Poll: Reaver VS Colossus
(Vote): Iconic SC unit with original gameplay mechanics.
(Vote): Generic Tripod-like laser shooter you could find in any RTS with bad animation.
| Forum Index > Closed |
|
internetwarrior
32 Posts
Poll: Reaver VS Colossus (Vote): Iconic SC unit with original gameplay mechanics. (Vote): Generic Tripod-like laser shooter you could find in any RTS with bad animation. | ||
|
Assault_1
Canada1950 Posts
| ||
|
Senx
Sweden5901 Posts
| ||
|
ROOTFayth
Canada3351 Posts
| ||
|
FusionCutter
Canada974 Posts
| ||
|
Puosu
7012 Posts
I believe Blizzard is saving lurker, reaver and vulture for the first expansion, they can't seriously be taking them out just like that knowing they're some of the most liked units ever. | ||
|
wintergt
Belgium1335 Posts
| ||
|
internetwarrior
32 Posts
| ||
|
BluzMan
Russian Federation4235 Posts
| ||
|
BluzMan
Russian Federation4235 Posts
On March 03 2010 04:04 internetwarrior wrote: Is anyone actually saying the Colossus walking animation (including going up and down cliffs since it's exactly the same) doesn't look bad? It's ok. | ||
|
internetwarrior
32 Posts
| ||
|
internetwarrior
32 Posts
On March 03 2010 04:04 BluzMan wrote: Show nested quote + On March 03 2010 04:04 internetwarrior wrote: Is anyone actually saying the Colossus walking animation (including going up and down cliffs since it's exactly the same) doesn't look bad? It's ok. You're being nice. Everytime I see one of those things going up and down cliffs I feel like I'm back to 2d graphics because it looks so wrong. | ||
|
Icx
Belgium853 Posts
On March 03 2010 04:04 BluzMan wrote: Let's just have both and move Immortal to Gateway where it rightly belongs (because it ain't fucking robotic in the first place). So you honestly think that warping in multiple Immortal's (depending on your gates) in almost no time is a good idea... ? Anyway, ontopic. I actually like the colossus, because it's something new and refreshing. But at the same time I miss the reaver so much. In the end if I had to choose between the two I would pick the reaver, but I don't think blizzard is ever just gonna patch the colossus out to put the reaver back in, that's just wishfull thinking. | ||
|
FusionCutter
Canada974 Posts
Since you are so reaver nostalgic, here you go.. + Show Spoiler + ![]() | ||
|
Niten
United States598 Posts
And people who are open to new units are not "misguided souls" anymore than you are blinded by nostalgia. | ||
|
theqat
United States2856 Posts
On March 03 2010 04:09 Liquid_Turbo wrote: I'm just speculating, but perhaps the reaver was too 'random' for the SC2 designers tastes. They wanted the game to be 100% skill based, (hence they removed the 50% chance up hitting uphill mechanic). Reavers were fun to watch because they we're tense and you never knew how many SCVs you could blow up. But I think they wanted to remove this element of unpredictability, similar to spider mines. Another way of thinking about it is that they could easily have programmed Scarabs to hit the thing you targeted 100% of the time in SC2, but that would go against the historic spirit of the Reaver and would result in a balance nightmare--how much damage should a Reaver who can actually hit 100% of the time do? How fast should it move? How much health should it have? In any event it would be a much less exciting unit. Intentionally making Scarabs buggy might be really difficult (see: the trouble they've had with Muta stacking) and would probably result in a balance nightmare, too. It's better that we've moved on. | ||
|
internetwarrior
32 Posts
That is your only argument here? I'm looking for one good reason why we should replace a good unit with generic crap that is in every other RTS, and also happens to walk around like it has a robotic stick up its behind. In other words, sure replace the Reaver, just find a better excuse to can it than the failure that is the Colossus. | ||
|
Kaniol
Poland5551 Posts
| ||
|
On_Slaught
United States12190 Posts
| ||
|
Polis
Poland1292 Posts
On March 03 2010 04:09 Liquid_Turbo wrote: I'm just speculating, but perhaps the reaver was too 'random' for the SC2 designers tastes. They wanted the game to be 100% skill based, (hence they removed the 50% chance up hitting uphill mechanic). Reavers were fun to watch because they we're tense and you never knew how many SCVs you could blow up. But I think they wanted to remove this element of unpredictability, similar to spider mines, to make the game 100% skill based, rather than something like, say 95%. They should remove fog of war then. How many worse players had won becouse of some supper luck in the uphill miss chance? It is a made up problem. | ||
| ||
BSL
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War League of Legends Heroes of the Storm Other Games Organizations Other Games StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • Berry_CruncH152 StarCraft: Brood War• Response • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s League of Legends Other Games |
|
Sparkling Tuna Cup
WardiTV Team League
OSC
BSL
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
Artosis vs TBD
Napoleon vs TBD
Replay Cast
Wardi Open
Afreeca Starleague
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
Afreeca Starleague
Snow vs PianO
hero vs Rain
[ Show More ] GSL
Replay Cast
Kung Fu Cup
The PondCast
Escore
Korean StarCraft League
CranKy Ducklings
IPSL
WolFix vs nOmaD
dxtr13 vs Razz
BSL
|
|
|