I can't say I experimented with it too much after making these vods. I think valkyries are great for supplimenting mech and such, but overall at higher ranks, I'd say it would be difficult to make it an effective strategy. (mass valks that is.)
i know i'm replying to an old post, but i really think you had something here. iloveoov fake mech build is a fantastic build and is very similar to this. the valks pwn ovies, if he masses lurks then u can switch between bio or mech mid/late game, and i guess as long as u don't get ur valks pwnt by bad micro or get rushed my early speedlings then u r set (also, it's important to get that 3rd gas going but stopping a contain shouldn't be a problem). not only are they confused about the valks, but it's almost impossible to read your late game build, seeing as you continally switch it. sure it's a FE but perhaps with proper walling and micro, this new (similar) build will work well.
i just want to say, i LOVE your build.. its super fun to play on iccup against those funny D players haha
but just one question... can you give a more detailed discription about how to follow up with it? like, when to build the rax and/or facts and when to push out..
i seem to always win by basically shutting their unit count down to below 80.. and then i just mass up to 150 and push.. however, those games take 20+ minutes.. are there anyway to shorten it?
This was a recent rep where I tried valks. If my macro was half-decent, I would have won.
We are both low D level players (NOT D-), and I had a lot of fun playing with valks.
What I did was, instead of tanks or M&M, I went for vultures. Mines take down a lot of shit (as the replay shows, 7 vultures ended up killing several lurkers during a single drop), but they can also backfire (at one point, I lost nearly half of my ground army to a single mine drag.....).
I am definitely going to do this a little more often.
As for shortening the game - I doubt it. The only thing this build has going for it is the ability to shut down production for the Z player. You still need to keep your production up to be able to kill them.
Hi all, Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras. And using Ensare With Lurkers Lings can work very well. Queens also can come in handy to kill Tanks with Spawn.
On August 14 2009 05:50 larryhoo wrote: Hi all, Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras. And using Ensare With Lurkers Lings can work very well. Queens also can come in handy to kill Tanks with Spawn.
What do you all think?
No. Any time you need to rely on queens is almost a guaranteed lose unless you are jaedong or significantly better than your opponent (ensare comes out ridiculously slow and really hard to aim well).
Hydra/lurk fast bust works. If later game, just hydra/ling/defiler vs valk/tank.
On August 14 2009 05:50 larryhoo wrote: Hi all, Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras. And using Ensare With Lurkers Lings can work very well. Queens also can come in handy to kill Tanks with Spawn.
What do you all think?
No. Any time you need to rely on queens is almost a guaranteed lose unless you are jaedong or significantly better than your opponent (ensare comes out ridiculously slow and really hard to aim well).
Hydra/lurk fast bust works. If later game, just hydra/ling/defiler vs valk/tank.
Or unless you're ZerO and you're not as good as your opponent...
It would truely be fascinating if Queens were used as a counter to valks, and it's not entirely farfetched, Valks are not stunningly fast units, and nobody has really ever been able to micro-manage them that attentively- thus I could see the Queen timing being pushed up as a counter. The bigger problem is that Valks are a better counter to mutalisks (which the OP did not anticipate) and production of queens would come at the end of any window for muta harass.
On August 14 2009 05:50 larryhoo wrote: Hi all, Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras. And using Ensare With Lurkers Lings can work very well. Queens also can come in handy to kill Tanks with Spawn.
What do you all think?
No. Any time you need to rely on queens is almost a guaranteed lose unless you are jaedong or significantly better than your opponent (ensare comes out ridiculously slow and really hard to aim well).
Hydra/lurk fast bust works. If later game, just hydra/ling/defiler vs valk/tank.
Or unless you're ZerO and you're not as good as your opponent...
It would truely be fascinating if Queens were used as a counter to valks, and it's not entirely farfetched, Valks are not stunningly fast units, and nobody has really ever been able to micro-manage them that attentively- thus I could see the Queen timing being pushed up as a counter. The bigger problem is that Valks are a better counter to mutalisks (which the OP did not anticipate) and production of queens would come at the end of any window for muta harass.
I always think Queens should be used more though.
I think you could use queen ensnare to either: 1. run overlords away, either to hydras or just spread them across the map to buy time 2. counterattack with mutas while valks are being fat somewhere else
Besides that, alot of plague should be useful in countering valk/biomech
On October 04 2008 17:51 sqwert wrote: pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.
right?
That only matters if you play on fastest maps.
TBH this is a lie, this pixel limit thing happened to me on BGH not so long ago. Usually any map with stacked minerals = limit or if 8 players gets 100-150 supply.
I aplogize for the bump, but on the first page of discussion a few people were talking about "The sprite limit". Could someone explain this sprite limit to me thanks!
On October 04 2008 18:00 Tropics wrote: The sprite limit will never come into play in a real 1v1.
I experimented with valks a bit a few months ago and one of the main things I noticed is that they're REALLY frustrating to control. Half the time you'll spam right click to try and get them to move and they refuse to do it. Half your group will go and the other half will sit there getting wrecked by hydras/spores/scourge while firing at an overlord and you've just lost a massive investment
Pretty sure you know this but it is because Valikyries need to fire off all their missiles before moving. So only engage when you know there aren't any Hydras or spores.
Yes, the missiles do not come out when the sprite limit is reached. In my experience the Valkyrie the most from this and to the lesser extent goliaths. I've seen in fastest play even Battlecruisers and scouts (when using air to air weapons) not shoot when a there is a certain number of sprites in the game. I am not sure why those units are affected the most though.