gsl3 looked exactly like that.

Care to elaborate? Because I've heard a similar thing - that C&C developer was scouted for SC2. Who is that developer, and what are the similarities of the two, in constrast to BW?

I believe it is Dustin Browder?

Is this a joke? Simple move commands haven't won anything in the GSL from what I've seen.
www.justin.tv/veisc2 ~ 720p + commentary
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-01-07 04:02:26
January 07 2011 03:56 GMT
#388
Currently, I play SC2, but watch and prefer to watch BW. SC2 is definitely more playable for 90%+ of the gaming community, but SC2 is just nowhere near as fun to watch. I honestly believe, that unless changes are made, BW is not only going to stay, but it will usurp SC2 in Korea completely, and if that happens, SC2 proscene will dwindle and become more or less what War3 was. Even though Korea is only a small part of the international proscene, esports in general have always had its largest and biggest and most influential tourneys and events in Korea (maybe sometimes China, but China sticks to War3 and BW currently).

The reasons for this is simply because BW is so much more fun to watch than SC2. If you watch most games of BW, there's always action going on all the time, no matter which pros are playing. Troop movements are a constant. Several armies (not just 1 or 2) from both players are constantly patrolling the map, trying to gain positional advantages. Harassment is a given and is also constantly happening. BW simply has more action in every game.

Contrast that to SC2. Even at the highest level. Games are usually more or less either
a. Early rush/cheese because of the maps/player skill or
b. Two players sitting on their asses massing up two large armies to smash into each other.
Games are almost always decided by 1 or 2 engagements. Obviously, this is an oversimplification. Sometimes you see wonderful, amazing games with lots of breathtaking back and forth action, but that is not the case in the vast majority of games. A lot of the players in every tournament to date tend to favor "boring" play, be it early game shenanigans or sit-on-my-ass-and-wait play.

This is in part due to the less developed metagame of SC2, but largely, I think the issue can be attributed to the mappool. Maps are fucking small. Even the largest maps are retardedly small by BW standards. Yes, SC2 is not BW, but BW is successful, while SC2 is dwindling in Korea. Learn from what works. It must be understood that large maps does not automatically mean every game will be a long macro game. That is false, and quite simply a retarded view. What large maps allow, is not necessarily for longer games, but for more action-packed games. With more ground to cover, it becomes necessary for players to constantly be doing something lest they lose map control and positional advantages. It also lowers the possibility for games to be decided by simply one engagement and will increase the chances of a back-and-forth game.

Whether or not a game succeeds must depend on viewability of tournament play at the highest level. If the highest level tournament is boring to watch, the game simply will not take off.

EDIT: Some people say that it's okay, SC2 can fail in Korea as long as it stays strong in the West. While that might be true, I personally believe that for the esports scene to succeed, SC2 must at least gain some popularity in Korea. Currently, Korea is still the mecca of esports in that the largest, most prestigious tournaments are still being held there. Simply just compare the prizepool for largest tournament in Korea (GSL) and the largest ones in the West. The two are vastly different. The West simply does not have the proper cultural and societal view of esports (yet) to really allow esports to become "legit". It will take a time and more importantly, proof that esports is as viable a career choice as playing basketball or football is. Korea can provide that proof, which can currently be found no where else. Not anywhere near the same scale at least.
shadesofkarma
Profile Blog Joined April 2010
Romania708 Posts
January 07 2011 04:00 GMT
#389
On January 07 2011 12:18 Rocor wrote:
Hello,

Speaking of the expansion of esports into the west and beyond, does anyone know if there is an active movement to get Starcraft or other mainstream games/tournaments onto cable or network TV ? Why can't something like the GSL be on G4 or Spike ?

Hmm Day[9] and Husky teamed up and casting the US-GSL, on cable television.. I'd watch


You and other people who play SC2 would, but would anyone else?
baubo
Profile Joined September 2008
China3370 Posts
January 07 2011 04:01 GMT
#390
On January 07 2011 12:49 mordk wrote:
Show nested quote +
On January 07 2011 12:37 SubtleArt wrote:

On January 07 2011 10:29 HunterStarcraft wrote:
These stats surprised me a lot. GSL is the only SC2 I watch religiously because the total talent pool is way larger than any other event. Their online base + subsbriber revenue must be very significant compared to live attendance. I'm sure popularity overall will grow a lot as more Korean players (and viewers) switch over.


The talent pool is a joke lol. ogsMC's illustrious brood war was him going 1-9 and NesTea was a horrible ~30% Zerg. Until we get real plers in GSL it's gonna be stale. Also you see so many better players getting knocked out by worse players cause the worse player decided to do a 50/50 all in thats ridiculously strong on a map (like 4 warps on delta) and takes skill completely out of the equation. Maps dont help obviously, and shakuras and metal are the only maps i've seen that can consistently deliver interesting games but still, GSL is going to be boring as long as its filled with nothing but brood war rejects and war3 players


SlayerS_BoxeR was a god in BW and he hasn't achieved anything great in SC2, same goes for NaDa, July is in Code A for christ's sake. Talent in BW does not translate directly into talent in SC2. Don't know the real reasons for this, but I'd dare say that even current top BW players would have some difficulties adapting to the game at the beginning. Except jaedong he's too good haha.


Umm... Boxer/Nada/July at this point aren't capable of top level BW games anymore.

If there's any indication of the lack of talent in SC2, it would be that MVP looks like fucking Flash in SC2.

SERIOUSLY, MVP.
Meh
xza
Profile Joined November 2010
Singapore1600 Posts
January 07 2011 04:01 GMT
#391
Many factors involve with the low spectator count.

Number 1: GSL playstyles aren't exactly exciting. Its not fun to see people 1 base/2 base timing push or cheese compared to a full all out macro game that is back and forth. See Leenock vs Clide. Now compare the playstyle of sc2 to BW, and notice anything different? It seems much more epic cause each player has 4-5 bases and are fighting back and forth. SC2 maps are also f'ing horrible for long term macro games.

Number 2: GSL being broadcasted at the same time as BW events. Everytime theres GSL, BW will have their programs on. This clash would definitely favor BW since it already has a huge fanbase. I'm sure SOME people who are interested in watching SC2 but not when BW is on. GOM/Blizz could reschedule the timings and work out with kespa or something.

Number 3: Blizz vs KESPA conflict. I think korean viewers view the conflict as a diss on BW. If im not wrong I saw a post by someone saying that there were some writers who published bad stories about SC2. like how SC2 fried the gfx card in lan shops, too slow gameplay, lack of mechanics etc.
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
EchOne
Profile Blog Joined January 2008
United States2906 Posts
January 07 2011 04:03 GMT
#392
On January 07 2011 12:54 Vei wrote:
Show nested quote +
On January 07 2011 12:47 0neder wrote:
On January 07 2011 12:43 usethis2 wrote:
On January 07 2011 09:38 BeMannerDuPenner wrote:

had a friend who was into one of those c&c games some time ago. after watching 2 games of sc2 he said it looks just as shitty as that c&c game became with one or two early builds dominating evrything with a simple move command.

made me sad. even sadder when i noticed that most of gsl3 looked exactly like that.

Care to elaborate? Because I've heard a similar thing - that C&C developer was scouted for SC2. Who is that developer, and what are the similarities of the two, in constrast to BW?

I believe it is Dustin Browder?

Is this a joke? Simple move commands haven't won anything in the GSL from what I've seen.

I believe in at least a few C&C games, and many other RTS titles in general, units will attack automatically when given a move command. They will continue moving to their destination, but they will also fire on any opposition automatically while doing so. The point is that attack-move and move commands relinquish player agency to unit AI, and that some situations are so advantageous to a player that the player can prevail without controlling his units.
面白くない世の中, 面白くすればいいさ
KevinIX
Profile Joined October 2009
United States2472 Posts
January 07 2011 04:04 GMT
#393
There's one huge factor why I enjoy SC2 more than SC1. The casters are amazing. If it weren't for the SC2 casters, I'd have lost interest in SC2 like I did with WC3 by now.
Liquid FIGHTING!!!
Hikko
Profile Blog Joined April 2010
United States1126 Posts
January 07 2011 04:11 GMT
#394
Nobody goes to the large rounds of the OSL/MSL or Proleague either. This isn't a big deal.

Also, from what I understand, the large stadium is just extra from the sponsorship.
♥
RHMVNovus
Profile Joined October 2010
United States738 Posts
January 07 2011 04:13 GMT
#395
On January 07 2011 13:01 baubo wrote:
Show nested quote +
On January 07 2011 12:49 mordk wrote:
On January 07 2011 12:37 SubtleArt wrote:

On January 07 2011 10:29 HunterStarcraft wrote:
These stats surprised me a lot. GSL is the only SC2 I watch religiously because the total talent pool is way larger than any other event. Their online base + subsbriber revenue must be very significant compared to live attendance. I'm sure popularity overall will grow a lot as more Korean players (and viewers) switch over.


The talent pool is a joke lol. ogsMC's illustrious brood war was him going 1-9 and NesTea was a horrible ~30% Zerg. Until we get real plers in GSL it's gonna be stale. Also you see so many better players getting knocked out by worse players cause the worse player decided to do a 50/50 all in thats ridiculously strong on a map (like 4 warps on delta) and takes skill completely out of the equation. Maps dont help obviously, and shakuras and metal are the only maps i've seen that can consistently deliver interesting games but still, GSL is going to be boring as long as its filled with nothing but brood war rejects and war3 players


SlayerS_BoxeR was a god in BW and he hasn't achieved anything great in SC2, same goes for NaDa, July is in Code A for christ's sake. Talent in BW does not translate directly into talent in SC2. Don't know the real reasons for this, but I'd dare say that even current top BW players would have some difficulties adapting to the game at the beginning. Except jaedong he's too good haha.


Umm... Boxer/Nada/July at this point aren't capable of top level BW games anymore.

If there's any indication of the lack of talent in SC2, it would be that MVP looks like fucking Flash in SC2.

SERIOUSLY, MVP.


Oh shit, he made it to the round of sixteen twice and barely edged into Code S, ranking behind such esteemed scholars of the game as SanZenith. Should I bow down before our new SCII hegemon, or would he prefer kneeling while I kiss his ring?
Droning his sorrows in massive amounts of macro
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2011-01-07 04:14:09
January 07 2011 04:13 GMT
#396
On January 07 2011 13:01 baubo wrote:
Show nested quote +
On January 07 2011 12:49 mordk wrote:
On January 07 2011 12:37 SubtleArt wrote:

On January 07 2011 10:29 HunterStarcraft wrote:
These stats surprised me a lot. GSL is the only SC2 I watch religiously because the total talent pool is way larger than any other event. Their online base + subsbriber revenue must be very significant compared to live attendance. I'm sure popularity overall will grow a lot as more Korean players (and viewers) switch over.


The talent pool is a joke lol. ogsMC's illustrious brood war was him going 1-9 and NesTea was a horrible ~30% Zerg. Until we get real plers in GSL it's gonna be stale. Also you see so many better players getting knocked out by worse players cause the worse player decided to do a 50/50 all in thats ridiculously strong on a map (like 4 warps on delta) and takes skill completely out of the equation. Maps dont help obviously, and shakuras and metal are the only maps i've seen that can consistently deliver interesting games but still, GSL is going to be boring as long as its filled with nothing but brood war rejects and war3 players


SlayerS_BoxeR was a god in BW and he hasn't achieved anything great in SC2, same goes for NaDa, July is in Code A for christ's sake. Talent in BW does not translate directly into talent in SC2. Don't know the real reasons for this, but I'd dare say that even current top BW players would have some difficulties adapting to the game at the beginning. Except jaedong he's too good haha.


Umm... Boxer/Nada/July at this point aren't capable of top level BW games anymore.

If there's any indication of the lack of talent in SC2, it would be that MVP looks like fucking Flash in SC2.

SERIOUSLY, MVP.

To be fair, MVP had a few decent games in scbw - and compare his competition versus SC2 opponents to what he was playing against as a pro in SCBW.

I want to emphasize few though. Very very few.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
January 07 2011 04:14 GMT
#397
Do any of you still play the game?! It's god awful right now 2rax allin and cannon rush all the way up to the finals of every gsl. Why would this game garner any popularity right now....
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
January 07 2011 04:18 GMT
#398
The current skill level of all the sc2 players are not any where never the level of the bw players who are able to practice these amazing tricks and mechanics for years and years. sc2 hasn't even reached 1 year yet. We just need to give the game time for the players to continue to improve and hopefully will be able to pull off amazing tricks like bw.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 07 2011 04:23 GMT
#399
Anyone else think it might have to do with the crappy format of the current tour?

Best of 1 games, only 5 games in a night.

Compare that to GSL open seasons where there were 5 best of 3's in a single night, and it was also a single elimination tourney, which is more interesting to watch than this weird, convoluted Best of 1 Code A and Code S stuff.

Bring back best of 3s!
Consolidate
Profile Joined February 2010
United States829 Posts
January 07 2011 04:23 GMT
#400
To be brutally honest, GOMtv and Starcraft 2 will probably fail independent of the state of SC1.

GSL viewership numbers are noticeably decreasing. Why on earth would something like that happen?

The fact of the matter is that Starcraft 2 is boring to watch once the novelty wears off.

The intrinsic game design of Starcraft 2 (MBS, 1-control group, tighter collision detection, better pathing) greatly increases the effectiveness of 'timing attacks' so called 'cheese'. These are symptoms of the greater issue being that competitive advantages in Starcraft 2 are easily capitalized upon and swiftly determine the victor. Add the fact of the game's lower skill-ceiling and you have the makings if a poor spectator sport with underwhelming longevity compared to brood war.

These are the two unavoidable truths:

1. Starcraft 2 has less gameplay depth than Starcraft
2. Starcraft 2 has less skill depth than Starcraft.

Blizzard can continue to put up as much prize money as they want, but they will soon realize that the waning interest in Starcraft 2 isn't for lack of competition, rather the opposite. The uncomfortable truth is that the highest levels of competition are beginning to highlight the fundamental flaws of Starcraft 2 as a spectator sport compared with the likes of Brood War.

And don't think for a second that the western world can support SC2 if Korea cannot.
Creature posessed the the spirit of inquiry and bloodlust - Adventure Time
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