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On March 03 2010 06:23 internetwarrior wrote:I hear the shuttles had a really hard time getting over cliffs.
Because shuttles just come automatically once you get a reaver right? And because Colossi can travel over literally anything like shuttles can right?
Show nested quote +and overall impact against light ground units sways the way my opponent will approach how they both defend themselves and attack me. A big change/improvement over reavers which were really ineffective against light ground units.
Reavers were really effective against high armored units too like ultras. Colossi aren't all that good against ultras, and tanks etc.
Show nested quote +On top of that, the fact that it can be hit by air-to-air units means that I must be mindful of exactly what I bring out with it. Much unlike shuttles who were completely immune to AA. Because shuttles just come automatically when you build a reaver right? Or because a reaver can shoot while it's in a shuttle. Or because a reaver can totally get attacked by AA when it's outside the shuttle also right?
The colossus, isn't just a "less original more noob friendly" version of the reaver. It's a completely different unit which has some interesting mechanics.
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Before I say anything else, I would like to say that the Trilobyte (alpha name for Reaver) was one of my most favourite units in StarCraft and it is hard for me to see it being removed in StarCraft II.
Having said that, I personally really like the Colossus and not beacuse it is a new unit. Like the Reaver, it has a lot of personality and charm for a robotic unit. It twitches and twists it`s head in a really cute manner and responds with very unique sounds. Ultimately, I think that the Reaver's contradicting nature of being an almost adorable-looking weapon of destruction was one of the traits that made it so unique and the Colossus fits this perfectly.
Also, while the Colossus does not have the same high-risk high-reward nature of the Reaver, it`s ability to travel across cliffs is a very unique gameplay trait that has interesting gameplay implications and which can be used for a variety of tasks (such as scouting and harassment). It also makes the Colossus a lot more useful on it`s own compared to the Reaver.
Overall, the Colossus stands out (quite literally ) both in terms of it`s design as well as gameplay. So while I will miss the Reaver, I still think the Colossus is a great addition to StarCraft II and a nice homage to one of the founding fathers of the science-fiction genre.
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New game, new unit. stop looking at everything as replacements..
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I like the Colossus. I like to know what my unit does when i order it to attack. I like the fact that you can do awesome and horrible micro with a Colossus (skill req!). I like the design - what is everyone's problem with that? Because it doesn't immediately remind you of a BW unit? I haven't seen anything like the Colossus in any game.
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Mystlord
United States10264 Posts
Reavers! There's just something cute about them :3
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Sanya12364 Posts
Remember that Reaver from the TL baking contest? That looked delicious. Have to vote to the Reaver. If anyone can bake something that looks like a Collosus I'd happily change my vote - if I could.
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OP is sad because the Colossus is reminiscent of some of the NOD walker units in C&C3, I'm betting. Instead of a worm that shoots out a beetle-shaped grenade. Let the nostalgia go imo.
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I'd rather have them both and do away with immortals 
In sc2 reavers would be OP because of the new scarab AI they'd have to implement.. maybe.
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On March 03 2010 06:13 internetwarrior wrote: You really voted 2 because like most carebears around here you are unable to handle a negative opinion on anything. So you voted 2. Good job kids.
Almost every post ive seen you do is picking at someones character or what you infer is their personal intellect instead of beating around the bush and telling people that they are wrong or trying to just down the robo tripod science fiction icon, its quite obnoxious. How about you give us some REAL reasoning other than nostalgia and an obvious biased i want original sc again opinion SC2 is a different game and imo the reaver really doesn't fit well with what ive seen as in the gameflow the reaver has always been slow but can inflict heavy damage, but in SC2 it seems as battles are very quick and decisive due to the heavy hardcounters in the game and something as slow moving and slow firing as a reaver in my opinion doesn't fit so well with the battle style I couldn't imagine a reaver firing very many shots. Not saying the reaver couldn't be tweaked to fire faster for less damage but thats essentially messing with the reaver lore and would be a weird change.
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A person called "Internet Warrior" voices an opinion and asks for opinions. But vehemently talks down anyone who disagrees with him. Should people really be addressing this guy seriously?
I do like reaver more than colossus. It was a high risk high reward system which made those moments exciting. It still seems okay though, I remember watching the game where Yellow was doing similar harass.
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the Colossus owns the reaver so hard. If only it's attack was like the reavers'... but that would be silly.
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Saying Colossus replaces Reaver is like saying Banelings replace Lurkers.
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not only does the collo suck - it also "replaced" one of the coolest units from s1 with which awesome micro would be possible even with the new engine!
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there is a thread for asking those kinds of questions... use the search bar
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Well the guy got banned, so I'd say that's probably worse off than the thread being closed, but yeah this thread should be locked
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I assume this is another recently-reopened-by-a-mod-because-it's-hilarious thread?
lol at OP Everyone should click the Colossus option on the poll just to make it look even funnier...
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On September 15 2011 12:06 DarkPlasmaBall wrote:I assume this is another recently-reopened-by-a-mod-because-it's-hilarious thread? lol at OP  Everyone should click the Colossus option on the poll just to make it look even funnier...
I already did ^__^
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