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Reaver VS Colossus - Page 7

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Delay559
Profile Joined January 2011
France89 Posts
September 15 2011 03:12 GMT
#121
On September 15 2011 12:06 DarkPlasmaBall wrote:
I assume this is another recently-reopened-by-a-mod-because-it's-hilarious thread?

lol at OP Everyone should click the Colossus option on the poll just to make it look even funnier...


+1
Join erepublik! :D http://www.erepublik.com/en/referrer/RonanSC
Sayorain
Profile Joined September 2011
5 Posts
Last Edited: 2011-09-15 03:14:30
September 15 2011 03:13 GMT
#122
On September 15 2011 12:06 DarkPlasmaBall wrote:
I assume this is another recently-reopened-by-a-mod-because-it's-hilarious thread?

lol at OP Everyone should click the Colossus option on the poll just to make it look even funnier...


I wasn't aware this was locked previously, since I was searching for a topic that was regarding about Reavers vs Colossi mechanics in SC2. And.. because of morons in reddit. Please forgive me if i'm bring the wrong intentions to this thread.

This is basically my whole response with full seriousness why I just find colossi a lot more versatile
+ Show Spoiler +

However, there are a lot of things that colossi introduced in protoss technology that reavers honestly cannot replicate. Mainly, the colossi is able to directly attack armies regardless of height that a reaver cannot do without exposing it immediate death.
Since Starcraft 2's new introduction with improved elevated terrain gameplay (such as reaper harass, proxy pylon, blink stalker, aerial vision adavantage especially with terran), Colossi play honestly makes it more useful for various types of strategy. While indeed Starcraft 2 isn't the type of game for unique strategies and relies more on timing, the changes and variability of the maps honestly cannot make reavers feasible.
Going back to my statement with height differences, a low ground colossi can attack high ground units, and can attack units in areas where low ground cannot move up or attack without drops nor aerial vision. A reaver simply cannot do that.

Theoretically it would definitely be the same thing. However, a reaver simply cannot have the same versatility as a colossi, simply because it is a lot more well-defended than using a reaver + shuttle combo. In addition, the base issue still lies on the reavers capability in being able to inflict the same amount of DPS as would a colossi. Forgive me if I don't know much to SCBW, but a lot of attacks and retreating now focuses on being mobile and agile, mainly via kiting with range units, or stalling time.

As far as I know, Colossi are able to kite, retreat to high ground, and safely inflict more damage without harm (only if there is no aerial vision). Along with sentries, a colossi can either safely snipe behind blocked attackers and buy more time, or during PvP, a colossi can break a FF and continue the pursuit with the rest of the army and possibly end the game.

With reavers (we will assume that the reavers are not massive still), a lot of time is spent on dropping a reaver and picking up a reaver while attacking. Because SC2 focuses almost entirely on timing, a lot of time is potentially wasted due to such micro. And due to the examples I mentioned with a colossi, a reaver simply cannot perform the same actions as a colossi would. Although the DPS is highly debatable, a reaver attacks about the same speed as a siege tank, and it also requires the scarab to take additional time to travel and explode on the said target. Since shuttle + reaver is how it makes it versatile, would it not be the same for the opponents to do the same with units similar to reavers, such as a medivac picking up exposed units like seige tanks?

And we even haven't factored in other SC2 mechanics as well, such as immortals and potentially scarabs being shot down with PDDs.
Herculix
Profile Joined May 2010
United States946 Posts
September 15 2011 03:14 GMT
#123
On September 15 2011 12:04 Sayorain wrote:
I'm sorry to bump this, but I tried bringing up a "debate" on reddit regarding to colossi vs reaver.

http://www.reddit.com/r/starcraft/comments/kg0wk/am_i_the_only_one_that_likes_colossi_over_reavers/

Aside from the trolls and haters with up/downvotes, I pretty much firmly believe that reavers were honestly just not suited/adapted to starcraft 2's gameplay mechanics.


your argument is pointless because they would improve the ai. it would in the end probably reduce some of the flair of the reaver but its core design would be the same and that design is significantly more interesting to me than the colossi

and yes, i voted colossi even though reaver is superior because this is a troll thread
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
September 15 2011 03:14 GMT
#124
Ohhhhh, this thread. I...remember you...too well.

Dies Irae venit. youtube.com/SnobbinsFilms
Sayorain
Profile Joined September 2011
5 Posts
September 15 2011 03:17 GMT
#125
On September 15 2011 12:14 Herculix wrote:
Show nested quote +
On September 15 2011 12:04 Sayorain wrote:
I'm sorry to bump this, but I tried bringing up a "debate" on reddit regarding to colossi vs reaver.

http://www.reddit.com/r/starcraft/comments/kg0wk/am_i_the_only_one_that_likes_colossi_over_reavers/

Aside from the trolls and haters with up/downvotes, I pretty much firmly believe that reavers were honestly just not suited/adapted to starcraft 2's gameplay mechanics.


your argument is pointless because they would improve the ai. it would in the end probably reduce some of the flair of the reaver but its core design would be the same and that design is significantly more interesting to me than the colossi

and yes, i voted colossi even though reaver is superior because this is a troll thread


But what about AI though? Even if the scarab was a lot "smarter," it still suffers from said issues such as not reaching the target at all due to unit clumping and choke points (and there are definitely a lot of choke points in SC2 where Reavers simply cannot attack well enough).

As for aesthetics, I really can't say much input but semi-agree.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
September 15 2011 03:23 GMT
#126
Anything is better than the Colossus (other than the skill fungal growth.. whos idea was it to eliminate micro?) that promotes zero strategy and zero mechanical advantages.
Absence of evidence is not evidence of absence.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
September 15 2011 03:24 GMT
#127
Dumb bump.
@RealHeyoka | ESL / DreamHack StarCraft Lead
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