• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:58
CEST 12:58
KST 19:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL Team Map Contest #5: Presented by Monster Energy3Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3
Community News
Code S RO8 Results + RO4 Bracket (2025 Season 2)8BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13
StarCraft 2
General
TL Team Map Contest #5: Presented by Monster Energy The SCII GOAT: A statistical Evaluation Code S RO8 Results + RO4 Bracket (2025 Season 2) How herO can make history in the Code S S2 finals Jim claims he and Firefly were involved in match-fixing
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Ro8 - Group A [GSL 2025] Code S: Season 2 - Ro8 - Group B SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BW General Discussion Recent recommended BW games BGH auto balance -> http://bghmmr.eu/ FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 4 [BSL20] ProLeague Bracket Stage - Day 3
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 24870 users

[I] Valkyrie Use, TvZ.

Forum Index > Brood War Strategy
Post a Reply
Normal
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
Last Edited: 2008-10-07 08:21:13
October 04 2008 08:43 GMT
#1
EDIT: Added an extra short video.


Pretty much everyone has seen Boxer's use of Valkyries against Baxter on gomtv. Being entirely inspired by his brilliant performance, I took it upon myself to give the unit a careful examination. I realize that there are other Valkyrie topics on TL but I made this one to offer a little bit more than simply theory crafting.

I decided to give it a go against Iccup but instead of just trying 1-base builds like Boxer, I also tried standard 1rax FE into 2port valk with early +1.

I Recorded both games and edited them into 1 commentated FPvod, where I discuss a bit about my build, and show the highlights/results they got. For those who don't watch, I can write about them aswell.




Interesting points:
  • It's pretty much PvZ but as Terran.
  • Spore defense does very little because of Valkyries high life. Just ignore them.
  • They kill overlords MUCH faster than 2port wraith.
  • They are very expensive, but +1 attack makes them much more cost effective.
  • Most Zerg players will have NO idea what to do.
  • A fun way to abuse D through C rank iccuppers. >



<Game 1>
The first game I show is a standard 1-rax FE into 2port valk with early +1. The general idea of this build is to pretty much just go Valk/Tank. The opponent tried to counter my valks with Hydra, which my tanks quite rightly countered. The overlord harass coupled with the Siege tank abuse made it incredibly convincing.

Conclusion of Game 1:
Siege tanks on Blue storm are just insane, especially when you have about 40 of them. Everyone already knows this. But when the zerg is spending so much minerals on replacing overlords, I can't imagine a zerg producing enough lings to ever pose a problem to the tanks. Air units are out of the question when valks get going with upgrades. Dark swarm does NOTHING. Ultralisks did nothing.

Clearly if the Zerg player was better and didn't get flustered and confused by what he was seeing, he could have played it a lot better. Never the less, he was C- and was too confused to react appropriately.

<Game 2>
Game 2 was against a better opponent who started spire and tried to counter with Scourge. Through my experimentation, Scourge are a decent counter to valks because their damage isn't instant. What I DID find though, is that once you get a good group going (With +1), like Corsair critical mass, Scourge do very little, if any damage at all. This game was my first game doing Valkyries so I Was unprepared on how I should follow the Valkyrie Harass. I ended up stumbling upon Dropships with MnM with Valkyrie escort. Honestly, It sounds retarded. If I wasn't me, and read what I just wrote, I'd be lolling pretty hard. But.. It actually worked. He was a C Zerg, and much like my other opponent, he just didn't know HOW to react. It's very difficult to gauge just what is necessary to counter such an obscure strategy.

Conclusion of Game 2:
It's absolutely ridiculous. He had total map control with 4 gas and hive tech, but he was just really unprepared. In reality, The first half of this game was total shit for me, as I was still trying to figure out how to make this work. I came to the conclusion that through practice and precision, I could refine the build to be cleaner and more realistic.

I was told "It's the kind of build that only works against somebody once." which isn't all that untrue. It's the sort of strategy that just forces the opponent to play in an uncomfortable place. I can't imagine any Zerg having experience against these kind of builds which is your initial advantage with this sort of build. Though I know better Zerg players would have destroyed me and my attempts, I still felt like it was an entertaining and interesting experience.

I'm fully prepared for the negative comments I will probably receive. I know you think that if you were the Zerg, you would have played better and reacted more appropriately. I'm just curious to see if anybody else has made attempts at builds like this.

Also, I hope people find the video entertaining. =D

*I'm NOT saying that this is some super perfect, super effective build that somehow eluded all progamers for years as I discovered it. One of the best parts about this build is simply that nobody will have practice against it so they don't know how to react. I wanna hear about other Valkyrie stories, Link progamers using them, and discuss modern viability. I don't have faith in the build, or feel passionately about it, I just enjoyed doing it and am curious about it's viability.*
"So, then did the American yum-yum clown monkey also represent the FCC?"
sqwert
Profile Blog Joined May 2008
United States781 Posts
Last Edited: 2008-10-04 08:51:43
October 04 2008 08:51 GMT
#2
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
Sigrun
Profile Blog Joined February 2007
United States1654 Posts
October 04 2008 08:56 GMT
#3
On October 04 2008 17:51 sqwert wrote:
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?


That only matters if you play on fastest maps.
Graphics
Pangolin
Profile Joined March 2008
United States1035 Posts
October 04 2008 08:58 GMT
#4
Wow you actually made a video. That is awesome thanks. I don't see why you think the dropship with marines and valk escort was so crazy. That is sort of what boxer was going for in game 1. Anyway, I'm glad you had fun with it.
It's easier not to.
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
Last Edited: 2008-10-04 09:16:21
October 04 2008 09:00 GMT
#5
The sprite limit will never come into play in a real 1v1.

I experimented with valks a bit a few months ago and one of the main things I noticed is that they're REALLY frustrating to control. Half the time you'll spam right click to try and get them to move and they refuse to do it. Half your group will go and the other half will sit there getting wrecked by hydras/spores/scourge while firing at an overlord and you've just lost a massive investment
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
October 04 2008 09:01 GMT
#6
i think valkyries are good as addition to your army. but i don't think they're worth the price they cost if you want to use them as your "main unit" (like corsairs e.g). that's just my opinion. but when you watch boxers games against this zerg player at gom, you will notice that the valks don't really do too much (beside the fact that the zerg player seems pretty confused). it's always nice to see units rarely used in games that matter. but often you just realize why they are almost never used
http://twitter.com/jhNz
UbRi
Profile Blog Joined March 2007
Italy603 Posts
October 04 2008 09:03 GMT
#7
I tryed this same strategy by myself (I actually thought I invented it but whatever..) in standard maps like othello and blue storm. If opponent doesn't know what you're going to do is good but pay attention to a couple of things:

1)the bunker you make must be protected with a a good buildings disposition, remember that you don't have anything beside that for a long time. In fact i've lost tons of times to mass speedlings, but as I said, if you study some ling proof walls in front of the building, or not necessarily ling proof but then be ready with scvs, you should be safe, remember also to place your bunker so that it covers the mineral line of your nat.

2)Versus a 2 hatch muta your valkyries should pop out some seconds later than mutas, so a couple of turrets on each mineral line should be enough, since as soon as 2 valkys are out, with turret support you should be safe.

3)Versus a 3 hach muta you have 2 valkys out sooner than Z mutas, but I suggest you NOT to lead towards Z bases, not before you have 4 valkys at least, because 9 mutas are still to much for 2 valkys, if you try to hit and run i've experienced that valkys freeze for a second before moving back, I dunno why, so you really risk to lose them both.

4)While you mass valkys you should also develop siege tech and mass tanks, you should have the gas for this. The best follow up i've experienced is to tank-bunker your way to the 3rd expansion without adding producion facilities, then mass whatever you like.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 09:12 GMT
#8
On October 04 2008 18:03 UbRi wrote:
I tryed this same strategy by myself (I actually thought I invented it but whatever..) in standard maps like othello and blue storm. If opponent doesn't know what you're going to do is good but pay attention to a couple of things:

1)the bunker you make must be protected with a a good buildings disposition, remember that you don't have anything beside that for a long time. In fact i've lost tons of times to mass speedlings, but as I said, if you study some ling proof walls in front of the building, or not necessarily ling proof but then be ready with scvs, you should be safe, remember also to place your bunker so that it covers the mineral line of your nat.

2)Versus a 2 hatch muta your valkyries should pop out some seconds later than mutas, so a couple of turrets on each mineral line should be enough, since as soon as 2 valkys are out, with turret support you should be safe.

3)Versus a 3 hach muta you have 2 valkys out sooner than Z mutas, but I suggest you NOT to lead towards Z bases, not before you have 4 valkys at least, because 9 mutas are still to much for 2 valkys, if you try to hit and run i've experienced that valkys freeze for a second before moving back, I dunno why, so you really risk to lose them both.

4)While you mass valkys you should also develop siege tech and mass tanks, you should have the gas for this. The best follow up i've experienced is to tank-bunker your way to the 3rd expansion without adding producion facilities, then mass whatever you like.


1)Minerals aren't the problem. You easily have enough to make tons of rines and bunkers, unless you mean really early on speedlings. Inwhich case, all FE builds are susceptable to that.

2)completely agree.

3)Agree completely. In the video I did scout with one of my first ones just to see whats up. But you're right, you need a good group of them before they can handle themselves out there agaisnt muts and scourge.

4) That's exactly what I did in the first game shown in my video. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
October 04 2008 09:16 GMT
#9
something else I just remembered. I have a friend who used to do valk/vult in TvZ play/obs games for fun, and generally unless they did something really early to shut him down it'd just brutalize everything (I mean, play/obs games so probably like D to C- level so not that high and he was probably about B- or so). It requires really careful watch from the Zerg because they have to make sure they dont stumble into mines and that they don't overextend their overlords away from their hydras. And you end up with like 80 billion vultures so you can suicide groups of them to kill his overlords and limit his map control, you can raid expansions and shit so easily and you already have starports so you can drop them all over his expos. Absolutely hilarious to watch people struggle against it. So yeah, I'd recommend mixing vults into your build.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 04 2008 09:25 GMT
#10
Very awesome clip, very well done and well commented.
Obv Valk are interesting. I tried similar build myself a couple of times but limited the no. of Valk to like 2 or 3 to fend off muta harass, see how that works. The thing, I guess though, is that this maybe only works because the Z doesn't know what to do. This strategy may evolve and develop and Z will figure out what is the best counter and than the question that remains is will this build still be effective. For instance, in early Sair vs Hydra games, Z often protects his Ovies with a hyrda group under/near it. I hardly saw that happen in the games you demonstrated (it was ridiculous how you got to snipe a clump of liek 8+ ovies without losing a single valk at times),
So yer, definitely intreresting, thanks for sharing, but I guess only time will tell how effective this will prove
Moderator@TLPholon // "I need a third hand to facepalm right now"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 09:30 GMT
#11
On October 04 2008 18:25 Pholon wrote:
Very awesome clip, very well done and well commented.
Obv Valk are interesting. I tried similar build myself a couple of times but limited the no. of Valk to like 2 or 3 to fend off muta harass, see how that works. The thing, I guess though, is that this maybe only works because the Z doesn't know what to do. This strategy may evolve and develop and Z will figure out what is the best counter and than the question that remains is will this build still be effective. For instance, in early Sair vs Hydra games, Z often protects his Ovies with a hyrda group under/near it. I hardly saw that happen in the games you demonstrated (it was ridiculous how you got to snipe a clump of liek 8+ ovies without losing a single valk at times),
So yer, definitely intreresting, thanks for sharing, but I guess only time will tell how effective this will prove


Yeah, that's part of the problem. The issue for zerg is whether to spread or clump. If you clump you can protect with hydras as you say, but once I get like 8 valks, It takes about 2 seconds to kill every single one of them, then fly away. If they spread, they have no chance of defending them with units though, so I don't know. Perhaps +1 air carapace with hydra/ling? Fast plague would be really good vs tanks and valks too. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
Last Edited: 2008-10-04 09:39:06
October 04 2008 09:35 GMT
#12
It's a fun strat but 2 port valk after a 1 rax FE is just gonna get completely raped by a competent zerg, they are too slow and too expensive

Wraiths are much better due to mobility, speed, and cloak. Once a valk starts firing, you can't pull back either.

It's true that tanks + valks can own the zerg but you really need to catch the zerg 1000000% off guard and get a massive lead for it to work. If you don't get a huge lead hydras will still pwn your tank valk army alone, throw in a few lings, that's fine too. Even spire play with good scourge cloning can own valks, especially with good micro when you scourge from behind due to valks not being able to cancel their long and drawn out attack animation

On October 04 2008 17:56 Sigrun wrote:
Show nested quote +
On October 04 2008 17:51 sqwert wrote:
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?


That only matters if you play on fastest maps.



This is incorrect when it comes to valks. They use a ton of sprites, it doesn't require anywhere near the amount of crap that's on a FPM to stop them from firing
You are crushing me like a cheese sandwich
eth0x
Profile Blog Joined August 2008
Canada208 Posts
October 04 2008 09:44 GMT
#13
Ridiculous. BoxeR just may have revolutionized Starcraft once again.
Because he is Mantoss, the incarnation of masculinity and awesomeness.
LastWish
Profile Blog Joined September 2004
2013 Posts
October 04 2008 09:47 GMT
#14
Zergs should be well prepared, since it's like u said countering Corsairs in PvZ, except easier.
Cosair are more agile, don't suffer from delays, and since they are medium sized they can take almost the same amount of damage from hydras.
If you go 2 port valks how do you exactly want to deal with mass lurkers+hydras?
You'll be low on tanks + no gols to support.
Mines work only if your opponent is stupid and does not know how to suicide ling, hell even mass hydras with attack move do the job right.
Tank + vulture doesn't work in TvZ, mostly because of mutas, although hydra + ling are good enough.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 09:57 GMT
#15
On October 04 2008 18:35 NoobsOfWrath wrote:
It's a fun strat but 2 port valk after a 1 rax FE is just gonna get completely raped by a competent zerg, they are too slow and too expensive

Wraiths are much better due to mobility, speed, and cloak. Once a valk starts firing, you can't pull back either.

It's true that tanks + valks can own the zerg but you really need to catch the zerg 1000000% off guard and get a massive lead for it to work. If you don't get a huge lead hydras will still pwn your tank valk army alone, throw in a few lings, that's fine too. Even spire play with good scourge cloning can own valks, especially with good micro when you scourge from behind due to valks not being able to cancel their long and drawn out attack animation

Show nested quote +
On October 04 2008 17:56 Sigrun wrote:
On October 04 2008 17:51 sqwert wrote:
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?


That only matters if you play on fastest maps.



This is incorrect when it comes to valks. They use a ton of sprites, it doesn't require anywhere near the amount of crap that's on a FPM to stop them from firing


I've never seen valks fail to fire on a non-UMS or BGH/FMP map. And that game was a 200 supply vs 1?? supply endgame in the video.

Both Zerg's scouted it and "prepared" for it. They weren't terrible players, just off-guard. You can say the same about corsairs, it just takes micro to come at all angles against corsairs too. Valks are a little weaker vs scourge than corsairs, but protoss doesn't have 100 supply of siege tanks and 30 supply of MnM beneath them.

"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 10:03 GMT
#16
On October 04 2008 18:47 LastWish wrote:
Zergs should be well prepared, since it's like u said countering Corsairs in PvZ, except easier.
Cosair are more agile, don't suffer from delays, and since they are medium sized they can take almost the same amount of damage from hydras.
If you go 2 port valks how do you exactly want to deal with mass lurkers+hydras?
You'll be low on tanks + no gols to support.
Mines work only if your opponent is stupid and does not know how to suicide ling, hell even mass hydras with attack move do the job right.
Tank + vulture doesn't work in TvZ, mostly because of mutas, although hydra + ling are good enough.


Corsairs don't have siege tanks and marines beneath them. Marines with instant damage rather than goon's delayed damage makes protecting them quite easy. Plus, when you get a lot, they just destroy scourge. Valks have a lot of life aswell for vs spore or hydra.
Tanks rape lurkers ezmode, are you kidding?
Attack-move hydras does not work against siege tanks. I'm sorry.

Tank+Vulture doesn't work because of mutas? That's sorta what valkyries are there for. :o

As for Wraiths. Wraiths die in like 2 hits. Valkyries have MUCH more life, do much more damage to air (in AoE aswell) and take MUCH less micro than cloak/wraith micro. Wraiths have their own style in TvZ. Valks fulfill a different role in this video/concept and they do it much better than wraiths would.
"So, then did the American yum-yum clown monkey also represent the FCC?"
axel
Profile Blog Joined March 2007
France385 Posts
October 04 2008 10:09 GMT
#17

I remember years ago when i was quite noob and did fast expo build before it was really the standart, i used to do some early 2 port valkyries and i could own badly some guys who had about my level , guys that i had more difficulties to win against when i played more standart. If u can make like 10 valk +1 it becomes a nightmare for ovis.
Now i was thinking theses days , after having seen many vods on that imba map ( i dont remember the name but it s the map shared with zerg eggs) : terran fe into wraith then valk support , what about making standart fe + 1 starport valk ( + the usual mm) to totally cancel the muta harrass?
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 04 2008 10:10 GMT
#18
That's a very cool and interesting video; you did a great job.
Don't hate the player - Hate the game
UbRi
Profile Blog Joined March 2007
Italy603 Posts
October 04 2008 10:18 GMT
#19
My post wasn't meant to comment on your clips, in fact I admit i didn't even whatch them, I was just sharing my personal experiences while doing this strategy
404.Delirium
Profile Joined May 2008
United States1190 Posts
October 04 2008 10:26 GMT
#20
nintu, you cheeky bastard <3
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 10:33 GMT
#21
On October 04 2008 19:26 Delirium wrote:
nintu, you cheeky bastard <3

<3 =)
"So, then did the American yum-yum clown monkey also represent the FCC?"
stenole
Profile Blog Joined April 2004
Norway868 Posts
October 04 2008 10:40 GMT
#22
Doesn't the zerg expo all over the map if they see you opening this way?
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 10:42 GMT
#23
On October 04 2008 19:40 stenole wrote:
Doesn't the zerg expo all over the map if they see you opening this way?


That's what happened in the second game of that video. If they do vs my first game build, I just roll over with tanks and bio.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Makhno
Profile Blog Joined February 2008
Sweden585 Posts
October 04 2008 10:57 GMT
#24
Great video! The only counter for zerg I can think of is teching fast and go for devourers+hydras (and swarm+cracklings vs tanks). Queens just might be viable vs this strat as ensnare would basically stop them dead (very dead indeed).

I really liked the Sair/reaver style in game 2, it was hilarious when he rofl'd at scourge getting owned, haha.
"If I think, everything is lost"
Piste
Profile Blog Joined July 2006
6174 Posts
October 04 2008 11:15 GMT
#25
What is the god damn limit thingy?
I was playing PvZ and I had like 6 reavers and none of them shot any carapace even they tho they were full! I lost becouse of that, ultras raped them for free.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
October 04 2008 11:45 GMT
#26
There was a replay uploaded on tl that was similiar to this. It was on katrina bbyong[kal] vs some zerg.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 04 2008 12:32 GMT
#27
The problem with comparing this to PvZ corsair is that Zergs don't have to fear cloaked DT's running around in ZvT.
What fun is it being cool if you can’t wear a sombrero?
hiroxx
Profile Joined July 2008
Ireland115 Posts
Last Edited: 2008-10-04 12:42:47
October 04 2008 12:42 GMT
#28
omg that video is awesome, cant wait to try this tac

i was wondering though, why not go for heavy MnM use instead of focusing on tanks? i always thought mnm ripped hydra to shreds and you'll severely outnumber him since he'll be having to share his larvae between producing hydras and overlords, and mnm are very quick to mass

wondering what your thoughts are on this
when yoü aim for Perfection yoü discover it's a Moving target.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
October 04 2008 12:45 GMT
#29
omfg!

MASS TANKS A LA ILOVEOOV!!!
Lim Yo Hwan forever!
Boblion
Profile Blog Joined May 2007
France8043 Posts
October 04 2008 13:22 GMT
#30
On October 04 2008 21:32 GrandInquisitor wrote:
The problem with comparing this to PvZ corsair is that Zergs don't have to fear cloaked DT's running around in ZvT.

What about ghosts + nukes ? ;D
fuck all those elitists brb watching streams of elite players.
404.Delirium
Profile Joined May 2008
United States1190 Posts
October 04 2008 13:41 GMT
#31
On October 04 2008 22:22 Boblion wrote:
Show nested quote +
On October 04 2008 21:32 GrandInquisitor wrote:
The problem with comparing this to PvZ corsair is that Zergs don't have to fear cloaked DT's running around in ZvT.

What about ghosts + nukes ? ;D


My thoughts exactly.
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
October 04 2008 13:44 GMT
#32
On October 04 2008 22:22 Boblion wrote:
Show nested quote +
On October 04 2008 21:32 GrandInquisitor wrote:
The problem with comparing this to PvZ corsair is that Zergs don't have to fear cloaked DT's running around in ZvT.

What about ghosts + nukes ? ;D


Defiler plague? Queens (if Zerg actually made them) ensnare? Besides ghosts are pretty easy to kill and i think even one ovie can survive long enough to let a small group of hydras or lings to kill one
8/4/12 never forget, never forgive.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
Last Edited: 2008-10-04 14:13:53
October 04 2008 14:10 GMT
#33
I've given this build some thought and I do agree with writer on the counters to this build.

If we apply theorycraft mechanics, I'd say that terran is really at a disadvantage early on due to the massive amount of resources that this build demands so bunker placement is really, really key. I'd say this build requires around 3 gas bases for it to be sustained if you're going to go tanks and valks with upgrades(yikes). So a possible counter would be to stop a third gas. But in your video I noticed you pulled off quite alot of damage with just 2 gas.

I think scouting on zerg's part is key and if he scouts for valks, all mutas and scourges would pose almost no threat if valks number builds up. Maybe a fast lurkers would be viable due to a later academy hence later scans and detection.

In terms of macro however, I think terran would be at a massive advantage when valks number builds. Hydras with speed may prove worthy though. I think queens, as writer had pointed out, with ensnare may prove to be useful as well considering the mix with speed hydras to counter. Plague can also be a really good effective counter provided the amount of zerglings required can be produced since ovies are popping like balloons.

These are just my thoughts and I'd say it can actually prove to be a very effective build to add on with marines and medics since there's a surplus of minerals.


EDIT: Its also a real nice surprise and a refreshing experience to see BoxeR back in the scene and even revolutionising SC yet again with just a one-day appearance.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Phyre
Profile Blog Joined December 2006
United States1288 Posts
October 04 2008 14:49 GMT
#34
Haha this is so awesome man, props to you Nintu! If I ever get time to play again I want to try this. Keep us updated on your refinements, your commentaries are great. Do you plan to release some reps eventually?
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 04 2008 15:20 GMT
#35
Bravo a very interesting build and you had excellent execution of it. I'll give that a try when I get on my other computer.
Hi.
heyitsme
Profile Joined June 2008
153 Posts
October 04 2008 15:33 GMT
#36
great job this build looks very scary

I would agree with JMave though, how well would this do against 2 hatch lurks?
diehilde
Profile Joined September 2008
Germany1596 Posts
October 04 2008 15:37 GMT
#37
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
October 04 2008 15:49 GMT
#38
On October 04 2008 22:41 Delirium wrote:
Show nested quote +
On October 04 2008 22:22 Boblion wrote:
On October 04 2008 21:32 GrandInquisitor wrote:
The problem with comparing this to PvZ corsair is that Zergs don't have to fear cloaked DT's running around in ZvT.

What about ghosts + nukes ? ;D


My thoughts exactly.


someone please please do this

It would make my day
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Phyre
Profile Blog Joined December 2006
United States1288 Posts
Last Edited: 2008-10-04 16:08:36
October 04 2008 16:08 GMT
#39
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.

Just out of curiosity, wouldn't loading up big portions of your army into overlords be a bad idea if he's killing most of your overlords?
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
village_idiot
Profile Blog Joined July 2008
2436 Posts
October 04 2008 16:09 GMT
#40
On October 05 2008 00:49 fusionsdf wrote:
Show nested quote +
On October 04 2008 22:41 Delirium wrote:
On October 04 2008 22:22 Boblion wrote:
On October 04 2008 21:32 GrandInquisitor wrote:
The problem with comparing this to PvZ corsair is that Zergs don't have to fear cloaked DT's running around in ZvT.

What about ghosts + nukes ? ;D


My thoughts exactly.


someone please please do this

It would make my day

Oh my god!

Slayers Boxer the Emperor and the Revolutionist. This has to become mainstream, lololo.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
Last Edited: 2008-10-04 16:20:25
October 04 2008 16:18 GMT
#41
I think the most deadly thing about this build is execution. Of course all builds require good execution but to pull off something like this in the long run is probably going to take an exceptional level of control as well as game-sense. Failing to do so however, will set you behind really, really far if you lose your first few valks and getting swarmed by zerg guys. While it was nice seeing in the video how the ovies died(dead ovies are cooler than live ones), I guess once this build gets to be more familiar with the zergs out there, perhaps it won't be as effective.

With that being said, this build has just been conceived. Maybe through more refining and certain clarfication and other things, I think it will be a build to fear and mech terrans vs zerg would probably be more common.

But still, I'd really want to see what BoxeR is going to do with this build. Maybe he has something up his sleeves.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
diehilde
Profile Joined September 2008
Germany1596 Posts
Last Edited: 2008-10-04 16:36:57
October 04 2008 16:35 GMT
#42
On October 05 2008 01:08 Phyre wrote:
Show nested quote +
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.

Just out of curiosity, wouldn't loading up big portions of your army into overlords be a bad idea if he's killing most of your overlords?

Well of cus it wont work if he has perfect gamesense and u are an idiot which shows ovi-speed to him and load up ur entire army in front of his nat. If he is really good (he wont do that build unless he thinks he is far superior to you but lets just assume hes really good and does) you have to get sneaky and do stuff like 2 small sized drops simultaneously or fake drop -> he pulls some tanks back/unsieges -> rape front. Of course if you just load up everything and fly ur overlords straight into his 4+ valks ur a retard and lost the game.
Protecting those overlords in the first place should be no problem at all since he cant do much with 2 valks (scourge own him in case of spire opening, hydras own him in case of den opening). By the time he has 4+ valks u should have at least 10 hydras ready to be able to protect most of ur lords.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 04 2008 16:54 GMT
#43
wow
thats friggin awesome. Hook up with some A zergs and refine that build to hell
Writerptrk
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
Last Edited: 2008-10-04 17:18:28
October 04 2008 17:03 GMT
#44
On October 05 2008 01:18 JMave wrote:
I think the most deadly thing about this build is execution. Of course all builds require good execution but to pull off something like this in the long run is probably going to take an exceptional level of control as well as game-sense. Failing to do so however, will set you behind really, really far if you lose your first few valks and getting swarmed by zerg guys. While it was nice seeing in the video how the ovies died(dead ovies are cooler than live ones), I guess once this build gets to be more familiar with the zergs out there, perhaps it won't be as effective.

With that being said, this build has just been conceived. Maybe through more refining and certain clarfication and other things, I think it will be a build to fear and mech terrans vs zerg would probably be more common.

But still, I'd really want to see what BoxeR is going to do with this build. Maybe he has something up his sleeves.


I think the build is extremely map dependent. Maps like Katrina, Plasma, Colosseum, and Blue Storm where your natural gas-expo is virtually guaranteed would make this build more effective as opposed to maps like Python, Andromeda, and Return of the King, where there's a bit of a separation from your main and natural gas-expo. You are able to both get gas up early on both and protecting them both is a bit easier.

If you can further establish a 2nd expo with gas, then Valkyrie/Tank, Valkyrie/Vult, Valkyrie/MnM becomes fatal.

Essentially, against a competent zerg player:

- You cannot let him scout you
- You must have an easy-to-defend natural gas-expo because your ground army is going to be substantially smaller than normal until late game.

edit: the scouting part may not be as important *currently*, as zerg players still don't know what to do really. But we already know that valks aren't used because of their numerous disadvantages, the key here is the element of surprise. It won't be long before zerg figures out a hard counter to valks (I think devourer/plague is it [except it's extremely tech heavy], but that comes from my very limited understanding of zerg)
Shitposting
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
Last Edited: 2008-10-04 17:06:32
October 04 2008 17:05 GMT
#45
Protecting those overlords in the first place should be no problem at all since he cant do much with 2 valks (scourge own him in case of spire opening, hydras own him in case of den opening). By the time he has 4+ valks u should have at least 10 hydras ready to be able to protect most of ur lords.


Well that's true but I'd beg to differ. With a decent amount of valks, they should actually be able to absorb some fire but manage to kill off quite alot of ovies due to the gay AoE damage. Maybe not the perfect hit-and-run unit but its still going to be ass-annoying.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
October 04 2008 17:10 GMT
#46
On October 05 2008 01:35 damenmofa wrote:
Show nested quote +
On October 05 2008 01:08 Phyre wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.

Just out of curiosity, wouldn't loading up big portions of your army into overlords be a bad idea if he's killing most of your overlords?

Well of cus it wont work if he has perfect gamesense and u are an idiot which shows ovi-speed to him and load up ur entire army in front of his nat. If he is really good (he wont do that build unless he thinks he is far superior to you but lets just assume hes really good and does) you have to get sneaky and do stuff like 2 small sized drops simultaneously or fake drop -> he pulls some tanks back/unsieges -> rape front. Of course if you just load up everything and fly ur overlords straight into his 4+ valks ur a retard and lost the game.
Protecting those overlords in the first place should be no problem at all since he cant do much with 2 valks (scourge own him in case of spire opening, hydras own him in case of den opening). By the time he has 4+ valks u should have at least 10 hydras ready to be able to protect most of ur lords.


this is theorycraft isnt it?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
diehilde
Profile Joined September 2008
Germany1596 Posts
October 04 2008 17:40 GMT
#47
On October 05 2008 02:10 fusionsdf wrote:
Show nested quote +
On October 05 2008 01:35 damenmofa wrote:
On October 05 2008 01:08 Phyre wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.

Just out of curiosity, wouldn't loading up big portions of your army into overlords be a bad idea if he's killing most of your overlords?

Well of cus it wont work if he has perfect gamesense and u are an idiot which shows ovi-speed to him and load up ur entire army in front of his nat. If he is really good (he wont do that build unless he thinks he is far superior to you but lets just assume hes really good and does) you have to get sneaky and do stuff like 2 small sized drops simultaneously or fake drop -> he pulls some tanks back/unsieges -> rape front. Of course if you just load up everything and fly ur overlords straight into his 4+ valks ur a retard and lost the game.
Protecting those overlords in the first place should be no problem at all since he cant do much with 2 valks (scourge own him in case of spire opening, hydras own him in case of den opening). By the time he has 4+ valks u should have at least 10 hydras ready to be able to protect most of ur lords.


this is theorycraft isnt it?

holy crap its a strategy forum, what do you expect people to do? And dont say the videos mean anything, as he said himself, people just lost cus they probably have bad gamesense and never played against such a strategy. I am 100% certain this strategy will never become a "standard" strat among progamers. Why? Cus its just weak and unreliable against an opponent of equal calibre and strategical understanding.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
AoN.DimSum
Profile Blog Joined September 2008
United States2983 Posts
October 04 2008 17:47 GMT
#48
the fe into valk tank is called something...i forget
If anyone remembers theognis, he used to do this strategy a bunch
by my idol krokkis : "U better hope Finland wont have WCG next year and that I wont gain shitloads of skill, cause then I will wash ur mouth with soap, little man."
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 04 2008 17:56 GMT
#49
This looks really really cool. So cool in fact that it makes me want to offrace on terran to try it.

Great job with the videos, everything looks really good and effective.

The only problem is whenever you breathe hard like to laugh or something the microphone pops really really loud.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
eth0x
Profile Blog Joined August 2008
Canada208 Posts
October 04 2008 18:29 GMT
#50
On October 05 2008 02:56 -orb- wrote:
The only problem is whenever you breathe hard like to laugh or something the microphone pops really really loud.


Yes, I experienced this too. Was a pain to watch with people sleeping last night.
Because he is Mantoss, the incarnation of masculinity and awesomeness.
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 04 2008 18:55 GMT
#51
Actually... I would have gone vultures.

You said you have too much money.

So, you add 3 facts, and make your tanks plus mass vulture, and mine everywhere. And, well, he is pretty fucked I guess. That's perfect counter if he goes lings.


Starcraft is so rich. It's umbelievable. And well... Boxer is Boxer, as influent as ever.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 04 2008 18:58 GMT
#52
On October 05 2008 02:40 damenmofa wrote:
Show nested quote +
On October 05 2008 02:10 fusionsdf wrote:
On October 05 2008 01:35 damenmofa wrote:
On October 05 2008 01:08 Phyre wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.

Just out of curiosity, wouldn't loading up big portions of your army into overlords be a bad idea if he's killing most of your overlords?

Well of cus it wont work if he has perfect gamesense and u are an idiot which shows ovi-speed to him and load up ur entire army in front of his nat. If he is really good (he wont do that build unless he thinks he is far superior to you but lets just assume hes really good and does) you have to get sneaky and do stuff like 2 small sized drops simultaneously or fake drop -> he pulls some tanks back/unsieges -> rape front. Of course if you just load up everything and fly ur overlords straight into his 4+ valks ur a retard and lost the game.
Protecting those overlords in the first place should be no problem at all since he cant do much with 2 valks (scourge own him in case of spire opening, hydras own him in case of den opening). By the time he has 4+ valks u should have at least 10 hydras ready to be able to protect most of ur lords.


this is theorycraft isnt it?

holy crap its a strategy forum, what do you expect people to do? And dont say the videos mean anything, as he said himself, people just lost cus they probably have bad gamesense and never played against such a strategy. I am 100% certain this strategy will never become a "standard" strat among progamers. Why? Cus its just weak and unreliable against an opponent of equal calibre and strategical understanding.

If sair in ZvP was invented today, you would say the same.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 04 2008 20:46 GMT
#53
On October 05 2008 03:58 Biff The Understudy wrote:
Show nested quote +
On October 05 2008 02:40 damenmofa wrote:
On October 05 2008 02:10 fusionsdf wrote:
On October 05 2008 01:35 damenmofa wrote:
On October 05 2008 01:08 Phyre wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.

Just out of curiosity, wouldn't loading up big portions of your army into overlords be a bad idea if he's killing most of your overlords?

Well of cus it wont work if he has perfect gamesense and u are an idiot which shows ovi-speed to him and load up ur entire army in front of his nat. If he is really good (he wont do that build unless he thinks he is far superior to you but lets just assume hes really good and does) you have to get sneaky and do stuff like 2 small sized drops simultaneously or fake drop -> he pulls some tanks back/unsieges -> rape front. Of course if you just load up everything and fly ur overlords straight into his 4+ valks ur a retard and lost the game.
Protecting those overlords in the first place should be no problem at all since he cant do much with 2 valks (scourge own him in case of spire opening, hydras own him in case of den opening). By the time he has 4+ valks u should have at least 10 hydras ready to be able to protect most of ur lords.


this is theorycraft isnt it?

holy crap its a strategy forum, what do you expect people to do? And dont say the videos mean anything, as he said himself, people just lost cus they probably have bad gamesense and never played against such a strategy. I am 100% certain this strategy will never become a "standard" strat among progamers. Why? Cus its just weak and unreliable against an opponent of equal calibre and strategical understanding.

If sair in ZvP was invented today, you would say the same.

This is what I was thinking too, the OP is not saying that this will because the big thing with progamers. he's saying it's an build to use once in a while to spice things up. (I think)

The people in those games did not have TERRIBLE game sense they just didn't know what to do. They aren't looking at it from the same view as you what they see is overlord dieing and scourge becoming ineffective.

It definitely looks like it could be a great build especially for around d+/C-/C level.
Hi.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
October 04 2008 21:19 GMT
#54
james and his valks... meh
UNFUCK YOURSELF
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 21:23 GMT
#55
On October 05 2008 01:35 damenmofa wrote:
Show nested quote +
On October 05 2008 01:08 Phyre wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.

Just out of curiosity, wouldn't loading up big portions of your army into overlords be a bad idea if he's killing most of your overlords?

Well of cus it wont work if he has perfect gamesense and u are an idiot which shows ovi-speed to him and load up ur entire army in front of his nat. If he is really good (he wont do that build unless he thinks he is far superior to you but lets just assume hes really good and does) you have to get sneaky and do stuff like 2 small sized drops simultaneously or fake drop -> he pulls some tanks back/unsieges -> rape front. Of course if you just load up everything and fly ur overlords straight into his 4+ valks ur a retard and lost the game.
Protecting those overlords in the first place should be no problem at all since he cant do much with 2 valks (scourge own him in case of spire opening, hydras own him in case of den opening). By the time he has 4+ valks u should have at least 10 hydras ready to be able to protect most of ur lords.


That just doesn't make sense in practice. Valks with +1 armor, and an already high HP pool, make hydras do very little damage. Plus valkyrie range is already longer than hydra range, making cliff abuse and micro very easy. When +1 attack is done for air, and eventually +2, overlords die in less than 2 seconds, (in an AoE.)

Yes, 2 hatch lurker is strong against this build I can imagine, but it's also strong against a lot of Terran openings. That doesn't really bring anything interesting to the conversation.

Tanks do rape lurker/hydra and the fact that you even suggest dropping and queens vs this valkyrie build, reveals to me that maybe you don't quite know what you're talking about.

The only thing you argued was that a Lurker drop in their main is very effective if you don't let them scout it.

What build ISN'T that true for? That's like saying "Hey, as it turns out, if they don't have observers, it makes it difficult for them to see mines!"
"So, then did the American yum-yum clown monkey also represent the FCC?"
Empyrean
Profile Blog Joined September 2004
16974 Posts
Last Edited: 2008-10-04 21:29:06
October 04 2008 21:24 GMT
#56
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.

EDIT: Also, wtf at "haha you suck my dick i'm supposed to go devs wtf" at the end by that guy.

Sore loser :D
Moderator
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 21:26 GMT
#57
On October 05 2008 03:55 Biff The Understudy wrote:
Actually... I would have gone vultures.

You said you have too much money.

So, you add 3 facts, and make your tanks plus mass vulture, and mine everywhere. And, well, he is pretty fucked I guess. That's perfect counter if he goes lings.


Starcraft is so rich. It's umbelievable. And well... Boxer is Boxer, as influent as ever.


If they go spire and do scourge, it's good to have marines to run to. Plus lings and all that. I like rax because they're entirely minerals so all my gas can go to upgrades, valks and tanks. But yeah, vultures definitely could work.
"So, then did the American yum-yum clown monkey also represent the FCC?"
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 04 2008 21:28 GMT
#58
On October 05 2008 06:24 Empyrean wrote:
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.


If this zerg did this it is still very easy for the terran to transition into gols/tanks
Hi.
Empyrean
Profile Blog Joined September 2004
16974 Posts
October 04 2008 21:30 GMT
#59
On October 05 2008 06:28 d(O.o)a wrote:
Show nested quote +
On October 05 2008 06:24 Empyrean wrote:
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.


If this zerg did this it is still very easy for the terran to transition into gols/tanks


After spending all that gas on Valkyries and original Tanks? It'd be pretty difficult to muster that up, even with 2/3 gas.

Also, Zerg could just potentially make Guard/Dev.

A caveat, though: I'm totally not qualified to speak on this subject, though...this is just massive theorycrafting.
Moderator
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 21:30 GMT
#60
On October 05 2008 06:24 Empyrean wrote:
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.


Devs are so far up the tech tree. After hive, needing greater spire. In the meantime I'm ripping everything to shit. You need a counter before greater spire, hydras, spores, scourge, something. Scourge are alright until he get's mnm or like 7 valks. By then you're just screwed unless you've invested in some sort've defense. It also means you'd be playing very defensively and passively, while you wait for your counter to kick in.

Also, my valkyrie upgrades and production would start long before zerg upgrades and devourers. By the time devourers are up, my numbers and upgrades would just totally rape, in my opinion.
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 21:35 GMT
#61
On October 05 2008 06:28 d(O.o)a wrote:
Show nested quote +
On October 05 2008 06:24 Empyrean wrote:
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.


If this zerg did this it is still very easy for the terran to transition into gols/tanks


Not really. Starting goliath production would take so many factories. A lot more than you'd realistically have if you went 2 port valk. You would never get enough of an army to fight off gaurd/muta. You pretty much have to stick with valks if they went gaurd/muta. MAYBE transition into cloaked wraiths...

I still don't think it's an issue.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Empyrean
Profile Blog Joined September 2004
16974 Posts
Last Edited: 2008-10-04 21:38:54
October 04 2008 21:38 GMT
#62
On October 05 2008 06:30 Nintu wrote:
Show nested quote +
On October 05 2008 06:24 Empyrean wrote:
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.


Devs are so far up the tech tree. After hive, needing greater spire. In the meantime I'm ripping everything to shit. You need a counter before greater spire, hydras, spores, scourge, something. Scourge are alright until he get's mnm or like 7 valks. By then you're just screwed unless you've invested in some sort've defense. It also means you'd be playing very defensively and passively, while you wait for your counter to kick in.

Also, my valkyrie upgrades and production would start long before zerg upgrades and devourers. By the time devourers are up, my numbers and upgrades would just totally rape, in my opinion.


True, I suppose. Greater Spire is the highest point on the Zerg tech tree :/

How do you react to the Zergs who suicide an Overlord in to scout, catch your fast 2 port and realize you're going valks, and instantly ramp up Hydra/Ling production in just one overwhelming attack at your natural while sacrificing all his Overlords in the process?

(more theorycraft).

I'm really looking forward to someone like, say, Chill comment on how he'd react.
Moderator
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 21:41 GMT
#63
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Empyrean
Profile Blog Joined September 2004
16974 Posts
Last Edited: 2008-10-04 21:44:55
October 04 2008 21:44 GMT
#64
What I think I'm going for here is that before your Valkyrie production reaches an overwhelming point, the Zerg player has an absolute advantage in economy and units, since you're sacrificing those for tech. If the Zerg is smart and has constant observation of your base, say, with random Zergling scouts realizing your nat doesn't show evidence of lots of MM/Tank or even with a random suicide Overlord, he'll realize you're going for massive tech and can react accordingly.

If the Zerg decides to suicide in an Overlord and catches two Starports, both with a Control Tower along with an armory somewhere in the base upgrading but only one Factory, he'll likely deduce Valkyries.

What happens if the Zerg realizes you're gambling on an expensive high tech unit and starts massive production of basic units in an attempt to overwhelm your defenses with his greater economy and unit count before your Valkyries can be effective? Even if your few Valkyries manage to kill his Overlords and he's at, say, 70/23 supply or something, there's still a chance that he can risk everything in just one "hanbang" attack before your own economy and unit production surpasses his.
Moderator
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 21:47 GMT
#65
On October 05 2008 06:38 Empyrean wrote:
Show nested quote +
On October 05 2008 06:30 Nintu wrote:
On October 05 2008 06:24 Empyrean wrote:
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.


Devs are so far up the tech tree. After hive, needing greater spire. In the meantime I'm ripping everything to shit. You need a counter before greater spire, hydras, spores, scourge, something. Scourge are alright until he get's mnm or like 7 valks. By then you're just screwed unless you've invested in some sort've defense. It also means you'd be playing very defensively and passively, while you wait for your counter to kick in.

Also, my valkyrie upgrades and production would start long before zerg upgrades and devourers. By the time devourers are up, my numbers and upgrades would just totally rape, in my opinion.


True, I suppose. Greater Spire is the highest point on the Zerg tech tree :/

How do you react to the Zergs who suicide an Overlord in to scout, catch your fast 2 port and realize you're going valks, and instantly ramp up Hydra/Ling production in just one overwhelming attack at your natural while sacrificing all his Overlords in the process?

(more theorycraft).

I'm really looking forward to someone like, say, Chill comment on how he'd react.


In both games the build was scouted... ;;; So Ionno. Obviously in retrospect, they'd be better at defending, especially if they put a lot of thought into it like we are. But reversely, If I sit down and refine the build, I could make it better aswell. Hard to say how it would develop.

Chill is a better Zerg than my players in this video(he's like B, right?), and probably has more experience under his belt. If it was him on the other-end of these builds, he'd probably destroy it. But I wonder if this build was played by a stronger Terran than myself, refined nicely.. Who knows?
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 21:51 GMT
#66
On October 05 2008 06:44 Empyrean wrote:
What I think I'm going for here is that before your Valkyrie production reaches an overwhelming point, the Zerg player has an absolute advantage in economy and units, since you're sacrificing those for tech. If the Zerg is smart and has constant observation of your base, say, with random Zergling scouts realizing your nat doesn't show evidence of lots of MM/Tank or even with a random suicide Overlord, he'll realize you're going for massive tech and can react accordingly.

If the Zerg decides to suicide in an Overlord and catches two Starports, both with a Control Tower along with an armory somewhere in the base upgrading but only one Factory, he'll likely deduce Valkyries.

What happens if the Zerg realizes you're gambling on an expensive high tech unit and starts massive production of basic units in an attempt to overwhelm your defenses with his greater economy and unit count before your Valkyries can be effective? Even if your few Valkyries manage to kill his Overlords and he's at, say, 70/23 supply or something, there's still a chance that he can risk everything in just one "hanbang" attack before your own economy and unit production surpasses his.


Well then you have the option to turtle behind bunkers and Bio. His army will remain stagnant at 70 and be unable to make new units to defend his overlords as they pop. You'll catch up quickly. What I noticed was that Zerg pretty much has to stay in his base to defend his overlords.

Also, 2port add-ons off 2base, which is all they're likely to scout before you kill the overlord, usually means SK Terran. once valks are out, which is pretty freaking early, I can't imagine an overlord making it to my base to suicide in.. ;;;;
"So, then did the American yum-yum clown monkey also represent the FCC?"
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2008-10-04 22:11:58
October 04 2008 22:11 GMT
#67
Valkyries in big numbers rape devourers in big numbers

Some people doesnt seem to understand this. Zerg CAN NOT beat terran air with their own air.
Lim Yo Hwan forever!
diehilde
Profile Joined September 2008
Germany1596 Posts
Last Edited: 2008-10-04 22:16:30
October 04 2008 22:14 GMT
#68
On October 05 2008 06:41 Nintu wrote:
Show nested quote +
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Archaic
Profile Blog Joined March 2008
United States4024 Posts
October 04 2008 22:16 GMT
#69
Dude... If you just made ZvT imbalanced.... You just wait.. SOMETHING will *mysteriously* happen to you and every record of this build ever being created.

Besides that: This made me wish I played T for a few minutes... I wish I offraced well =\.
sovietico
Profile Joined November 2007
Spain17 Posts
October 04 2008 22:24 GMT
#70
On October 05 2008 07:14 damenmofa wrote:
Show nested quote +
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.



so you are offering him a game knowing his build before the start & u r trying to proof the ineffectiveness of the build in THAT style of game?

P.D: Sorry for my english.
diehilde
Profile Joined September 2008
Germany1596 Posts
October 04 2008 22:38 GMT
#71
On October 05 2008 07:24 sovietico wrote:
Show nested quote +
On October 05 2008 07:14 damenmofa wrote:
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.



so you are offering him a game knowing his build before the start & u r trying to proof the ineffectiveness of the build in THAT style of game?

P.D: Sorry for my english.

ok im going standard 3 hatch muta and add a den as soon as i send in a ling and see hes not going m&m. now we are on even terms.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Kizlyk
Profile Joined December 2007
Ukraine84 Posts
October 04 2008 23:20 GMT
#72
On October 05 2008 07:11 Zoler wrote:
Valkyries in big numbers rape devourers in big numbers

Some people doesnt seem to understand this. Zerg CAN NOT beat terran air with their own air.


Well, that's not entirely true - it maybe a surprise, but if both have all upgrades devourers will win, although it will be close (unless valks are nicely spread out and devourers are very clumped of course).

But still an interesting strategy
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
October 04 2008 23:29 GMT
#73
On October 05 2008 07:14 damenmofa wrote:
Show nested quote +
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.

You didn't answer how you can get enough gas to sustain HydraLurk upgrades, or any of his other questions.
Jaedong
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 04 2008 23:32 GMT
#74
On October 05 2008 06:35 Nintu wrote:
Show nested quote +
On October 05 2008 06:28 d(O.o)a wrote:
On October 05 2008 06:24 Empyrean wrote:
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.


If this zerg did this it is still very easy for the terran to transition into gols/tanks


Not really. Starting goliath production would take so many factories. A lot more than you'd realistically have if you went 2 port valk. You would never get enough of an army to fight off gaurd/muta. You pretty much have to stick with valks if they went gaurd/muta. MAYBE transition into cloaked wraiths...

I still don't think it's an issue.


Yeah but I'm assuming the valks would scout the greater spire morphing and off 3-6 facts you should have at least 12 gols to support your valks by the time they have devs. Not to mention by the time they've made critical mass zerg air you could easily have the required amount of goliaths.
Hi.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 05 2008 00:00 GMT
#75
Hoh shit, this seems awesome, I'mma try it out.
Graphics
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
October 05 2008 00:07 GMT
#76
I have been using this build a long time ago and appart from the general lack of timing, my biggest problem was the lack of good way to attack. This build is a great mindfuck, especially if the zerg goes muta and you manage to kill his initial force + score some overlord hits.
The problem starts when they switch to hydra and or if they initially started with hydra - attacking might be very hard, because they can easily flank your army.

I usually used this build on LT, so I followed with a tank drop at the hill near the natural, as well as firebat drops. On other maps I had the problem that they could accumulate hydra/ling/lurker and not allow me to go out of my base. Basically I would be slowly building up my tank numbers; while they would be playing from 2-3 bases (not counting the expo).

Usually I tried to take the islands on LT to increase my money, but it was too slow to start mass tanks (or gollies) - good zergs could just secure their overlords and prepare some flank, while slowly taking the map. I would be dropping of course, but it doesnt work that great vs lurker-hydra-ling for example. Perhaps mnm would do it though.
diehilde
Profile Joined September 2008
Germany1596 Posts
October 05 2008 00:20 GMT
#77
come to think of it you would probably even get raped by a lousy 3 hatchling allin, provided u are denied scouting. expo -> 2 port is very very vulnerable to this unless u get acad first.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 05 2008 00:26 GMT
#78
HahAHhAha good video!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
October 05 2008 00:28 GMT
#79
hahah this was a great video. keep making them as you refine it more plz!
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
October 05 2008 00:38 GMT
#80
On October 04 2008 18:44 eth0x wrote:
Ridiculous. BoxeR just may have revolutionized Starcraft once again.


Many other players have done this before BoxeR.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 05 2008 00:41 GMT
#81
On October 05 2008 07:14 damenmofa wrote:
Show nested quote +
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.



STX_SouL_July the ONLY b- German.

Which leads me to believe you aren't truly a b-.
Hi.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 05 2008 01:14 GMT
#82
On October 05 2008 08:29 xenero wrote:
Show nested quote +
On October 05 2008 07:14 damenmofa wrote:
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.

You didn't answer how you can get enough gas to sustain HydraLurk upgrades, or any of his other questions.


like the idea keep trying and twinking it
Artillery spawned from the forges of Hell
anotak
Profile Blog Joined March 2008
United States1537 Posts
October 05 2008 01:33 GMT
#83
On October 05 2008 09:38 GunsofthePatriots wrote:
Show nested quote +
On October 04 2008 18:44 eth0x wrote:
Ridiculous. BoxeR just may have revolutionized Starcraft once again.


Many other players have done this before BoxeR.

yeah i think we should call this the "bisu build"
ketomai
Profile Joined June 2007
United States2789 Posts
October 05 2008 01:40 GMT
#84
damenmofa does have a point. Even with cloaked wraiths, starting out 2 port is susceptible to a mid game attack straight into your natural.
diehilde
Profile Joined September 2008
Germany1596 Posts
October 05 2008 01:55 GMT
#85
On October 05 2008 09:41 d(O.o)a wrote:
Show nested quote +
On October 05 2008 07:14 damenmofa wrote:
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.



STX_SouL_July the ONLY b- German.

Which leads me to believe you aren't truly a b-.

duh i have been b- the past 3 or 4 seasons now, last season on 2 accounts. No im not B- this season yet cus i didnt play more than 30-40 games till now. Im confident I will hit B- again though, since its relatively easy to get there. I wont get further though without ridiculous mass gaming since the change of -100 points per loss on B levels makes it pretty tough to keep advancing.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
meegrean
Profile Joined May 2008
Thailand7699 Posts
October 05 2008 01:57 GMT
#86
The big problem is that they still die to just two scourges.
Brood War loyalist
YPang
Profile Blog Joined April 2007
United States4024 Posts
October 05 2008 02:14 GMT
#87
meh i tried it, and lost both games to D+/C- players, and im a C+ terran myself.
sMi.Gladstone | BW: B high| SC2: gold T_T
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
Last Edited: 2008-10-05 02:26:31
October 05 2008 02:21 GMT
#88
On October 05 2008 07:14 damenmofa wrote:
Show nested quote +
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.


I don't think this build is invincible. Read the OP. I quite bluntly said that I'm not sure of it's strength yet. That's why I made this thread.

What do I think would rape my build? I've already said. For Tank/valk, plague. For Valk/Bioship, Plague/darkswarm/lurkers. One of the weaknesses of this build is that it has very little early game presence. Atleast, from my experiments, that's been the case. This allows the zerg to expand quite liberally and allows for fast tech.

The fact that you're a B- means nothing to me. You still present arguments with very little carrying evidence. You're just blindly theory-crafting and throwing flames.

Another weakness of the build is it's susceptability to early timing attacks by Zerg, if they prepare and scout the build. My friend Vyzhis was helping me theorycraft on this build a lot and he is a damn good ZvT player.

Since I've been really busy with work and other things, I've been unable to sit down and do more refining and I probably won't get a chance until tomorrow afternoon. I can't wait to try it more. =D

If I find that I am able to refine the build enough to make it safe and practical, I will make another video with some more specific information. Until then, I'd love it if other people tried it aswell, and posted their replays/theories/etc..

Thanks for all the support and comments by the way guys. Check out my other videos aswell guys! I also plan to buy a new mic soon or to somehow find a way to fix that breathing/sound quality problem. =D

So, I'd love to hear more suggestions or problems with the build. Please think it through though! Also, post replays of your attempts and such. =D

Edit: Oh, and I've raped enough B- Zerg's playing standard to not be intimidated by your rank-dropping. Just because your high-rank is higher than mine, doesn't mean I won't ask for evidence and reasoning from your posts. You're not Boxer. You're B-. B- doesn't buy you much so you still have to make sense when you speak.
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 02:22 GMT
#89
On October 05 2008 10:57 meegrean wrote:
The big problem is that they still die to just two scourges.


When you get enough, the scourge die pretty much instantly, as you can see in game2 in my video. You can also use your surplus of minerals to keep MnM nearby to shoot down scourge. Valks are pretty fast. =)
"So, then did the American yum-yum clown monkey also represent the FCC?"
Empyrean
Profile Blog Joined September 2004
16974 Posts
Last Edited: 2008-10-05 02:37:44
October 05 2008 02:37 GMT
#90
Nintu wrote:.
Another weakness of the build is it's susceptability to early timing attacks by Zerg, if they prepare and scout the build. My friend Vyzhis was helping me theorycraft on this build a lot and he is a damn good ZvT player.


This is kind of what I was going for in my later posts >_>...an early-mid game hanbang attack once they have the proper intelligence would very hard to defend against.
Moderator
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 02:45 GMT
#91
On October 05 2008 11:37 Empyrean wrote:
Show nested quote +
Nintu wrote:.
Another weakness of the build is it's susceptability to early timing attacks by Zerg, if they prepare and scout the build. My friend Vyzhis was helping me theorycraft on this build a lot and he is a damn good ZvT player.


This is kind of what I was going for in my later posts >_>...an early-mid game hanbang attack once they have the proper intelligence would very hard to defend against.


Terran can adapt to this aswell. Terran can prepare for this if their build is scouted or if they scout this sort of play coming from Z. Most 1rax FE builds are susceptible to this stuff though.
"So, then did the American yum-yum clown monkey also represent the FCC?"
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
October 05 2008 02:52 GMT
#92
I would say this is only viable against D to D+, nothing higher. The build order isn't efficient and there are so many holes to it.
call me moxie
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 02:53 GMT
#93
On October 05 2008 11:52 LegendaryDreams wrote:
I would say this is only viable against D to D+, nothing higher. The build order isn't efficient and there are so many holes to it.


Please elaborate as to not make this a terrible post?
"So, then did the American yum-yum clown monkey also represent the FCC?"
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
October 05 2008 03:00 GMT
#94
Sorry, to be on topic: Valkyries are only effective if your opponent is going mass mutas (3 hatch muta) instead of the traditional lurker / ling. If zergs gain a slightly advantage and takes some extra expos, their muta count will be way too intimidating for a terran mnm army, which is when the viability of a valkyrie actually takes part in.
call me moxie
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 05 2008 03:05 GMT
#95
On October 05 2008 12:00 LegendaryDreams wrote:
Sorry, to be on topic: Valkyries are only effective if your opponent is going mass mutas (3 hatch muta) instead of the traditional lurker / ling. If zergs gain a slightly advantage and takes some extra expos, their muta count will be way too intimidating for a terran mnm army, which is when the viability of a valkyrie actually takes part in.


Watch the videos and read the OP. THEN you can post again in this thread.
Hi.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 03:31 GMT
#96
On October 05 2008 12:05 d(O.o)a wrote:
Show nested quote +
On October 05 2008 12:00 LegendaryDreams wrote:
Sorry, to be on topic: Valkyries are only effective if your opponent is going mass mutas (3 hatch muta) instead of the traditional lurker / ling. If zergs gain a slightly advantage and takes some extra expos, their muta count will be way too intimidating for a terran mnm army, which is when the viability of a valkyrie actually takes part in.


Watch the videos and read the OP. THEN you can post again in this thread.


QFT. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
October 05 2008 03:33 GMT
#97
Yeah i would like to see the results of this vs muta but i feel that with the zerg constantly having to worry about ovi production that the results would be similar. Need day[9] in on this imo.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 03:45 GMT
#98
On October 05 2008 12:33 Kennigit wrote:
Yeah i would like to see the results of this vs muta but i feel that with the zerg constantly having to worry about ovi production that the results would be similar. Need day[9] in on this imo.

Valks vs Muta are just rape, even with spread. Better than sair vs muta because you can't surround valkyries. Their attack AoE is just a giant wide range.

We need everyone involved in this discussion. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
anotak
Profile Blog Joined March 2008
United States1537 Posts
October 05 2008 03:53 GMT
#99
On October 05 2008 12:45 Nintu wrote:
Show nested quote +
On October 05 2008 12:33 Kennigit wrote:
Yeah i would like to see the results of this vs muta but i feel that with the zerg constantly having to worry about ovi production that the results would be similar. Need day[9] in on this imo.

Valks vs Muta are just rape, even with spread. Better than sair vs muta because you can't surround valkyries. Their attack AoE is just a giant wide range.

We need everyone involved in this discussion. =D

A minor issue is that if you stand right on top of the valks they glitch up and fire weird/slow
but yeah i beat a friend using the tank version vs. his 2hatch muta... though he's an IRL friend who is like D-
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
October 05 2008 04:39 GMT
#100
The way i see it going valkyries is a counter to mutas and thats it, it is a timing thing and if you do it right you can just destroy their mutas+ovies and gain an advantage enough to win easily.
Science without religion is lame, Religion without science is blind
anotak
Profile Blog Joined March 2008
United States1537 Posts
October 05 2008 05:07 GMT
#101
Okay well with some messing around this seems to lose pretty bad to a multi-hatch speedling all-in of one sort or another. I'm going to need to fool around and see if you can get cracklings in time. This is kind of a ridiculous bullshit thing though as it's designed to counter this and only this and nobody ever does this.
ForVengeance
Profile Joined August 2008
United States111 Posts
October 05 2008 05:11 GMT
#102
Hey Nintu, dont worry about all these people saying it wont work all of the time. No strat works all the time thats just hilarious to even point out. As always, if the build is decent then it will always be down to execution by both players that decides the outcome. So i say you are right o try unusual things if you want. Youre doing a good thing here by trying.

If you need to edit the audio within a video you can always go to reaper.fm and get their free audio recording and editing software. Youll be able to use splits to pull down the peaks or even easier would be to use one of the built in compressor or limiter plug-ins that come free with the program to bring up the overall volume and reduce the peaks in audio. Small download, and its made by the same people who created winamp i think. Thats IF you need something like that. See ya.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 05:16 GMT
#103
On October 05 2008 14:11 ForVengeance wrote:
Hey Nintu, dont worry about all these people saying it wont work all of the time. No strat works all the time thats just hilarious to even point out. As always, if the build is decent then it will always be down to execution by both players that decides the outcome. So i say you are right o try unusual things if you want. Youre doing a good thing here by trying.

If you need to edit the audio within a video you can always go to reaper.fm and get their free audio recording and editing software. Youll be able to use splits to pull down the peaks or even easier would be to use one of the built in compressor or limiter plug-ins that come free with the program to bring up the overall volume and reduce the peaks in audio. Small download, and its made by the same people who created winamp i think. Thats IF you need something like that. See ya.


Thanks for the sound tip. I don't mind some of the naysayers because they have points and reasoning. It just bugs me when people go "Valks suck, you suck, your build sucks."

"So, then did the American yum-yum clown monkey also represent the FCC?"
Tiamat
Profile Joined February 2003
United States498 Posts
October 05 2008 05:20 GMT
#104
the best counter against mass valks is the follows..

a) Scourge flank during the valks cooldown. It takes skill on the zerg's part to "bait" the valks to fire and then flank with scourge. Obviously this is hard to do so the next best counter...

b) Queen and hydras. Ensnare is your friend. omg a underused unit to counter another underused unit Just more proof that SC is greater than God.

And dont waste money on spores, they will not help against valks..
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 05:22 GMT
#105
On October 05 2008 13:39 Hypnosis wrote:
The way i see it going valkyries is a counter to mutas and thats it, it is a timing thing and if you do it right you can just destroy their mutas+ovies and gain an advantage enough to win easily.


I don't see how you can stand by this statement after all the conversation and the video. Valks can work very well against hydra builds, as was displayed. Spores do little, as killing overlords only takes a second and valkyries are fast and have a lot of HP. How does a zerg handle the total domination of every overlord they make? Grouping up and the zerg can defend, but the Terran can also kill them all in 1 attack. If he splits them up, the terran clones his valks and takes them all out. Scourge do very little if there is a lot of valks and if there are MnM near by.

Obviously the build is stoppable, and we've come up with many ideas on the build's weaknesses. I think we just need to think and play some games out to try and come up with a conclusion on the effectiveness of this build. Please add more to your comments than simply "The way I see it, no" with no evidence or logic to support your claim.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Tiamat
Profile Joined February 2003
United States498 Posts
October 05 2008 05:23 GMT
#106
and actually queens seem like the perfect counter to the tank/valks build as well. Broodling and ensnare..

But its a good build that will win you alot of games provided you survive the early game.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 05:24 GMT
#107
On October 05 2008 14:20 Tiamat wrote:
the best counter against mass valks is the follows..

a) Scourge flank during the valks cooldown. It takes skill on the zerg's part to "bait" the valks to fire and then flank with scourge. Obviously this is hard to do so the next best counter...

b) Queen and hydras. Ensnare is your friend. omg a underused unit to counter another underused unit Just more proof that SC is greater than God.

And dont waste money on spores, they will not help against valks..


This is very true. It's a skill that Zerg has never had to use before, but it's a type of micro where you clone them to attack during the attack cooldown. This can work, but in practice is very difficult since the Valkyrie AoE is rather... all-consuming.. And as they get close, just obliterate.

LOL. If I played a game where I went valks, they ensnared, and I used medic restore.. I'm pretty sure My life could be complete and I could die happy.

You're right that spores do nothing. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 05 2008 05:49 GMT
#108
How map dependent is this build? I see that your two but very successful trials are both on Blue Storm. How viable is this build against a Z on a map like, lets say, Python 1.3?
Graphics
Empyrean
Profile Blog Joined September 2004
16974 Posts
October 05 2008 06:32 GMT
#109
On October 05 2008 14:49 SilveR.sKy)ChoseN wrote:
How map dependent is this build? I see that your two but very successful trials are both on Blue Storm. How viable is this build against a Z on a map like, lets say, Python 1.3?


Well certainly, the effectiveness of Tanks would be reduced drastically, and Zerg would have more freedom for more flanking maneuvers. The larger size of the map would also, I believe, contribute to a more overwhelming Zerg economical advantage.

And yeah, Queens would be pretty effective. Parasite would allow you to know where the Valkball is, and Ensnare would drastically reduce their effectiveness, as they'd be much more vulnerable to hydras and also, Valks just have inherently high cooldown to begin with.

Still waiting on some "expert" commentary, though :D
Moderator
anotak
Profile Blog Joined March 2008
United States1537 Posts
October 05 2008 07:12 GMT
#110
A better counter I found to this seems to be a proxy-hatchery in the nat with sunkens supported with lings, but on blue storm proxy hatchery sucks ass because of the ramp, but on python it seems like proxy hatch would be much stronger
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
Last Edited: 2008-10-05 07:57:43
October 05 2008 07:51 GMT
#111
I thought some sort of Valk strat is giving auto-wins to Terrans on plasma? I think the weakness of the Valks lies not in the units themselves, but the inability to combine with MnM/Biomech as effectively as vessels, so the ground army is significantly weakened. After all, vessels mean effective air superiority as well as valks, but vessels can do other things.

When a Zerg spots a valk build, he can just defend/hide/run his ovies for a while and use ling-lurk for a contain as the Terran would have less ground army than say massing barracks. In the mean time he should try to get 3~4 gas and get defilers. Alternatively he can just push an near all in and kill the nat if the defenses aren't that strong.

Defilers counters this build quite well, as plague can kill masses of valks and darkswarm + lurkers CANNOT be broken with MnM + Tanks. (Tank splash do not hit burrowed units, go figure) With no vessels to snipe defilers and lurkers, a single defiler with steady ling feed and a few lurkers can hold a choke to the end of time. If the Zerg had the map before, it can simply play for starvation while camping ovies above hydras.
-----------
If there is a critical timing issue to the build, imo it would be to push out with just before defiler tech (or when the zerg overexpo/suffer supply choke) come into play and do massive unrecoverable damage and win the game. On maps where flanking is difficult and the Zerg ground army is ineffective, this gives terrans the win.

----------
Now with that in mind, perhaps a queen build would be whats needed to save Zergs on plasma....

As a side note, paranoid zerg players can protect ovies by spreading them out in bases connected by nydus and use "info lings" to keep track of the valks. Between the plagues, the "teleporting hydralisk burrow traps" and the spread out ovies, ovie hunting probably will never become that profitable even after critical mass gets obtained.
Zzoram
Profile Joined February 2008
Canada7115 Posts
October 05 2008 09:00 GMT
#112
On October 05 2008 16:51 SWPIGWANG wrote:

As a side note, paranoid zerg players can protect ovies by spreading them out in bases connected by nydus and use "info lings" to keep track of the valks. Between the plagues, the "teleporting hydralisk burrow traps" and the spread out ovies, ovie hunting probably will never become that profitable even after critical mass gets obtained.


If you're spending that much time trying to keep your overlords away from Valkyries, it's distracting your micro/macro and will cause you to weaken elsewhere.
Rayzorblade
Profile Blog Joined September 2004
United States1172 Posts
October 05 2008 09:14 GMT
#113
I keep checking in on this thread in hopes of commentary from some "reputable" source on the viability of this strategy, proper counters, and the level of play that it is best used at.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 09:43 GMT
#114
On October 05 2008 18:14 Rayzorblade wrote:
I keep checking in on this thread in hopes of commentary from some "reputable" source on the viability of this strategy, proper counters, and the level of play that it is best used at.


LOL. Reputable source.

I never claimed I had an S-class strategy here. Just that it HAS worked in the occasions I tried it, against C- and C level players. I'm not claiming otherwise, but I am asking for opinions, comments and experiences.

Though if a really good player decided to try these builds and post results, that would be badass.-
"So, then did the American yum-yum clown monkey also represent the FCC?"
diehilde
Profile Joined September 2008
Germany1596 Posts
Last Edited: 2008-10-05 11:29:25
October 05 2008 11:11 GMT
#115
On October 05 2008 11:21 Nintu wrote:
Show nested quote +
On October 05 2008 07:14 damenmofa wrote:
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.


I don't think this build is invincible. Read the OP. I quite bluntly said that I'm not sure of it's strength yet. That's why I made this thread.

What do I think would rape my build? I've already said. For Tank/valk, plague. For Valk/Bioship, Plague/darkswarm/lurkers. One of the weaknesses of this build is that it has very little early game presence. Atleast, from my experiments, that's been the case. This allows the zerg to expand quite liberally and allows for fast tech.

The fact that you're a B- means nothing to me. You still present arguments with very little carrying evidence. You're just blindly theory-crafting and throwing flames.

Another weakness of the build is it's susceptability to early timing attacks by Zerg, if they prepare and scout the build. My friend Vyzhis was helping me theorycraft on this build a lot and he is a damn good ZvT player.

Since I've been really busy with work and other things, I've been unable to sit down and do more refining and I probably won't get a chance until tomorrow afternoon. I can't wait to try it more. =D

If I find that I am able to refine the build enough to make it safe and practical, I will make another video with some more specific information. Until then, I'd love it if other people tried it aswell, and posted their replays/theories/etc..

Thanks for all the support and comments by the way guys. Check out my other videos aswell guys! I also plan to buy a new mic soon or to somehow find a way to fix that breathing/sound quality problem. =D

So, I'd love to hear more suggestions or problems with the build. Please think it through though! Also, post replays of your attempts and such. =D

Edit: Oh, and I've raped enough B- Zerg's playing standard to not be intimidated by your rank-dropping. Just because your high-rank is higher than mine, doesn't mean I won't ask for evidence and reasoning from your posts. You're not Boxer. You're B-. B- doesn't buy you much so you still have to make sense when you speak.

wow basically all I said was u get owned by a timing ground attack in the early mid and u agree with me right in the third paragraph. By now, not only I have said it, nevake said it too and he has probably seen 20 times the pro matches each one of us has seen. Empyrean and some others went along the same argument.
also u asked about viability and all I told u was it will work exponentially less the higher the level u play on. on C levels it may work around the 50% mark, on B level that percentage will drop to 20-30% and on A level u basically are just gonna pull one win outta 10 games using this strat. (all assuming u and ur opponent are of near equal skill). Of cus thats just an educated guess and no more than theorycrafting, but as u try it against C level players u cant do more than theorycrafting urself about the viability on higher levels. There IS a reason though why this unit is extremely underused on the highest level of play (progaming).

From a zerg perspective I think its like trying to make a solid build out of smth like fast burrow lings + queen. Sure it has the cool factor and can catch people off guard cus they probably have almost never played against it. It still is a very risky build and will never be a solid, safe build.
Maybe u should play on an iccup acc until u reach ur skill ceiling (lose 50% or more) and then try this build again. Up to now u are simply the better player. I can make daring Z builds work more than they should as well if i play against lesser players.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
UbRi
Profile Blog Joined March 2007
Italy603 Posts
Last Edited: 2008-10-05 11:26:27
October 05 2008 11:24 GMT
#116
anyway I spent like a week to develop a pretty much equal build to the OP's, that means his idea isn't foolish at all.
The only difference between mine and his is that I focused a lot on getting those valks as fast as possible, so when possible I started with 14 cc and had little money to spend on bunkers and marines
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 05 2008 12:12 GMT
#117
On October 05 2008 11:21 Nintu wrote:
Show nested quote +
On October 05 2008 07:14 damenmofa wrote:
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.


I don't think this build is invincible. Read the OP. I quite bluntly said that I'm not sure of it's strength yet. That's why I made this thread.

What do I think would rape my build? I've already said. For Tank/valk, plague. For Valk/Bioship, Plague/darkswarm/lurkers. One of the weaknesses of this build is that it has very little early game presence. Atleast, from my experiments, that's been the case. This allows the zerg to expand quite liberally and allows for fast tech.

The fact that you're a B- means nothing to me. You still present arguments with very little carrying evidence. You're just blindly theory-crafting and throwing flames.

Another weakness of the build is it's susceptability to early timing attacks by Zerg, if they prepare and scout the build. My friend Vyzhis was helping me theorycraft on this build a lot and he is a damn good ZvT player.

Since I've been really busy with work and other things, I've been unable to sit down and do more refining and I probably won't get a chance until tomorrow afternoon. I can't wait to try it more. =D

If I find that I am able to refine the build enough to make it safe and practical, I will make another video with some more specific information. Until then, I'd love it if other people tried it aswell, and posted their replays/theories/etc..

Thanks for all the support and comments by the way guys. Check out my other videos aswell guys! I also plan to buy a new mic soon or to somehow find a way to fix that breathing/sound quality problem. =D

So, I'd love to hear more suggestions or problems with the build. Please think it through though! Also, post replays of your attempts and such. =D

Edit: Oh, and I've raped enough B- Zerg's playing standard to not be intimidated by your rank-dropping. Just because your high-rank is higher than mine, doesn't mean I won't ask for evidence and reasoning from your posts. You're not Boxer. You're B-. B- doesn't buy you much so you still have to make sense when you speak.


Amen.

Actually, the only way to see about this build is to try it a lot.

Corsair vs zerg seems pretty absurd if you really think about it. It's big investment, you lose time, it will allow to kill a couple of ovi (wooow, amzing...) and maybe to scout. Theorycraft is nice, but you can know starcraft only through experience. The fact is that it works so amazing that everybody does it.

Now, I am surprised that the same who cry and complain all day long about the good old times, and that Starcraft is boring and macro-standart and repetitive etc... etc..., and that it was so much better when people had opportunities to be more creative and so, are so fucking conservative that they flame without even trying when they see something new.

Pretty lame imo.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 05 2008 12:14 GMT
#118
On October 05 2008 20:11 damenmofa wrote:
Show nested quote +
On October 05 2008 11:21 Nintu wrote:
On October 05 2008 07:14 damenmofa wrote:
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.


I don't think this build is invincible. Read the OP. I quite bluntly said that I'm not sure of it's strength yet. That's why I made this thread.

What do I think would rape my build? I've already said. For Tank/valk, plague. For Valk/Bioship, Plague/darkswarm/lurkers. One of the weaknesses of this build is that it has very little early game presence. Atleast, from my experiments, that's been the case. This allows the zerg to expand quite liberally and allows for fast tech.

The fact that you're a B- means nothing to me. You still present arguments with very little carrying evidence. You're just blindly theory-crafting and throwing flames.

Another weakness of the build is it's susceptability to early timing attacks by Zerg, if they prepare and scout the build. My friend Vyzhis was helping me theorycraft on this build a lot and he is a damn good ZvT player.

Since I've been really busy with work and other things, I've been unable to sit down and do more refining and I probably won't get a chance until tomorrow afternoon. I can't wait to try it more. =D

If I find that I am able to refine the build enough to make it safe and practical, I will make another video with some more specific information. Until then, I'd love it if other people tried it aswell, and posted their replays/theories/etc..

Thanks for all the support and comments by the way guys. Check out my other videos aswell guys! I also plan to buy a new mic soon or to somehow find a way to fix that breathing/sound quality problem. =D

So, I'd love to hear more suggestions or problems with the build. Please think it through though! Also, post replays of your attempts and such. =D

Edit: Oh, and I've raped enough B- Zerg's playing standard to not be intimidated by your rank-dropping. Just because your high-rank is higher than mine, doesn't mean I won't ask for evidence and reasoning from your posts. You're not Boxer. You're B-. B- doesn't buy you much so you still have to make sense when you speak.

wow basically all I said was u get owned by a timing ground attack in the early mid and u agree with me right in the third paragraph. By now, not only I have said it, nevake said it too and he has probably seen 20 times the pro matches each one of us has seen. Empyrean and some others went along the same argument.
also u asked about viability and all I told u was it will work exponentially less the higher the level u play on. on C levels it may work around the 50% mark, on B level that percentage will drop to 20-30% and on A level u basically are just gonna pull one win outta 10 games using this strat. (all assuming u and ur opponent are of near equal skill). Of cus thats just an educated guess and no more than theorycrafting, but as u try it against C level players u cant do more than theorycrafting urself about the viability on higher levels. There IS a reason though why this unit is extremely underused on the highest level of play (progaming).

From a zerg perspective I think its like trying to make a solid build out of smth like fast burrow lings + queen. Sure it has the cool factor and can catch people off guard cus they probably have almost never played against it. It still is a very risky build and will never be a solid, safe build.
Maybe u should play on an iccup acc until u reach ur skill ceiling (lose 50% or more) and then try this build again. Up to now u are simply the better player. I can make daring Z builds work more than they should as well if i play against lesser players.

Again, talk without trying. You pull off statsitic on something you have not done once. That's ridiculous.

Play this build and talk afterward.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
diehilde
Profile Joined September 2008
Germany1596 Posts
Last Edited: 2008-10-05 12:51:39
October 05 2008 12:48 GMT
#119
On October 05 2008 21:14 Biff The Understudy wrote:
Show nested quote +
On October 05 2008 20:11 damenmofa wrote:
On October 05 2008 11:21 Nintu wrote:
On October 05 2008 07:14 damenmofa wrote:
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.


I don't think this build is invincible. Read the OP. I quite bluntly said that I'm not sure of it's strength yet. That's why I made this thread.

What do I think would rape my build? I've already said. For Tank/valk, plague. For Valk/Bioship, Plague/darkswarm/lurkers. One of the weaknesses of this build is that it has very little early game presence. Atleast, from my experiments, that's been the case. This allows the zerg to expand quite liberally and allows for fast tech.

The fact that you're a B- means nothing to me. You still present arguments with very little carrying evidence. You're just blindly theory-crafting and throwing flames.

Another weakness of the build is it's susceptability to early timing attacks by Zerg, if they prepare and scout the build. My friend Vyzhis was helping me theorycraft on this build a lot and he is a damn good ZvT player.

Since I've been really busy with work and other things, I've been unable to sit down and do more refining and I probably won't get a chance until tomorrow afternoon. I can't wait to try it more. =D

If I find that I am able to refine the build enough to make it safe and practical, I will make another video with some more specific information. Until then, I'd love it if other people tried it aswell, and posted their replays/theories/etc..

Thanks for all the support and comments by the way guys. Check out my other videos aswell guys! I also plan to buy a new mic soon or to somehow find a way to fix that breathing/sound quality problem. =D

So, I'd love to hear more suggestions or problems with the build. Please think it through though! Also, post replays of your attempts and such. =D

Edit: Oh, and I've raped enough B- Zerg's playing standard to not be intimidated by your rank-dropping. Just because your high-rank is higher than mine, doesn't mean I won't ask for evidence and reasoning from your posts. You're not Boxer. You're B-. B- doesn't buy you much so you still have to make sense when you speak.

wow basically all I said was u get owned by a timing ground attack in the early mid and u agree with me right in the third paragraph. By now, not only I have said it, nevake said it too and he has probably seen 20 times the pro matches each one of us has seen. Empyrean and some others went along the same argument.
also u asked about viability and all I told u was it will work exponentially less the higher the level u play on. on C levels it may work around the 50% mark, on B level that percentage will drop to 20-30% and on A level u basically are just gonna pull one win outta 10 games using this strat. (all assuming u and ur opponent are of near equal skill). Of cus thats just an educated guess and no more than theorycrafting, but as u try it against C level players u cant do more than theorycrafting urself about the viability on higher levels. There IS a reason though why this unit is extremely underused on the highest level of play (progaming).

From a zerg perspective I think its like trying to make a solid build out of smth like fast burrow lings + queen. Sure it has the cool factor and can catch people off guard cus they probably have almost never played against it. It still is a very risky build and will never be a solid, safe build.
Maybe u should play on an iccup acc until u reach ur skill ceiling (lose 50% or more) and then try this build again. Up to now u are simply the better player. I can make daring Z builds work more than they should as well if i play against lesser players.

Again, talk without trying. You pull off statsitic on something you have not done once. That's ridiculous.

Play this build and talk afterward.

Since my T is probably around D level it wouldnt make sense for me to play this build and say smth about higher levels of play. I guess we have to wait for a B or A level Terran to try this build on his levels and tell us if its really that effective if u need first hand experience to believe. Why dont U go ahead and try this build on B or A level?
Judging from ur constant comparison of corsairs to valks probably cus u are a D player. I mean even in theorycrafting it doesnt take much to see that corsairs are much better than valks.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
Last Edited: 2008-10-05 13:13:28
October 05 2008 13:10 GMT
#120
On October 05 2008 21:48 damenmofa wrote:
Show nested quote +
On October 05 2008 21:14 Biff The Understudy wrote:
On October 05 2008 20:11 damenmofa wrote:
On October 05 2008 11:21 Nintu wrote:
On October 05 2008 07:14 damenmofa wrote:
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.


I don't think this build is invincible. Read the OP. I quite bluntly said that I'm not sure of it's strength yet. That's why I made this thread.

What do I think would rape my build? I've already said. For Tank/valk, plague. For Valk/Bioship, Plague/darkswarm/lurkers. One of the weaknesses of this build is that it has very little early game presence. Atleast, from my experiments, that's been the case. This allows the zerg to expand quite liberally and allows for fast tech.

The fact that you're a B- means nothing to me. You still present arguments with very little carrying evidence. You're just blindly theory-crafting and throwing flames.

Another weakness of the build is it's susceptability to early timing attacks by Zerg, if they prepare and scout the build. My friend Vyzhis was helping me theorycraft on this build a lot and he is a damn good ZvT player.

Since I've been really busy with work and other things, I've been unable to sit down and do more refining and I probably won't get a chance until tomorrow afternoon. I can't wait to try it more. =D

If I find that I am able to refine the build enough to make it safe and practical, I will make another video with some more specific information. Until then, I'd love it if other people tried it aswell, and posted their replays/theories/etc..

Thanks for all the support and comments by the way guys. Check out my other videos aswell guys! I also plan to buy a new mic soon or to somehow find a way to fix that breathing/sound quality problem. =D

So, I'd love to hear more suggestions or problems with the build. Please think it through though! Also, post replays of your attempts and such. =D

Edit: Oh, and I've raped enough B- Zerg's playing standard to not be intimidated by your rank-dropping. Just because your high-rank is higher than mine, doesn't mean I won't ask for evidence and reasoning from your posts. You're not Boxer. You're B-. B- doesn't buy you much so you still have to make sense when you speak.

wow basically all I said was u get owned by a timing ground attack in the early mid and u agree with me right in the third paragraph. By now, not only I have said it, nevake said it too and he has probably seen 20 times the pro matches each one of us has seen. Empyrean and some others went along the same argument.
also u asked about viability and all I told u was it will work exponentially less the higher the level u play on. on C levels it may work around the 50% mark, on B level that percentage will drop to 20-30% and on A level u basically are just gonna pull one win outta 10 games using this strat. (all assuming u and ur opponent are of near equal skill). Of cus thats just an educated guess and no more than theorycrafting, but as u try it against C level players u cant do more than theorycrafting urself about the viability on higher levels. There IS a reason though why this unit is extremely underused on the highest level of play (progaming).

From a zerg perspective I think its like trying to make a solid build out of smth like fast burrow lings + queen. Sure it has the cool factor and can catch people off guard cus they probably have almost never played against it. It still is a very risky build and will never be a solid, safe build.
Maybe u should play on an iccup acc until u reach ur skill ceiling (lose 50% or more) and then try this build again. Up to now u are simply the better player. I can make daring Z builds work more than they should as well if i play against lesser players.

Again, talk without trying. You pull off statsitic on something you have not done once. That's ridiculous.

Play this build and talk afterward.

Since my T is probably around D level it wouldnt make sense for me to play this build and say smth about higher levels of play. I guess we have to wait for a B or A level Terran to try this build on his levels and tell us if its really that effective if u need first hand experience to believe. Why dont U go ahead and try this build on B or A level?
Judging from ur constant comparison of corsairs to valks probably cus u are a D player. I mean even in theorycrafting it doesnt take much to see that corsairs are much better than valks.

Valks are much, much more solid than Corsairs, and when you have a certain number of them, they just become pretty invincible in air vs air. On the other hand, they are much slower and more expensive than sairs.

The comparison was about build which can sound weird at first, but that experience prove to be efficient.

Now, man, you are very, very proud of your B- level. Good for you. The problem is that you seem to be thinking that it's enough as an argument in such discussion. Maybe being a little bit less arrogant? :/

This discussion leads nowhere. This build has to be tried, so we see if it's viable, efficient, and at which level. Maybe amazing at D/C level and bad at A level, why not. Maybe the contrary. Cool down with your theorycraft flames.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 05 2008 13:29 GMT
#121
On October 05 2008 20:24 UbRi wrote:
anyway I spent like a week to develop a pretty much equal build to the OP's, that means his idea isn't foolish at all.
The only difference between mine and his is that I focused a lot on getting those valks as fast as possible, so when possible I started with 14 cc and had little money to spend on bunkers and marines

14cc in tvz is never possible unless there is some physical barrier between you too like an island or destructible building etc.

You aren't gonna reinvent SC, valkyries just aren't a good unit and will be relegated to cute builds. Doesnt mean you cant win when you use them (obv) or that they aren't really fun to try, but slumming it up in D for a week using vulks isnt going to somehow alter reality
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 05 2008 13:35 GMT
#122
On October 05 2008 16:51 SWPIGWANG wrote:
(Tank splash do not hit burrowed units, go figure)


LOL.


The way I see it valkyries are like hydralisks in their Halloween costumes
Hi.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 05 2008 13:37 GMT
#123
On October 05 2008 22:29 floor exercise wrote:
Show nested quote +
On October 05 2008 20:24 UbRi wrote:
anyway I spent like a week to develop a pretty much equal build to the OP's, that means his idea isn't foolish at all.
The only difference between mine and his is that I focused a lot on getting those valks as fast as possible, so when possible I started with 14 cc and had little money to spend on bunkers and marines

14cc in tvz is never possible unless there is some physical barrier between you too like an island or destructible building etc.

You aren't gonna reinvent SC, valkyries just aren't a good unit and will be relegated to cute builds. Doesnt mean you cant win when you use them (obv) or that they aren't really fun to try, but slumming it up in D for a week using vulks isnt going to somehow alter reality


The OP is not saying that it's a super ultimate wtfpewpewlazers build.

On October 05 2008 12:05 d(O.o)a wrote:


Watch the videos and read the OP. THEN you can post again in this thread.

Hi.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 05 2008 13:41 GMT
#124
On October 05 2008 22:37 d(O.o)a wrote:
Show nested quote +
On October 05 2008 22:29 floor exercise wrote:
On October 05 2008 20:24 UbRi wrote:
anyway I spent like a week to develop a pretty much equal build to the OP's, that means his idea isn't foolish at all.
The only difference between mine and his is that I focused a lot on getting those valks as fast as possible, so when possible I started with 14 cc and had little money to spend on bunkers and marines

14cc in tvz is never possible unless there is some physical barrier between you too like an island or destructible building etc.

You aren't gonna reinvent SC, valkyries just aren't a good unit and will be relegated to cute builds. Doesnt mean you cant win when you use them (obv) or that they aren't really fun to try, but slumming it up in D for a week using vulks isnt going to somehow alter reality


The OP is not saying that it's a super ultimate wtfpewpewlazers build.

Show nested quote +
On October 05 2008 12:05 d(O.o)a wrote:


Watch the videos and read the OP. THEN you can post again in this thread.



ya I know the op is being realistic but theres people in the thread talking like they put on their lab coats and crunched the numbers in the D- bracket
UbRi
Profile Blog Joined March 2007
Italy603 Posts
October 05 2008 13:52 GMT
#125
if you're referring to me you're wrong
Empyrean
Profile Blog Joined September 2004
16974 Posts
Last Edited: 2008-10-05 14:55:45
October 05 2008 14:54 GMT
#126
On October 05 2008 21:12 Biff The Understudy wrote:
Corsair vs zerg seems pretty absurd if you really think about it. It's big investment, you lose time, it will allow to kill a couple of ovi (wooow, amzing...) and maybe to scout. Theorycraft is nice, but you can know starcraft only through experience. The fact is that it works so amazing that everybody does it.


Actually, Corsairs are very useful in PvZ to scout whether or not the Zerg lair tech was Mutalisk or Lurker. Terran don't have to worry about not being able to scout the Zerg because they can just Comsar ;D

Also, Nintu, you say if the Zerg splits up his Overlords you could just clone your Valkyries to destroy them all. But what if the Zerg keeps, say, two Scourge by each one? Then you'd be pretty much forced to use your Valkball to go hunting, which would reduce the efficiency drastically.
Moderator
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 05 2008 15:10 GMT
#127
Its hard to imagine that I've been trying to get poeple to use Valks for over a year now, and I get banned for mentioning them in the this forum. And now Boxer mysteriously does it and now its okay to talk about it. Incredible
Treatin' fools since '87
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 05 2008 15:49 GMT
#128
Blasphemy
Treatin' fools since '87
KwarK
Profile Blog Joined July 2006
United States42440 Posts
October 05 2008 16:19 GMT
#129
Valks are far more heavily armoured than corsairs and much more expensive. This is a completely useless trait because what matters when scourge are the thing you're afraid of is reaching that critical mass of damage where scourge can't get near. Corsairs are cheap, fast to build and relatively low tech. You can get a critical mass of them quickly without huge investment. Valks cannot perform the same role. They're useful for countering muta if unexpected but they're quite simply not an efficient use of minerals.
ModeratorThe angels have the phone box
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 05 2008 16:36 GMT
#130
On October 06 2008 01:19 Kwark wrote:
Valks are far more heavily armoured than corsairs and much more expensive. This is a completely useless trait because what matters when scourge are the thing you're afraid of is reaching that critical mass of damage where scourge can't get near. Corsairs are cheap, fast to build and relatively low tech. You can get a critical mass of them quickly without huge investment. Valks cannot perform the same role. They're useful for countering muta if unexpected but they're quite simply not an efficient use of minerals.

Ok for the scourge. Therefore, when you have hydra (you'll have anyway) and maybe spore, being armoured changes everything.

If you looked the vod of op, you could see that he was destroying groups of 12 lords protected by some hydra during mid-game. Try to do that with corsair (hope for you they are insured).
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
October 05 2008 16:52 GMT
#131
On October 04 2008 18:44 eth0x wrote:
Ridiculous. BoxeR just may have revolutionized Starcraft once again.

ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 17:10 GMT
#132
On October 06 2008 01:19 Kwark wrote:
Valks are far more heavily armoured than corsairs and much more expensive. This is a completely useless trait because what matters when scourge are the thing you're afraid of is reaching that critical mass of damage where scourge can't get near. Corsairs are cheap, fast to build and relatively low tech. You can get a critical mass of them quickly without huge investment. Valks cannot perform the same role. They're useful for countering muta if unexpected but they're quite simply not an efficient use of minerals.


When you get enough valks with +1, they absolutely DESTROY scourge. Scourge work amazingly when there is 3 or 4 valks, but once you get like 8, I've seen it tried many times and almost everytime, my valks came out unscathed.
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 17:12 GMT
#133
On October 05 2008 20:11 damenmofa wrote:
Show nested quote +
On October 05 2008 11:21 Nintu wrote:
On October 05 2008 07:14 damenmofa wrote:
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.


I don't think this build is invincible. Read the OP. I quite bluntly said that I'm not sure of it's strength yet. That's why I made this thread.

What do I think would rape my build? I've already said. For Tank/valk, plague. For Valk/Bioship, Plague/darkswarm/lurkers. One of the weaknesses of this build is that it has very little early game presence. Atleast, from my experiments, that's been the case. This allows the zerg to expand quite liberally and allows for fast tech.

The fact that you're a B- means nothing to me. You still present arguments with very little carrying evidence. You're just blindly theory-crafting and throwing flames.

Another weakness of the build is it's susceptability to early timing attacks by Zerg, if they prepare and scout the build. My friend Vyzhis was helping me theorycraft on this build a lot and he is a damn good ZvT player.

Since I've been really busy with work and other things, I've been unable to sit down and do more refining and I probably won't get a chance until tomorrow afternoon. I can't wait to try it more. =D

If I find that I am able to refine the build enough to make it safe and practical, I will make another video with some more specific information. Until then, I'd love it if other people tried it aswell, and posted their replays/theories/etc..

Thanks for all the support and comments by the way guys. Check out my other videos aswell guys! I also plan to buy a new mic soon or to somehow find a way to fix that breathing/sound quality problem. =D

So, I'd love to hear more suggestions or problems with the build. Please think it through though! Also, post replays of your attempts and such. =D

Edit: Oh, and I've raped enough B- Zerg's playing standard to not be intimidated by your rank-dropping. Just because your high-rank is higher than mine, doesn't mean I won't ask for evidence and reasoning from your posts. You're not Boxer. You're B-. B- doesn't buy you much so you still have to make sense when you speak.

wow basically all I said was u get owned by a timing ground attack in the early mid and u agree with me right in the third paragraph. By now, not only I have said it, nevake said it too and he has probably seen 20 times the pro matches each one of us has seen. Empyrean and some others went along the same argument.
also u asked about viability and all I told u was it will work exponentially less the higher the level u play on. on C levels it may work around the 50% mark, on B level that percentage will drop to 20-30% and on A level u basically are just gonna pull one win outta 10 games using this strat. (all assuming u and ur opponent are of near equal skill). Of cus thats just an educated guess and no more than theorycrafting, but as u try it against C level players u cant do more than theorycrafting urself about the viability on higher levels. There IS a reason though why this unit is extremely underused on the highest level of play (progaming).

From a zerg perspective I think its like trying to make a solid build out of smth like fast burrow lings + queen. Sure it has the cool factor and can catch people off guard cus they probably have almost never played against it. It still is a very risky build and will never be a solid, safe build.
Maybe u should play on an iccup acc until u reach ur skill ceiling (lose 50% or more) and then try this build again. Up to now u are simply the better player. I can make daring Z builds work more than they should as well if i play against lesser players.


You're just talking out of your ass. You make about 10 claims in this post but don't give any reason for anyone to believe any of them. Your opinion means very little when you just spew out your opinion as if it were fact.=
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 17:14 GMT
#134
On October 05 2008 23:54 Empyrean wrote:
Show nested quote +
On October 05 2008 21:12 Biff The Understudy wrote:
Corsair vs zerg seems pretty absurd if you really think about it. It's big investment, you lose time, it will allow to kill a couple of ovi (wooow, amzing...) and maybe to scout. Theorycraft is nice, but you can know starcraft only through experience. The fact is that it works so amazing that everybody does it.


Actually, Corsairs are very useful in PvZ to scout whether or not the Zerg lair tech was Mutalisk or Lurker. Terran don't have to worry about not being able to scout the Zerg because they can just Comsar ;D

Also, Nintu, you say if the Zerg splits up his Overlords you could just clone your Valkyries to destroy them all. But what if the Zerg keeps, say, two Scourge by each one? Then you'd be pretty much forced to use your Valkball to go hunting, which would reduce the efficiency drastically.


I meant that vs Hydra build. If zerg does that you can still just use a huge death-group to destroy all overlords/scourge.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Insane Lane
Profile Blog Joined August 2008
United States397 Posts
October 05 2008 17:18 GMT
#135
Looks legit. Somebody forward it to Sea.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
Last Edited: 2008-10-05 17:35:43
October 05 2008 17:19 GMT
#136
On October 05 2008 22:29 floor exercise wrote:
Show nested quote +
On October 05 2008 20:24 UbRi wrote:
anyway I spent like a week to develop a pretty much equal build to the OP's, that means his idea isn't foolish at all.
The only difference between mine and his is that I focused a lot on getting those valks as fast as possible, so when possible I started with 14 cc and had little money to spend on bunkers and marines

14cc in tvz is never possible unless there is some physical barrier between you too like an island or destructible building etc.

You aren't gonna reinvent SC, valkyries just aren't a good unit and will be relegated to cute builds. Doesnt mean you cant win when you use them (obv) or that they aren't really fun to try, but slumming it up in D for a week using vulks isnt going to somehow alter reality


This is one of the worst posts I've ever read. This kind of close-minded, conservative bullshit just makes me sick. "Valkyries just aren't a good unit."

For the last time. I'm open to real discussion about the strategies viability, but only from intelligent posters who actually take the time to articulate the reason why.

Maybe Valkyries are bad. Maybe they're easy to play against. Maybe they're totally unviable. But FFS give me a reason why. Stop foaming at the mouth because you've never seen your precious favorite progamer use them. (Oh wait, Boxer has..)

Stop theorycrafting and actually use your intellect to investigate the subject for atleast a moment. Then, post in the thread. If you don't use your head, please don't post in this thread.
"So, then did the American yum-yum clown monkey also represent the FCC?"
ploy
Profile Joined January 2006
United States416 Posts
October 05 2008 17:32 GMT
#137
Some of you guys need to lighten up, seriously. An earlier poster made a great point when he said someone puts plenty of thought and effort into a neat idea and some of you just shit on it for no reason other than a pro hasn't done it. Odds are, this strategy probably isn't anything special - but don't be so fucking close minded to just assume every unique idea is dumb.

Good thread nintu, I can absolutely understand how you could be getting frustrated at some of these guys, but I appreciate your enthusiasm!
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 05 2008 18:29 GMT
#138
I think this strategy is something special. I always like people trying out new builds, and this sure as hell beats the regular 1Rax expand or standard builds, and from the replays looks like they can be hella effective if executed well. Props Nintu, I'm practicing the build myself right now.
Graphics
Elite]v[arine
Profile Joined October 2007
United States264 Posts
October 05 2008 18:36 GMT
#139
On October 06 2008 02:32 ploy wrote:
a pro hasn't done it.


http://www.gomtv.net/classics2/vod/316


http://www.gomtv.net/classics2/vod/317



o rly?
AKAs: Pyro]v[aniac ,
Empyrean
Profile Blog Joined September 2004
16974 Posts
Last Edited: 2008-10-05 18:48:50
October 05 2008 18:48 GMT
#140
On October 06 2008 03:36 Elite]v[arine wrote:
Show nested quote +
On October 06 2008 02:32 ploy wrote:
a pro hasn't done it.


http://www.gomtv.net/classics2/vod/316


http://www.gomtv.net/classics2/vod/317



o rly?


The first game was some kind of weirdass ten minute short game that didn't get up to Valkyrie tech.

The second game wasn't what the topic creator was talking about. Oh wow Boxer made Valkyries! That's about all it has to do with the original poster's strategy of 2port Valk into Tanks with various mm scattered about.

(Not to mention he lost both games)
Moderator
tKd_
Profile Joined February 2005
United States2916 Posts
October 05 2008 18:48 GMT
#141
so many pro's have done this. most get raped tho. its so easy to counter it if they suspect any kind of that and do a mass hydra wave, sacrificigin some tech.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 05 2008 18:50 GMT
#142
Could you link me to some vods of pros doing this build? I wanna see how it's executed on their parts. It seems that the OP counters mass hydras with massing tanks which seems to completely melt Hydras. But I wanna see how the pros do it.
Graphics
Elite]v[arine
Profile Joined October 2007
United States264 Posts
Last Edited: 2008-10-05 19:05:30
October 05 2008 18:56 GMT
#143

On October 06 2008 03:48 Empyrean wrote:
Show nested quote +
On October 06 2008 03:36 Elite]v[arine wrote:
On October 06 2008 02:32 ploy wrote:
a pro hasn't done it.


http://www.gomtv.net/classics2/vod/316


http://www.gomtv.net/classics2/vod/317



o rly?


The first game was some kind of weirdass ten minute short game that didn't get up to Valkyrie tech.

The second game wasn't what the topic creator was talking about. Oh wow Boxer made Valkyries! That's about all it has to do with the original poster's strategy of 2port Valk into Tanks with various mm scattered about.

(Not to mention he lost both games)


not to mention he won both games

i can see why nintu is so mad.... ppl throwing out random words without thinking.


haha... and here im talking about ppl throwing out random bullshit and i didn't even give you the right vods...

http://www.gomtv.net/classics2/vod/304

http://www.gomtv.net/classics2/vod/305

lol... he wins these games.
AKAs: Pyro]v[aniac ,
Empyrean
Profile Blog Joined September 2004
16974 Posts
October 05 2008 19:06 GMT
#144
Maybe next time it'd serve you better to actually think before randomly flaming people.
Moderator
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
Last Edited: 2008-10-05 23:31:19
October 05 2008 23:30 GMT
#145
Nintu; he tried to tell everybody valks can be viable they laughed in his face. But know because Valks are really just hydralisks in halloween costumes why? because overlords are fucking scared of them so on halloween they go to the hive cluster and are like:

*Knock knock*

Trick or treat - hydralisk valk

AAAAAHH VALKS RUNNNNNN MASS BUILD OVERLORDS! ALL OF OUR MINERALS! - Zergling

Nigga it's me - Hydralisk Valk

TAKE OFF TEH COSTUMEZ I DUN BELIEVE YOU! - Ultralisk

what the fuck man settle down it's halloween remember? - hydralisk valk

Valkyrie preparedx12 - medic valk

What the hell was that? - mutalisk

eaueaueau - mutalisks dieing

what the fuck man?! - hydralisk valk

build some fucking hydras to kill these nigs - kerrigan

We can't they killed all of our overlords - drone

WHAT THE FUCK?! - Zerg race

Do you understand now?
Hi.
KwarK
Profile Blog Joined July 2006
United States42440 Posts
October 05 2008 23:57 GMT
#146
On October 06 2008 02:10 Nintu wrote:
Show nested quote +
On October 06 2008 01:19 Kwark wrote:
Valks are far more heavily armoured than corsairs and much more expensive. This is a completely useless trait because what matters when scourge are the thing you're afraid of is reaching that critical mass of damage where scourge can't get near. Corsairs are cheap, fast to build and relatively low tech. You can get a critical mass of them quickly without huge investment. Valks cannot perform the same role. They're useful for countering muta if unexpected but they're quite simply not an efficient use of minerals.


When you get enough valks with +1, they absolutely DESTROY scourge. Scourge work amazingly when there is 3 or 4 valks, but once you get like 8, I've seen it tried many times and almost everytime, my valks came out unscathed.

My point is that you need 8 or so for a critical mass and valks are so expensive that 8 isn't viable for that kind of role. Inefficient mineral cost for the use. This was my point. You're agreeing with me.
ModeratorThe angels have the phone box
meathook
Profile Joined December 2007
1289 Posts
Last Edited: 2008-10-06 00:55:01
October 06 2008 00:47 GMT
#147
Sorry did not read whole thread, I just want to say that you made some great VODs, nintu.

I tried this build and it sort of worked for me, at least on D level... I tried it twice; once I got killed by 2 hatch lurker cheese, but it was mostly due to sloppiness on my part (forgot to put rines in my bunkers at the natural, heh) and the other time I killed the guy as he was going 2hatch muta (what is it with these God damned 2hatch builds ???).

Anyway, if I knew my BOs better, I guess I would have less trouble.

On October 06 2008 08:30 d(O.o)a wrote:
Nintu; he tried to tell everybody valks can be viable they laughed in his face. But know because Valks are really just hydralisks in halloween costumes why? because overlords are fucking scared of them so on halloween they go to the hive cluster and are like:

*Knock knock*

Trick or treat - hydralisk valk

AAAAAHH VALKS RUNNNNNN MASS BUILD OVERLORDS! ALL OF OUR MINERALS! - Zergling

Nigga it's me - Hydralisk Valk

TAKE OFF TEH COSTUMEZ I DUN BELIEVE YOU! - Ultralisk

what the fuck man settle down it's halloween remember? - hydralisk valk

Valkyrie preparedx12 - medic valk

What the hell was that? - mutalisk

eaueaueau - mutalisks dieing

what the fuck man?! - hydralisk valk

build some fucking hydras to kill these nigs - kerrigan

We can't they killed all of our overlords - drone

WHAT THE FUCK?! - Zerg race

Do you understand now?


Hahaha! That is brilliant! Where is the movie adaptation? Russel Crowe would be perfect as the Hydralisk Valk, Mel Gibson could direct.

Edit: Added topical response.
An ugly planet. A bug planet.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 06 2008 01:26 GMT
#148
On October 06 2008 08:57 Kwark wrote:
Show nested quote +
On October 06 2008 02:10 Nintu wrote:
On October 06 2008 01:19 Kwark wrote:
Valks are far more heavily armoured than corsairs and much more expensive. This is a completely useless trait because what matters when scourge are the thing you're afraid of is reaching that critical mass of damage where scourge can't get near. Corsairs are cheap, fast to build and relatively low tech. You can get a critical mass of them quickly without huge investment. Valks cannot perform the same role. They're useful for countering muta if unexpected but they're quite simply not an efficient use of minerals.


When you get enough valks with +1, they absolutely DESTROY scourge. Scourge work amazingly when there is 3 or 4 valks, but once you get like 8, I've seen it tried many times and almost everytime, my valks came out unscathed.

My point is that you need 8 or so for a critical mass and valks are so expensive that 8 isn't viable for that kind of role. Inefficient mineral cost for the use. This was my point. You're agreeing with me.


Their expense is made up for by their synergy with other Terran units. Sure, you can compare them cost effectively with Corsairs, but corsairs don't have groups of MnM for scourge, or mass tanks for hydras. The comparison between PvZ and TvZ is sort've lost because they're just too different. I got 8 or so valkyries in a real game in game 2 of the vid and it worked just as I described. Critical mass. +1. Unstoppable by any sort of realistic means on the zerg part.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Insane Lane
Profile Blog Joined August 2008
United States397 Posts
October 06 2008 02:13 GMT
#149
I just tried this build on my friend, we are both D+. He ended up building like 10 spore colonies all clumped together in one spot lol.
Chef
Profile Blog Joined August 2005
10810 Posts
October 06 2008 02:22 GMT
#150
We V-Tec players have been doing this for years...

Actually... I was inspired to mess with Valks too, after seeing Perfective's replays (some time last year, maybe 2 years ago?). Definitely loads of fun.... I will never forget this one screen shot though..

[image loading]
LEGEND!! LEGEND!!
Viledica
Profile Joined May 2008
Canada361 Posts
October 06 2008 02:55 GMT
#151
I'm very impressed by your research into this build. :o
The video was excellent, I'll be sure to recommend it.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
October 06 2008 05:27 GMT
#152
It is best to compare this build to FE into sair-reaver, as their concept is the same. I would consider sair reaver the stronger build. The two main issue this this:

Sair Reaver is much, much more mobile than terran metal. Reavers kill hydra well enough and Corsairs can kill scourge by itself so the entire air stack can roam the air and kill expansions left and right while killing any stray overlords without being limited by where seige tanks or marines can travel.

Sairs scale better with tech as Dweb totally bones hydra. Additional tech into D.Archons or Carriers work well with Sairs to counter a teching Zerg. The lowered vulnerability to plague is also very important, as is reaver/storm's much superior ability in breaking lurk/swarm contain.
-------------
On the execution side, Valk-MnM-Tank might be a little easier as it doesn't demand reaver shuttle micro that is easy to botch. When the execution requirement is met and the protoss player no longer needlessly lose shuttles and reavers, Sair Reaver's greater scalability IMO makes stronger....
diehilde
Profile Joined September 2008
Germany1596 Posts
Last Edited: 2008-10-06 10:29:33
October 06 2008 10:27 GMT
#153
On October 06 2008 10:26 Nintu wrote:
Show nested quote +
On October 06 2008 08:57 Kwark wrote:
On October 06 2008 02:10 Nintu wrote:
On October 06 2008 01:19 Kwark wrote:
Valks are far more heavily armoured than corsairs and much more expensive. This is a completely useless trait because what matters when scourge are the thing you're afraid of is reaching that critical mass of damage where scourge can't get near. Corsairs are cheap, fast to build and relatively low tech. You can get a critical mass of them quickly without huge investment. Valks cannot perform the same role. They're useful for countering muta if unexpected but they're quite simply not an efficient use of minerals.


When you get enough valks with +1, they absolutely DESTROY scourge. Scourge work amazingly when there is 3 or 4 valks, but once you get like 8, I've seen it tried many times and almost everytime, my valks came out unscathed.

My point is that you need 8 or so for a critical mass and valks are so expensive that 8 isn't viable for that kind of role. Inefficient mineral cost for the use. This was my point. You're agreeing with me.


Their expense is made up for by their synergy with other Terran units. Sure, you can compare them cost effectively with Corsairs, but corsairs don't have groups of MnM for scourge, or mass tanks for hydras. The comparison between PvZ and TvZ is sort've lost because they're just too different. I got 8 or so valkyries in a real game in game 2 of the vid and it worked just as I described. Critical mass. +1. Unstoppable by any sort of realistic means on the zerg part.

holy crap ur reluctant to any sort of criticism. first i come along and tell u its a cute build but wont work consistently against good players, then kwark (B player) comes along and tells u valks are not cost efficient and still u refuse to believe. Do you really need Idra and Inc coming along telling u its a cute build but unfortunately valks still aren't cost efficient and thus this build will never be more than a cute "1-time" build against good opponents?
Why dont u go and try make a build focussing on scouts for P or a build focussing on queens for Z? Then when people tell u its cute but worse than all standard (and even almost all not so standard) builds for the respective matchups, u can go on and refuse to accept the most basic principles of starcraft, like cost efficiency.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
stenole
Profile Blog Joined April 2004
Norway868 Posts
Last Edited: 2008-10-06 11:42:53
October 06 2008 11:41 GMT
#154
The main weakness of this strategy, I think, is not that valkyries are so bad or not cost efficient.

When you play zerg against a normal FE terran, you will first of all be focusing on getting up a 3rd gas expo. When a player is not going for a classic FE into marines and medics, he will not be able to mount any pressure on that third base. It also means that there will be very little pressure on the main and natural. So you get the third base for free and you don't have to invest in sunkens. The lair can also be delayed for additional economy.

My opinion is that opening with valks is a cheese build, because it relies on having hidden buildings and the opponent is playing it out as if it was a "normal" game (or inability to revert to a "normal" game when it's time). I do however think that late game valks would be an interesting experiment because at that time, the zerg seldomly runs around with upgraded hydras.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 06 2008 12:00 GMT
#155
On October 06 2008 19:27 damenmofa wrote:
Show nested quote +
On October 06 2008 10:26 Nintu wrote:
On October 06 2008 08:57 Kwark wrote:
On October 06 2008 02:10 Nintu wrote:
On October 06 2008 01:19 Kwark wrote:
Valks are far more heavily armoured than corsairs and much more expensive. This is a completely useless trait because what matters when scourge are the thing you're afraid of is reaching that critical mass of damage where scourge can't get near. Corsairs are cheap, fast to build and relatively low tech. You can get a critical mass of them quickly without huge investment. Valks cannot perform the same role. They're useful for countering muta if unexpected but they're quite simply not an efficient use of minerals.


When you get enough valks with +1, they absolutely DESTROY scourge. Scourge work amazingly when there is 3 or 4 valks, but once you get like 8, I've seen it tried many times and almost everytime, my valks came out unscathed.

My point is that you need 8 or so for a critical mass and valks are so expensive that 8 isn't viable for that kind of role. Inefficient mineral cost for the use. This was my point. You're agreeing with me.


Their expense is made up for by their synergy with other Terran units. Sure, you can compare them cost effectively with Corsairs, but corsairs don't have groups of MnM for scourge, or mass tanks for hydras. The comparison between PvZ and TvZ is sort've lost because they're just too different. I got 8 or so valkyries in a real game in game 2 of the vid and it worked just as I described. Critical mass. +1. Unstoppable by any sort of realistic means on the zerg part.

holy crap ur reluctant to any sort of criticism. first i come along and tell u its a cute build but wont work consistently against good players, then kwark (B player) comes along and tells u valks are not cost efficient and still u refuse to believe. Do you really need Idra and Inc coming along telling u its a cute build but unfortunately valks still aren't cost efficient and thus this build will never be more than a cute "1-time" build against good opponents?
Why dont u go and try make a build focussing on scouts for P or a build focussing on queens for Z? Then when people tell u its cute but worse than all standard (and even almost all not so standard) builds for the respective matchups, u can go on and refuse to accept the most basic principles of starcraft, like cost efficiency.


Let me help you out here.

On October 06 2008 14:27 SWPIGWANG wrote:
It is best to compare this build to FE into sair-reaver, as their concept is the same. I would consider sair reaver the stronger build. The two main issue this this:

Sair Reaver is much, much more mobile than terran metal. Reavers kill hydra well enough and Corsairs can kill scourge by itself so the entire air stack can roam the air and kill expansions left and right while killing any stray overlords without being limited by where seige tanks or marines can travel.

Sairs scale better with tech as Dweb totally bones hydra. Additional tech into D.Archons or Carriers work well with Sairs to counter a teching Zerg. The lowered vulnerability to plague is also very important, as is reaver/storm's much superior ability in breaking lurk/swarm contain.
-------------
On the execution side, Valk-MnM-Tank might be a little easier as it doesn't demand reaver shuttle micro that is easy to botch. When the execution requirement is met and the protoss player no longer needlessly lose shuttles and reavers, Sair Reaver's greater scalability IMO makes stronger....


Good post.

On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


Shitty post.

I'm not reluctant to criticism. I'm reluctant to take shitty, opinionated posts as anything more than ignorant bias. Nobody is a larger critic to my own builds than myself, and I have already discussed all the shortcomings that I have discovered so far. This was simply a forum for ideas and applications, which you have contributed NOTHING. Your posts are useless. You bring nothing.

It's blind flames like this that really discourage people from standing up and developing new ideas or strategies. When Boxer decided to produce the unit, he obviously saw that the unit could complete a task that no other unit could have done as efficiently or effectively. Whether it worked or not, in the intended plan or not, progamer level thinking decided that producing the unit was worth it.

This thread was designed to find all the scenarios where that decision can find a place. If people have things to contribute, let it continue. If there is nothing else, let it die. =)

"So, then did the American yum-yum clown monkey also represent the FCC?"
diehilde
Profile Joined September 2008
Germany1596 Posts
October 06 2008 12:11 GMT
#156
okay if u want something along these lines here is why valks are far less viable than corsairs as some have suggested.

Corsairs - Pros in comparison to valks
Cheaper than Valks
Faster than Valks
More readily available and cheaper prerequisites(gate->core->stargate) compared to (rax->fax->starport and armory->control tower)
More useful interaction with other units in the mu (with DTs since they are cloaked and cors kill ovis, with shuttle/reaver play since u can upgrade ur shuttle to speed shuttle to make it a great harassment strategy which has a lot of mobility. U cant upgrade ur Dropships to Speed Dropships, making harassment strategies for terran far less efficient)
Higher damage output due to less cooldown.

Also I never flamed, I just told u I dont think its a good strat which obviously u took offense on by telling me u think I have no idea what Im talking about and u should better not listen to my comments. I consider this much more insulting than just directly telling u ur strat is bad. Also u dare to qualify posts by ur own merit, why cant I do the same with strats? To put it in ur own words I would say 1 rax fe -> SK Terran - Good Strat. 1 rax fe -> Dual Port Valks - Shitty strat.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
diehilde
Profile Joined September 2008
Germany1596 Posts
October 06 2008 12:20 GMT
#157
also what I was trying to contribute to this thread was merely taking the illusion from people that playing this strat will make them better at Starcraft. If its fun for you sure u can go ahead and play this strat. If you want fun and dont care about getting better u can also try funmaps or drone/terror only on public bnet. If you want to get better at Starcraft ur better off practicing the standard builds
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Murlox
Profile Blog Joined March 2008
France1699 Posts
October 06 2008 13:25 GMT
#158
Hmmm, I never saw Nintu claiming that his thread was aimed to "make people better at starcraft".

There is no such rule that one should always fucking do the same BO, because all the programmers do it.


Only questions i see in the OP is : Is this BO viable ? And how can I improve it ?
Resistance ain't futile
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
October 06 2008 14:54 GMT
#159
I like this build and it seems really cool. While corsair reaver and valk MnM or w/e serves the main purpose for an aggressive harrass, they are just different because of game mechanics.

Unlike corsair reaver, terran is really vulnerable at the start of the game unlike how protoss can cover themselves with proper cannon placement, negating most forms of an early rush. Therefore, the costs of corsairs can be compensated with a fast expansion, something terran can never do against a zerg.

If you'd argue about bunker placement for early defense, it also doesn't make up for the early vulnerabilities that terran has due to what is needed for bunkers(150 minerals and 200 minerals for 4 rines). Its this early lack in defense that is probably the main barrier to this build because a second base is key before you can build up valk numbers together with MnM support as you guys have mentioned.

I brought much thought to this over the past 2 days or so and I think maybe the aim of a valk build cannot be played like how corsairs are being used in play now due to the limits in economy as I had mentioned earlier.

Perhaps a valk build can be good somewhere aroud mid-game when zerg starts getting his third and then you'll start valk production since by that time, he should be moving up his tech tree. Since zerg is heavy gas then, the idea of picking off overlords is critical such that he'd have to divert his attention to defending his ovies and building more hydras to fend off the harrass.

Still, I question this build heavily since the way Nintu has showed us reflects alot of similarity to corsair reaver when both builds should be played differently. Just what I think.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
axel
Profile Blog Joined March 2007
France385 Posts
Last Edited: 2008-10-06 15:52:32
October 06 2008 15:49 GMT
#160

I'm curently working on a "semi-valk" build vs the standart 3 hat muta build.

The idea is to completly deny muta harras :

1) u save money because u wont waste a lot of minerals in a lot of turets and loose marines vs a GOOD muta harras.
2) U can push the zerg very early , considering his muta harrass wont work and slow u down ( most important point in my opinion).


I just standart fe, bunk and gas at the same time as soon as i have 2 marines. I build factory asap while pumping constantly marines from 1 rax. I do academy when begin straport/armory and second rax.
At this point u should have like 2 valkyries pumped from ONE starport (not 2 like the op does) when first mutas pops out , ( i usually did 4).

The weak points are : u can lose pretty badly to massive gling all in ( a bunker and late academy is sometimes not enough )
I dont know how good it is vs 2 hat mutas . I guess i wont have time to pump enough valkyries turets before mutas comes.

My "build" was about a fast vessel + irradiate = same build but u pump a vessel + irradiate asap ( u need your second gas early on here)

Till now it worked pretty good when i was not all in cheesed. As i said before i dont know how viable is this build vs 2 hat mutas ( maybe i need more and earlier turets ?)

404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 07 2008 08:20 GMT
#161
http://www.youtube.com/watch?v=PwEvnIfqBvQ

Another short video I made about valkyries. This was against a friend who was offracing. I only made it into a video because in the video he said "I swear, there will be blood if you make this a FPVOD." I thought it was just too funny not to post.

In the short video it clearly shows Zerg in a disadvantageous position but he started strong. As was discussed, an early timing push is very powerful against Valkyries. He did and broke my natural and I just barely defended. I then proceeded off 1 base against like.. 4 base..

The scourge he tried did nothing, even with cloning, and he was just too far behind then.

The thing about Valkyries is that there is no room to adapt as Zerg. Once you're behind, you're pretty much stuck there. You can't make any more units once you lose those scourge or devourers or hydras. The only options you have are to wait for enough money to make enough overlords to make units immediately after they're up. This is an entirely unviable way to play. You're just too far behind. Short of making TONS of spore colonies, you have absolutely nothing to do to get back in the game.

A lot of Zerg's prepare a good defense, but simply not enough to defend entirely. This means the Zerg has to play VERY safe, making damn well sure that his initial defense can hold off the Valkyries.

The weakness in the build is very clearly in the early game. It's very hard to defend your natural with standard 1-rax FE because of how much you're investing in 2port valk. If I try this build some more I'll probably try 1-rax FE into 1 port valk, adding additional rax early to defend possible breaks and muta harass, and then adding second port for valks and such. Still much crafting to do on the build.

In the meantime, I'm gonna ladder as standard for now and make more regular commentated FPvods. Feel free to add thoughts, opinions and/or varying success stories or whatever. =)
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Delirium
Profile Joined May 2008
United States1190 Posts
October 07 2008 08:52 GMT
#162
Dude, if you didn't find my first overlord with those fucking TWO MARINES. YOU WOULD'VE BEEN DEAD!!!
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 07 2008 09:00 GMT
#163
On October 07 2008 17:52 Delirium wrote:
Dude, if you didn't find my first overlord with those fucking TWO MARINES. YOU WOULD'VE BEEN DEAD!!!


I found it with the SCV. I killed it with marines.

Also,
+ Show Spoiler +

Looooovvee youuuuuu
"So, then did the American yum-yum clown monkey also represent the FCC?"
axel
Profile Blog Joined March 2007
France385 Posts
October 07 2008 10:35 GMT
#164


So anyone tryed his build vs "good" zergs? I mean over C+ /B- ranks.
Because personally i had troubles early games because on the new fashion builds ( 2 hatch mutas , opened with lots of early speed gling with 9 pool or 12 pool) and vs all 3 hatch glings cheese / harrass waiting for mutas..
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
October 07 2008 10:44 GMT
#165
i like your videos! i've read maybe 50% of the posts in this thread skipping over all the flaming and inane comments so excuse me if what i'm saying is just a repeat. i've never tried experimenting with valks so this is just theorycrafting (which i don't often like to participate in!) and suggestions.

the build itself is pretty interesting. i think the most intuitive and effective counter would be some form of 3hatch hydras doing a fast nat break, though the problem is that the timing for when the zerg first sees the valks is after they've committed to lair tech. instead then i suggest (if the zerg went standard 3hatch spire) that they cease muta production and pumps some rounds of scourge while macroing heavily, taking 2-3 more expos to gear up for upgraded hydra production. the scourge will be effective because at this point in the game you'll only have 2 or so valks with 2 more reinforcing every minute or so, and the critical mass for when scourge simply can't hit valks looks to be rather high (from your video, ~6+ +1attack valks).

i suggest the mass expoing and fast upgraded hydras because the terran completely cedes map control and his upgrades for ground will be very delayed because of his heavy gas investment. mid-late game play likely will revolve around zerg stopping you from taking your third gas with hydra/lurk/defiler which should be pretty viable (i don't expect zergs to always react as poorly as the first one in your video, allowing you to mass that kind of tank blob seems like a worst-case scenario). basically, it's a zvp.

from the terran point of view, what i am uncomfortable with is the 2port opening since it makes you extremely passive and basically fucks you over if you lose any of your first few valks. what would you do if he took a few more bases and just made a lot of hydras? there's room here for experimentation with 1port.

i think you really have the right idea though with the very quick third base and dropship escorting. the big things i thought you could add into your game while watching your video was getting quick mines to plant at possible zerg expoes or in the middle of the map so that you could be greedier with your expo attempts (at least taking a third gas before the mineral only), and to switch to vessels faster. everything that counters your valks late game (defilers, queens, mass devourers and zerg air) is in turn very vulnerable to irradiate, so they should be invaluable in an even match. finally, after you take your third base i suggest plopping down a second ebay asap as your infantry upgrades will be way behind.

i haven't played in a while now but i guess boxer has his own way of inspiring people. i think i'll play a few tvzs on iccup myself =] good luck!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
October 07 2008 10:58 GMT
#166
only reason corsair is so effective is they apply dark templar due to no vision, whenever there is an opening, nor they dont have a cooldown time when killing things but.....thus adding to this, vulture/valk? spider mine could be effective if placed on ramps correctly due to no detection while harassing drone, downside is if drones run away, vultures are sitting ducks, maybe kill larva or two, unable to destroy buildings fast but still unable to cause that much damage, maybe if there is a second drop of marine/medic, they'd be great, but that would be a heavy amount of apm >_>....but dark templar can destroy buildings much faster so i dont think vulture + overlordharass + marine medic is as great. pretty much wraith is much better for creating a "lead" because they are a natural flying, cloaked, air harassing P.O.S's, but i guess valk can give a surprise :D. ..nice video though.
Translator
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 07 2008 11:22 GMT
#167
I know it sounds stupid, but have you tried nuke? Terran don't have dts, but they have ghost.

I mean, vs a zerg who struggle that much with his overlords, that could be an idea.

Second VOD was lawl
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 07 2008 11:26 GMT
#168
On October 07 2008 19:44 intrigue wrote:
i like your videos! i've read maybe 50% of the posts in this thread skipping over all the flaming and inane comments so excuse me if what i'm saying is just a repeat. i've never tried experimenting with valks so this is just theorycrafting (which i don't often like to participate in!) and suggestions.

the build itself is pretty interesting. i think the most intuitive and effective counter would be some form of 3hatch hydras doing a fast nat break, though the problem is that the timing for when the zerg first sees the valks is after they've committed to lair tech. instead then i suggest (if the zerg went standard 3hatch spire) that they cease muta production and pumps some rounds of scourge while macroing heavily, taking 2-3 more expos to gear up for upgraded hydra production. the scourge will be effective because at this point in the game you'll only have 2 or so valks with 2 more reinforcing every minute or so, and the critical mass for when scourge simply can't hit valks looks to be rather high (from your video, ~6+ +1attack valks).

i suggest the mass expoing and fast upgraded hydras because the terran completely cedes map control and his upgrades for ground will be very delayed because of his heavy gas investment. mid-late game play likely will revolve around zerg stopping you from taking your third gas with hydra/lurk/defiler which should be pretty viable (i don't expect zergs to always react as poorly as the first one in your video, allowing you to mass that kind of tank blob seems like a worst-case scenario). basically, it's a zvp.

from the terran point of view, what i am uncomfortable with is the 2port opening since it makes you extremely passive and basically fucks you over if you lose any of your first few valks. what would you do if he took a few more bases and just made a lot of hydras? there's room here for experimentation with 1port.

i think you really have the right idea though with the very quick third base and dropship escorting. the big things i thought you could add into your game while watching your video was getting quick mines to plant at possible zerg expoes or in the middle of the map so that you could be greedier with your expo attempts (at least taking a third gas before the mineral only), and to switch to vessels faster. everything that counters your valks late game (defilers, queens, mass devourers and zerg air) is in turn very vulnerable to irradiate, so they should be invaluable in an even match. finally, after you take your third base i suggest plopping down a second ebay asap as your infantry upgrades will be way behind.

i haven't played in a while now but i guess boxer has his own way of inspiring people. i think i'll play a few tvzs on iccup myself =] good luck!


See, now this is a post.

The timing nat break seems to be something we can all agree on. The build is definitely susceptible to timing breaks, but I do believe with proper placement and preparation, the Terran can either defend or feign standard play.

It's true that if you lose your first few valks it sets you back immensely. After a few games with valks I've grown to be very careful with them while their numbers are small, like 2-5.

I like 1port after expand aswell because of the versatility. You can add the second port for continued harass or transition into (semi)standard play.

What would Terran do if he didn't apply pressure, opened den and took many bases? Something similar happened to this in the first game of the first video. Quick third, tanks and valk harass. Hydras are locked to defend their overlords. Unlike Wraiths, Valkyries have a lot of life, which means that they can move in, kill all the overlords in an AoE, and leave having only lost 1 or 2, whereas wraths do single-target and you'd lose many more. You cannot clump overlords, but you have to make them defendable aswell.

Spire builds and scourge SOUND logical and effective, but it's simply unreliable. Scourge have shitty AI and even if they're cloned, you don't know how successful it will be, and how many scourge you need. Everytime my opponent has tried spire defense, scourge get raped, then all your overlords fall, then they cannot produce any units whatsoever.

As I mentioned a couple posts ago, this build leaves 0 room for a zerg to make a mistake like that. It's a snowball effect. Once he loses his defense, he loses all his overlords so he can't make more units to defend, etc.. I've noticed that I can start abusing this sort of dynamic. Everytime I killed a group of overlords, I would clone my valks over the map to find more, knowing that scourge cannot be produced in the meantime and that my valkyries are safe to go in packs of 2.

As for scourge in general... Scourge can sneak in and narrowly avoid the AoE damage, but from what I've seen, when you have enough valks, you're pretty close to immune.

Also, you can micro your valkyries to surround overlords and to stay very close to a target they are firing at. If the valkyries are surrounding while firing, they pretty much make a giant bubble of AoE damage that scourge quickly dissipate to. The same effect is gained by simple floating your valkyrie ontop of the overlord it's trying to kill. This sounds like theorycraft but in practice it's really quite realistic. Scourge, even when cloned, haven't given me any issues so far. Not to say they don't work, just that I haven't seen it be too effective yet.

Timing pushes to break the Terran early and den openings are what I think are the most effective plans for Zerg, but this is just my opinion.

Some of the flames discouraged me from investigating further, but a quality post like this just re-ignites my curiosity with the build.
"So, then did the American yum-yum clown monkey also represent the FCC?"
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
Last Edited: 2008-10-07 12:48:30
October 07 2008 12:43 GMT
#169
I also think that this valk build can't allow terran for mistakes too :/

What would be your response to a 2 hatch?
火心 Jealous. I always loved that feeling when I was young. Embrace it.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
October 07 2008 14:26 GMT
#170
I didn't read the entire thread and I apologise if this point has been made already, but this strat already existed and was actually played frequently by vgundam very long ago


the only different thing boxer did is he got a dropship and used the valks to escort them


gundam used to get 3rax 1fac tanks and refuse to exp for temporary boost in units and he just got the valkyries because they cost high minerals and relatively few gas and it happened to match with the mins/gas he had left over

boxer did the exact same thing except
a) he got a dropship, never saw gundam do that
b) he actually expanded earlier.. gundam would often forgo expanding altogether and long distance mine when his minerals were out lol

just posting this because i heard tasteless say "never before seen" and no one else may remember

anyway for an old timer this game was the most awesome thing ever to watch it sent a chill down my spine srsly
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
October 07 2008 14:29 GMT
#171
oh and from what i remember from the zerg's POV counterattacking is the worst response because gundam would always get at least one bunker and the main idea for him was that if you only have to defend 1 base it's much easier to do so and you can play more aggressively because of that not fearing counterattacks and stuff

1 bunker does so much against counterattacks in low eco games

zerg just needs to play as if there's a time clock and "stay in it" until terran wears himself out and falls apart
DANCE ALL DAY
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22251 Posts
October 07 2008 14:32 GMT
#172
OMG Grot! hihi!

And Nintu, I absolutely loved the video (the two games combined) - I enjoyed both your commentary and the games themselves, in a game that's becoming increasingly stagnant, things like this add a lot of fire and remind us why it's so spectacular in the first place. Please keep playing this more, refine the build, and post more videos!
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Murlox
Profile Blog Joined March 2008
France1699 Posts
October 07 2008 14:46 GMT
#173
On October 07 2008 23:32 EvilTeletubby wrote:
Please keep playing this more, refine the build, and post more videos!


I feel the exact same way.

Please keep on!
Resistance ain't futile
Freezard
Profile Blog Joined April 2007
Sweden1010 Posts
October 07 2008 14:48 GMT
#174
I don't see how you can compare mass valks with sairs. Mass sair kills whatever air units you throw at them since their cooling rate and splash damage is insane. But to kill mass valks you just need to throw in one scourge or a few muta to make the valks fire, their cooling rate is so damn slow plus they can't shoot while moving (their acceleration is really slow) so follow that up with a group of cloned scourge and all valks are dead. Too costly imo, but I love valks anyway. Wish Blizzard would have balanced them as well as scouts so they would be more useful.
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2008-10-07 15:47:45
October 07 2008 15:37 GMT
#175
FE into 3port, Mass Valks with Wraiths works well against D level Zerg, they just try to make hydras, but they can't see the Wraiths and lose their Lair, usually resulting in a gg. The Valks move between the hatcheries to pick of spawning overlords, and wraiths/dropped marines focus fire the Den and Lair.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 07 2008 15:43 GMT
#176
On October 07 2008 19:58 AltaiR_ wrote:
only reason corsair is so effective is they apply dark templar due to no vision, whenever there is an opening, nor they dont have a cooldown time when killing things but.....thus adding to this, vulture/valk? spider mine could be effective if placed on ramps correctly due to no detection while harassing drone, downside is if drones run away, vultures are sitting ducks, maybe kill larva or two, unable to destroy buildings fast but still unable to cause that much damage, maybe if there is a second drop of marine/medic, they'd be great, but that would be a heavy amount of apm >_>....but dark templar can destroy buildings much faster so i dont think vulture + overlordharass + marine medic is as great. pretty much wraith is much better for creating a "lead" because they are a natural flying, cloaked, air harassing P.O.S's, but i guess valk can give a surprise :D. ..nice video though.


Sair-reaver is terribad amirite?
Hi.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 07 2008 16:02 GMT
#177
The timing break will be more effective than in sair/reaver, just because the valk build time is so long. If the zerg can spot the valk tech, then the zerg could counter in the same way that zerg counters toss (hydra to defend//keep the valk count lower).

Once zerg sees it, I'm thinking that the proper response is going to be something along the lines of mass expand//upgrades- T needs the m/m to do enough dps to fend off an all out counter once zerg sees the first valk.

I'm also curious about the proper response to a 2 hat muta build (or 2 hat lurker for that matter). Detection makes it so that you can't tech as fast, so i'm wondering how the build/supply numbers might end up working out.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Empyrean
Profile Blog Joined September 2004
16974 Posts
October 07 2008 16:07 GMT
#178
On October 07 2008 23:29 GroT wrote:
random stuff


OMG Hi GroT I miss you! Ahahahahahahha you probably don't remember me :D
Moderator
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 07 2008 16:39 GMT
#179
So Nintu, what is the exact BO you've finalized so far? Is it like a 1Rax FE into immediate tech to fact/armory -> 2 port?
Graphics
neliel
Profile Joined April 2008
Sweden63 Posts
October 07 2008 16:42 GMT
#180
Tried this vs a C+ Zerg and well, it doesnt work at all :p.
Zzoram
Profile Joined February 2008
Canada7115 Posts
October 07 2008 17:11 GMT
#181
On October 08 2008 01:42 neliel wrote:
Tried this vs a C+ Zerg and well, it doesnt work at all :p.


How was your execution, and what was his response?
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
October 07 2008 17:28 GMT
#182
On October 08 2008 01:07 Empyrean wrote:
Show nested quote +
On October 07 2008 23:29 GroT wrote:
random stuff


OMG Hi GroT I miss you! Ahahahahahahha you probably don't remember me :D



of course i do and ETT too of course

i'll appear whenever a progamer decides to do a 2001 vgundam build in a televised game and wins with it! please look forward to it!

I feel like i'm a guy appearing in a vision and i'm supposed to say something impressive before my time is up.. with that in mind, empyrean:

Your heart is free... have the courage to follow it.
DANCE ALL DAY
Empyrean
Profile Blog Joined September 2004
16974 Posts
October 07 2008 17:28 GMT
#183
On October 08 2008 02:28 GroT wrote:

I feel like i'm a guy appearing in a vision and i'm supposed to say something impressive before my time is up.. with that in mind, empyrean:

Your heart is free... have the courage to follow it.


I don't get it
Moderator
Februarys
Profile Blog Joined February 2008
Korea (South)259 Posts
Last Edited: 2008-10-07 18:30:40
October 07 2008 18:28 GMT
#184
On October 08 2008 01:42 neliel wrote:
Tried this vs a C+ Zerg and well, it doesnt work at all :p.


that would be my thoughts exactly

a good zerg would simply combine plague + hydras to wipe off valkiryes from the map
sure mass tanks > mass hydras but heard of dark swarm + lings? they totally rape tanks and mm can't do crap under swarm

its not very hard to have few hydras / scourges / lings / defiler..add ultra to that and terran can't do anything..the zerg eventually goes hive anyway...the only viable solution for this build is if the terran can somehow mass tanks, m&m, harrass a whole lot of ovies, all before hive tech kicks in..which is unlikely..it takes a lot of time to build that many tanks...

the thing I thought was weak about this build was, if you invest +1 on air attack, you will have slower upgrades for your others. Since you chose to go metal + partial m&m to support your air strategy, it will be even harder to upgrade everything on time

Other than that, I think this build will definately catch lots of lower level zergs off-guard, most will simply mass hydras as a reaction to simply get raped by mass tanks. Defiler is the key counter I believe. Plague is a wonder, simply because it is so effective verse metal. The one thing you should always keep in mind is that metal army takes much longer to reproduce than bionic army..which is what zergs should try to aim for..to counter the metal army with plague and go for a timing push right when the terran is re-making
Jaedong is the Hope of Zergs.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 07 2008 21:16 GMT
#185
On October 08 2008 03:28 Februarys wrote:
Show nested quote +
On October 08 2008 01:42 neliel wrote:
Tried this vs a C+ Zerg and well, it doesnt work at all :p.


that would be my thoughts exactly

a good zerg would simply combine plague + hydras to wipe off valkiryes from the map
sure mass tanks > mass hydras but heard of dark swarm + lings? they totally rape tanks and mm can't do crap under swarm

its not very hard to have few hydras / scourges / lings / defiler..add ultra to that and terran can't do anything..the zerg eventually goes hive anyway...the only viable solution for this build is if the terran can somehow mass tanks, m&m, harrass a whole lot of ovies, all before hive tech kicks in..which is unlikely..it takes a lot of time to build that many tanks...

the thing I thought was weak about this build was, if you invest +1 on air attack, you will have slower upgrades for your others. Since you chose to go metal + partial m&m to support your air strategy, it will be even harder to upgrade everything on time

Other than that, I think this build will definately catch lots of lower level zergs off-guard, most will simply mass hydras as a reaction to simply get raped by mass tanks. Defiler is the key counter I believe. Plague is a wonder, simply because it is so effective verse metal. The one thing you should always keep in mind is that metal army takes much longer to reproduce than bionic army..which is what zergs should try to aim for..to counter the metal army with plague and go for a timing push right when the terran is re-making


If he scouted mass lings + swarm he could build 4 vessels to kill off filers and build firebats medics.
Hi.
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
October 07 2008 21:33 GMT
#186
XD, good job, though i think works alot betetr if you go into a mass bc or mech build
Be kind whenever possible. It is always possible.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 07 2008 22:06 GMT
#187
On October 08 2008 06:33 never_Nal wrote:
XD, good job, though i think works alot betetr if you go into a mass bc or mech build


Mass BC?....
Hi.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 07 2008 22:41 GMT
#188
On October 08 2008 06:33 never_Nal wrote:
XD, good job, though i think works alot betetr if you go into a mass bc or mech build


Looks like Starcraft has been once again, revolutionized...
Graphics
Zzoram
Profile Joined February 2008
Canada7115 Posts
October 07 2008 23:19 GMT
#189
I think the whole point of this is to cripple the Zerg before Hive tech, and by constantly keeping the OL count down, it prevents the Zerg from macroing up an army. The result is that you can steamroll them with MnM you've been piling up while OL hunting.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 07 2008 23:25 GMT
#190
On October 08 2008 08:19 Zzoram wrote:
I think the whole point of this is to cripple the Zerg before Hive tech, and by constantly keeping the OL count down, it prevents the Zerg from macroing up an army. The result is that you can steamroll them with MnM you've been piling up while OL hunting.


all three games that I featured, the zerg got Hive tech but it didn't matter. No overlords means no units. Once you hit red supply, it snowballs. You get deeper and deeper in the red. You're pretty much screwed if you don't defend the initial harass _perfectly_.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Empyrean
Profile Blog Joined September 2004
16974 Posts
October 07 2008 23:55 GMT
#191
One thing that I think may help this strategy is to play it in sort of the style FA advocates in his old PvZ SimCity RH guide. How I think that applies to your strategy is by not attempting a large offensive until it's virtually guaranteed in your favor. Instead, you just use your Valks and Tanks to massively harass Overlords and hurt his economy while destroying everything he throws at you. Deny him expansion attempts with drops with Valks and just wait for the Zerg to burn out.
Moderator
Narrator
Profile Blog Joined June 2004
United States868 Posts
October 08 2008 00:02 GMT
#192
Damn, the huge groups of valks shooting missiles looks so sexy.

Nice mm micro too. :D
Empyrean
Profile Blog Joined September 2004
16974 Posts
October 08 2008 00:15 GMT
#193
On October 08 2008 09:02 Narrator wrote:
Damn, the huge groups of valks shooting missiles looks so sexy.


Pfft you're never played Valkyrie Defense ;D
Moderator
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
October 08 2008 00:44 GMT
#194
So many people comparing this to corsairs. Wraiths are much better for that. Valks are too slow to hunt overlords.

Aren't the whole point of going fast valks only, and absolutely only, to counter 3 hatch muta which has been present in about 90% of korean zvt for some time? If you can have one or two valks with your mnm ball when mutas come you'd do 10x better off. So on that phase when mutas are harassing to keep terran at base, you could scare them off with mnm + valk and have more freedom to move out of base sooner and counter.

But if you scout that he is going anything other than mutas, you just change tech go anything else other valks (you'll proly be building a starport when you find out, so you could change to either double cloak wraith or simply sk terran and you wouldn't be too far behind).

Isn't that the whole point of fast valks?
If scout = 3 hatch mutas then go valks
else go vessels
Great people talk about ideas. Average people talk about things. Small people talk about other people.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 08 2008 00:46 GMT
#195
On October 08 2008 09:44 VIB wrote:
So many people comparing this to corsairs. Wraiths are much better for that. Valks are too slow to hunt overlords.

Aren't the whole point of going fast valks only, and absolutely only, to counter 3 hatch muta which has been present in about 90% of korean zvt for some time? If you can have one or two valks with your mnm ball when mutas come you'd do 10x better off. So on that phase when mutas are harassing to keep terran at base, you could scare them off with mnm + valk and have more freedom to move out of base sooner and counter.

But if you scout that he is going anything other than mutas, you just change tech go anything else other valks (you'll proly be building a starport when you find out, so you could change to either double cloak wraith or simply sk terran and you wouldn't be too far behind).

Isn't that the whole point of fast valks?
If scout = 3 hatch mutas then go valks
else go vessels



Why are there so many idiots posting in this thread? READ THE OP. If you haven't even read what he's said or watched the videos than you really shouldn't post. GTFO.
Hi.
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
October 08 2008 00:54 GMT
#196
Personally I think some good thought and practice should go into this... I think BoxeR had something good in mind, but it just wasn't perfected enough for success in this tournament. Props to him for pioneering something unknown.
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2008-10-08 01:02:14
October 08 2008 00:56 GMT
#197
On October 08 2008 09:46 d(O.o)a wrote:
Show nested quote +
On October 08 2008 09:44 VIB wrote:
So many people comparing this to corsairs. Wraiths are much better for that. Valks are too slow to hunt overlords.

Aren't the whole point of going fast valks only, and absolutely only, to counter 3 hatch muta which has been present in about 90% of korean zvt for some time? If you can have one or two valks with your mnm ball when mutas come you'd do 10x better off. So on that phase when mutas are harassing to keep terran at base, you could scare them off with mnm + valk and have more freedom to move out of base sooner and counter.

But if you scout that he is going anything other than mutas, you just change tech go anything else other valks (you'll proly be building a starport when you find out, so you could change to either double cloak wraith or simply sk terran and you wouldn't be too far behind).

Isn't that the whole point of fast valks?
If scout = 3 hatch mutas then go valks
else go vessels



Why are there so many idiots posting in this thread? READ THE OP. If you haven't even read what he's said or watched the videos than you really shouldn't post. GTFO.
What makes you think that? I watched those vods live, read the op and 1/3 of the replies in this thread. Which is exactly why I'm wondering why there are so many people talking about using valks to kill overlords, when it seems to me that 2 port wraith would be much more effective for. Contrary to what most people here seem to think.

Boxer did exactly what I said. Used valks with mnm ball to counter mutas in game 1, then switch to vessels when he scouts hydra den in game 2.
(ps.: he lost a game going valks again on last sunday, which I think was - partly - because he took too long to realize it wasn't mutas / change tech)
Great people talk about ideas. Average people talk about things. Small people talk about other people.
]343[
Profile Blog Joined May 2008
United States10328 Posts
October 08 2008 00:59 GMT
#198
well apparently AOE kills ovies faster, because spreading them out makes them harder to defend...?
Writer
Murlox
Profile Blog Joined March 2008
France1699 Posts
October 08 2008 00:59 GMT
#199
On October 08 2008 09:54 Quesadilla wrote:
Personally I think some good thought and practice should go into this... I think BoxeR had something good in mind, but it just wasn't perfected enough for success in this tournament. Props to him for pioneering something unknown.


...

I respect the guy, but i mean valk came with brood war in 98.
Resistance ain't futile
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 08 2008 01:04 GMT
#200
On October 08 2008 09:56 VIB wrote:
Show nested quote +
On October 08 2008 09:46 d(O.o)a wrote:
On October 08 2008 09:44 VIB wrote:
So many people comparing this to corsairs. Wraiths are much better for that. Valks are too slow to hunt overlords.

Aren't the whole point of going fast valks only, and absolutely only, to counter 3 hatch muta which has been present in about 90% of korean zvt for some time? If you can have one or two valks with your mnm ball when mutas come you'd do 10x better off. So on that phase when mutas are harassing to keep terran at base, you could scare them off with mnm + valk and have more freedom to move out of base sooner and counter.

But if you scout that he is going anything other than mutas, you just change tech go anything else other valks (you'll proly be building a starport when you find out, so you could change to either double cloak wraith or simply sk terran and you wouldn't be too far behind).

Isn't that the whole point of fast valks?
If scout = 3 hatch mutas then go valks
else go vessels



Why are there so many idiots posting in this thread? READ THE OP. If you haven't even read what he's said or watched the videos than you really shouldn't post. GTFO.
What makes you think that? I watched those vods live, read the op and 1/3 of the replies in this thread. Which is exactly why I'm wondering why there are so many people talking about using valks to kill overlords, when it seems to me that 2 port wraith would be much more effective for. Contrary to what most people here seem to think.

Boxer did exactly what I said. Used valks with mnm ball to counter mutas in game 1, then switch to vessels when he scouts hydra den in game 2.
(ps.: he lost a game going valks again on last sunday, which I think was - partly - because he took too long to realize it wasn't mutas / change tech)


This alone tells me you haven't watched the videos in this thread THEY ARE NOT THE BOXER VODS FFS. And the OP went over why this is better than 2port wraiths.
Hi.
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2008-10-08 01:08:13
October 08 2008 01:06 GMT
#201
On October 08 2008 09:56 VIB wrote:
What makes you think that? I watched those vods live, read the op and 1/3 of the replies in this thread. Which is exactly why I'm wondering why there are so many people talking about using valks to kill overlords, when it seems to me that 2 port wraith would be much more effective for. Contrary to what most people here seem to think.

Boxer did exactly what I said. Used valks with mnm ball to counter mutas in game 1, then switch to vessels when he scouts hydra den in game 2.
(ps.: he lost a game going valks again on last sunday, which I think was - partly - because he took too long to realize it wasn't mutas / change tech)


On October 08 2008 09:59 ]343[ wrote:
well apparently AOE kills ovies faster, because spreading them out makes them harder to defend...?



They do kill ovi faster, but that's not the fundamental point of the strat.

The main difference between wraith build is that they live longer : they have more HP, more armor than wraith, therefore they survive an ovi rush, even if there is a spore defense AND hydralisks.

Which is not the case with wraiths.


edit : Nintu, did you ever try a +1 armor build?
Resistance ain't futile
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
October 08 2008 01:18 GMT
#202
But that's exactly the point where are disagree. They have more hp/armor but are much slower, this weights too much, they're easy to hunt. I've seen the games where people use mass valks to hunt bunched up ovies, but that is clearly not the point of boxer's build. If you get to that point either the strat already worked and you are already far away, or it failed and you're already far behind. But the initial point of the build isn't that, it's just to counter mutas. Killing overlords is a secondary consequence.

Or isn't it? I mean I'm just asking, I don't know myself. This is just the impression that I had from watching boxer, that he was just trying to counter mutas.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 08 2008 01:19 GMT
#203
On October 08 2008 09:56 VIB wrote:
Show nested quote +
On October 08 2008 09:46 d(O.o)a wrote:
On October 08 2008 09:44 VIB wrote:
So many people comparing this to corsairs. Wraiths are much better for that. Valks are too slow to hunt overlords.

Aren't the whole point of going fast valks only, and absolutely only, to counter 3 hatch muta which has been present in about 90% of korean zvt for some time? If you can have one or two valks with your mnm ball when mutas come you'd do 10x better off. So on that phase when mutas are harassing to keep terran at base, you could scare them off with mnm + valk and have more freedom to move out of base sooner and counter.

But if you scout that he is going anything other than mutas, you just change tech go anything else other valks (you'll proly be building a starport when you find out, so you could change to either double cloak wraith or simply sk terran and you wouldn't be too far behind).

Isn't that the whole point of fast valks?
If scout = 3 hatch mutas then go valks
else go vessels



Why are there so many idiots posting in this thread? READ THE OP. If you haven't even read what he's said or watched the videos than you really shouldn't post. GTFO.
What makes you think that? I watched those vods live, read the op and 1/3 of the replies in this thread. Which is exactly why I'm wondering why there are so many people talking about using valks to kill overlords, when it seems to me that 2 port wraith would be much more effective for. Contrary to what most people here seem to think.

Boxer did exactly what I said. Used valks with mnm ball to counter mutas in game 1, then switch to vessels when he scouts hydra den in game 2.
(ps.: he lost a game going valks again on last sunday, which I think was - partly - because he took too long to realize it wasn't mutas / change tech)

2 ports wraith get raped by scourge, raped by muta, and raped by spore.

Obviously not the same build at all.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 08 2008 01:28 GMT
#204
On October 08 2008 10:18 VIB wrote:
But that's exactly the point where are disagree. They have more hp/armor but are much slower, this weights too much, they're easy to hunt. I've seen the games where people use mass valks to hunt bunched up ovies, but that is clearly not the point of boxer's build. If you get to that point either the strat already worked and you are already far away, or it failed and you're already far behind. But the initial point of the build isn't that, it's just to counter mutas. Killing overlords is a secondary consequence.

Or isn't it? I mean I'm just asking, I don't know myself. This is just the impression that I had from watching boxer, that he was just trying to counter mutas.


This build is not Boxer's Build it's simply based off of boxer's choice of building valks.
Hi.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 08 2008 02:01 GMT
#205
On October 08 2008 10:06 Yank31 wrote:
Show nested quote +
On October 08 2008 09:56 VIB wrote:
What makes you think that? I watched those vods live, read the op and 1/3 of the replies in this thread. Which is exactly why I'm wondering why there are so many people talking about using valks to kill overlords, when it seems to me that 2 port wraith would be much more effective for. Contrary to what most people here seem to think.

Boxer did exactly what I said. Used valks with mnm ball to counter mutas in game 1, then switch to vessels when he scouts hydra den in game 2.
(ps.: he lost a game going valks again on last sunday, which I think was - partly - because he took too long to realize it wasn't mutas / change tech)


Show nested quote +
On October 08 2008 09:59 ]343[ wrote:
well apparently AOE kills ovies faster, because spreading them out makes them harder to defend...?



They do kill ovi faster, but that's not the fundamental point of the strat.

The main difference between wraith build is that they live longer : they have more HP, more armor than wraith, therefore they survive an ovi rush, even if there is a spore defense AND hydralisks.

Which is not the case with wraiths.


edit : Nintu, did you ever try a +1 armor build?


+1 weapons buffs the damage SO ridiculously much. Considering how many rockets they fire, going from 6 to 7 damage per rocket is huge. They take less damage with +1 attack because they're exposed for a shorter period of time.
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 08 2008 02:02 GMT
#206
On October 08 2008 10:28 d(O.o)a wrote:
Show nested quote +
On October 08 2008 10:18 VIB wrote:
But that's exactly the point where are disagree. They have more hp/armor but are much slower, this weights too much, they're easy to hunt. I've seen the games where people use mass valks to hunt bunched up ovies, but that is clearly not the point of boxer's build. If you get to that point either the strat already worked and you are already far away, or it failed and you're already far behind. But the initial point of the build isn't that, it's just to counter mutas. Killing overlords is a secondary consequence.

Or isn't it? I mean I'm just asking, I don't know myself. This is just the impression that I had from watching boxer, that he was just trying to counter mutas.


This build is not Boxer's Build it's simply based off of boxer's choice of building valks.


That's right. The actual execution of the build is ENTIRELY different. I was simply inspired by Boxer's creativity.
"So, then did the American yum-yum clown monkey also represent the FCC?"
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
October 08 2008 03:01 GMT
#207
Man, and people complained about tank splitting the mid in PvT. That was the gayest load of space to assault I have ever seen in a TvZ lols.
Tiamat
Profile Joined February 2003
United States498 Posts
October 08 2008 03:11 GMT
#208
ok i tried this, but how you do stop the first wave of lings/lurkers comign up your ramp? You gotta have tanks but valks eat up too much gas
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 08 2008 06:41 GMT
#209
Do you have to treat this like a mech build and make your BO so? Or do you treat it like a standard TVZ opening like 1Rax FE and then go into a fast tech?
Graphics
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 08 2008 17:09 GMT
#210
I tried this build today vs a bad and a good zerg.

The bad one was playing offrace, and must be more or less D. It was an epic win.

We played on Blue Storm, and I told him I would go valk, so he builded 4 spores and put his ovies there. Big mistake, cuz everytime he would do so, I was coming in with my valks and killing all the ovi in a few shots. Valkyries are FUCKING solid.

He went lurkerlings and tried several times to rape my expo but failed as I had like 4 bunker and 2 tanks. I didn't go mass tank, but rather mm as I am not confortable enough with the build to multitask a tank push and 3 bases, so I stayed on 2 bases and went mm dropship.

He never made a consequent army as he never had the supply needed. I dropped both his expos ate the same time, and he typed out.


I played a good player twice. Twice, it was a horrible rape, but I believe that my bo is bad.

Basically the first time, he went mass lings while denying scouting, and killed me while I was teching. Stupid enough to not go firebat... Second time, he went to hatch muta, and somehow his muta showed up before I my first valk poped up. Got raped as he has good muta micro and I didn't have any turret.

Have to work on my bo, somehow...
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
October 08 2008 20:51 GMT
#211
On October 08 2008 11:02 Nintu wrote:
Show nested quote +
On October 08 2008 10:28 d(O.o)a wrote:
On October 08 2008 10:18 VIB wrote:
But that's exactly the point where are disagree. They have more hp/armor but are much slower, this weights too much, they're easy to hunt. I've seen the games where people use mass valks to hunt bunched up ovies, but that is clearly not the point of boxer's build. If you get to that point either the strat already worked and you are already far away, or it failed and you're already far behind. But the initial point of the build isn't that, it's just to counter mutas. Killing overlords is a secondary consequence.

Or isn't it? I mean I'm just asking, I don't know myself. This is just the impression that I had from watching boxer, that he was just trying to counter mutas.


This build is not Boxer's Build it's simply based off of boxer's choice of building valks.


That's right. The actual execution of the build is ENTIRELY different. I was simply inspired by Boxer's creativity.
Ah sorry then. I thought you were trying to do like boxer which got me confused. Your version looks funny when it works lol ^^
Great people talk about ideas. Average people talk about things. Small people talk about other people.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
October 09 2008 00:04 GMT
#212
the mass ling strat seems to be a strong counter for this, so maybe going firebat heavy early game, and depending on valk/turret to hold off mutas would be a stronger version?

bats take up some gas tho, and valks are gas heavy....
also defending against lurks might be harder with fewer marines
more weight
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
October 09 2008 01:08 GMT
#213
I remember iloveoov using valks on Neo Arkonoid, but Neo Arkonoid is like a island/hybrid map so it wasn't as crazy. But Boxer in his game with his second game with Baxter and more recently with by.hero boxer went 1 fast wraith before going for a valk. Fast wraith to makes it look like 2 port wraith harassment, when your really going valks +1 would throw the opponent off. The practical counter to wraiths are hydras, which makes a mass valk+mass tank build more viable.
I am boss. -Minami-ke
Empyrean
Profile Blog Joined September 2004
16974 Posts
October 09 2008 01:58 GMT
#214
On October 09 2008 09:04 alphafuzard wrote:
the mass ling strat seems to be a strong counter for this, so maybe going firebat heavy early game, and depending on valk/turret to hold off mutas would be a stronger version?

bats take up some gas tho, and valks are gas heavy....
also defending against lurks might be harder with fewer marines


Think about what you just suggested.

Firebats/Valkyries/Turrets.
Moderator
ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 09 2008 02:10 GMT
#215
Nintu, i suggest making a BO outline for this, so that other people (like me) can try this out. That way, you'll have multiple people testing and refining this build
Writerptrk
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 09 2008 02:23 GMT
#216
On October 09 2008 11:10 ArvickHero wrote:
Nintu, i suggest making a BO outline for this, so that other people (like me) can try this out. That way, you'll have multiple people testing and refining this build

amen
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
useLess
Profile Blog Joined January 2004
United States4781 Posts
October 09 2008 02:47 GMT
#217
ya, i think the whole stigma against using valkyries came from defense maps with too many units on screens and units locking up and not firing. early-mid game, they should be great (and entertaining) though
Moonlight Shadow
capek
Profile Joined September 2008
United States585 Posts
October 09 2008 02:51 GMT
#218
On October 09 2008 10:58 Empyrean wrote:
Show nested quote +
On October 09 2008 09:04 alphafuzard wrote:
the mass ling strat seems to be a strong counter for this, so maybe going firebat heavy early game, and depending on valk/turret to hold off mutas would be a stronger version?

bats take up some gas tho, and valks are gas heavy....
also defending against lurks might be harder with fewer marines


Think about what you just suggested.

Firebats/Valkyries/Turrets.

vs hydras?
gg?
noobienoob
Profile Joined July 2007
United States1173 Posts
October 09 2008 03:07 GMT
#219
On October 09 2008 10:58 Empyrean wrote:
Show nested quote +
On October 09 2008 09:04 alphafuzard wrote:
the mass ling strat seems to be a strong counter for this, so maybe going firebat heavy early game, and depending on valk/turret to hold off mutas would be a stronger version?

bats take up some gas tho, and valks are gas heavy....
also defending against lurks might be harder with fewer marines


Think about what you just suggested.

Firebats/Valkyries/Turrets.
THE ULTIMATE UNIT COMBO!!
Empyrean
Profile Blog Joined September 2004
16974 Posts
October 09 2008 03:53 GMT
#220
On October 09 2008 11:51 capek wrote:
Show nested quote +
On October 09 2008 10:58 Empyrean wrote:
On October 09 2008 09:04 alphafuzard wrote:
the mass ling strat seems to be a strong counter for this, so maybe going firebat heavy early game, and depending on valk/turret to hold off mutas would be a stronger version?

bats take up some gas tho, and valks are gas heavy....
also defending against lurks might be harder with fewer marines


Think about what you just suggested.

Firebats/Valkyries/Turrets.

vs hydras?
gg?


Yeah, I almost thought he was joking.

Until I realized he wasn't. Wtf.
Moderator
Archaic
Profile Blog Joined March 2008
United States4024 Posts
October 09 2008 04:01 GMT
#221
On October 09 2008 12:07 noobienoob wrote:
Show nested quote +
On October 09 2008 10:58 Empyrean wrote:
On October 09 2008 09:04 alphafuzard wrote:
the mass ling strat seems to be a strong counter for this, so maybe going firebat heavy early game, and depending on valk/turret to hold off mutas would be a stronger version?

bats take up some gas tho, and valks are gas heavy....
also defending against lurks might be harder with fewer marines


Think about what you just suggested.

Firebats/Valkyries/Turrets.
THE ULTIMATE UNIT COMBO!!


I believe this is assuming he went standard 3hatch muta before he scouted your build. After his harass is denied, and lings are ineffective, then the tank or mnm tech can start up. The first phase it to slow down the Z enough by killing overlords and camping until you have a formidable army. Tank valkyrie or mnm is a much more effective unit combination to transition into, well, I believe that is the point he is trying to make.
Kaptein[konijn]
Profile Joined August 2005
Netherlands110 Posts
October 09 2008 14:09 GMT
#222
A short spin-off to this tactic, in 2on2:

I played 2on2 with a friend of mine, both of us terran. Normally this is a horrible combination in 2on2, but at LT we had quite a lot of success. He went 1base, bunker 4 marines, 1 vult with mines to fake tech and keep protoss inside, then +1 valks from 1 port and hide them until you have 4. With turrets, of course. I went the basic tvz build, m&m, tanks and vessels. Usually we had to turtle a lot, but you can easily take their cliffs and islands because of the valks. And zerg is fucked in 2on2 if they can't go muta nor expand with a second gas. However, on maps like Luna, Python etc, it's a pretty bad strategy and most good p/z or z/z's kill you early on.
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
October 09 2008 17:01 GMT
#223
On October 04 2008 19:03 Nintu wrote:
Show nested quote +
On October 04 2008 18:47 LastWish wrote:
Zergs should be well prepared, since it's like u said countering Corsairs in PvZ, except easier.
Cosair are more agile, don't suffer from delays, and since they are medium sized they can take almost the same amount of damage from hydras.
If you go 2 port valks how do you exactly want to deal with mass lurkers+hydras?
You'll be low on tanks + no gols to support.
Mines work only if your opponent is stupid and does not know how to suicide ling, hell even mass hydras with attack move do the job right.
Tank + vulture doesn't work in TvZ, mostly because of mutas, although hydra + ling are good enough.


Corsairs don't have siege tanks and marines beneath them. Marines with instant damage rather than goon's delayed damage makes protecting them quite easy. Plus, when you get a lot, they just destroy scourge. Valks have a lot of life aswell for vs spore or hydra.
Tanks rape lurkers ezmode, are you kidding?
Attack-move hydras does not work against siege tanks. I'm sorry.

Tank+Vulture doesn't work because of mutas? That's sorta what valkyries are there for. :o

As for Wraiths. Wraiths die in like 2 hits. Valkyries have MUCH more life, do much more damage to air (in AoE aswell) and take MUCH less micro than cloak/wraith micro. Wraiths have their own style in TvZ. Valks fulfill a different role in this video/concept and they do it much better than wraiths would.


I guess you're right, that's why it's the dominant strategy in tvz right? It's good in theory, it will get raped by a competent zerg. You gonna sit in your base making 2 port 250/125 valks until you have enough to not get raped by scourge? Good luck beating a Z with the whole map. Let's see, you have 3 valks, you go to shoot an ol. It takes several shots from each. You can't move while that's happening. You get scourged from behind, or 5 hydralisks have enough time to kill you, or the spore underneath kills you. With a sair you can micro while attacking. Not with a valk. Oh I see, you go valks and then you park your army right outside his base so the "marines can protect them from below." Or maybe you mean you have your regular army and you're attacking and your valks are there too? That's crap, your army will be tiny. Valks are slow and expensive. Yes they kill ols fast. Yes it works vs people totally unprepared for it. No, it doesn't work vs people who are experienced enough to recognize it's coming or who are good. Yes, it might work on certain maps better than others as a high level strategy, but these maps are few and far between. No it's not some sort of auto-win super easy rape strategy like you make it sound here.

Of course it's a fun strategy and when it works it works well and is cool to see. But it's not anywhere near as good as you suggest it is in your rebuttal to my original post.
You are crushing me like a cheese sandwich
d(O.o)b
Profile Joined October 2008
Canada9 Posts
October 09 2008 17:17 GMT
#224
On October 10 2008 02:01 NoobsOfWrath wrote:
Show nested quote +
On October 04 2008 19:03 Nintu wrote:
On October 04 2008 18:47 LastWish wrote:
Zergs should be well prepared, since it's like u said countering Corsairs in PvZ, except easier.
Cosair are more agile, don't suffer from delays, and since they are medium sized they can take almost the same amount of damage from hydras.
If you go 2 port valks how do you exactly want to deal with mass lurkers+hydras?
You'll be low on tanks + no gols to support.
Mines work only if your opponent is stupid and does not know how to suicide ling, hell even mass hydras with attack move do the job right.
Tank + vulture doesn't work in TvZ, mostly because of mutas, although hydra + ling are good enough.


Corsairs don't have siege tanks and marines beneath them. Marines with instant damage rather than goon's delayed damage makes protecting them quite easy. Plus, when you get a lot, they just destroy scourge. Valks have a lot of life aswell for vs spore or hydra.
Tanks rape lurkers ezmode, are you kidding?
Attack-move hydras does not work against siege tanks. I'm sorry.

Tank+Vulture doesn't work because of mutas? That's sorta what valkyries are there for. :o

As for Wraiths. Wraiths die in like 2 hits. Valkyries have MUCH more life, do much more damage to air (in AoE aswell) and take MUCH less micro than cloak/wraith micro. Wraiths have their own style in TvZ. Valks fulfill a different role in this video/concept and they do it much better than wraiths would.


I guess you're right, that's why it's the dominant strategy in tvz right? It's good in theory, it will get raped by a competent zerg. You gonna sit in your base making 2 port 250/125 valks until you have enough to not get raped by scourge? Good luck beating a Z with the whole map. Let's see, you have 3 valks, you go to shoot an ol. It takes several shots from each. You can't move while that's happening. You get scourged from behind, or 5 hydralisks have enough time to kill you, or the spore underneath kills you. With a sair you can micro while attacking. Not with a valk. Oh I see, you go valks and then you park your army right outside his base so the "marines can protect them from below." Or maybe you mean you have your regular army and you're attacking and your valks are there too? That's crap, your army will be tiny. Valks are slow and expensive. Yes they kill ols fast. Yes it works vs people totally unprepared for it. No, it doesn't work vs people who are experienced enough to recognize it's coming or who are good. Yes, it might work on certain maps better than others as a high level strategy, but these maps are few and far between. No it's not some sort of auto-win super easy rape strategy like you make it sound here.

Of course it's a fun strategy and when it works it works well and is cool to see. But it's not anywhere near as good as you suggest it is in your rebuttal to my original post.



Yet another poster who has not watched the videos nor read the entirety of the OP. Watch the videos read the OP then post again.
This account needs more d(O.o)a unbanned.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
October 10 2008 01:10 GMT
#225
Idra vs Squall he uses Valk + Vult build twice. Different from anything being said here but very entertaining. Worth to watch, get the rep packs at:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=79905
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
October 10 2008 01:49 GMT
#226
On October 10 2008 02:01 NoobsOfWrath wrote:
Show nested quote +
On October 04 2008 19:03 Nintu wrote:
On October 04 2008 18:47 LastWish wrote:
Zergs should be well prepared, since it's like u said countering Corsairs in PvZ, except easier.
Cosair are more agile, don't suffer from delays, and since they are medium sized they can take almost the same amount of damage from hydras.
If you go 2 port valks how do you exactly want to deal with mass lurkers+hydras?
You'll be low on tanks + no gols to support.
Mines work only if your opponent is stupid and does not know how to suicide ling, hell even mass hydras with attack move do the job right.
Tank + vulture doesn't work in TvZ, mostly because of mutas, although hydra + ling are good enough.


Corsairs don't have siege tanks and marines beneath them. Marines with instant damage rather than goon's delayed damage makes protecting them quite easy. Plus, when you get a lot, they just destroy scourge. Valks have a lot of life aswell for vs spore or hydra.
Tanks rape lurkers ezmode, are you kidding?
Attack-move hydras does not work against siege tanks. I'm sorry.

Tank+Vulture doesn't work because of mutas? That's sorta what valkyries are there for. :o

As for Wraiths. Wraiths die in like 2 hits. Valkyries have MUCH more life, do much more damage to air (in AoE aswell) and take MUCH less micro than cloak/wraith micro. Wraiths have their own style in TvZ. Valks fulfill a different role in this video/concept and they do it much better than wraiths would.


I guess you're right, that's why it's the dominant strategy in tvz right? It's good in theory, it will get raped by a competent zerg. You gonna sit in your base making 2 port 250/125 valks until you have enough to not get raped by scourge? Good luck beating a Z with the whole map. Let's see, you have 3 valks, you go to shoot an ol. It takes several shots from each. You can't move while that's happening. You get scourged from behind, or 5 hydralisks have enough time to kill you, or the spore underneath kills you. With a sair you can micro while attacking. Not with a valk. Oh I see, you go valks and then you park your army right outside his base so the "marines can protect them from below." Or maybe you mean you have your regular army and you're attacking and your valks are there too? That's crap, your army will be tiny. Valks are slow and expensive. Yes they kill ols fast. Yes it works vs people totally unprepared for it. No, it doesn't work vs people who are experienced enough to recognize it's coming or who are good. Yes, it might work on certain maps better than others as a high level strategy, but these maps are few and far between. No it's not some sort of auto-win super easy rape strategy like you make it sound here.

Of course it's a fun strategy and when it works it works well and is cool to see. But it's not anywhere near as good as you suggest it is in your rebuttal to my original post.

There is no dominant strategy in TvZ. Why do some pros use mech, it relies on the element of surprise and Zergs won't practice against this strategy. Valks are very tough and won't die from 5 hydralisks in the time it takes for them to fire and scourges have a hard time touching them when they reach a mass of around six. These points are demostrated in the video. All strategies work better on some maps, but we don't know which maps this strategy will work on, since it's relatively untested. Valks are not slow, dropships are slow. Their army will be small as well because of all the overlords dying. All these points are shown in the video.
Jaedong
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 14 2008 23:49 GMT
#227
Has anyone seen Boxer vs TheZerg on proleague?

That was freaking amazing, especially since TheZerg WAS expecting valks, which seem to be Boxer's new trademark.

Boxer's strategy seemed to rely a lot on valks, and TheZerg probably made a big big mistake by going muta scourge anyway.

What you learn from this game is that 3 valks completely negate mutas and give you opportunities in middle game that you wouldn't have normally. For example, a big ugly bunker tank push at your ennemy's natural.

Therefore, I'm not quite sure a "standart" valks opening is more efficient than playing a more orthodox way.

Something else I learnt tonight: Boxer is imo still the best player in the world. He doesn't win all the time, he doesn't have best macro etc etc etc... but well, "best" doesn't necessarly means you win all your games playing like everybody, a bit better.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
October 15 2008 00:04 GMT
#228
im d+ and tried this strategy out several times to varying effect

against a d- nub it raped him and made him cry. i did mass a mass tank and valk build.

against a d player i won, but i had trouble building up a fleet of valks cus he kept scourging them. in the end, my macro won the day.

against a d+ player, it was very back and forth, and my valks scored a ton of kills, but he started hiding them and i couldnt find them and his army ran over me

against a c- player i never got a chance to use them cus he broke my nat with lurkling just before my valks popped T.T
more weight
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 15 2008 00:08 GMT
#229
The thing that's making me most curious is: Do you treat this BO like a 2 port wraith build but with an armory right after the fac? Or do you open up with a 1Rax FE like a standard TVZ opening and just tech up faster from there?
Graphics
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
October 15 2008 14:13 GMT
#230
I'm just thinking about this.....

Hydra + Scourge should work against it. The idea is to send in the scourge when the valks are being fired at by the hydra but not shooting anything else. (eg. just finish killing a overlord) If the valks stops to shoot, they eat even more hydra shots, while if they try to run they get scourged.

If this is done well enough, it might be tons of near free hits.
TreK
Profile Joined August 2004
Sweden2089 Posts
October 15 2008 14:39 GMT
#231
1 rax ---> valk owns on bluestorm, cause everyone goes mutta there
Bergkamp ftw!
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
October 15 2008 15:34 GMT
#232
On October 15 2008 23:13 SWPIGWANG wrote:
I'm just thinking about this.....

Hydra + Scourge should work against it. The idea is to send in the scourge when the valks are being fired at by the hydra but not shooting anything else. (eg. just finish killing a overlord) If the valks stops to shoot, they eat even more hydra shots, while if they try to run they get scourged.

If this is done well enough, it might be tons of near free hits.


i think the point is to force zerg to go hydras so that your mech can run over them
manner
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
Last Edited: 2008-10-15 15:44:06
October 15 2008 15:42 GMT
#233
valks can kind of shoot a small volley while charging at a unit i believe.

with enough valks, u can somewhat develop 'valk micro'

[edit] incontrol goes lurks on blustorm.
555, kthxbai
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
October 15 2008 18:16 GMT
#234
valks are pretty good i think vs zerg but as we've seen pro's found ways of preventing it (kind if like limiting the numbers collected b4 they mass up too much, as with carriers)

i think it could become a kind of sair for ter's? that being said that only reason it hasnt' been used so much is cus of it's picky tech requirements

but once ppl start using them more i think zerg will come up with a good way to counter
ggyo...
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 15 2008 18:27 GMT
#235
On October 09 2008 11:51 capek wrote:
Show nested quote +
On October 09 2008 10:58 Empyrean wrote:
On October 09 2008 09:04 alphafuzard wrote:
the mass ling strat seems to be a strong counter for this, so maybe going firebat heavy early game, and depending on valk/turret to hold off mutas would be a stronger version?

bats take up some gas tho, and valks are gas heavy....
also defending against lurks might be harder with fewer marines


Think about what you just suggested.

Firebats/Valkyries/Turrets.

vs hydras?
gg?


I think that you could pull this off if you kept the valks hidden for quite a long time (and the zerg went muta first). Firebat+valk has been thought about before- the problem is that it's really really gas heavy, and you need tanks fairly quickly, becuase you don't have enough marines to fight off hydra+lurk. Tank+firebat+valk is so gas heavy that it's almost not worth thinking about.

The reason why everyone goes m/m is because marines do a high enough dps so they can fight off muta and lurkers equally effectively with micro. Also, you don't need much gas to do mnm, so you can 1 base 2 rax. If you're planning on going valks/firebat, you need to go 1 rax cc, because you need the second gas. Since you went fast valk, you might not even have the dps to prevent the first two scourge from killing your first valk.

No one goes hydra anymore against T because 1marine+1medic >> 2 hydra (I don't think that the hydra ever kill off the marine- the medic heals the marine too quickly). So I suppose if you spotted the hydra fast enough, T might be able to tech switch fast enough by throwing down a few bunkers+raxes to defend pretty easily.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
Last Edited: 2008-10-15 20:09:43
October 15 2008 20:08 GMT
#236
Focus fire hydra can kill marines, but it is never cost efficient. It could work in a pinch while tech switching into killing marines, but no zerg wants to be in this position. That said, if it is 4base vs 1, it would work well enough.

Bat/Tank/Valk would get hardcore contained by hydra however...so there is that....
Archaic
Profile Blog Joined March 2008
United States4024 Posts
October 15 2008 21:28 GMT
#237
Well, I'm just theorycrafting here, so feel free to criticize, but if the Zerg manages to tech up to late game, big air with hydras could counter this. With upgraded hydras, that you hopefully have while the valks were attacking you, you could probably be able to delay a push with proper micro and defend your overlords. If you can manage to take 3-4 gas, and manage to get greater spire tech, then it should work fine. Hydras, devourers, and the inevitable scourge can take a valkyrie army, I believe. The guardians that you have destroy the marines and tanks horribly. The micro would go something like, camp & tech.

One problem though would it is very hard to camp as Z vs terran, especially with constant valkyrie raids. With the valkyries around the map, then your expos will almost always get scouted. I guess time will tell how to use/counter this build.
Tribe
Profile Joined July 2008
United Kingdom52 Posts
October 15 2008 21:31 GMT
#238
Nice stuff, got the replays?!
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
October 16 2008 07:24 GMT
#239
This looks like more of a novelty strategy that would only be used if you knew you were marginally better than your opponent.
It's better to burn out than to fade away
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
October 16 2008 09:15 GMT
#240
RE : the boxer game talked about here
he used valks but he was going to lose no matter what he did , it's inconsequential

the videos posted with the american guy doing a voiceover were good vids , the strategy has some merit i think but seems weak against an early hydra/lurk or lurk/ling push
Once again back is the incredible!
boxer fan
Profile Joined March 2007
Romania51 Posts
October 16 2008 12:06 GMT
#241
I think the main conclusion is ... after all these years .. after all those pros/trainers that think about strategys in this game ... Boxer comes with an ideea and wins some ... ofc he doesn't have the speed/macro as many other younger players. He can't test it that much either since he is still in the army. But he never stops to amaze us. I think there is only one thing to say about this:
Incredible ...welcome to Boxer land ...
29 fps
Profile Blog Joined March 2008
United States5724 Posts
October 16 2008 12:14 GMT
#242
to the OP

that was some insane marine micro at the hive. i thought he had you, too. what i didn't understand was why he KEPT making mutas despite you having valks.....

hm, since valks take extra gas and stuff, would it be viable to get them after FE?
4v4 is a battle of who has the better computer.
zeks
Profile Blog Joined September 2007
Canada1068 Posts
October 17 2008 18:06 GMT
#243
are valkryies faster than scourge? muta?
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
blabber
Profile Blog Joined June 2007
United States4448 Posts
October 17 2008 18:08 GMT
#244
pretty sure scourge is the fastest air unit in the game
blabberrrrr
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
October 17 2008 18:41 GMT
#245
On October 18 2008 03:08 blabber wrote:
pretty sure scourge is the fastest air unit in the game

If you dont count interceptor.
I have the best fucking lawyers in the country including the man they call the Malmis.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 17 2008 18:46 GMT
#246
It would be crazy if you could micro individual interceptors
Graphics
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 18 2008 06:00 GMT
#247
wow this works -.-, thank you iloveoov and fantasy revolutionists ^^, it especially RAPES 2 hatch muta ->

http://www.fighterreplays.com/starcraft/replays/0a1b22
Sup
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 18 2008 06:36 GMT
#248
I'm happy to see someone bump this thread. I was going to add links to the Fantasy games but I got incredibly lazy. So, I refer to this thread.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=80595

I was watching with quite a smile on my face as Fantasy continued to use Valkyries. =)
"So, then did the American yum-yum clown monkey also represent the FCC?"
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 18 2008 06:48 GMT
#249
Yo Nintu, do you have some sort of finalized BO that you've been able to make work really well?
Graphics
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 18 2008 09:20 GMT
#250
On October 18 2008 15:48 SilveR.sKy)ChoseN wrote:
Yo Nintu, do you have some sort of finalized BO that you've been able to make work really well?


No. The time I get to play SC, I just play standard to try and improve. I haven't gotten to experiment with valks as much as people might think. I still think they have a place, and that they can be used to great effect. Sitting down and creating a build order takes a lot of effort.

The games I played with valks I had to play very adaptively, not structured at all. I scouted profusely to see how much defense I would need to prevent any all-ins or pushes from Zerg. When I knew I was safe from any sort of 2 hatch or all-in rushes, I just put a bunker at my natural, stopped marines when I have "enough" to defend from any possible threats, and went 2 port valks. It's as simple as it sounds. The zerg has to be CRAZY about scouting to figure things out in time, it just looks like standard FE terran. Treat it as 2port wraith after FE, but with valks instead. You should have 1-2 when muta's arrive. You can rely on the valks + marines to defend until your 3rd and 4th valk pops, then you're fine. You can completely avoid the e-bay aswell if you're confident you can get them out in time. You surrender map control until 8-10 valks are out with +1 attack, then you can contest it with escorted drops, like Sair reaver, Harass while you grab a third and play very defensively, or depending on how the Zerg reacts, forge a timing push with mech.

Honestly, I have no special build that exists. Just 1-rax FE, get enough marines/bunkers to defend any scouted threats, and the rest you invest in fast 2port with +1 air attack. Skip the e-bay if you plan to go Mech and are confident if you can get your valks before the opponent can destroy you with muts.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
October 18 2008 10:17 GMT
#251
lol, this threads been approved by pro-gamers now. Nice to finally see valks getting real use in the pro scene.
My. Copy. Is. Here.
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 18 2008 10:31 GMT
#252
What's even funnier is the only game Fantasy didn't use valks is the only game he lost.

I guess Zerg know how to play vs a standart terran nowaday...
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Februarys
Profile Blog Joined February 2008
Korea (South)259 Posts
October 18 2008 15:47 GMT
#253
Just Theorycrafting here, but wouldn't going Valkyrie + Metal army require a lot of gas? I really doubt T will have enough gas left over for Vessels which is essential for TvZ in a standard 2 base scenario. If they choose to go for a 3rd gas, I think T will have a hell of a time doing that and since Metal army is so slow, Z can constantly attack multiple bases, drop on main, to take advantage of T mobility correct?

Well, this is all assuming that T followed up with Metal units instead of bionic units with Valkirye
Jaedong is the Hope of Zergs.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
October 18 2008 16:15 GMT
#254
Hehe, when I watched the OSL match, all I could think of was you and how Fantasy also reads teamliquid

If Fantasy wins OSL, he only has you to thank, Nintu. You better be cheering for him. Him winning OSL would be like you winning OSL

Nope, there's absolutely no flaw in my logic
Trucy Wright is hot
NuB.xE
Profile Joined September 2008
United States131 Posts
October 18 2008 16:21 GMT
#255
LMFAO HE SAID WOW SUCK MY DICK _____
Pwnage
c_dog
Profile Joined October 2008
Canada5 Posts
October 18 2008 16:24 GMT
#256
yeah i don't think it's possible to pull off valks+tanks against competent zerg players. you just won't have enough gas. i think some early valks are great for countering muta harass and may be a better choice than building turrets. i do like valks a lot and use them occasionally myself, but i think if you're expecting to do more than fight off muta harass and pick off the occasional overlords, you probably won't get that unless you're playing a weak zerg. hydras and scourges can still take them down easily if you overcommit. and i don't think tanks are a good option along side valks. they are just simply not that good against zerg because they're slow and can easily get flanked.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2008-10-18 19:32:19
October 18 2008 19:31 GMT
#257
On October 18 2008 03:08 blabber wrote:
pretty sure scourge is the fastest air unit in the game

sairs and speed shuttles (?) move the same speed as sairs i think
edit: and those speed scouts can truck pretty fast too
more weight
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 18 2008 19:44 GMT
#258
On October 18 2008 18:20 Nintu wrote:
Show nested quote +
On October 18 2008 15:48 SilveR.sKy)ChoseN wrote:
Yo Nintu, do you have some sort of finalized BO that you've been able to make work really well?


No. The time I get to play SC, I just play standard to try and improve. I haven't gotten to experiment with valks as much as people might think. I still think they have a place, and that they can be used to great effect. Sitting down and creating a build order takes a lot of effort.

The games I played with valks I had to play very adaptively, not structured at all. I scouted profusely to see how much defense I would need to prevent any all-ins or pushes from Zerg. When I knew I was safe from any sort of 2 hatch or all-in rushes, I just put a bunker at my natural, stopped marines when I have "enough" to defend from any possible threats, and went 2 port valks. It's as simple as it sounds. The zerg has to be CRAZY about scouting to figure things out in time, it just looks like standard FE terran. Treat it as 2port wraith after FE, but with valks instead. You should have 1-2 when muta's arrive. You can rely on the valks + marines to defend until your 3rd and 4th valk pops, then you're fine. You can completely avoid the e-bay aswell if you're confident you can get them out in time. You surrender map control until 8-10 valks are out with +1 attack, then you can contest it with escorted drops, like Sair reaver, Harass while you grab a third and play very defensively, or depending on how the Zerg reacts, forge a timing push with mech.

Honestly, I have no special build that exists. Just 1-rax FE, get enough marines/bunkers to defend any scouted threats, and the rest you invest in fast 2port with +1 air attack. Skip the e-bay if you plan to go Mech and are confident if you can get your valks before the opponent can destroy you with muts.

Thanks a lot man, I'll give it a shot :D
Graphics
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 18 2008 22:53 GMT
#259
On October 19 2008 01:24 c_dog wrote:
yeah i don't think it's possible to pull off valks+tanks against competent zerg players. you just won't have enough gas. i think some early valks are great for countering muta harass and may be a better choice than building turrets. i do like valks a lot and use them occasionally myself, but i think if you're expecting to do more than fight off muta harass and pick off the occasional overlords, you probably won't get that unless you're playing a weak zerg. hydras and scourges can still take them down easily if you overcommit. and i don't think tanks are a good option along side valks. they are just simply not that good against zerg because they're slow and can easily get flanked.

blablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablabla

Theorycrafting my ass and you haven't read the whole thing (have you read anything else than the title, btw?) and, OBVIOUSLY, you haven't watch Fantasy games vs GGPlay, which are the reason why this thread has been resurrected.

Epic fail is epic.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
blabber
Profile Blog Joined June 2007
United States4448 Posts
October 18 2008 22:59 GMT
#260
On October 19 2008 04:31 alphafuzard wrote:
Show nested quote +
On October 18 2008 03:08 blabber wrote:
pretty sure scourge is the fastest air unit in the game

sairs and speed shuttles (?) move the same speed as sairs i think
edit: and those speed scouts can truck pretty fast too

yeah, scourge are a little faster than them I think
blabberrrrr
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 19 2008 00:32 GMT
#261
On October 19 2008 00:47 Februarys wrote:
Just Theorycrafting here, but wouldn't going Valkyrie + Metal army require a lot of gas? I really doubt T will have enough gas left over for Vessels which is essential for TvZ in a standard 2 base scenario. If they choose to go for a 3rd gas, I think T will have a hell of a time doing that and since Metal army is so slow, Z can constantly attack multiple bases, drop on main, to take advantage of T mobility correct?

Well, this is all assuming that T followed up with Metal units instead of bionic units with Valkirye


Watch the video, game 1. I do tanks and Valkyries and some bio off 2 gas.
"So, then did the American yum-yum clown monkey also represent the FCC?"
c_dog
Profile Joined October 2008
Canada5 Posts
October 19 2008 12:20 GMT
#262
On October 19 2008 07:53 Biff The Understudy wrote:
blablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablabla

Theorycrafting my ass and you haven't read the whole thing (have you read anything else than the title, btw?) and, OBVIOUSLY, you haven't watch Fantasy games vs GGPlay, which are the reason why this thread has been resurrected.

Epic fail is epic.


i did read the whole thing and even watched the videos before i posted. he had literally 100 supply of seige tanks. i just don't see how the zerg player managed to let him build up that many seige tanks unless the zerg was incompetent. it takes a lot of time and a lot of gas/expos to build up that many, so the zerg player could have easily attacked the terran's expo instead of staying home trying to defend overlords, and this build would have been broken. the drop ship build is more viable. the tank build is just disaster considering a few zerglings would have quite easily destroyed the terran's economy. and did anyone notice how the zerg in the video was on the defensive against FE terran... zergs defensive against FE terran=fail. and i believe i watched fantasy's games vs ggplay, as i recall seeing some valks,but not valk+tanks. maybe my memory's failing me.
ish0wstopper
Profile Blog Joined October 2008
Korea (South)342 Posts
October 20 2008 02:52 GMT
#263
i didnt know how strong valks were til recently

mutas do like no damage to them..you need scourge
ish0wstopper effect
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
October 20 2008 06:14 GMT
#264
I was like WTF the first time I saw a scourge land on a corsair after chasing it for a good thirty seconds, I always assumed they were equal speed. But yeah.
Jaedong
Luddite
Profile Blog Joined April 2007
United States2315 Posts
October 20 2008 07:34 GMT
#265
Someone tried valks on me the other day. Easiest ZvT of my life. Scourge are just a KILLER counter to small groups of valkyries, I dunno how you can expect to build a critical mass of valks against a competent zerg player, and even then scourge can still work if he flanks with them and times it well.
Can't believe I'm still here playing this same game
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 20 2008 07:38 GMT
#266
On October 20 2008 16:34 Luddite wrote:
Someone tried valks on me the other day. Easiest ZvT of my life. Scourge are just a KILLER counter to small groups of valkyries, I dunno how you can expect to build a critical mass of valks against a competent zerg player, and even then scourge can still work if he flanks with them and times it well.

I think scourges work best right after the initial volley of missiles. But if it's just head on with valkyries (suitable # of them wiith maybe +1?) and scourges, scourges usually get annihilated.
Graphics
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
October 20 2008 08:17 GMT
#267
On October 19 2008 21:20 c_dog wrote:
Show nested quote +
On October 19 2008 07:53 Biff The Understudy wrote:
blablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablabla

Theorycrafting my ass and you haven't read the whole thing (have you read anything else than the title, btw?) and, OBVIOUSLY, you haven't watch Fantasy games vs GGPlay, which are the reason why this thread has been resurrected.

Epic fail is epic.


i did read the whole thing and even watched the videos before i posted. he had literally 100 supply of seige tanks. i just don't see how the zerg player managed to let him build up that many seige tanks unless the zerg was incompetent. it takes a lot of time and a lot of gas/expos to build up that many, so the zerg player could have easily attacked the terran's expo instead of staying home trying to defend overlords, and this build would have been broken. the drop ship build is more viable. the tank build is just disaster considering a few zerglings would have quite easily destroyed the terran's economy. and did anyone notice how the zerg in the video was on the defensive against FE terran... zergs defensive against FE terran=fail. and i believe i watched fantasy's games vs ggplay, as i recall seeing some valks,but not valk+tanks. maybe my memory's failing me.

You memory is failing you.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 20 2008 09:37 GMT
#268
A lot depends on how you can force the Zerg to react. Realistically speaking, if they know it's coming, like say, if they maphacked, then I do agree that Zerg can EASILY defend it. Scourge can be micro'd to kill them if you have constant vision of them. Though it's true that in a lot of encounters, Scourge get raped by a critical mass of Valks, there are many ways you can sneak in a few scourge to destroy valks, especially in low numbers.

Valks need escorts, but also make great escorts. Coupled with bio for scourge, valks can be insanely effective. Instant damage with short range make marines PERFECT. If they had longer range, then their auto-attack would hit buildings, overlords or Mutalisks. If you fly your valks above marines while scourge are chasing, the scourge are gone, unless the zerg can effectively micro mutalisks to absorb marine hits.

Valks are hit and miss and they rely a lot on how the opponent reacts. You can see this at D through C ranks on iccup. A protoss will go DT's, the Terran will over-react, play too defensively, get too many turrets, etc, and the protoss will simply expand and play a standard macro game. In Starcraft, over-reacting can be just as bad as under-reacting. If the Zerg under-reacts, valks rape all his overlords and he can nolonger produce units. If he over-reacts, you transition into standard play after obtaining only 1-3 valks. There are too many factors to say that the unit or strategy itself is good or bad.
"So, then did the American yum-yum clown monkey also represent the FCC?"
SkepTicAL
Profile Blog Joined August 2008
Canada872 Posts
October 20 2008 12:59 GMT
#269
If you really want to incorporate valkyries at a cost efficient way, you should watch ggplay vs fantasy @ medusa. It's mainly used for muta defense, but at least you get to use some valks
AeriALsLighT @AerialsLight
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
October 20 2008 22:57 GMT
#270
http://www.teamliquid.net/blogs/viewblog.php?topic_id=80738

My blog on Valkyries featuring a BO and some details on usage
tKd_
Profile Joined February 2005
United States2916 Posts
October 20 2008 23:16 GMT
#271
dammit back to 4 hatch hydra transition to lair after first attack
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2008-10-21 23:20:44
October 21 2008 18:00 GMT
#272
I've started to exclusively use this SKTmetal (if that's what we're calling it) build/strat every tvz, it's been working out VERY well.

A thing I noticed is that the valkries act just like corsairs (obvious) except they fit that role 20x better than sairs do. Valkries are sheer air domination, especially a control group of 8-12.

The initial vulture/dropship also has a huge role, as day[9] described in his Terran Revolutionist article. It hits that timing window vs 3 hatch b4 mutalisks are out, allowing you to be on equal terms economically with zerg, and vs 2 hatch the vult drop hits just as mutas are popping or starting their way to your base. The dropship forces zerg to chase it down, allowing for you to be 100% safe with x2 valks/gol at home vs 2 hatch muta, or if they do not stop the dship, you hurt them while still being able to defend very well.

Note: The initial vulture/dropship harrass is not necessary or advised vs a Zerg that is attempting to adapt to your fast tech with a 2hat/3hat hydra break build. The pre-emptive T counter to the Z counter of quick hydras is to begin bunkers/marines and siegetank/siegemode rather than vulture/dship harrass off the bat (or at all).

What the valkries allow you to do are multiple things:
1) Nullify muta harrass.
2) Harrass overlords/scout+stop incoming drops like you would with reaver/sair in pvz.
3) Allow Terran to transition into TvP style.

The third thing is just what I've seen developing from my own games that I've played, but it seems like SKTmetal transitions VERY well into a Terran dominated late game.

The initial valkries nullify and stop muta harrass, meaning T now has air superiority, ability to harrass overlords, but more importantly the Zerg is now forced into a ground based hydra/ling/lurker army ala ZvP style.

Economically and in the metagame of the late game, what this means is now instead of having to pump a fuckton of goliaths with tanks, Terran are now able to get additional factory add-ons and use that goliath gas exclusively for tanks, while spending the rest in vultures for mines, just like a T would play TvP. Why is this so good for the Terran lategame?

The reason is now with a fully metal TvP army in a TvZ metagame, you can EASILY fight late-game ultra/ling tech switches. The increased tank mass is favorable vs mass ultras + swarm, and vulture mobility + mass mines make T late game even more solidified, as most Zerg will transition into a fuck ton of ultras when they see you going metal.

Along the same lines in the late game, now that you have a metagame TvP army vs Zerg ultra/ling/swarm+whatever, it also means your valkries are now free to poach as many overlords as you want due to lack of hydra presence. The valkries serve as appropriate AA, and are able to stop scouting (ala corsair pvz scout denial), and the valkries allow your mines to be that much more effective.

By mid-late game, even if your opponent does commit to massive mutalisk numbers+devourers, you simply constantly produce valkries from your starport and will win that battle as well. Not to mention there is nothing stopping you from adapting a couple science vessels into this metal play style.

I'll link two replays for further strategy analysis on this TvZ style. Here's two games, first game the SKTmetal style is used and opponent goes for standard spire opening and then transitions very quickly into hydra. As many people have mentioned, when a Z plays the SKTmetal style the first time, it can catch them off guard.

So, I re-matched the same player with the intention of using the same style, because I was interested to see how the Zerg guy would adapt a counter, and the game turned out to be interesting!

http://www.fighterreplays.com/starcraft/replays/66fd65
http://www.fighterreplays.com/starcraft/replays/016e2c

+ Show Spoiler +
The second game has a counter opening to the counter that the Z did. The game felt a lot like a TvP game when I was playing it, and in some aspects like a PvZ


ah, and nice thread nintu too many people are underestimating this T revolution !
Sup
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 21 2008 22:17 GMT
#273
On October 22 2008 03:00 avilo wrote:
A very detailed and thorough post.


Bravo.
Hi.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
October 22 2008 02:10 GMT
#274
...Can't wait to see how Zerg will be balancing this one out.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 22 2008 04:46 GMT
#275
Devourerers really fuck up valkrie rate of fire + plague if T builds many valks past the initial ones in late-game.
Sup
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 22 2008 07:52 GMT
#276
I don't think Devourers could be the best viable option. If the Z is cornered so severely if the build is executed well, I don't think you'll have the freedom to tech up so high and have that many resources to spend on mass devourers.
Graphics
Tiamat
Profile Joined February 2003
United States498 Posts
October 22 2008 16:51 GMT
#277
Hydra/Queen is the correct counter to this..

not spores, not scourage, not defilers.

Queens ensnare the valks, hydra rapes them while they try to escape.

Then the T will switch to Tanks, you broodling the tank and swarm with hydras..

Hydra shoots mines..

Hell you can even parasite the valk mob if u want to.

If the T switches to MnM for support then you lurker.
Tiamat
Profile Joined February 2003
United States498 Posts
October 22 2008 16:59 GMT
#278
To expand on this, it should be very easy to ensnare a sitting duck valk after it fires, and then hydras can pick em off.

If the terran tries metal, you broodling any clumps of tanks, so they fire on each other and attack with hydras and lings with any left over minerals.. Sure Broodling is overpriced, but it does have a use for the tanks wasting a shot killing the broodlings and makes the tanks damage each other.

You can say that a valk mob will rape a queen, which this is true but the key to the valk harass strat is their high armor and life. They go in, rape all the overlords and escape with their speed. Ensnare negates this and then that valk mob becomes a liability to one single ensnare, not to mention parasite help keep overlords away from the mob.

avilo
Profile Blog Joined November 2007
United States4100 Posts
October 22 2008 17:07 GMT
#279
eh, are you guys smoking crack? queens aren't viable vs this...
Sup
sMi.SyMPhOnY
Profile Joined December 2006
United States226 Posts
October 22 2008 19:37 GMT
#280
yes avilo just because you said that it must be true

I actually think queens are the most interesting and effective counter to valkyries. Just handle the metal like youw ould otherwise.
:)
Wurzelbrumpft
Profile Blog Joined July 2008
Germany471 Posts
Last Edited: 2008-10-22 19:52:19
October 22 2008 19:47 GMT
#281
On October 23 2008 02:07 avilo wrote:
eh, are you guys smoking crack? queens aren't viable vs this...


care to elaborate? what hes saying does make sense, and im not getting what all this hype is about, playing mech in tvz isnt new, when i play mech i never lose to early mutas or hydras or whatever, if i lose its because the zergplayer is better then me and knows to play mech, meaning mass expand and knowing the right unit counters. If people know what your doing theres gaps in the build. the superfunky Fantasy build vs ggplay is very map dependable and its about the vultharras, which nobody seems to be mentioning here. and those valks only serve a defensive purpose early on.


walks are to expensive
every new strategy wins you games on d-c level
beam me up scotty, this planet suxX
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
Last Edited: 2008-10-22 20:29:05
October 22 2008 20:27 GMT
#282
On October 23 2008 04:47 Wurzelbrumpft wrote:
Show nested quote +
On October 23 2008 02:07 avilo wrote:
eh, are you guys smoking crack? queens aren't viable vs this...


care to elaborate? what hes saying does make sense, and im not getting what all this hype is about, playing mech in tvz isnt new, when i play mech i never lose to early mutas or hydras or whatever, if i lose its because the zergplayer is better then me and knows to play mech, meaning mass expand and knowing the right unit counters. If people know what your doing theres gaps in the build. the superfunky Fantasy build vs ggplay is very map dependable and its about the vultharras, which nobody seems to be mentioning here. and those valks only serve a defensive purpose early on.


walks are to expensive
every new strategy wins you games on d-c level

good post ^^
id like to add that, on maps where fantasy build isn't so good, normal mech builds are.
for example, look at katrina compared to medusa. vult+dropship harass on medusa is a hell of a lot more effective than on katrina and normal mech sucks on medusa. normal mech is actually (imo) stronger than M&M on katrina. i think if you learn normal mech and fantasy build, and know what maps which build is intended for, you could theoretically mech every game vs zerg.
what do you think about that?
edit: the valks are meant to Stop harass, not be used To harass, though im sure there's timing windows you can snipe 2-3 ovies. i think you already said this though.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 22 2008 22:36 GMT
#283
On October 23 2008 05:27 Pyro]v[aniac wrote:
the valks are meant to Stop harass, not be used To harass, though im sure there's timing windows you can snipe 2-3 ovies. i think you already said this though.

And who knighted the Valkyries with such roles? The OP clearly showed the player not just harrassing but completely obliterating ovies in several matches. It all just depends on the match.
Graphics
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
Last Edited: 2008-10-22 23:09:33
October 22 2008 23:07 GMT
#284
On October 23 2008 07:36 SilveR.sKy)ChoseN wrote:
Show nested quote +
On October 23 2008 05:27 Pyro]v[aniac wrote:
the valks are meant to Stop harass, not be used To harass, though im sure there's timing windows you can snipe 2-3 ovies. i think you already said this though.

And who knighted the Valkyries with such roles? The OP clearly showed the player not just harrassing but completely obliterating ovies in several matches. It all just depends on the match.

im by no means a zerg player and i still think zerg would have an easy time raping that build. i have seen both videos. perhaps if he played players at his own rank midway through season? he even said in 2nd video that he way playing his C ranked friend and he was even off racing.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2008-10-23 00:11:13
October 23 2008 00:07 GMT
#285
Clearly pyro/wurzel have not read day[9]'s thread.
Here guys, read ->
http://www.teamliquid.net/forum/viewmessage.php?topic_id=80595

or maybe you guys did read and are still underestimating sktmetal viability on a variety of maps -.-

This is not just a "1 time build" but the build can be viable as more of a standard strat. tho nintu is doing something diff which may not be as standard for this specific style(aka two starport valks/mm instead of metal).
Sup
Wurzelbrumpft
Profile Blog Joined July 2008
Germany471 Posts
October 23 2008 14:48 GMT
#286
On October 23 2008 09:07 avilo wrote:
Clearly pyro/wurzel have not read day[9]'s thread.
Here guys, read ->
http://www.teamliquid.net/forum/viewmessage.php?topic_id=80595

or maybe you guys did read and are still underestimating sktmetal viability on a variety of maps -.-

This is not just a "1 time build" but the build can be viable as more of a standard strat. tho nintu is doing something diff which may not be as standard for this specific style(aka two starport valks/mm instead of metal).


u didnt read my post, nor days post properly..
Day himself wrote that FANTASYS build is map dependable. valks serve a defensive purpose in that build. u make 2-4 of em. from 1 port-.-

this build is suggesting 2fac2port from 2gas.(yeah my ass 2fax tanks 2port valk off of 2gases)
and what ur doing is saying queens suck with no explanation.
showing replays from a few games on iccup against players who never playd against that build and arent even his rank, isnt gonna convince me.

i played this build against a player better than me, first game he DID use queens i had 6 of em flying around looking for ovies he ensnared em hydras came, lots of lings>tanks. 2nd game he just massed lings in the beginning, cant see how this build can win against mass lings
beam me up scotty, this planet suxX
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 23 2008 15:06 GMT
#287
well, money into queens usually is money that could have been spent in your econ/tech or massing more muta/hydra/upgrades. Queens are just something you use when you have the macro and army to support yourself already. And by that time, they are inefficient attention-span wise, and money wise. queens obviously can be really good in stalemates where the map is dried out tho, since they are energy based.

vs valks, most T will not commit valkries to attacking you and they won't go "pawn hunting" for overlords with expensive valks, making queens pointless there too. If they put there units in constant danger of being killed over and over, then they aren't playing the build right and of course queens could beat them - cause they aren't good -.- just like mass DA can beat n00bs too.
Sup
Wurzelbrumpft
Profile Blog Joined July 2008
Germany471 Posts
October 23 2008 17:32 GMT
#288
On October 24 2008 00:06 avilo wrote:
well, money into queens usually is money that could have been spent in your econ/tech or massing more muta/hydra/upgrades. Queens are just something you use when you have the macro and army to support yourself already. And by that time, they are inefficient attention-span wise, and money wise. queens obviously can be really good in stalemates where the map is dried out tho, since they are energy based.

vs valks, most T will not commit valkries to attacking you and they won't go "pawn hunting" for overlords with expensive valks, making queens pointless there too. If they put there units in constant danger of being killed over and over, then they aren't playing the build right and of course queens could beat them - cause they aren't good -.- just like mass DA can beat n00bs too.


you just wrote the reasons why queens are *generally* not a good idea, but im talking about this specific scenario versus valks. and well if the valks arent good for killing overlords then lol i dont see the point theres 1 dangerous timespan when valks could be usefull vs air and thats right when the mutas pop. u dont need 12 valks and u certainly dont need 2ports for that
beam me up scotty, this planet suxX
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
Last Edited: 2009-03-15 16:32:56
March 15 2009 16:32 GMT
#289
Sorry for the bump, but for thoses who were not convinced valks could be used a very efficient way in tvz, (T)fantasy proved that, even when highly expected, valks work against hydras:



and mutas scourge



fairly well...

I don't know what to think about it. Fantasy seems to like them so much that they really became his trademark.

The advantage of valks compared to vessels is clearly that they are very very very strong against scourges. More vessels you have, harder it is to micro them against scourge. More valks you have and harder it gets to snipe them. Therefore, a control group of valks, if you survive to get it is fucking scary for a zerg player...

Discuss again.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
SerpentFlame
Profile Blog Joined July 2008
415 Posts
Last Edited: 2009-03-15 16:52:23
March 15 2009 16:50 GMT
#290
Luxury failed to micro his mutalisks properly at key points in the game, which cost him air control in game 2. Not to say that valkryies aren't viable, but the apparent strength of valkyries in this set was far stronger than it could've been if luxury adapted more accordingly.

Really though, I don't see why luxury is getting like 100 mutalisks vs a mnm valkyrie combination (game 3), seeing as you don't get pure mutalisks vs just mnm and you definitely don't get pure mutalisks vs just valkyries. I know luxury's trying to pin fantasy in his base, but it still doesn't seem to make too much sense, as he at no point transitioned into hydralurker, which it seems, would counter this build far more accordingly (especially since fantasy will have little gas for science vessels, and lurkers can hold the cliffs on sin chunpung ryeong quite nicely). Can someone enlighten me?
I Wannabe[WHITE], the very BeSt[HyO], like Yo Hwan EVER Oz.......
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
March 15 2009 17:27 GMT
#291
Wait for him to play jaedong and get ensnared to death!
BlueLaguna on West, msg for game.
Biff The Understudy
Profile Blog Joined February 2008
France7878 Posts
March 15 2009 17:31 GMT
#292
On March 16 2009 01:50 SerpentFlame wrote:
Luxury failed to micro his mutalisks properly at key points in the game, which cost him air control in game 2. Not to say that valkryies aren't viable, but the apparent strength of valkyries in this set was far stronger than it could've been if luxury adapted more accordingly.

Really though, I don't see why luxury is getting like 100 mutalisks vs a mnm valkyrie combination (game 3), seeing as you don't get pure mutalisks vs just mnm and you definitely don't get pure mutalisks vs just valkyries. I know luxury's trying to pin fantasy in his base, but it still doesn't seem to make too much sense, as he at no point transitioned into hydralurker, which it seems, would counter this build far more accordingly (especially since fantasy will have little gas for science vessels, and lurkers can hold the cliffs on sin chunpung ryeong quite nicely). Can someone enlighten me?

I get he didn't know what to do after being raped in game 2 by lurkerlings... He probably thought he could abuse Fantasy's inferior mobility?

I guess the best answer would be to go third thier and then defilers. As Fantasy had no vessels, I don't see how he would have stoped that. But Luxury didn't get defilers in the whole serie.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
March 15 2009 21:50 GMT
#293
because of the valks slow time to shoot again the only counter i can think of is snare. once snared a few scourges can take care of valks.
im sure good players will find a way to counter the resources needed to make the number of valks.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 15 2009 21:57 GMT
#294
On March 16 2009 06:50 Mykill wrote:
because of the valks slow time to shoot again the only counter i can think of is snare. once snared a few scourges can take care of valks.
im sure good players will find a way to counter the resources needed to make the number of valks.


they could abuse the fact that iirc valks cant move nor turn when in the attack animation
Artillery spawned from the forges of Hell
Ilovecheese
Profile Joined March 2009
Canada4 Posts
March 15 2009 22:28 GMT
#295
hi guys, i am new to this forum, i was just wondering. how you can find what rank you are? because i've been looking through a few posts and they said i am a b ranked toss player or whatever. can someone give me some light here?
lololol
Profile Joined February 2006
5198 Posts
March 15 2009 22:50 GMT
#296
www.iccup.com
I'll call Nada.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 15 2009 22:56 GMT
#297
hahaha

I love how controversial this OP was at the time
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
March 15 2009 23:01 GMT
#298
hydra/lurk? If the terran invests in 5+ valks, i don't think he's going to be able to get enough gas to support tanks w/ seige. By the time he does, The zerg should be on hive tech and deflier tech should be kicking in soon.
Zerg could always just build like 20 hydras for defensive purposes and use a lurker/ling army to face the mnm.
idk if this would work though =p
im deaf
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
Last Edited: 2009-03-15 23:34:02
March 15 2009 23:33 GMT
#299
Lmfao nevermind thought it was from KTF vs. SKT.
Hi.
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
March 15 2009 23:54 GMT
#300
entertaining vods! Not sure if i would work on really great players though, but in your defense your bo isnt totally refined yet.
Who knows. Good work overall
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
March 16 2009 01:13 GMT
#301
Oh man, I made this so long ago. roflpossum?

I can't say I experimented with it too much after making these vods. I think valkyries are great for supplimenting mech and such, but overall at higher ranks, I'd say it would be difficult to make it an effective strategy. (mass valks that is.)

I still love raping D/C ranks with it. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
johnnyD
Profile Joined August 2007
United States78 Posts
Last Edited: 2009-03-19 19:08:00
March 17 2009 17:54 GMT
#302
edit::already said
clazziquai
Profile Blog Joined October 2007
6685 Posts
June 19 2009 01:29 GMT
#303
Bump.

I saw this game, but is this build really worth it?
I know the valkyries were very powerful when sniping the overlords, but...

What I am worried about is the gas consumption.
3 factory tanks with valkyries does seem to be huuuuuuuge
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
StayPhrosty
Profile Joined August 2009
Canada406 Posts
Last Edited: 2009-08-04 23:25:34
August 04 2009 23:24 GMT
#304
i know i'm replying to an old post, but i really think you had something here. iloveoov fake mech build is a fantastic build and is very similar to this. the valks pwn ovies, if he masses lurks then u can switch between bio or mech mid/late game, and i guess as long as u don't get ur valks pwnt by bad micro or get rushed my early speedlings then u r set (also, it's important to get that 3rd gas going but stopping a contain shouldn't be a problem). not only are they confused about the valks, but it's almost impossible to read your late game build, seeing as you continally switch it. sure it's a FE but perhaps with proper walling and micro, this new (similar) build will work well.

edit: 1st post w00t! hi TL
To be is to do-Socrates To do is to be-Sartre Do Be Do Be Do-Sinatra
titan55
Profile Joined July 2009
United States227 Posts
August 08 2009 19:18 GMT
#305
Hey nintu!

i just want to say, i LOVE your build.. its super fun to play on iccup against those funny D players haha

but just one question... can you give a more detailed discription about how to follow up with it? like, when to build the rax and/or facts and when to push out..

i seem to always win by basically shutting their unit count down to below 80.. and then i just mass up to 150 and push.. however, those games take 20+ minutes.. are there anyway to shorten it?

thanks!
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
August 10 2009 16:13 GMT
#306
This was a recent rep where I tried valks. If my macro was half-decent, I would have won.

We are both low D level players (NOT D-), and I had a lot of fun playing with valks.

What I did was, instead of tanks or M&M, I went for vultures. Mines take down a lot of shit (as the replay shows, 7 vultures ended up killing several lurkers during a single drop), but they can also backfire (at one point, I lost nearly half of my ground army to a single mine drag.....).

I am definitely going to do this a little more often.

As for shortening the game - I doubt it. The only thing this build has going for it is the ability to shut down production for the Z player. You still need to keep your production up to be able to kill them.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
larryhoo
Profile Joined August 2009
Singapore32 Posts
August 13 2009 20:50 GMT
#307
Hi all,
Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras.
And using Ensare With Lurkers Lings can work very well.
Queens also can come in handy to kill Tanks with Spawn.

What do you all think?
I like Answering!
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
August 13 2009 21:03 GMT
#308
On August 14 2009 05:50 larryhoo wrote:
Hi all,
Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras.
And using Ensare With Lurkers Lings can work very well.
Queens also can come in handy to kill Tanks with Spawn.

What do you all think?


No. Any time you need to rely on queens is almost a guaranteed lose unless you are jaedong or significantly better than your opponent (ensare comes out ridiculously slow and really hard to aim well).

Hydra/lurk fast bust works. If later game, just hydra/ling/defiler vs valk/tank.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
August 13 2009 21:10 GMT
#309
On August 14 2009 06:03 resonance wrote:
Show nested quote +
On August 14 2009 05:50 larryhoo wrote:
Hi all,
Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras.
And using Ensare With Lurkers Lings can work very well.
Queens also can come in handy to kill Tanks with Spawn.

What do you all think?


No. Any time you need to rely on queens is almost a guaranteed lose unless you are jaedong or significantly better than your opponent (ensare comes out ridiculously slow and really hard to aim well).

Hydra/lurk fast bust works. If later game, just hydra/ling/defiler vs valk/tank.


Or unless you're (Z)ZerO and you're not as good as your (P)opponent...

It would truely be fascinating if Queens were used as a counter to valks, and it's not entirely farfetched, Valks are not stunningly fast units, and nobody has really ever been able to micro-manage them that attentively- thus I could see the Queen timing being pushed up as a counter. The bigger problem is that Valks are a better counter to mutalisks (which the OP did not anticipate) and production of queens would come at the end of any window for muta harass.

I always think Queens should be used more though.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Exteray
Profile Blog Joined June 2007
United States1094 Posts
August 13 2009 21:46 GMT
#310
Wow i really like this idea..
can you give a specific BO?
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 13 2009 22:11 GMT
#311
dude, by that measure (slayers_boxer), even fast nukes are viable builds on iccup. except most of us dont have balls half his size.
...from the land of imba
synapse
Profile Blog Joined January 2009
China13814 Posts
August 13 2009 22:15 GMT
#312
On August 14 2009 06:10 tree.hugger wrote:
Show nested quote +
On August 14 2009 06:03 resonance wrote:
On August 14 2009 05:50 larryhoo wrote:
Hi all,
Zerg should be able to counter Valkyries with Queen (Ensare) + Hydras.
And using Ensare With Lurkers Lings can work very well.
Queens also can come in handy to kill Tanks with Spawn.

What do you all think?


No. Any time you need to rely on queens is almost a guaranteed lose unless you are jaedong or significantly better than your opponent (ensare comes out ridiculously slow and really hard to aim well).

Hydra/lurk fast bust works. If later game, just hydra/ling/defiler vs valk/tank.


Or unless you're (Z)ZerO and you're not as good as your (P)opponent...

It would truely be fascinating if Queens were used as a counter to valks, and it's not entirely farfetched, Valks are not stunningly fast units, and nobody has really ever been able to micro-manage them that attentively- thus I could see the Queen timing being pushed up as a counter. The bigger problem is that Valks are a better counter to mutalisks (which the OP did not anticipate) and production of queens would come at the end of any window for muta harass.

I always think Queens should be used more though.


I think you could use queen ensnare to either:
1. run overlords away, either to hydras or just spread them across the map to buy time
2. counterattack with mutas while valks are being fat somewhere else

Besides that, alot of plague should be useful in countering valk/biomech
:)
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 13 2009 23:29 GMT
#313
On October 04 2008 17:56 Sigrun wrote:
Show nested quote +
On October 04 2008 17:51 sqwert wrote:
pros dont use it becuase theres a pixel limit thing on sc that limits the valkyrie's potentials.

right?


That only matters if you play on fastest maps.


TBH this is a lie, this pixel limit thing happened to me on BGH not so long ago. Usually any map with stacked minerals = limit or if 8 players gets 100-150 supply.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
August 14 2009 02:32 GMT
#314
Just did it again.

There seems to be no solid counter to tank-valk.

I wonder if it could be transformed from a 2 fact opening into 2 fact 2 port..... Slower valks, but greater ground presence.....

Will have to try it out (at my pitiful D level.....).
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Kiarip
Profile Joined August 2008
United States1835 Posts
August 14 2009 19:24 GMT
#315
Unfortunately Valks aren't that great against half decent scourge use.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 29 2012 23:54 GMT
#316
I aplogize for the bump, but on the first page of discussion a few people were talking about "The sprite limit". Could someone explain this sprite limit to me thanks!
Master Chief
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
October 30 2012 00:28 GMT
#317
On October 04 2008 18:00 Tropics wrote:
The sprite limit will never come into play in a real 1v1.

I experimented with valks a bit a few months ago and one of the main things I noticed is that they're REALLY frustrating to control. Half the time you'll spam right click to try and get them to move and they refuse to do it. Half your group will go and the other half will sit there getting wrecked by hydras/spores/scourge while firing at an overlord and you've just lost a massive investment


Pretty sure you know this but it is because Valikyries need to fire off all their missiles before moving. So only engage when you know there aren't any Hydras or spores.
Bomber & Jaedong & FlaSh & SNSD <3
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
October 30 2012 00:47 GMT
#318
valks don't shoot when there are a lot of sprites in game,
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Rlentless
Profile Joined January 2011
Hong Kong322 Posts
October 30 2012 01:00 GMT
#319
Yes, the missiles do not come out when the sprite limit is reached. In my experience the Valkyrie the most from this and to the lesser extent goliaths. I've seen in fastest play even Battlecruisers and scouts (when using air to air weapons) not shoot when a there is a certain number of sprites in the game. I am not sure why those units are affected the most though.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 30 2012 01:05 GMT
#320
I'm assuming this would not happened in a 1v1 TvZ?
Master Chief
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-10-30 01:13:41
October 30 2012 01:13 GMT
#321
On October 30 2012 09:28 Dontkillme wrote:
Show nested quote +
On October 04 2008 18:00 Tropics wrote:
The sprite limit will never come into play in a real 1v1.

I experimented with valks a bit a few months ago and one of the main things I noticed is that they're REALLY frustrating to control. Half the time you'll spam right click to try and get them to move and they refuse to do it. Half your group will go and the other half will sit there getting wrecked by hydras/spores/scourge while firing at an overlord and you've just lost a massive investment


Pretty sure you know this but it is because Valikyries need to fire off all their missiles before moving. So only engage when you know there aren't any Hydras or spores.


You can stack the valkries and pull them back while they shoot though using patrol.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 30 2012 02:01 GMT
#322
On October 30 2012 10:05 Pucca wrote:
I'm assuming this would not happened in a 1v1 TvZ?

it shouldn't in any realistic situation
i think the sprite limit is 1000 or 2000, i don't really remember
any unit/building is a sprite and any ranged projectile is a sprite
fun fact: if the sprite limit is reached, buildings and units at the top (topleft i think, might be top right though) have priority, so if you spawn on the top half of the map in zero clutter or fastest you can actually force your opponents to stop building if you build enough overlords. once units start trading you get larvae but they still can't build anything lol
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
October 30 2012 02:19 GMT
#323
It's not realistic for it to happen in TvZ because zerg never goes for a 200/200 that is a significant percentage air units. It does come up in TvT though.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
October 30 2012 02:38 GMT
#324
On October 30 2012 11:01 Dead9 wrote:
Show nested quote +
On October 30 2012 10:05 Pucca wrote:
I'm assuming this would not happened in a 1v1 TvZ?

it shouldn't in any realistic situation
i think the sprite limit is 1000 or 2000, i don't really remember
any unit/building is a sprite and any ranged projectile is a sprite
fun fact: if the sprite limit is reached, buildings and units at the top (topleft i think, might be top right though) have priority, so if you spawn on the top half of the map in zero clutter or fastest you can actually force your opponents to stop building if you build enough overlords. once units start trading you get larvae but they still can't build anything lol


WHAT
REALLY
You never told me this?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
Last Edited: 2012-10-30 03:18:55
October 30 2012 03:18 GMT
#325
valks deserves some more love in TvZ

Fun video, maybe I'll try experiment with it in my D world.
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 30 2012 12:13 GMT
#326
On October 30 2012 11:38 ShaLLoW[baY] wrote:
Show nested quote +
On October 30 2012 11:01 Dead9 wrote:
On October 30 2012 10:05 Pucca wrote:
I'm assuming this would not happened in a 1v1 TvZ?

it shouldn't in any realistic situation
i think the sprite limit is 1000 or 2000, i don't really remember
any unit/building is a sprite and any ranged projectile is a sprite
fun fact: if the sprite limit is reached, buildings and units at the top (topleft i think, might be top right though) have priority, so if you spawn on the top half of the map in zero clutter or fastest you can actually force your opponents to stop building if you build enough overlords. once units start trading you get larvae but they still can't build anything lol


WHAT
REALLY
You never told me this?

lol, i love bw. so many little and proly alot of unknow facts about the coding^^
The harder it becomes, the more you should focus on the basics.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 30 2012 21:36 GMT
#327
On October 30 2012 11:38 ShaLLoW[baY] wrote:
Show nested quote +
On October 30 2012 11:01 Dead9 wrote:
On October 30 2012 10:05 Pucca wrote:
I'm assuming this would not happened in a 1v1 TvZ?

it shouldn't in any realistic situation
i think the sprite limit is 1000 or 2000, i don't really remember
any unit/building is a sprite and any ranged projectile is a sprite
fun fact: if the sprite limit is reached, buildings and units at the top (topleft i think, might be top right though) have priority, so if you spawn on the top half of the map in zero clutter or fastest you can actually force your opponents to stop building if you build enough overlords. once units start trading you get larvae but they still can't build anything lol


WHAT
REALLY
You never told me this?

i'm the fastest master yo~
Savi[wOk]
Profile Blog Joined August 2012
United States81 Posts
November 02 2012 20:12 GMT
#328
When your playing a zerg who went 3 hatch mutalisk and noticed that he saved up around 5 or more mutas while transitioning into late game, he might even go for the greater spire and harass your expo on fighting spirit. I think having 2 valks or even more might fend this off pretty economically, and it gives you less to stress about.
Lets play starcraft
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 02 2012 21:18 GMT
#329
or u could just get 2 wraiths
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 02 2012 22:12 GMT
#330
On November 03 2012 06:18 Dead9 wrote:
or u could just get 2 wraiths

The amount of micro required to kill off those mutes would be too much
Master Chief
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 02 2012 22:16 GMT
#331
On November 03 2012 06:18 Dead9 wrote:
or u could just get 2 wraiths


Valkyries are much better against mutas, they're far more durable. Splash damage, 200 hp, and especially the base 2 armor makes it easy for a group of valkyries to deal with a greater number of mutas.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 02 2012 22:30 GMT
#332
but we're talking about guardians here
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 03 2012 00:26 GMT
#333
On November 03 2012 07:30 Dead9 wrote:
but we're talking about guardians here


Guardians can't shoot up anyway. Valks will kill them somewhat slower than Wraiths, but will be more economical, as well as being stronger against mutas in the midgame, and you'll still be able to get science vessels easily after a just a handful of valks to irradiate guardians as the main counter anyway.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 03 2012 01:16 GMT
#334
if you're going bio and you're up against guardians without a huge vessel count you're better off going wraiths versus guardians more or less all the time
wraiths don't require an armory, don't require an addon, are a lot cheaper, deal more damage (single target but still), move faster, are microable, can dodge scourge
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 03 2012 03:59 GMT
#335
Amory is needed for upgrades anyway, and Valkyries are actually cheaper in the gas for supply, though equally more expensive in minerals for supply, and move just as fast as wraiths, they just need patrol micro while shooting to keep from stopping. If you get to critical mass they can deal with scourge too, but usually having some marines cover them can be enough, and you usually don't need to mass too many of them, much less than you do wraiths. They do require the addon, but it's easy to transition to vessels after getting a handful of valkyries. You don't need to keep making valkyries to counter guardians, you get them to counter the 3 hatch muta, and then those leftover can help while you build up vessel count. They may not do quite as much damage and require some micro to keep from stopping and addons, but the extra utility vs midgame/leftover mutas, less overall gas cost, and smaller amount you actually need than wraiths is useful. Both wraiths and valkyries have their usefulness, it's just a stylistic choice.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 03 2012 04:07 GMT
#336
yes, you can go valkonic or biomech and use valks to counter guardians, but if you're opening bio there's never any reason to go valks versus guards
it's not a stylistic choice, wraiths are just flat out better if you're opening standard bio
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 03 2012 04:38 GMT
#337
On November 03 2012 13:07 Dead9 wrote:
yes, you can go valkonic or biomech and use valks to counter guardians, but if you're opening bio there's never any reason to go valks versus guards
it's not a stylistic choice, wraiths are just flat out better if you're opening standard bio


It's using valks to counter 3 hatch muta, and then using leftover valks to help, like I said you don't keep building valks if he does decide to go into guardians. You can get wraiths early to harass zerg too, but the mutas will wipe the floor with them. The wraiths are more offensive early, the valks are more defensive early. You don't decide to start building valkyries when you scout guardians. You just have some left over. If you want to suddenly build something you didn't already have to counter them, obviously wraiths are better. But getting a few valkyries defend against 3 hatch mutalisk harass(pretty standard actually), and then transitioning into vessels works just fine.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 03 2012 05:46 GMT
#338
i guess it wasn't that clear, i meant you can open with valkyries to kill mutas early on and reuse them later to clear out guardians, but otherwise you're better off using wraiths
getting a few valkyries to defend against 3 muta harass isn't very standard with a bio opening, it cuts into vessel production pretty bad
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 03 2012 14:27 GMT
#339
The first guy you responded too never mentioned bio, but it does cut a little into vessel production, it's a setback but it's not too bad. Depending on timings I can squeeze out 2-5 valks while I'm securing another base, building science facility, researching vessel abilities, and getting more starports. Vessel cloud is slightly delayed, but it works out. If I didn't already have valks for other situations would definitely go for wraiths, they are better for that specific situation.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 03 2012 20:53 GMT
#340
On November 03 2012 23:27 Fyrewolf wrote:
The first guy you responded too never mentioned bio, but it does cut a little into vessel production, it's a setback but it's not too bad. Depending on timings I can squeeze out 2-5 valks while I'm securing another base, building science facility, researching vessel abilities, and getting more starports. Vessel cloud is slightly delayed, but it works out. If I didn't already have valks for other situations would definitely go for wraiths, they are better for that specific situation.

Have you experimented with this do you have any replays?
Master Chief
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2012-11-03 22:58:27
November 03 2012 22:57 GMT
#341
On November 03 2012 23:27 Fyrewolf wrote:
The first guy you responded too never mentioned bio, but it does cut a little into vessel production, it's a setback but it's not too bad. Depending on timings I can squeeze out 2-5 valks while I'm securing another base, building science facility, researching vessel abilities, and getting more starports. Vessel cloud is slightly delayed, but it works out. If I didn't already have valks for other situations would definitely go for wraiths, they are better for that specific situation.

it's really, really rare to see guardians versus mech. it works on some specific maps (katrina), but goliaths are pretty good against guardians so zerg is generally better off just massing units

if you're squeezing out valks, teching up, and grabbing more starports, then by the time you leave your base you're up against 4 hatch hive tech, which is really hard deal with unless you have a large vessel count. valkonic pushes out for the kill early on because valks cut into vessel production so bad

also you can't just pop out valks; if you even want valks in time for 3 hatch muta you have to tech pretty early. mutas arrive around when the starport finishes with a standard fe > 2rax tech build, and 2rax tech already gets you a relatively early starport
FlaShFTW
Profile Blog Joined February 2010
United States10114 Posts
November 04 2012 02:58 GMT
#342
soooo for the sprite limit... zerg counters by making a ton of creep colonies and 400 zerglings. genius :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
NeVeR
Profile Blog Joined January 2009
1352 Posts
November 06 2012 21:52 GMT
#343
any way one can still watch the boxer vs baxter game mentioned in the OP?
Kau *
Profile Joined March 2007
Canada3500 Posts
November 25 2012 08:16 GMT
#344
On November 07 2012 06:52 NeVeR wrote:
any way one can still watch the boxer vs baxter game mentioned in the OP?

http://www.gomtv.net/classics2/vod/304
http://www.gomtv.net/classics2/vod/305
Moderator
NeVeR
Profile Blog Joined January 2009
1352 Posts
November 26 2012 02:20 GMT
#345
thanks
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 268
ProTech76
MindelVK 30
StarCraft: Brood War
Calm 7801
firebathero 2155
Hyuk 916
EffOrt 291
Stork 266
Zeus 228
Mini 221
Light 192
PianO 141
ToSsGirL 93
[ Show more ]
Dewaltoss 86
ZerO 77
Killer 70
JulyZerg 70
sorry 50
Rush 29
Barracks 26
Nal_rA 25
sSak 19
HiyA 13
hero 12
SilentControl 10
Noble 8
Hm[arnc] 5
ivOry 5
[sc1f]eonzerg 4
Dota 2
XcaliburYe559
420jenkins511
Counter-Strike
shoxiejesuss878
allub189
Super Smash Bros
C9.Mang0336
Westballz16
Other Games
singsing1899
Lowko141
Nina125
XaKoH 83
QueenE31
B2W.Neo25
ArmadaUGS25
ZerO(Twitch)8
Organizations
Dota 2
PGL Dota 2 - Main Stream4801
PGL Dota 2 - Secondary Stream3300
StarCraft: Brood War
UltimateBattle 32
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2102
• WagamamaTV90
Upcoming Events
WardiTV Invitational
2m
HiGhDrA vs Nicoract
MaNa vs HiGhDrA
HiGhDrA vs Reynor
Nicoract vs Reynor
MaNa vs Nicoract
MaNa vs Reynor
MaxPax vs Spirit
Krystianer vs Spirit
WardiTV98
OSC
2h 2m
BSL 2v2 ProLeague S3
8h 2m
Korean StarCraft League
16h 2m
SOOP
22h 2m
sOs vs Percival
CranKy Ducklings
23h 2m
WardiTV Invitational
1d
Cheesadelphia
1d 4h
CSO Cup
1d 6h
BSL: ProLeague
1d 7h
Hawk vs UltrA
Sziky vs spx
TerrOr vs JDConan
[ Show More ]
GSL Code S
1d 21h
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
1d 23h
BSL: ProLeague
2 days
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
2 days
Wardi Open
3 days
Replay Cast
3 days
Replay Cast
3 days
RSL Revival
3 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
4 days
herO vs sOs
Zoun vs Clem
Replay Cast
5 days
The PondCast
5 days
RSL Revival
5 days
Serral vs SHIN
Solar vs Cham
Replay Cast
6 days
RSL Revival
6 days
Reynor vs Scarlett
ShoWTimE vs Classic
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.