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Hello,
Speaking of the expansion of esports into the west and beyond, does anyone know if there is an active movement to get Starcraft or other mainstream games/tournaments onto cable or network TV ? Why can't something like the GSL be on G4 or Spike ?
Hmm Day[9] and Husky teamed up and casting the US-GSL, on cable television.. I'd watch
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koreans are some of the most stubborn people out there and they will take forever to embrace sc 2. which is fine.
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I wouldn't worry much about the live audience. Daytime American TV shows can barely get a live audience. Also they don't charge for their live audience so its not like they are trying to make money from that. Boxer's group has over 100k views on the GOM site, not counting the korean site and thats just the vod views, not the amount of live stream viewers. (boxer vs nada from season 2 only has 175k views).
I'm pretty sure that for the past seasons and even now the live stream fills up and people end up watching on restreams so don't, don't go into zomg sc2 is dead mode just yet.
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On January 07 2011 12:15 Conversion wrote: Compare that to SC2. Blizzard announced it when, 2007? They had time to look at what made BW a huge success for 7-9 years while they were developing it. If you had that much time with BW as a near perfect example, why are half, if not the majority, of the SC2 fans here complaining about it? If you read the past posts, they don't care that it's been out six months. They're not seeing much development past the 1-2 base allin/hanbang armies. Three tournaments and you're STILL seeing all-ins and cheeses. I don't care how long the game was out, but if three damn GSLs took place and you still have cheeses and all-ins dominating, the game is going to remain stagnant. Time will only improve SC2 is effort from Blizzard and the community, so no, giving it time will not improve SC2 at this rate.
Three GSLs is like one BW starleague. I like how so many people can see the future.
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On January 07 2011 10:23 iCCup.Diamond wrote: It will be interesting to see how long Blizz, GOM, and other orgs continue to ignore thier fans that want new maps, also more interesting to see how long before the maps issue reaches a breaking point ala Chat Channels.
It would be nice to see Blizzard make the ladder maps more interesting/bigger but what is stopping them from switching to different maps. I don't see why some tournament just doesn't say, "OK our tournament is using these maps, don't like it don't play."
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Give it time guys. Jesus. It's been 6 months, most of the best players are still playing SCBW, but they'll migrate. Did people look at the bw scene after 6 months and worry because "only" 500 people were showing up live to the ro64?
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If anything, Blizzard forced us to believe that SC2 would take off immediately with their design for e-Sports and whatnot, you can't just say wait for the next expac and stuff, that's probably what they want you to believe at the moment anyway.
It's a combination of things that I think tree.hugger summed up in one of the earlier pages (I was reading this in the loo ^^;, but only posting a while later).
All in all, I don't feel like GSL is a legit tournament, in the sense that it feels more like a bunch of showmatches with some really weird system that's placed on randomly picked bad maps.
True, it's a new game, but Blizzard has had many chances to take it to more experienced parties and possibly get it on TV - even Special Force Proleague and Kart Rider get primetime slots on some days - I think I saw OGN with Kart Rider at like 7pm KST a while ago on a Thursday or something, I'm sure they would have given SC2 enough exposure especially with the likes of Boxer and Nada switching over, but instead that decided to sue them for whatever reason (prob don't want to go into that in this thread, there as been enough of that already)
Most people I used to play SC2 with watched GSL to learn about the strats from the pros with English commentary. We've switched back to WoW, and thus most of them stopped/cut down on SC2, and there's never any GSL discussion on vent anymore. One of them even started watching BW with me and joined the FPL as a result. I've never played BW myself (cept for that short period where a group of friends decided to host an in-house BW tourney, practiced to D on Iccup lol) and enjoy watching it - I'm sure many people can relate to this.
Also listening to SuperDanielMan, if SC2 can't take off at your local LAN center, how can it be popular.
However, if you're still into GSL, at least they're still running the tournament and with English commentary despite the apparent lack of Korean interest - I'd be thankful ^^
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Hopefully this has something to do with how cold it is in Korea right now. People preferring to just watch the games at home.
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If the sc2 scene dies out in korea, just set it up in European 'Gaming' countries. Sweden, Germany, France. it'll live for a LONG time
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On January 07 2011 12:19 Phanekim wrote: koreans are some of the most stubborn people out there and they will take forever to embrace sc 2. which is fine. why do you just assume that koreans will embrace sc2? Its not like they are being forced too..
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On January 07 2011 12:19 Phanekim wrote: koreans are some of the most stubborn people out there and they will take forever to embrace sc 2. which is fine. are you that same guy that also said this when war3 came out?
1st comment gave me a good laugh as well, which is part of the reason why sc2 is garbage to watch, and why bw far superior. MrHoons reasons have to be posted here :o
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I think part of the problem is - we have _too much_ GSL.
Keep the Code A stuff for qualification purposes - but dont broadcast them. Maybe give people like Gisado the possibility to broadcast the interesting games. Or do a "this week's Code A" every friday with highlighting certain games. Watching GSL currently looks like a part time job when I look at the time needed to watch all of it.
This also leads to too much exposure to different players for me. Sure I know the major ones but almost everyone in Code A I dont know - and therefor dont really care about him. Exceptions exist of course (foreigners, July, ..)
And then I have bad maps which favour allins, unknown players who arent that good & I dont care about, and a shitton of matches. The chance of actually catching a good match is just too low - so I wont bother watching GSL until maybe RO8. Sure - I could watch the VODs but part of my entertainment comes from chatting with friends about the matches while they happen live. And with VODs someone is bound to know the results.
About few people showing up to the normale matches: It's starting at 5pm in Korea. I honestly doubt a lot of students, pupils & working people have time to watch a game at that time. Oh and of course the lack of TV broadcasts....
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On January 07 2011 11:36 rift wrote: Day9 said in a recent daily that "great games" are born from players' mistakes. Foreigner games are more interesting because frankly, on average they make more of them. im sorry, but i dont agree with this. Great games are made from great players making great plays. If both players are at the top of their games, those are much better than 2 players play like crap.
Evidence: every gsl ro64 when 2 crappy players played.
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I wanna point out a couple of things in this discussion, as I think there are many things in conjunction that make this happen:
-IMO, blizz definitely released a "beta" version of bnet 2.0, or at least an incomplete version. I believe chat channels and clan support and e-sports orientation were definitely planned out beforehand, it would be silly to think not, since the game was in development for so long. This is, in my experience with blizzard games, very, very odd. While game balance is definitely something that evolves in a longer period of time, other features of bnet should have been included in the retail release. This makes me believe that activision is at least partly responsible for these design decisions made. Maybe they rushed the game more than blizz had expected.
-The same logic would explain why blizzard has been so passive about these issues, as they'd be still in development. As such, it would explain partly why blizz seems to be taking things so slowly regarding e-sports. I think they'll release a huge patch from here to mid-year, including lots of balance and map changes.
-At the same time, people are expecting things WAY too fast. Koreans won't just shift automatically from SC:BW to SC2 in a few months. SC2 e-sports in korea is in its infant stages, and it is very unlikely for the success in BW to translate immediately or directly into success in SC2, specially considering the law issues blizz has with OGN/MBC. Those channels are probably campaigning actively to retain their players and viewership, and I'd do exactly the same if BW were my business, no doubt about it.
-Gameplay-wise, disregarding the obvious map issue, the game is still evolving, and many people seem to have the game all figured out in a sort of arrogant manner. A few days ago we saw BoxeR implement mass OCs to boost his economy over hyperdub's in a VERY entertaining 32 minute long macro game. Many strategies are still being explored and many players seem to be merely touching the more advanced and reliable macro tactics, which will probably become much more common as players figure out better ways to counter early rushes. In conclusion in this point, the game is still very early in its development, so don't lose hope.
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On January 07 2011 10:29 HunterStarcraft wrote: These stats surprised me a lot. GSL is the only SC2 I watch religiously because the total talent pool is way larger than any other event. Their online base + subsbriber revenue must be very significant compared to live attendance. I'm sure popularity overall will grow a lot as more Korean players (and viewers) switch over.
The talent pool is a joke lol. ogsMC's illustrious brood war was him going 1-9 and NesTea was a horrible ~30% Zerg. Until we get real plers in GSL it's gonna be stale. Also you see so many better players getting knocked out by worse players cause the worse player decided to do a 50/50 all in thats ridiculously strong on a map (like 4 warps on delta) and takes skill completely out of the equation. Maps dont help obviously, and shakuras and metal are the only maps i've seen that can consistently deliver interesting games but still, GSL is going to be boring as long as its filled with nothing but brood war rejects and war3 players
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I feel that it's not as popular YET but once the lawsuit finishes up and all that nasty talk gets cleared up everything'll be smoother. Also it's getting bigger too, keep that in mind. There have been 20 MSL's and also a ton of OSL's whereas we've seen 3 GSL's. I'm sure that once it grows we'll be able to afford a scan or something on that Arbiter.
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How many people show up to BW matches in comparison?
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TBH the number of people actually going to the studio is kind of irrelevant(although the boxer numbers are kinda shocking). We would need the stream numbers to know what the situation of the GSL is really like,
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On January 07 2011 09:38 BeMannerDuPenner wrote:
had a friend who was into one of those c&c games some time ago. after watching 2 games of sc2 he said it looks just as shitty as that c&c game became with one or two early builds dominating evrything with a simple move command.
made me sad. even sadder when i noticed that most of gsl3 looked exactly like that. Care to elaborate? Because I've heard a similar thing - that C&C developer was scouted for SC2. Who is that developer, and what are the similarities of the two, in constrast to BW?
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I hope the team league can instill some popularity to SC2 in korea
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