• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:59
CEST 23:59
KST 06:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding6Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
JD's Ro24 review Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion so ive been playing broodwar for a week straight.
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1843 users

Reaver VS Colossus - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
0neder
Profile Joined July 2009
United States3733 Posts
March 02 2010 19:18 GMT
#21
I don't mind the Colossus, but I wish it didn't look so frail. Beef up the legs a little and make the head simpler and with less antennae.
internetwarrior
Profile Joined February 2010
32 Posts
Last Edited: 2010-03-02 19:20:13
March 02 2010 19:19 GMT
#22
Colossus get used a lot more often because you can A-move and cause a lot of damage with them, yes. Basically any noob can cause hurt with the Colossus, unlike the Reaver. Does that make for good gameplay? Don't think so.

My argument isn't nostalgia. It's that the Colossus is generic laser shooting crap, and that it looks bad when moving (and terrible when going up/down cliffs) to top it off.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-02 19:25:28
March 02 2010 19:20 GMT
#23
cmon reaver a robotic worm that shoots out crawling bombs?

+ Show Spoiler +
just kidding , i love them both but i think they should add the reaver and make the colosus slower and take down hp slightly


feels like toss missed this harass unit cause ive never seen harass me out of the 120 games i played

if they added reaver they should probably be forced to give it some 'walking mode' to fit in with the sc2 atmosphere :p
Progamerpls no copy pasterino
jonnyp
Profile Blog Joined May 2009
United States415 Posts
March 02 2010 19:21 GMT
#24
On March 03 2010 04:03 Puosu wrote:
Its a boring replacement to a very creative unit that has been considered to be one of the funniest unit of SC ever, I can't think many people can seriously defend colossus here. :/

I believe Blizzard is saving lurker, reaver and vulture for the first expansion, they can't seriously be taking them out just like that knowing they're some of the most liked units ever.

And most hated

It's even more sad because the reaver would look awesome in 3d lol
The number of years it takes for the Internet to move past anything is way, way over 9000.
Kurdran
Profile Joined March 2010
36 Posts
March 02 2010 19:21 GMT
#25
Nostalgia is by far the worst argument ever. Yes reavers were cool, but so are colossus and as some1 already said they spice up the game. Get over it.
Undisputed-
Profile Blog Joined September 2008
United States379 Posts
Last Edited: 2010-03-02 19:23:16
March 02 2010 19:22 GMT
#26
I really hate the callouses, I don't think it belongs in starcraft. I see it and just think war of the worlds. Protoss has enough walker type units already anyway.

I don't mind having a new unit I just hate the way the model looks and attacks.
Underlying most arguments against the free market is a lack of belief in freedom itself.
DoomBacon
Profile Joined February 2010
United States165 Posts
March 02 2010 19:23 GMT
#27
I think that the collosi are the coolest new unit for SC2. Additionally with new unit clustering you have to admit that scarbs would be a little op...
/boggle
internetwarrior
Profile Joined February 2010
32 Posts
Last Edited: 2010-03-02 19:25:44
March 02 2010 19:24 GMT
#28
Kurdran, it doesn't seem like you can read english.
I don't care if the Reaver "has to go", I'd just like to see a GOOD reason for it.
The Colossus is a mediocre unit with a mediocre animation.
And again, you can find a laser shooting tripod in so many places nowadays, I don't see why you'd can a scarab-building robotic caterpillar which is unique to the SC universe for that.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 02 2010 19:26 GMT
#29
On March 03 2010 04:19 internetwarrior wrote:
Colossus get used a lot more often because you can A-move and cause a lot of damage with them, yes. Basically any noob can cause hurt with the Colossus, unlike the Reaver. Does that make for good gameplay? Don't think so.

You are forgetting that any AA can hit them and that because they are so devastating vs ground, they will be the first target to be focussed down so you'll need to protect them with other units, strategically retreat them to keep them alive, etc. Not just A-move and win.

My argument isn't nostalgia. It's that the Colossus is generic laser shooting crap, and that it looks bad when moving (and terrible when going up/down cliffs) to top it off.

It looks pretty cool. One of the better new additions definately.
here i am
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 02 2010 19:27 GMT
#30
On March 03 2010 04:08 FictionJV wrote:
Show nested quote +
On March 03 2010 04:04 BluzMan wrote:
Let's just have both and move Immortal to Gateway where it rightly belongs (because it ain't fucking robotic in the first place).


So you honestly think that warping in multiple Immortal's (depending on your gates) in almost no time is a good idea... ?


Anyway, ontopic.

I actually like the colossus, because it's something new and refreshing.
But at the same time I miss the reaver so much.

In the end if I had to choose between the two I would pick the reaver, but I don't think blizzard is ever just gonna patch the colossus out to put the reaver back in, that's just wishfull thinking.


I honestly think that Immortal is currently on it's way to complete overhaul being the only toss unit able to hurt armored stuff (c'mon, you need to build it to counter tier 1 roaches). No way it will see any play in release, so yeah, I want that unit to be brought to the state when it can be produced from gates, and I think that is likely to happen.

Reaver is just what protoss is about - shitton of damage and slow. It doesn't fill the role of Colossus and is in it's essence much different.
You want 20 good men, but you need a bad pussy.
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
Last Edited: 2010-03-02 19:30:18
March 02 2010 19:28 GMT
#31
Edit: Once thought of putting immortal on GATEWAY (not warpgate) so that 1) no warp in immortal bullshit and 2) gateways actually have a reason for being built (right now, warpgates are just that much better and you get them for next to nothing).

Laser attack needs to go please. The protoss never really used lasers in SC and should not begin to use them in SC2.

But hell, if it HAS to be lasers, at least make them somewhat unique... an explosion or something when the beams come together would at least cover up the lameness that is the laser attack animation.

What is the use of including someone else's great idea in your work if you dont even have the common decency to improve on it in any way?
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
Last Edited: 2010-03-02 19:31:00
March 02 2010 19:29 GMT
#32
I loves them both; the cute alien slugling and the giant four-legged alien tripod of mega-death. However, Colossi are definitely better for SC2.

Reavers with good scarab pathfinding, no glitching, and Warp Prisms to transport them would be incredibly, incredibly imbalanced. Colossi's air-weakness, cliff-climbing abilities, and line damage fit much better in the SC2 Protoss force in general.
Also, the Colossus is a giant alien tripod of mega-death; anyone who does not appreciate a giant alien tripod of mega-death is not someone I could ever trust.

And is anyone actually saying you couldn't find a Tripod lookalike shooting lasers in just about ANY future themed RTS?.


Yes, yes I am. Certainly, tripods are a well-known icon of science fiction, but they're that not common in video games, nor do most of them look that much like the Colossus. CnC's tripods, for example, look like this:
+ Show Spoiler +
[image loading]

Not nearly as awesome as the Colossus:
[image loading]

Dies Irae venit. youtube.com/SnobbinsFilms
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 02 2010 19:31 GMT
#33
The Colossus isn't a tripod . . . it's a quadruped
FusionCutter
Profile Joined October 2004
Canada974 Posts
March 02 2010 19:31 GMT
#34
On March 03 2010 04:18 Polis wrote:
Show nested quote +
On March 03 2010 04:09 Liquid_Turbo wrote:
I'm just speculating, but perhaps the reaver was too 'random' for the SC2 designers tastes. They wanted the game to be 100% skill based, (hence they removed the 50% chance up hitting uphill mechanic). Reavers were fun to watch because they we're tense and you never knew how many SCVs you could blow up. But I think they wanted to remove this element of unpredictability, similar to spider mines, to make the game 100% skill based, rather than something like, say 95%.


They should remove fog of war then. How many worse players had won becouse of some supper luck in the uphill miss chance? It is a made up problem.


I don't disagree with you.. I'm just going by what the designers have said...
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
March 02 2010 19:31 GMT
#35
I feel that the colossus is simply an easier to use reaver. Same general purpose, but faster, no need to keep it loaded with scarabs, and for harrassment purposes you can just cliff jump so you don't need a shuttle. For someone with shitty mechanics like me, it's nice
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2010-03-02 19:32:29
March 02 2010 19:32 GMT
#36
Reaver was more interesting, powerful unit but very slow, and that needs money to produce scarabs.

Collosus, powerful a-move unit that can walk on cliff. I like that you can shoot it with both anty air, anty ground, but no scrouges makes it less interesting then it could had been.

It is not nostalgia. I like the new Ghost, and Raven seem good.
internetwarrior
Profile Joined February 2010
32 Posts
March 02 2010 19:33 GMT
#37
Wintergt, are you partially blind? Have you looked at its legs when it moves and when it goes up and down cliffs? If that looks like anything, it's called silly, not cool.

"because they are so devastating vs ground, they will be the first target to be focussed down so you'll need to protect them with other units, strategically retreat them to keep them alive, etc. Not just A-move and win."
You can definitely A-move with Colossi and still cause a lot of damage if anything because they shoot instantly when in range, as opposed to the Reaver's scarab travel time. Also lol about AA. Shuttles?
Tyrannon
Profile Joined February 2010
Germany113 Posts
March 02 2010 19:33 GMT
#38
Searching for Reaver?

I found it! Just play Terran^^

Its called Raven now and shoots Guiding Missiles!!! Well only one thoxD
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
March 02 2010 19:33 GMT
#39
I'm just speculating, but perhaps the reaver was too 'random' for the SC2 designers tastes. They wanted the game to be 100% skill based, (hence they removed the 50% chance up hitting uphill mechanic). Reavers were fun to watch because they we're tense and you never knew how many SCVs you could blow up. But I think they wanted to remove this element of unpredictability, similar to spider mines, to make the game 100% skill based, rather than something like, say 95%.


No, it's the exact opposite. The Reaver in SC1 was so unpredictable because the scarab pathfinding absolutely, completely sucked, and this balanced out its insane splash damage, range, and with-shuttle mobility. A Reaver whose every shot moves smoothly to the target and detonates for full damage is a Reaver which annihilates virtually everything on the ground.
Dies Irae venit. youtube.com/SnobbinsFilms
internetwarrior
Profile Joined February 2010
32 Posts
March 02 2010 19:35 GMT
#40
On March 03 2010 04:29 Captain Peabody wrote:
anyone who does not appreciate a giant alien tripod of mega-death is not someone I could ever trust.


Or simply someone older than 12... :/
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
ZZZero.O218
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 97
CosmosSc2 76
StarCraft: Brood War
Britney 11984
Shuttle 396
ZZZero.O 218
Rock 27
910 25
NaDa 9
Counter-Strike
pashabiceps3775
Heroes of the Storm
Khaldor214
Other Games
gofns18079
summit1g11576
Grubby3575
FrodaN2027
crisheroes240
Liquid`Hasu151
Organizations
Other Games
gamesdonequick870
StarCraft 2
angryscii 48
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• musti20045 36
• HeavenSC 27
• Adnapsc2 22
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21584
• WagamamaTV1448
League of Legends
• Doublelift3793
Other Games
• Shiphtur245
• tFFMrPink 13
Upcoming Events
Sparkling Tuna Cup
12h 2m
WardiTV Team League
13h 2m
OSC
15h 2m
BSL
21h 2m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
21h 2m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 11h
Wardi Open
1d 12h
Afreeca Starleague
1d 12h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 18h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.