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[I] Valkyrie Use, TvZ. - Page 16

Forum Index > Brood War Strategy
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Prev 1 14 15 16 17 18 Next All
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
March 16 2009 01:13 GMT
#301
Oh man, I made this so long ago. roflpossum?

I can't say I experimented with it too much after making these vods. I think valkyries are great for supplimenting mech and such, but overall at higher ranks, I'd say it would be difficult to make it an effective strategy. (mass valks that is.)

I still love raping D/C ranks with it. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
johnnyD
Profile Joined August 2007
United States78 Posts
Last Edited: 2009-03-19 19:08:00
March 17 2009 17:54 GMT
#302
edit::already said
clazziquai
Profile Blog Joined October 2007
6685 Posts
June 19 2009 01:29 GMT
#303
Bump.

I saw this game, but is this build really worth it?
I know the valkyries were very powerful when sniping the overlords, but...

What I am worried about is the gas consumption.
3 factory tanks with valkyries does seem to be huuuuuuuge
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
StayPhrosty
Profile Joined August 2009
Canada406 Posts
Last Edited: 2009-08-04 23:25:34
August 04 2009 23:24 GMT
#304
i know i'm replying to an old post, but i really think you had something here. iloveoov fake mech build is a fantastic build and is very similar to this. the valks pwn ovies, if he masses lurks then u can switch between bio or mech mid/late game, and i guess as long as u don't get ur valks pwnt by bad micro or get rushed my early speedlings then u r set (also, it's important to get that 3rd gas going but stopping a contain shouldn't be a problem). not only are they confused about the valks, but it's almost impossible to read your late game build, seeing as you continally switch it. sure it's a FE but perhaps with proper walling and micro, this new (similar) build will work well.

edit: 1st post w00t! hi TL
To be is to do-Socrates To do is to be-Sartre Do Be Do Be Do-Sinatra
titan55
Profile Joined July 2009
United States227 Posts
August 08 2009 19:18 GMT
#305
Hey nintu!

i just want to say, i LOVE your build.. its super fun to play on iccup against those funny D players haha

but just one question... can you give a more detailed discription about how to follow up with it? like, when to build the rax and/or facts and when to push out..

i seem to always win by basically shutting their unit count down to below 80.. and then i just mass up to 150 and push.. however, those games take 20+ minutes.. are there anyway to shorten it?

thanks!
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
August 10 2009 16:13 GMT
#306
This was a recent rep where I tried valks. If my macro was half-decent, I would have won.

We are both low D level players (NOT D-), and I had a lot of fun playing with valks.

What I did was, instead of tanks or M&M, I went for vultures. Mines take down a lot of shit (as the replay shows, 7 vultures ended up killing several lurkers during a single drop), but they can also backfire (at one point, I lost nearly half of my ground army to a single mine drag.....).

I am definitely going to do this a little more often.

As for shortening the game - I doubt it. The only thing this build has going for it is the ability to shut down production for the Z player. You still need to keep your production up to be able to kill them.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
larryhoo
Profile Joined August 2009
Singapore32 Posts
August 13 2009 20:50 GMT
#307
Hi all,
Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras.
And using Ensare With Lurkers Lings can work very well.
Queens also can come in handy to kill Tanks with Spawn.

What do you all think?
I like Answering!
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
August 13 2009 21:03 GMT
#308
On August 14 2009 05:50 larryhoo wrote:
Hi all,
Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras.
And using Ensare With Lurkers Lings can work very well.
Queens also can come in handy to kill Tanks with Spawn.

What do you all think?


No. Any time you need to rely on queens is almost a guaranteed lose unless you are jaedong or significantly better than your opponent (ensare comes out ridiculously slow and really hard to aim well).

Hydra/lurk fast bust works. If later game, just hydra/ling/defiler vs valk/tank.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
August 13 2009 21:10 GMT
#309
On August 14 2009 06:03 resonance wrote:
Show nested quote +
On August 14 2009 05:50 larryhoo wrote:
Hi all,
Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras.
And using Ensare With Lurkers Lings can work very well.
Queens also can come in handy to kill Tanks with Spawn.

What do you all think?


No. Any time you need to rely on queens is almost a guaranteed lose unless you are jaedong or significantly better than your opponent (ensare comes out ridiculously slow and really hard to aim well).

Hydra/lurk fast bust works. If later game, just hydra/ling/defiler vs valk/tank.


Or unless you're (Z)ZerO and you're not as good as your (P)opponent...

It would truely be fascinating if Queens were used as a counter to valks, and it's not entirely farfetched, Valks are not stunningly fast units, and nobody has really ever been able to micro-manage them that attentively- thus I could see the Queen timing being pushed up as a counter. The bigger problem is that Valks are a better counter to mutalisks (which the OP did not anticipate) and production of queens would come at the end of any window for muta harass.

I always think Queens should be used more though.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Exteray
Profile Blog Joined June 2007
United States1094 Posts
August 13 2009 21:46 GMT
#310
Wow i really like this idea..
can you give a specific BO?
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 13 2009 22:11 GMT
#311
dude, by that measure (slayers_boxer), even fast nukes are viable builds on iccup. except most of us dont have balls half his size.
...from the land of imba
synapse
Profile Blog Joined January 2009
China13814 Posts
August 13 2009 22:15 GMT
#312
On August 14 2009 06:10 tree.hugger wrote:
Show nested quote +
On August 14 2009 06:03 resonance wrote:
On August 14 2009 05:50 larryhoo wrote:
Hi all,
Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras.
And using Ensare With Lurkers Lings can work very well.
Queens also can come in handy to kill Tanks with Spawn.

What do you all think?


No. Any time you need to rely on queens is almost a guaranteed lose unless you are jaedong or significantly better than your opponent (ensare comes out ridiculously slow and really hard to aim well).

Hydra/lurk fast bust works. If later game, just hydra/ling/defiler vs valk/tank.


Or unless you're (Z)ZerO and you're not as good as your (P)opponent...

It would truely be fascinating if Queens were used as a counter to valks, and it's not entirely farfetched, Valks are not stunningly fast units, and nobody has really ever been able to micro-manage them that attentively- thus I could see the Queen timing being pushed up as a counter. The bigger problem is that Valks are a better counter to mutalisks (which the OP did not anticipate) and production of queens would come at the end of any window for muta harass.

I always think Queens should be used more though.


I think you could use queen ensnare to either:
1. run overlords away, either to hydras or just spread them across the map to buy time
2. counterattack with mutas while valks are being fat somewhere else

Besides that, alot of plague should be useful in countering valk/biomech
:)
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 13 2009 23:29 GMT
#313
On October 04 2008 17:56 Sigrun wrote:
Show nested quote +
On October 04 2008 17:51 sqwert wrote:
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?


That only matters if you play on fastest maps.


TBH this is a lie, this pixel limit thing happened to me on BGH not so long ago. Usually any map with stacked minerals = limit or if 8 players gets 100-150 supply.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
August 14 2009 02:32 GMT
#314
Just did it again.

There seems to be no solid counter to tank-valk.

I wonder if it could be transformed from a 2 fact opening into 2 fact 2 port..... Slower valks, but greater ground presence.....

Will have to try it out (at my pitiful D level.....).
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Kiarip
Profile Joined August 2008
United States1835 Posts
August 14 2009 19:24 GMT
#315
Unfortunately Valks aren't that great against half decent scourge use.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 29 2012 23:54 GMT
#316
I aplogize for the bump, but on the first page of discussion a few people were talking about "The sprite limit". Could someone explain this sprite limit to me thanks!
Master Chief
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
October 30 2012 00:28 GMT
#317
On October 04 2008 18:00 Tropics wrote:
The sprite limit will never come into play in a real 1v1.

I experimented with valks a bit a few months ago and one of the main things I noticed is that they're REALLY frustrating to control. Half the time you'll spam right click to try and get them to move and they refuse to do it. Half your group will go and the other half will sit there getting wrecked by hydras/spores/scourge while firing at an overlord and you've just lost a massive investment


Pretty sure you know this but it is because Valikyries need to fire off all their missiles before moving. So only engage when you know there aren't any Hydras or spores.
Bomber & Jaedong & FlaSh & SNSD <3
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
October 30 2012 00:47 GMT
#318
valks don't shoot when there are a lot of sprites in game,
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Rlentless
Profile Joined January 2011
Hong Kong322 Posts
October 30 2012 01:00 GMT
#319
Yes, the missiles do not come out when the sprite limit is reached. In my experience the Valkyrie the most from this and to the lesser extent goliaths. I've seen in fastest play even Battlecruisers and scouts (when using air to air weapons) not shoot when a there is a certain number of sprites in the game. I am not sure why those units are affected the most though.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 30 2012 01:05 GMT
#320
I'm assuming this would not happened in a 1v1 TvZ?
Master Chief
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