• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:43
CET 16:43
KST 00:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion General nutrition recommendations 2024 - 2026 Football Thread Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2343 users

[I] Valkyrie Use, TvZ.

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 16 17 18 Next All
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
Last Edited: 2008-10-07 08:21:13
October 04 2008 08:43 GMT
#1
EDIT: Added an extra short video.


Pretty much everyone has seen Boxer's use of Valkyries against Baxter on gomtv. Being entirely inspired by his brilliant performance, I took it upon myself to give the unit a careful examination. I realize that there are other Valkyrie topics on TL but I made this one to offer a little bit more than simply theory crafting.

I decided to give it a go against Iccup but instead of just trying 1-base builds like Boxer, I also tried standard 1rax FE into 2port valk with early +1.

I Recorded both games and edited them into 1 commentated FPvod, where I discuss a bit about my build, and show the highlights/results they got. For those who don't watch, I can write about them aswell.




Interesting points:
  • It's pretty much PvZ but as Terran.
  • Spore defense does very little because of Valkyries high life. Just ignore them.
  • They kill overlords MUCH faster than 2port wraith.
  • They are very expensive, but +1 attack makes them much more cost effective.
  • Most Zerg players will have NO idea what to do.
  • A fun way to abuse D through C rank iccuppers. >



<Game 1>
The first game I show is a standard 1-rax FE into 2port valk with early +1. The general idea of this build is to pretty much just go Valk/Tank. The opponent tried to counter my valks with Hydra, which my tanks quite rightly countered. The overlord harass coupled with the Siege tank abuse made it incredibly convincing.

Conclusion of Game 1:
Siege tanks on Blue storm are just insane, especially when you have about 40 of them. Everyone already knows this. But when the zerg is spending so much minerals on replacing overlords, I can't imagine a zerg producing enough lings to ever pose a problem to the tanks. Air units are out of the question when valks get going with upgrades. Dark swarm does NOTHING. Ultralisks did nothing.

Clearly if the Zerg player was better and didn't get flustered and confused by what he was seeing, he could have played it a lot better. Never the less, he was C- and was too confused to react appropriately.

<Game 2>
Game 2 was against a better opponent who started spire and tried to counter with Scourge. Through my experimentation, Scourge are a decent counter to valks because their damage isn't instant. What I DID find though, is that once you get a good group going (With +1), like Corsair critical mass, Scourge do very little, if any damage at all. This game was my first game doing Valkyries so I Was unprepared on how I should follow the Valkyrie Harass. I ended up stumbling upon Dropships with MnM with Valkyrie escort. Honestly, It sounds retarded. If I wasn't me, and read what I just wrote, I'd be lolling pretty hard. But.. It actually worked. He was a C Zerg, and much like my other opponent, he just didn't know HOW to react. It's very difficult to gauge just what is necessary to counter such an obscure strategy.

Conclusion of Game 2:
It's absolutely ridiculous. He had total map control with 4 gas and hive tech, but he was just really unprepared. In reality, The first half of this game was total shit for me, as I was still trying to figure out how to make this work. I came to the conclusion that through practice and precision, I could refine the build to be cleaner and more realistic.

I was told "It's the kind of build that only works against somebody once." which isn't all that untrue. It's the sort of strategy that just forces the opponent to play in an uncomfortable place. I can't imagine any Zerg having experience against these kind of builds which is your initial advantage with this sort of build. Though I know better Zerg players would have destroyed me and my attempts, I still felt like it was an entertaining and interesting experience.

I'm fully prepared for the negative comments I will probably receive. I know you think that if you were the Zerg, you would have played better and reacted more appropriately. I'm just curious to see if anybody else has made attempts at builds like this.

Also, I hope people find the video entertaining. =D

*I'm NOT saying that this is some super perfect, super effective build that somehow eluded all progamers for years as I discovered it. One of the best parts about this build is simply that nobody will have practice against it so they don't know how to react. I wanna hear about other Valkyrie stories, Link progamers using them, and discuss modern viability. I don't have faith in the build, or feel passionately about it, I just enjoyed doing it and am curious about it's viability.*
"So, then did the American yum-yum clown monkey also represent the FCC?"
sqwert
Profile Blog Joined May 2008
United States781 Posts
Last Edited: 2008-10-04 08:51:43
October 04 2008 08:51 GMT
#2
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
October 04 2008 08:56 GMT
#3
On October 04 2008 17:51 sqwert wrote:
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?


That only matters if you play on fastest maps.
Graphics
Pangolin
Profile Joined March 2008
United States1035 Posts
October 04 2008 08:58 GMT
#4
Wow you actually made a video. That is awesome thanks. I don't see why you think the dropship with marines and valk escort was so crazy. That is sort of what boxer was going for in game 1. Anyway, I'm glad you had fun with it.
It's easier not to.
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
Last Edited: 2008-10-04 09:16:21
October 04 2008 09:00 GMT
#5
The sprite limit will never come into play in a real 1v1.

I experimented with valks a bit a few months ago and one of the main things I noticed is that they're REALLY frustrating to control. Half the time you'll spam right click to try and get them to move and they refuse to do it. Half your group will go and the other half will sit there getting wrecked by hydras/spores/scourge while firing at an overlord and you've just lost a massive investment
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
October 04 2008 09:01 GMT
#6
i think valkyries are good as addition to your army. but i don't think they're worth the price they cost if you want to use them as your "main unit" (like corsairs e.g). that's just my opinion. but when you watch boxers games against this zerg player at gom, you will notice that the valks don't really do too much (beside the fact that the zerg player seems pretty confused). it's always nice to see units rarely used in games that matter. but often you just realize why they are almost never used
http://twitter.com/jhNz
UbRi
Profile Blog Joined March 2007
Italy603 Posts
October 04 2008 09:03 GMT
#7
I tryed this same strategy by myself (I actually thought I invented it but whatever..) in standard maps like othello and blue storm. If opponent doesn't know what you're going to do is good but pay attention to a couple of things:

1)the bunker you make must be protected with a a good buildings disposition, remember that you don't have anything beside that for a long time. In fact i've lost tons of times to mass speedlings, but as I said, if you study some ling proof walls in front of the building, or not necessarily ling proof but then be ready with scvs, you should be safe, remember also to place your bunker so that it covers the mineral line of your nat.

2)Versus a 2 hatch muta your valkyries should pop out some seconds later than mutas, so a couple of turrets on each mineral line should be enough, since as soon as 2 valkys are out, with turret support you should be safe.

3)Versus a 3 hach muta you have 2 valkys out sooner than Z mutas, but I suggest you NOT to lead towards Z bases, not before you have 4 valkys at least, because 9 mutas are still to much for 2 valkys, if you try to hit and run i've experienced that valkys freeze for a second before moving back, I dunno why, so you really risk to lose them both.

4)While you mass valkys you should also develop siege tech and mass tanks, you should have the gas for this. The best follow up i've experienced is to tank-bunker your way to the 3rd expansion without adding producion facilities, then mass whatever you like.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 09:12 GMT
#8
On October 04 2008 18:03 UbRi wrote:
I tryed this same strategy by myself (I actually thought I invented it but whatever..) in standard maps like othello and blue storm. If opponent doesn't know what you're going to do is good but pay attention to a couple of things:

1)the bunker you make must be protected with a a good buildings disposition, remember that you don't have anything beside that for a long time. In fact i've lost tons of times to mass speedlings, but as I said, if you study some ling proof walls in front of the building, or not necessarily ling proof but then be ready with scvs, you should be safe, remember also to place your bunker so that it covers the mineral line of your nat.

2)Versus a 2 hatch muta your valkyries should pop out some seconds later than mutas, so a couple of turrets on each mineral line should be enough, since as soon as 2 valkys are out, with turret support you should be safe.

3)Versus a 3 hach muta you have 2 valkys out sooner than Z mutas, but I suggest you NOT to lead towards Z bases, not before you have 4 valkys at least, because 9 mutas are still to much for 2 valkys, if you try to hit and run i've experienced that valkys freeze for a second before moving back, I dunno why, so you really risk to lose them both.

4)While you mass valkys you should also develop siege tech and mass tanks, you should have the gas for this. The best follow up i've experienced is to tank-bunker your way to the 3rd expansion without adding producion facilities, then mass whatever you like.


1)Minerals aren't the problem. You easily have enough to make tons of rines and bunkers, unless you mean really early on speedlings. Inwhich case, all FE builds are susceptable to that.

2)completely agree.

3)Agree completely. In the video I did scout with one of my first ones just to see whats up. But you're right, you need a good group of them before they can handle themselves out there agaisnt muts and scourge.

4) That's exactly what I did in the first game shown in my video. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
October 04 2008 09:16 GMT
#9
something else I just remembered. I have a friend who used to do valk/vult in TvZ play/obs games for fun, and generally unless they did something really early to shut him down it'd just brutalize everything (I mean, play/obs games so probably like D to C- level so not that high and he was probably about B- or so). It requires really careful watch from the Zerg because they have to make sure they dont stumble into mines and that they don't overextend their overlords away from their hydras. And you end up with like 80 billion vultures so you can suicide groups of them to kill his overlords and limit his map control, you can raid expansions and shit so easily and you already have starports so you can drop them all over his expos. Absolutely hilarious to watch people struggle against it. So yeah, I'd recommend mixing vults into your build.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 04 2008 09:25 GMT
#10
Very awesome clip, very well done and well commented.
Obv Valk are interesting. I tried similar build myself a couple of times but limited the no. of Valk to like 2 or 3 to fend off muta harass, see how that works. The thing, I guess though, is that this maybe only works because the Z doesn't know what to do. This strategy may evolve and develop and Z will figure out what is the best counter and than the question that remains is will this build still be effective. For instance, in early Sair vs Hydra games, Z often protects his Ovies with a hyrda group under/near it. I hardly saw that happen in the games you demonstrated (it was ridiculous how you got to snipe a clump of liek 8+ ovies without losing a single valk at times),
So yer, definitely intreresting, thanks for sharing, but I guess only time will tell how effective this will prove
Moderator@TLPholon // "I need a third hand to facepalm right now"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 09:30 GMT
#11
On October 04 2008 18:25 Pholon wrote:
Very awesome clip, very well done and well commented.
Obv Valk are interesting. I tried similar build myself a couple of times but limited the no. of Valk to like 2 or 3 to fend off muta harass, see how that works. The thing, I guess though, is that this maybe only works because the Z doesn't know what to do. This strategy may evolve and develop and Z will figure out what is the best counter and than the question that remains is will this build still be effective. For instance, in early Sair vs Hydra games, Z often protects his Ovies with a hyrda group under/near it. I hardly saw that happen in the games you demonstrated (it was ridiculous how you got to snipe a clump of liek 8+ ovies without losing a single valk at times),
So yer, definitely intreresting, thanks for sharing, but I guess only time will tell how effective this will prove


Yeah, that's part of the problem. The issue for zerg is whether to spread or clump. If you clump you can protect with hydras as you say, but once I get like 8 valks, It takes about 2 seconds to kill every single one of them, then fly away. If they spread, they have no chance of defending them with units though, so I don't know. Perhaps +1 air carapace with hydra/ling? Fast plague would be really good vs tanks and valks too. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
Last Edited: 2008-10-04 09:39:06
October 04 2008 09:35 GMT
#12
It's a fun strat but 2 port valk after a 1 rax FE is just gonna get completely raped by a competent zerg, they are too slow and too expensive

Wraiths are much better due to mobility, speed, and cloak. Once a valk starts firing, you can't pull back either.

It's true that tanks + valks can own the zerg but you really need to catch the zerg 1000000% off guard and get a massive lead for it to work. If you don't get a huge lead hydras will still pwn your tank valk army alone, throw in a few lings, that's fine too. Even spire play with good scourge cloning can own valks, especially with good micro when you scourge from behind due to valks not being able to cancel their long and drawn out attack animation

On October 04 2008 17:56 Sigrun wrote:
Show nested quote +
On October 04 2008 17:51 sqwert wrote:
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?


That only matters if you play on fastest maps.



This is incorrect when it comes to valks. They use a ton of sprites, it doesn't require anywhere near the amount of crap that's on a FPM to stop them from firing
You are crushing me like a cheese sandwich
eth0x
Profile Blog Joined August 2008
Canada208 Posts
October 04 2008 09:44 GMT
#13
Ridiculous. BoxeR just may have revolutionized Starcraft once again.
Because he is Mantoss, the incarnation of masculinity and awesomeness.
LastWish
Profile Blog Joined September 2004
2015 Posts
October 04 2008 09:47 GMT
#14
Zergs should be well prepared, since it's like u said countering Corsairs in PvZ, except easier.
Cosair are more agile, don't suffer from delays, and since they are medium sized they can take almost the same amount of damage from hydras.
If you go 2 port valks how do you exactly want to deal with mass lurkers+hydras?
You'll be low on tanks + no gols to support.
Mines work only if your opponent is stupid and does not know how to suicide ling, hell even mass hydras with attack move do the job right.
Tank + vulture doesn't work in TvZ, mostly because of mutas, although hydra + ling are good enough.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 09:57 GMT
#15
On October 04 2008 18:35 NoobsOfWrath wrote:
It's a fun strat but 2 port valk after a 1 rax FE is just gonna get completely raped by a competent zerg, they are too slow and too expensive

Wraiths are much better due to mobility, speed, and cloak. Once a valk starts firing, you can't pull back either.

It's true that tanks + valks can own the zerg but you really need to catch the zerg 1000000% off guard and get a massive lead for it to work. If you don't get a huge lead hydras will still pwn your tank valk army alone, throw in a few lings, that's fine too. Even spire play with good scourge cloning can own valks, especially with good micro when you scourge from behind due to valks not being able to cancel their long and drawn out attack animation

Show nested quote +
On October 04 2008 17:56 Sigrun wrote:
On October 04 2008 17:51 sqwert wrote:
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?


That only matters if you play on fastest maps.



This is incorrect when it comes to valks. They use a ton of sprites, it doesn't require anywhere near the amount of crap that's on a FPM to stop them from firing


I've never seen valks fail to fire on a non-UMS or BGH/FMP map. And that game was a 200 supply vs 1?? supply endgame in the video.

Both Zerg's scouted it and "prepared" for it. They weren't terrible players, just off-guard. You can say the same about corsairs, it just takes micro to come at all angles against corsairs too. Valks are a little weaker vs scourge than corsairs, but protoss doesn't have 100 supply of siege tanks and 30 supply of MnM beneath them.

"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 10:03 GMT
#16
On October 04 2008 18:47 LastWish wrote:
Zergs should be well prepared, since it's like u said countering Corsairs in PvZ, except easier.
Cosair are more agile, don't suffer from delays, and since they are medium sized they can take almost the same amount of damage from hydras.
If you go 2 port valks how do you exactly want to deal with mass lurkers+hydras?
You'll be low on tanks + no gols to support.
Mines work only if your opponent is stupid and does not know how to suicide ling, hell even mass hydras with attack move do the job right.
Tank + vulture doesn't work in TvZ, mostly because of mutas, although hydra + ling are good enough.


Corsairs don't have siege tanks and marines beneath them. Marines with instant damage rather than goon's delayed damage makes protecting them quite easy. Plus, when you get a lot, they just destroy scourge. Valks have a lot of life aswell for vs spore or hydra.
Tanks rape lurkers ezmode, are you kidding?
Attack-move hydras does not work against siege tanks. I'm sorry.

Tank+Vulture doesn't work because of mutas? That's sorta what valkyries are there for. :o

As for Wraiths. Wraiths die in like 2 hits. Valkyries have MUCH more life, do much more damage to air (in AoE aswell) and take MUCH less micro than cloak/wraith micro. Wraiths have their own style in TvZ. Valks fulfill a different role in this video/concept and they do it much better than wraiths would.
"So, then did the American yum-yum clown monkey also represent the FCC?"
axel
Profile Blog Joined March 2007
France385 Posts
October 04 2008 10:09 GMT
#17

I remember years ago when i was quite noob and did fast expo build before it was really the standart, i used to do some early 2 port valkyries and i could own badly some guys who had about my level , guys that i had more difficulties to win against when i played more standart. If u can make like 10 valk +1 it becomes a nightmare for ovis.
Now i was thinking theses days , after having seen many vods on that imba map ( i dont remember the name but it s the map shared with zerg eggs) : terran fe into wraith then valk support , what about making standart fe + 1 starport valk ( + the usual mm) to totally cancel the muta harrass?
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 04 2008 10:10 GMT
#18
That's a very cool and interesting video; you did a great job.
Don't hate the player - Hate the game
UbRi
Profile Blog Joined March 2007
Italy603 Posts
October 04 2008 10:18 GMT
#19
My post wasn't meant to comment on your clips, in fact I admit i didn't even whatch them, I was just sharing my personal experiences while doing this strategy
404.Delirium
Profile Joined May 2008
United States1190 Posts
October 04 2008 10:26 GMT
#20
nintu, you cheeky bastard <3
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#77
WardiTV1086
OGKoka 379
Rex135
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 379
elazer 185
Rex 135
ProTech128
LamboSC2 72
StarCraft: Brood War
Britney 32940
Calm 11642
firebathero 5640
actioN 951
Shuttle 778
Larva 754
Hyuk 548
Light 467
Snow 391
Stork 352
[ Show more ]
Soma 216
hero 193
Soulkey 187
Pusan 168
Leta 148
Dewaltoss 109
JYJ 104
ggaemo 79
ToSsGirL 60
Aegong 59
[sc1f]eonzerg 46
Sharp 44
Sea.KH 43
sorry 36
Hm[arnc] 36
JulyZerg 31
Free 29
Backho 29
yabsab 27
sSak 24
Shine 21
IntoTheRainbow 20
scan(afreeca) 18
Nal_rA 16
GoRush 16
Terrorterran 15
Rock 11
SilentControl 10
910 10
Noble 9
NotJumperer 8
Dota 2
Gorgc7581
qojqva1758
monkeys_forever117
Counter-Strike
fl0m2106
oskar66
Other Games
singsing1908
B2W.Neo1141
hiko663
FrodaN389
Lowko334
crisheroes263
Hui .197
DeMusliM182
Fuzer 148
ArmadaUGS99
QueenE96
XaKoH 81
Trikslyr37
Organizations
Dota 2
PGL Dota 2 - Secondary Stream12495
PGL Dota 2 - Main Stream7515
Other Games
gamesdonequick964
BasetradeTV320
StarCraft: Brood War
Kim Chul Min (afreeca) 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5625
• Jankos2263
• TFBlade1051
Upcoming Events
PiGosaur Monday
8h 17m
GSL
18h 17m
WardiTV Team League
20h 17m
The PondCast
1d 18h
WardiTV Team League
1d 20h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.