• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:51
CEST 23:51
KST 06:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!22Weekly Cups (August 17-23): Zerg dominate the week2Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week PhD study /w SC2 - help with a survey! Geoff 'iNcontroL' Robinson has passed away
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
25 Years Since Brood War Patch 1.08 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3692 users

[I] Valkyrie Use, TvZ. - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 16 17 18 Next All
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 21:35 GMT
#61
On October 05 2008 06:28 d(O.o)a wrote:
Show nested quote +
On October 05 2008 06:24 Empyrean wrote:
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.


If this zerg did this it is still very easy for the terran to transition into gols/tanks


Not really. Starting goliath production would take so many factories. A lot more than you'd realistically have if you went 2 port valk. You would never get enough of an army to fight off gaurd/muta. You pretty much have to stick with valks if they went gaurd/muta. MAYBE transition into cloaked wraiths...

I still don't think it's an issue.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Empyrean
Profile Blog Joined September 2004
17078 Posts
Last Edited: 2008-10-04 21:38:54
October 04 2008 21:38 GMT
#62
On October 05 2008 06:30 Nintu wrote:
Show nested quote +
On October 05 2008 06:24 Empyrean wrote:
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.


Devs are so far up the tech tree. After hive, needing greater spire. In the meantime I'm ripping everything to shit. You need a counter before greater spire, hydras, spores, scourge, something. Scourge are alright until he get's mnm or like 7 valks. By then you're just screwed unless you've invested in some sort've defense. It also means you'd be playing very defensively and passively, while you wait for your counter to kick in.

Also, my valkyrie upgrades and production would start long before zerg upgrades and devourers. By the time devourers are up, my numbers and upgrades would just totally rape, in my opinion.


True, I suppose. Greater Spire is the highest point on the Zerg tech tree :/

How do you react to the Zergs who suicide an Overlord in to scout, catch your fast 2 port and realize you're going valks, and instantly ramp up Hydra/Ling production in just one overwhelming attack at your natural while sacrificing all his Overlords in the process?

(more theorycraft).

I'm really looking forward to someone like, say, Chill comment on how he'd react.
Moderator
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 21:41 GMT
#63
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Empyrean
Profile Blog Joined September 2004
17078 Posts
Last Edited: 2008-10-04 21:44:55
October 04 2008 21:44 GMT
#64
What I think I'm going for here is that before your Valkyrie production reaches an overwhelming point, the Zerg player has an absolute advantage in economy and units, since you're sacrificing those for tech. If the Zerg is smart and has constant observation of your base, say, with random Zergling scouts realizing your nat doesn't show evidence of lots of MM/Tank or even with a random suicide Overlord, he'll realize you're going for massive tech and can react accordingly.

If the Zerg decides to suicide in an Overlord and catches two Starports, both with a Control Tower along with an armory somewhere in the base upgrading but only one Factory, he'll likely deduce Valkyries.

What happens if the Zerg realizes you're gambling on an expensive high tech unit and starts massive production of basic units in an attempt to overwhelm your defenses with his greater economy and unit count before your Valkyries can be effective? Even if your few Valkyries manage to kill his Overlords and he's at, say, 70/23 supply or something, there's still a chance that he can risk everything in just one "hanbang" attack before your own economy and unit production surpasses his.
Moderator
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 21:47 GMT
#65
On October 05 2008 06:38 Empyrean wrote:
Show nested quote +
On October 05 2008 06:30 Nintu wrote:
On October 05 2008 06:24 Empyrean wrote:
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.


Devs are so far up the tech tree. After hive, needing greater spire. In the meantime I'm ripping everything to shit. You need a counter before greater spire, hydras, spores, scourge, something. Scourge are alright until he get's mnm or like 7 valks. By then you're just screwed unless you've invested in some sort've defense. It also means you'd be playing very defensively and passively, while you wait for your counter to kick in.

Also, my valkyrie upgrades and production would start long before zerg upgrades and devourers. By the time devourers are up, my numbers and upgrades would just totally rape, in my opinion.


True, I suppose. Greater Spire is the highest point on the Zerg tech tree :/

How do you react to the Zergs who suicide an Overlord in to scout, catch your fast 2 port and realize you're going valks, and instantly ramp up Hydra/Ling production in just one overwhelming attack at your natural while sacrificing all his Overlords in the process?

(more theorycraft).

I'm really looking forward to someone like, say, Chill comment on how he'd react.


In both games the build was scouted... ;;; So Ionno. Obviously in retrospect, they'd be better at defending, especially if they put a lot of thought into it like we are. But reversely, If I sit down and refine the build, I could make it better aswell. Hard to say how it would develop.

Chill is a better Zerg than my players in this video(he's like B, right?), and probably has more experience under his belt. If it was him on the other-end of these builds, he'd probably destroy it. But I wonder if this build was played by a stronger Terran than myself, refined nicely.. Who knows?
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 04 2008 21:51 GMT
#66
On October 05 2008 06:44 Empyrean wrote:
What I think I'm going for here is that before your Valkyrie production reaches an overwhelming point, the Zerg player has an absolute advantage in economy and units, since you're sacrificing those for tech. If the Zerg is smart and has constant observation of your base, say, with random Zergling scouts realizing your nat doesn't show evidence of lots of MM/Tank or even with a random suicide Overlord, he'll realize you're going for massive tech and can react accordingly.

If the Zerg decides to suicide in an Overlord and catches two Starports, both with a Control Tower along with an armory somewhere in the base upgrading but only one Factory, he'll likely deduce Valkyries.

What happens if the Zerg realizes you're gambling on an expensive high tech unit and starts massive production of basic units in an attempt to overwhelm your defenses with his greater economy and unit count before your Valkyries can be effective? Even if your few Valkyries manage to kill his Overlords and he's at, say, 70/23 supply or something, there's still a chance that he can risk everything in just one "hanbang" attack before your own economy and unit production surpasses his.


Well then you have the option to turtle behind bunkers and Bio. His army will remain stagnant at 70 and be unable to make new units to defend his overlords as they pop. You'll catch up quickly. What I noticed was that Zerg pretty much has to stay in his base to defend his overlords.

Also, 2port add-ons off 2base, which is all they're likely to scout before you kill the overlord, usually means SK Terran. once valks are out, which is pretty freaking early, I can't imagine an overlord making it to my base to suicide in.. ;;;;
"So, then did the American yum-yum clown monkey also represent the FCC?"
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2008-10-04 22:11:58
October 04 2008 22:11 GMT
#67
Valkyries in big numbers rape devourers in big numbers

Some people doesnt seem to understand this. Zerg CAN NOT beat terran air with their own air.
Lim Yo Hwan forever!
diehilde
Profile Joined September 2008
Germany1596 Posts
Last Edited: 2008-10-04 22:16:30
October 04 2008 22:14 GMT
#68
On October 05 2008 06:41 Nintu wrote:
Show nested quote +
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Archaic
Profile Blog Joined March 2008
United States4024 Posts
October 04 2008 22:16 GMT
#69
Dude... If you just made ZvT imbalanced.... You just wait.. SOMETHING will *mysteriously* happen to you and every record of this build ever being created.

Besides that: This made me wish I played T for a few minutes... I wish I offraced well =\.
sovietico
Profile Joined November 2007
Spain17 Posts
October 04 2008 22:24 GMT
#70
On October 05 2008 07:14 damenmofa wrote:
Show nested quote +
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.



so you are offering him a game knowing his build before the start & u r trying to proof the ineffectiveness of the build in THAT style of game?

P.D: Sorry for my english.
diehilde
Profile Joined September 2008
Germany1596 Posts
October 04 2008 22:38 GMT
#71
On October 05 2008 07:24 sovietico wrote:
Show nested quote +
On October 05 2008 07:14 damenmofa wrote:
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.



so you are offering him a game knowing his build before the start & u r trying to proof the ineffectiveness of the build in THAT style of game?

P.D: Sorry for my english.

ok im going standard 3 hatch muta and add a den as soon as i send in a ling and see hes not going m&m. now we are on even terms.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Kizlyk
Profile Joined December 2007
Ukraine84 Posts
October 04 2008 23:20 GMT
#72
On October 05 2008 07:11 Zoler wrote:
Valkyries in big numbers rape devourers in big numbers

Some people doesnt seem to understand this. Zerg CAN NOT beat terran air with their own air.


Well, that's not entirely true - it maybe a surprise, but if both have all upgrades devourers will win, although it will be close (unless valks are nicely spread out and devourers are very clumped of course).

But still an interesting strategy
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
October 04 2008 23:29 GMT
#73
On October 05 2008 07:14 damenmofa wrote:
Show nested quote +
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.

You didn't answer how you can get enough gas to sustain HydraLurk upgrades, or any of his other questions.
Jaedong
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 04 2008 23:32 GMT
#74
On October 05 2008 06:35 Nintu wrote:
Show nested quote +
On October 05 2008 06:28 d(O.o)a wrote:
On October 05 2008 06:24 Empyrean wrote:
Haha, I've tried this a long time ago when I still attempted to play Terran. Obviously I didn't have the execution you did so I failed miserably ;D

Anyway, will you be releasing these replays anytime soon?

One thing that you may wish to address is the potential use of Devs+Hydras+Lings against your build. Devourers and a few Mutalisks pretty much wreck enemy air, but it really isn't used much because of the huge opportunity cost for teching Devs and actually spending money on them. But hey, it might end up saving the Zerg money by having a relatively lower cost in replacing the Overlords and the fact that the Terran spent lots of money getting upgrades and a large number of Valks. So perhaps in this case, Devs/Mutas could be effective? Perhaps even Guards? It'd take a massive amount of economy to support it, though...it's all just random theorycraft. Just throwing things out there.


If this zerg did this it is still very easy for the terran to transition into gols/tanks


Not really. Starting goliath production would take so many factories. A lot more than you'd realistically have if you went 2 port valk. You would never get enough of an army to fight off gaurd/muta. You pretty much have to stick with valks if they went gaurd/muta. MAYBE transition into cloaked wraiths...

I still don't think it's an issue.


Yeah but I'm assuming the valks would scout the greater spire morphing and off 3-6 facts you should have at least 12 gols to support your valks by the time they have devs. Not to mention by the time they've made critical mass zerg air you could easily have the required amount of goliaths.
Hi.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 05 2008 00:00 GMT
#75
Hoh shit, this seems awesome, I'mma try it out.
Graphics
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
October 05 2008 00:07 GMT
#76
I have been using this build a long time ago and appart from the general lack of timing, my biggest problem was the lack of good way to attack. This build is a great mindfuck, especially if the zerg goes muta and you manage to kill his initial force + score some overlord hits.
The problem starts when they switch to hydra and or if they initially started with hydra - attacking might be very hard, because they can easily flank your army.

I usually used this build on LT, so I followed with a tank drop at the hill near the natural, as well as firebat drops. On other maps I had the problem that they could accumulate hydra/ling/lurker and not allow me to go out of my base. Basically I would be slowly building up my tank numbers; while they would be playing from 2-3 bases (not counting the expo).

Usually I tried to take the islands on LT to increase my money, but it was too slow to start mass tanks (or gollies) - good zergs could just secure their overlords and prepare some flank, while slowly taking the map. I would be dropping of course, but it doesnt work that great vs lurker-hydra-ling for example. Perhaps mnm would do it though.
diehilde
Profile Joined September 2008
Germany1596 Posts
October 05 2008 00:20 GMT
#77
come to think of it you would probably even get raped by a lousy 3 hatchling allin, provided u are denied scouting. expo -> 2 port is very very vulnerable to this unless u get acad first.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 05 2008 00:26 GMT
#78
HahAHhAha good video!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
October 05 2008 00:28 GMT
#79
hahah this was a great video. keep making them as you refine it more plz!
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
October 05 2008 00:38 GMT
#80
On October 04 2008 18:44 eth0x wrote:
Ridiculous. BoxeR just may have revolutionized Starcraft once again.


Many other players have done this before BoxeR.
Prev 1 2 3 4 5 6 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech130
ViBE88
StarCraft: Brood War
910 23
Dota 2
febbydoto13
League of Legends
Doublelift3717
Counter-Strike
minikerr129
Super Smash Bros
Mew2King157
Heroes of the Storm
Liquid`Hasu403
Other Games
Grubby2821
Liquid`RaSZi2482
fl0m1436
ToD283
C9.Mang0209
Livibee142
Organizations
StarCraft 2
WardiTV968
Other Games
BasetradeTV37
[ Show 14 non-featured ]
StarCraft 2
• musti20045 33
• RyuSc2 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21515
League of Legends
• TFBlade973
Other Games
• Shiphtur284
Upcoming Events
PiGosaur Cup
2h 9m
Afreeca Starleague
12h 9m
Mini vs Calm
Queen vs EffOrt
Patches Events
18h 9m
Replay Cast
1d 2h
The PondCast
1d 12h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.