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Active: 2598 users

I just have a problem with Thor

Forum Index > Closed
Post a Reply
Tiamat
Profile Joined February 2003
United States498 Posts
Last Edited: 2010-02-24 02:20:38
February 24 2010 02:20 GMT
#1
Really? Does Starcraft really need a unit with 400HP that does 90 damage a shot
(45 x 2 attacks like a zealot) at 7 range at a fairly decent firing rate? And thats at 0 upgrades!! Can someone give me a valid reason for ever building a tank ever again besides outranging a few cannons? I mean the tank in SIEGE MODE only does 60 damage and fires slower.

I might accept Thor if it was like the Mothership, but I truly believe Thor was one of Dustin's or Chris' "omg cool unit" that really really should be in single player only.

[image loading]

Poll: Ditch the Thor?
(Vote): The OMG cool Thor
(Vote): Classic Goliaths
(Vote): Something new all together
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
February 24 2010 02:21 GMT
#2
they seem so useless. seems like they die so fast roflmao
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
Gjon
Profile Joined November 2009
Albania20 Posts
February 24 2010 02:22 GMT
#3
On February 24 2010 11:21 Polar_Nada wrote:
they seem so useless. seems like they die so fast roflmao


yea but if u get a group of them covered with some other units....pretty rape ass if u ask me
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
February 24 2010 02:22 GMT
#4
I prefer gundams over Thors

i didnt play beta but i like all these new crazy units,this is sc2 we need new stuff and new strats.
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
February 24 2010 02:23 GMT
#5
gee i wonder what people are going to vote for

you guys are so boring
Tiamat
Profile Joined February 2003
United States498 Posts
February 24 2010 02:23 GMT
#6
but seriously? 90 damage a shot?
Z-R0E
Profile Joined April 2009
United States147 Posts
Last Edited: 2010-02-24 02:28:39
February 24 2010 02:27 GMT
#7
With how easy Thors die, their long build, and incredibly slow movement, they've never been a problem for me to take out. A ledge and/or choke lined with sieged tanks, however, is much harder to break.
The Z-g0d http://atZinc.org
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2010-02-24 02:29:46
February 24 2010 02:28 GMT
#8
The type of capital ship in SC1 was the best. They were good, but not this good. The behemoths of unstoppable units (Mothership + Thor), just don't seem to fit in an RTS like SC. More like WC. However, it has been done, and we'll see how it turns out. I am trying to remain confident that SC2 will at least not disappoint too much.

I think the best idea is to stop comparing it to SC:BW. Just pretend it's a brand new, original game. It's the most satisfying viewpoint... since it falls short in so many places if you scrutinize it enough.

(I don't like Thor either T_T).
FragKrag
Profile Blog Joined September 2007
United States11562 Posts
February 24 2010 02:28 GMT
#9
Weren't they supposed to be able to do AA damage as well? How is that working out?
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
February 24 2010 02:29 GMT
#10
On February 24 2010 11:23 Tiamat wrote:
but seriously? 90 damage a shot?


I think this should have been avoided but was done in order to beef up late-mid/late game terran armies. Developers should have found a different way to add strength, as a single powerhouse unit like the thor doesn't quite seem creative or offer as many strategical options.
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