GSL Popularity - Page 18
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TicketoHELL
Canada368 Posts
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Sqq
Norway2023 Posts
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IamBach
United States1059 Posts
On January 07 2011 11:42 Garrl wrote: Nope, on the contrary: SC2's hold on the Korean scene will likely loosen, as BW is considered by most Koreans to be the better spectator sport. nice we have the same signature ![]() | ||
Garrl
Scotland1970 Posts
I love watching SC2, I never watched BW and trying to watch it now after becoming a fan of SC2 makes me cringe. It's all weird, confusing and crappy-looking. I'll bet you're watching low-quality VODs, try playing some or watching hq VODs on moktira's channel | ||
Garrl
Scotland1970 Posts
On January 07 2011 11:46 TicketoHELL wrote: if only kespa just give it and let mbcgame and ogn to broadcast gsl it wont be like this for gsl *sigh* Er, but MBC and OGN don't *WANT* to broadcast GSL; Blizzard are trying to sue them, and Gretech tried to move BW from prime time slot for sc2. | ||
aru
183 Posts
On January 07 2011 11:44 Supamang wrote: I see countless posts like "I dont play SC2, but I found its so boring to watch compared to BW." Well no shit youre gonna find it boring to watch because you dont even play the game and thus dont relate to it whatsoever. Isn't that the point? SC2 isn't interesting unless you play it. It doesn't work well as a spectator sport for people who do not play it. I bet you most of the BW watchers here don't play BW either. | ||
maliceee
United States634 Posts
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Austere
United States3 Posts
It's a shame that the maps don't support this style of gameplay because SC2's simplified macro mechanics would allow for truly dynamic big map macro-style games. We have seen a few games of this type in SC2 and they really are quite exciting... Another reason BW is more exciting than SC2 right now: + Show Spoiler + Let’s begin with the matchup that deviates the most from the norm when played on Pathfinder. For Zerg, short air distances means there is little reason to stray from the standard two or three hatch mutalisks strategy, but Terran players can be tempted into a variety of one-base options. By now any professional Terran player can pull off a pretty decent two starport wraith build. So well, in fact, that it temporarily became the standard Pathfinder build after its debut. It led to an amusing TvZ metagame which was very similar to the old “Fantasy build” metagame where Zerg would try to go to three hatch mutas while building the bare minimum number of hydralisks required to defend. From there, Terrans have mixed it up with even more one base builds that try to exploit Zerg’s tendency to pump as many drones as possible before mutalisks. Both Hiya and Suny went for clever one base dropship builds timed to hit before mutalisks; Hiya succeeded and Suny would have if not for his mistakes. There was some creative defense on display as well, when Fantasy dusted off his old “Fantasy-build” which rushes for goliaths and valkyries in order to counter mutalisks (though in that particular game, his opponent read the move and went for a three hatch hydralisk all-in). Standard 1 rax FE has been decent on the map as well, which is not surprising since you can’t really go wrong with mass M&M into vessels against Zerg. Though it hasn’t been the dominant strat on Pathfinder, it is certainly viable. I did find it amusing though, that Mind, a very safe player who prefers rax FE in almost any scenario, has used 2 port wraith exclusively on this map. Even with 11 games played, I don’t think we can come to many conclusions on this map. Terran players are still experimenting with different strategies, while Zerg players have yet to utilize many counter-counter builds as of yet. This matchup should continue to be unpredictable and entertaining. This is a long quotation, but my point is not exactly this particular excerpt but more specifically the depth of it. This is an incredibly specific and developed write-up. I think that, in general, it would be hard to emulate this for SC2 as it is now. I believe this is because of the relative newness of SC2, it hasn't been able to develop this intricate a metagame yet. It would seem as if the availability of replays and VODs would accelerate SC2's development process (as well as the sophisticated understanding inherited from BW) and in some ways it probably does. However in others it actually retards development because people quickly latch onto accepted strategies they watch others doing and feel it unnecessary to explore the possibilities further. TL;DR: More macro focused maps would probably be a step in the right direction, but also SC2 is young and has a lot of room left for discoveries. | ||
Supamang
United States2298 Posts
On January 07 2011 11:50 aru wrote: Isn't that the point? SC2 isn't interesting unless you play it. It doesn't work well as a spectator sport for people who do not play it. I bet you most of the BW watchers here don't play BW either. really. i dont watch BW anymore. I played BW a long ass time ago and i watched it for a little longer after i stopped playing too, but i stopped ever since SC2 came out. Needless to say, I had to play both games before I found either interesting to watch. I can bet that 95% or more of my friends do not watch BW or SC2 and would find neither of them interesting if I showed either to them. They all play basketball and football and watch sport center though. | ||
Meteora.GB
Canada2479 Posts
User was temp banned for this post. | ||
numLoCK
Canada1416 Posts
On January 07 2011 12:01 Meteora.GB wrote: I'm not going to bother reading through the entire thread but; like I say for many games, give it some time. The game is like what, less than half a year old? BW didn't exactly take off rapidly since its incarnation. BW didn't have a plethora of "pro" gamers ready to take it up and oodles of cash and sponsors thrown at it, though. I do hope that popularity picks up, though, and I think having new maps would help quite a bit. I mean, people always say BW is super balanced but over the years there have been many differences in common map layouts that result from different "imbalances", and proper map making plays a huge part in the balance and flow of the game. | ||
blue001
106 Posts
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IamBach
United States1059 Posts
On January 07 2011 11:44 Supamang wrote: ehhh...wait what? football is boring to watch? football to me and many millions of americans is one of the greatest sports to watch. I dont like watching baseball, but i do know a lot of people who do like it. I think this kinda emphasizes a key point. if you dont like something, you aren't going to find watching it interesting. yea, seems pretty hurr durr obvious, but a lot of people seem to ignore that when they post. I see countless posts like "I dont play SC2, but I found its so boring to watch compared to BW." Well no shit youre gonna find it boring to watch because you dont even play the game and thus dont relate to it whatsoever. I find halo boring to watch, I find curling boring to watch, I find the winter olympics in general boring to watch. And yet all of those have healthy sized audiences. Who cares what you think? Just because you think that SC2 is "boring to watch" doesnt make it actually boring to watch in general. Im willing to bet that the audience of those people who find BW boring to watch compared to football is several thousand times larger than the opposite crowd, and yet if they say "I dont play BW, but I find it boring compared to football", I can bet that most of TL.net would argue differently. Until someone gets some kinda poll data showing a large majority of e-sports followers saying SC2 is boring to watch compared to BW, its stupid to claim that SC2 is more boring to watch than BW. well basically any1 that can understand a game of bw and knows ANYThing about sc2, can understand a game of sc2 and so if they say its boring to watch they probably actually mean it. | ||
prototype.
Canada4189 Posts
On January 07 2011 11:50 aru wrote: Isn't that the point? SC2 isn't interesting unless you play it. It doesn't work well as a spectator sport for people who do not play it. I bet you most of the BW watchers here don't play BW either. This man speaks the truth. I watch BW but i don't play much of it. I tried to play 1v1 BW but it's so frustratingly difficult. I want to practice with ppl i know like my friends but none of them play. | ||
noD
2230 Posts
On January 07 2011 12:01 Meteora.GB wrote: I'm not going to bother reading through the entire thread but; like I say for many games, give it some time. The game is like what, less than half a year old? BW didn't exactly take off rapidly since its incarnation. But the game didnt start with 50k prizes monthly and big sponsors also they created the situation where it MUST skyrocket and not fall.... | ||
goldenwitch
United States338 Posts
Really, when we have empty studios on the weekends then we should panic. | ||
Swissm
United States207 Posts
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baubo
China3370 Posts
Also, great point by the guy who mentioned the lack of defender's advantage. Definitely would promote more macro play and therefore more high-level tech units and more strategies. | ||
Conversion
United States3308 Posts
On January 07 2011 12:01 Meteora.GB wrote: I'm not going to bother reading through the entire thread but; like I say for many games, give it some time. The game is like what, less than half a year old? BW didn't exactly take off rapidly since its incarnation. if you're not going to read the thread, don't bother posting, really. not only is your opinion less credible, you're blatantly stating, "I'm too lazy to read a constructive discussion but I like to throw my opinion out there." and yes, bw wasn't the greatest game when it came out. I remember the first time I watched the OSL with my dad and and some rookie protoss used a proxy stargate carrier rush. I was confused as hell since strategy wasn't developed, but it was fun to watch. Compare that to SC2. Blizzard announced it when, 2007? They had time to look at what made BW a huge success for 7-9 years while they were developing it. If you had that much time with BW as a near perfect example, why are half, if not the majority, of the SC2 fans here complaining about it? If you read the past posts, they don't care that it's been out six months. They're not seeing much development past the 1-2 base allin/hanbang armies. Three tournaments and you're STILL seeing all-ins and cheeses. I don't care how long the game was out, but if three damn GSLs took place and you still have cheeses and all-ins dominating, the game is going to remain stagnant. Time will only improve SC2 is effort from Blizzard and the community, so no, giving it time will not improve SC2 at this rate. | ||
Gudeldar
United States1200 Posts
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