• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:59
CEST 23:59
KST 06:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding6Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
JD's Ro24 review Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion so ive been playing broodwar for a week straight.
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1864 users

Reaver VS Colossus - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 02 2010 21:09 GMT
#81
On March 03 2010 05:55 internetwarrior wrote:
Your only semi-serious argument, Peabody, is that Reavers in the SC2 engine that "never misses" would be incredibly unbalanced. Wow! I wonder if that could be tweaked by maybe reducing the damage per scarab down to an acceptable level?

Give me a break, there is nothing serious to defend the colossus other than "it's new". Which is what I'd call piss poor an argument.

You are so dense it is unbelievable. Lock this thread already plz.
here i am
madsweepslol
Profile Joined February 2010
161 Posts
March 02 2010 21:11 GMT
#82
On March 03 2010 05:38 Islandsnake wrote:
I voted option 2 because the OP was already bias lol

same
Thegilaboy
Profile Blog Joined October 2009
United States2018 Posts
March 02 2010 21:12 GMT
#83
On March 03 2010 05:27 internetwarrior wrote:
Gilaboy: do you have any arguments other than "this is new" or the excellent "I like giant alien robots of mega death".

New != better, last I checked.


Man dude, you are just looking to pick a fight aren't you?

Never said I like giant alien robots or whatever, but what I do like is effective change. I enjoy the Colossus because I think its ability to scale cliffs, and overall impact against light ground units sways the way my opponent will approach how they both defend themselves and attack me. On top of that, the fact that it can be hit by air-to-air units means that I must be mindful of exactly what I bring out with it. I think this has caused me to make sure I'm bringing out properly mixed armies, because I hate to see my resources get wasted when a Colossus gets taken down by Vikings.

Also, how are you having such a hard time with the giant robot thing man? Seriously, everything in Starcraft and all other Sci-Fi games/movies/books take from one another that its just not worth getting worked up about. The only reason I think your OP is terrible is because here at TL we strive to have effective and meaningful discussion, and that requires effort from both the initiator of the conversation, and those that engage with them. So please, just put forth a little more effort in the OP next time and I think you'll find you get both a lot more respect, and useful debate.
psychopat
Profile Joined October 2009
Canada417 Posts
March 02 2010 21:12 GMT
#84
Reading this thread is almost as bad as reading youtube comments...
internetwarrior
Profile Joined February 2010
32 Posts
March 02 2010 21:13 GMT
#85
You really voted 2 because like most carebears around here you are unable to handle a negative opinion on anything. So you voted 2. Good job kids.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 02 2010 21:17 GMT
#86
Don't worry I am sure someone will release a mod that will make the colossus look like a reaver and the lasers like scarabs, it will make all the internet warriors happy.
here i am
RAZROK
Profile Joined March 2010
Latvia49 Posts
March 02 2010 21:17 GMT
#87
On March 03 2010 05:50 internetwarrior wrote:
Show nested quote +
On March 03 2010 05:46 Squallcloud wrote:
I like change.


I like change when it's to replace with something better, not change for change's sake.
You could replace all the units in the game if you'd like, it would be a lot of change. Would be it better? Doubtful.


Quote all he said. He had a reason for what he said.
You will not win because I will not lose!
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
Last Edited: 2010-03-02 21:27:24
March 02 2010 21:18 GMT
#88
Your only semi-serious argument, Peabody, is that Reavers in the SC2 engine that "never misses" would be incredibly unbalanced. Wow! I wonder if that could be tweaked by maybe reducing the damage per scarab down to an acceptable level?

Give me a break, there is nothing serious to defend the colossus other than "it's new". Which is what I'd call piss poor an argument.


Well, no matter how you balanced it, the SC2 Reaver would still do massive amounts of damage in a way that is not inherently that "interesting"; i.e. once you add in great pathfinding and consequently make it so the Reaver pretty much always hits the units it fires at within a certain range, then the incredible excitement of scarabs (will it land, will it land?) in SC1 goes away pretty quickly. The only way to keep this excitement would be to make the scarabs much slower (a la HK missile on the Raven), so that running units away from the scarabs would be an actually viable form of micro in a world where Scarabs don't randomly glitch out on units, walls, and mineral patches.
Also, a damage reduction would almost definitely be necessary, either in addition to or in place of the slower scarabs.

However, if you reduce the Reaver's damage too much, or make its projectiles too slow, you risk making it practically useless; the fact that it is one of only two units in the game to have build to its ammo using minerals, is incredibly slow, and requires another unit to be useful are all huge drawbacks against it, balanced out in SC1 by its incredible damage. If you reduce this too much, you're looking at a mostly-unused unit.

Also, with the fast speed of SC2, a T2 unit that is that slow and really only useful once you've built another unit and paired it with it another unit would be an even bigger liability in SC2 than in SC1. SC2 moves much faster than SC1, especially early-to-midgame; getting out a Reaver/Warp Prism in time to fight the units its supposed to counter would be much more difficult.

Also, being almost totally immobile without another unit to make it mobile is much less of a liability in SC1 (where most units are fairly immobile anyway) than in SC2, where almost all viable units are fast and extremely mobile.

The Colossus is also an interesting unit, what with its linear splash damage, cliff-walking abilities (both allowing for various types of positioning micro), and susceptibility to anti-air; but it simply fits better into SC2 than the Reaver would. This is no slight.
Dies Irae venit. youtube.com/SnobbinsFilms
Boblion
Profile Blog Joined May 2007
France8043 Posts
March 02 2010 21:18 GMT
#89
How can they have the same score looool
The reaver is like 100x better.
One of the best old units vs one of the worst new units >.<
fuck all those elitists brb watching streams of elite players.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-02 21:22:31
March 02 2010 21:21 GMT
#90
There needs to be a 3rd option: a unit that's in the spirit of the reaver, but *isn't* the reaver.
On March 03 2010 05:55 internetwarrior wrote:
Your only semi-serious argument, Peabody, is that Reavers in the SC2 engine that "never misses" would be incredibly unbalanced. Wow! I wonder if that could be tweaked by maybe reducing the damage per scarab down to an acceptable level?

Give me a break, there is nothing serious to defend the colossus other than "it's new". Which is what I'd call piss poor an argument.

Toning down scarab damage would be a stupid compromise. What made the Reaver interesting was it's high risk-high reward nature. A Reaver that always hits but can't 1-shot a giant clump of workers just isn't nearly as exciting.
Moderator
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
March 02 2010 21:21 GMT
#91
You really voted 2 because like most carebears around here you are unable to handle a negative opinion on anything. So you voted 2. Good job kids.


You obviously have not looked up "ad hominem" yet.

But, please, don't let me stop you from getting banned. You're doing such a wonderful job of it...
Dies Irae venit. youtube.com/SnobbinsFilms
madsweepslol
Profile Joined February 2010
161 Posts
March 02 2010 21:21 GMT
#92
On March 03 2010 06:13 internetwarrior wrote:
You really voted 2 because like most carebears around here you are unable to handle a negative opinion on anything. So you voted 2. Good job kids.

If he had simply said he didn't like the colossus that would have been that, but he didn't, he insulted people who may like the colossus.
internetwarrior
Profile Joined February 2010
32 Posts
March 02 2010 21:23 GMT
#93
effective change.

I enjoy the Colossus because I think its ability to scale cliffs

I hear the shuttles had a really hard time getting over cliffs.


and overall impact against light ground units sways the way my opponent will approach how they both defend themselves and attack me.

A big change/improvement over reavers which were really ineffective against light ground units.


On top of that, the fact that it can be hit by air-to-air units means that I must be mindful of exactly what I bring out with it.

Much unlike shuttles who were completely immune to AA.


put forth a little more effort in the OP next time and I think you'll find you get both a lot more respect, and useful debate.

Honestly I don't see the useful debate happening with people who can't even admit that unlike the Reaver, the Colossus is a very unoriginal unit design wise, and that while it retains some characteristics of the Reaver (AOE damage, same tier/building reqs, expensive) it is also much less of a glass cannon and therefore much less interesting or tension-inducing than the colossus. The few intelligent people on this thread have explained it very well actually, and it seems the others just want something new no matter how better or worse it is.

Personally I'm not excited about SC2 just because it's SC2 and there are OMGNEW units, I'm hoping it can come close to the first in terms of quality of gameplay and originality. Which doesn't seem to be a concern with units like the Colossus being both less interesting and original.
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
March 02 2010 21:25 GMT
#94
Honestly I don't see the useful debate happening with people who can't even admit that unlike the Reaver, the Colossus is a very unoriginal unit design wise, and that while it retains some characteristics of the Reaver (AOE damage, same tier/building reqs, expensive) it is also much less of a glass cannon and therefore much less interesting or tension-inducing than the colossus. The few intelligent people on this thread have explained it very well actually, and it seems the others just want something new no matter how better or worse it is.


So you can't see a useful debate happening with people who disagree with you.
Wonderful.

Also, please read my post above.
Dies Irae venit. youtube.com/SnobbinsFilms
Thegilaboy
Profile Blog Joined October 2009
United States2018 Posts
Last Edited: 2010-03-02 21:27:16
March 02 2010 21:26 GMT
#95
Alright I'm done with you, you're being rude now...Mods can we get a lock on this?
789
Profile Joined October 2009
United States959 Posts
March 02 2010 21:28 GMT
#96
I like the reaver myself, but arguing (if you can call what you're doing arguing) that anyone who likes the colossus is wrong/partially blind/etc is just plain juvenile. It's ok to not like it, but eventually you'll have to realize it is just your opinion. You don't like the model or its animation? I don't think it is anything particularily spectacular, but I like it. It fits in well with the other walkers the protoss use.

I personally like the unit gameplay wise. The cliff walking can be interesting for micro in battles if a nearby cliff is available to exploit. While the colossus isn't anywhere near as vunerable as the reaver (you pay for its durability in resources ... it is much more expensive than a reaver) you still have to pay attention to positioning and protecting it. There are a lot of units that can pick it off relatively quickly (like vikings) and while not as slow as a reaver, they are still slow enough to be vulnerable. Positioning is also important to optimize its damage. Basically ... I think it is an interesting gameplay unit, not just an "a walk for the noobs" unit. They can be used that way, but you can make them MUCH more effective through good control ... I dunno kinda like ... a reaver.

It's fine if you don't like it, but stop acting like a child and pretending your opinions are facts. It isn't having a negative view on something that's gotten you banned; it is the trollish manner you present your "arguments."

PS ... The colossus has 4 legs not 3. A lot of the concept artwork has 3 ... but the model has four. You may want to work on your counting.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
March 02 2010 21:31 GMT
#97
I REALLY REALLY would want to like the Collosus, it looked so FREAKEN COOL! But I HAVE to agree that Reavers takes more skills to control. It feels SOO good when one of the Scarab hits this clumps of units and then you go "Yes I have this game in the bag!". And I think if Reavers were to exist in StarCraft 2, the Scarab can be a little slower or make it targetable by units so it takes more skills to actually use some attack to kill the Scarab before it reaches target.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
madsweepslol
Profile Joined February 2010
161 Posts
March 02 2010 21:32 GMT
#98
well said, 789
Thegilaboy
Profile Blog Joined October 2009
United States2018 Posts
March 02 2010 21:33 GMT
#99
On March 03 2010 06:32 madsweepslol wrote:
well said, 789


Agreed, 789 nailed it
ZerglingShepherd
Profile Joined January 2009
Canada99 Posts
March 02 2010 21:37 GMT
#100
I miss many of the old units too. The lurker, the reaver, defiler, medic, arbiter, vulture, firebat, etc. But come on, it's a new game! Let's give some of these new units a chance and see how they will play out. Maybe they'll turn out to be retarded and won't work out, and maybe it will turn out that they can be used in many creative ways we haven't yet anticipated.

The colossus is not without merit. As other partially-blind. clearly 12-year old people have already pointed out, the colossus' ability to walk cliffs, do line damage (hey, that's more original than AoE explosions!), and susceptibility to air attack all contribute to creating a balance of strength and weakness that can lead to interesting tactical situations.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
ZZZero.O218
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 97
CosmosSc2 76
StarCraft: Brood War
Britney 11984
Shuttle 396
ZZZero.O 218
Rock 27
910 25
NaDa 9
Counter-Strike
pashabiceps3775
Heroes of the Storm
Khaldor214
Other Games
gofns18079
summit1g11576
Grubby3575
FrodaN2027
crisheroes240
Liquid`Hasu151
Organizations
Other Games
gamesdonequick870
StarCraft 2
angryscii 48
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• musti20045 36
• HeavenSC 27
• Adnapsc2 22
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21584
• WagamamaTV1448
League of Legends
• Doublelift3793
Other Games
• Shiphtur245
• tFFMrPink 13
Upcoming Events
Sparkling Tuna Cup
12h 2m
WardiTV Team League
13h 2m
OSC
15h 2m
BSL
21h 2m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
21h 2m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 11h
Wardi Open
1d 12h
Afreeca Starleague
1d 12h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 18h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.