• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:56
CEST 18:56
KST 01:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed ASL21 General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2294 users

[I] Valkyrie Use, TvZ. - Page 17

Forum Index > Brood War Strategy
Post a Reply
Prev 1 15 16 17 18 Next All
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-10-30 01:13:41
October 30 2012 01:13 GMT
#321
On October 30 2012 09:28 Dontkillme wrote:
Show nested quote +
On October 04 2008 18:00 Tropics wrote:
The sprite limit will never come into play in a real 1v1.

I experimented with valks a bit a few months ago and one of the main things I noticed is that they're REALLY frustrating to control. Half the time you'll spam right click to try and get them to move and they refuse to do it. Half your group will go and the other half will sit there getting wrecked by hydras/spores/scourge while firing at an overlord and you've just lost a massive investment


Pretty sure you know this but it is because Valikyries need to fire off all their missiles before moving. So only engage when you know there aren't any Hydras or spores.


You can stack the valkries and pull them back while they shoot though using patrol.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 30 2012 02:01 GMT
#322
On October 30 2012 10:05 Pucca wrote:
I'm assuming this would not happened in a 1v1 TvZ?

it shouldn't in any realistic situation
i think the sprite limit is 1000 or 2000, i don't really remember
any unit/building is a sprite and any ranged projectile is a sprite
fun fact: if the sprite limit is reached, buildings and units at the top (topleft i think, might be top right though) have priority, so if you spawn on the top half of the map in zero clutter or fastest you can actually force your opponents to stop building if you build enough overlords. once units start trading you get larvae but they still can't build anything lol
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
October 30 2012 02:19 GMT
#323
It's not realistic for it to happen in TvZ because zerg never goes for a 200/200 that is a significant percentage air units. It does come up in TvT though.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
October 30 2012 02:38 GMT
#324
On October 30 2012 11:01 Dead9 wrote:
Show nested quote +
On October 30 2012 10:05 Pucca wrote:
I'm assuming this would not happened in a 1v1 TvZ?

it shouldn't in any realistic situation
i think the sprite limit is 1000 or 2000, i don't really remember
any unit/building is a sprite and any ranged projectile is a sprite
fun fact: if the sprite limit is reached, buildings and units at the top (topleft i think, might be top right though) have priority, so if you spawn on the top half of the map in zero clutter or fastest you can actually force your opponents to stop building if you build enough overlords. once units start trading you get larvae but they still can't build anything lol


WHAT
REALLY
You never told me this?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
don_kyuhote
Profile Blog Joined December 2009
3007 Posts
Last Edited: 2012-10-30 03:18:55
October 30 2012 03:18 GMT
#325
valks deserves some more love in TvZ

Fun video, maybe I'll try experiment with it in my D world.
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 30 2012 12:13 GMT
#326
On October 30 2012 11:38 ShaLLoW[baY] wrote:
Show nested quote +
On October 30 2012 11:01 Dead9 wrote:
On October 30 2012 10:05 Pucca wrote:
I'm assuming this would not happened in a 1v1 TvZ?

it shouldn't in any realistic situation
i think the sprite limit is 1000 or 2000, i don't really remember
any unit/building is a sprite and any ranged projectile is a sprite
fun fact: if the sprite limit is reached, buildings and units at the top (topleft i think, might be top right though) have priority, so if you spawn on the top half of the map in zero clutter or fastest you can actually force your opponents to stop building if you build enough overlords. once units start trading you get larvae but they still can't build anything lol


WHAT
REALLY
You never told me this?

lol, i love bw. so many little and proly alot of unknow facts about the coding^^
The harder it becomes, the more you should focus on the basics.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 30 2012 21:36 GMT
#327
On October 30 2012 11:38 ShaLLoW[baY] wrote:
Show nested quote +
On October 30 2012 11:01 Dead9 wrote:
On October 30 2012 10:05 Pucca wrote:
I'm assuming this would not happened in a 1v1 TvZ?

it shouldn't in any realistic situation
i think the sprite limit is 1000 or 2000, i don't really remember
any unit/building is a sprite and any ranged projectile is a sprite
fun fact: if the sprite limit is reached, buildings and units at the top (topleft i think, might be top right though) have priority, so if you spawn on the top half of the map in zero clutter or fastest you can actually force your opponents to stop building if you build enough overlords. once units start trading you get larvae but they still can't build anything lol


WHAT
REALLY
You never told me this?

i'm the fastest master yo~
Savi[wOk]
Profile Blog Joined August 2012
United States81 Posts
November 02 2012 20:12 GMT
#328
When your playing a zerg who went 3 hatch mutalisk and noticed that he saved up around 5 or more mutas while transitioning into late game, he might even go for the greater spire and harass your expo on fighting spirit. I think having 2 valks or even more might fend this off pretty economically, and it gives you less to stress about.
Lets play starcraft
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 02 2012 21:18 GMT
#329
or u could just get 2 wraiths
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 02 2012 22:12 GMT
#330
On November 03 2012 06:18 Dead9 wrote:
or u could just get 2 wraiths

The amount of micro required to kill off those mutes would be too much
Master Chief
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 02 2012 22:16 GMT
#331
On November 03 2012 06:18 Dead9 wrote:
or u could just get 2 wraiths


Valkyries are much better against mutas, they're far more durable. Splash damage, 200 hp, and especially the base 2 armor makes it easy for a group of valkyries to deal with a greater number of mutas.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 02 2012 22:30 GMT
#332
but we're talking about guardians here
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 03 2012 00:26 GMT
#333
On November 03 2012 07:30 Dead9 wrote:
but we're talking about guardians here


Guardians can't shoot up anyway. Valks will kill them somewhat slower than Wraiths, but will be more economical, as well as being stronger against mutas in the midgame, and you'll still be able to get science vessels easily after a just a handful of valks to irradiate guardians as the main counter anyway.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 03 2012 01:16 GMT
#334
if you're going bio and you're up against guardians without a huge vessel count you're better off going wraiths versus guardians more or less all the time
wraiths don't require an armory, don't require an addon, are a lot cheaper, deal more damage (single target but still), move faster, are microable, can dodge scourge
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 03 2012 03:59 GMT
#335
Amory is needed for upgrades anyway, and Valkyries are actually cheaper in the gas for supply, though equally more expensive in minerals for supply, and move just as fast as wraiths, they just need patrol micro while shooting to keep from stopping. If you get to critical mass they can deal with scourge too, but usually having some marines cover them can be enough, and you usually don't need to mass too many of them, much less than you do wraiths. They do require the addon, but it's easy to transition to vessels after getting a handful of valkyries. You don't need to keep making valkyries to counter guardians, you get them to counter the 3 hatch muta, and then those leftover can help while you build up vessel count. They may not do quite as much damage and require some micro to keep from stopping and addons, but the extra utility vs midgame/leftover mutas, less overall gas cost, and smaller amount you actually need than wraiths is useful. Both wraiths and valkyries have their usefulness, it's just a stylistic choice.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 03 2012 04:07 GMT
#336
yes, you can go valkonic or biomech and use valks to counter guardians, but if you're opening bio there's never any reason to go valks versus guards
it's not a stylistic choice, wraiths are just flat out better if you're opening standard bio
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 03 2012 04:38 GMT
#337
On November 03 2012 13:07 Dead9 wrote:
yes, you can go valkonic or biomech and use valks to counter guardians, but if you're opening bio there's never any reason to go valks versus guards
it's not a stylistic choice, wraiths are just flat out better if you're opening standard bio


It's using valks to counter 3 hatch muta, and then using leftover valks to help, like I said you don't keep building valks if he does decide to go into guardians. You can get wraiths early to harass zerg too, but the mutas will wipe the floor with them. The wraiths are more offensive early, the valks are more defensive early. You don't decide to start building valkyries when you scout guardians. You just have some left over. If you want to suddenly build something you didn't already have to counter them, obviously wraiths are better. But getting a few valkyries defend against 3 hatch mutalisk harass(pretty standard actually), and then transitioning into vessels works just fine.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 03 2012 05:46 GMT
#338
i guess it wasn't that clear, i meant you can open with valkyries to kill mutas early on and reuse them later to clear out guardians, but otherwise you're better off using wraiths
getting a few valkyries to defend against 3 muta harass isn't very standard with a bio opening, it cuts into vessel production pretty bad
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 03 2012 14:27 GMT
#339
The first guy you responded too never mentioned bio, but it does cut a little into vessel production, it's a setback but it's not too bad. Depending on timings I can squeeze out 2-5 valks while I'm securing another base, building science facility, researching vessel abilities, and getting more starports. Vessel cloud is slightly delayed, but it works out. If I didn't already have valks for other situations would definitely go for wraiths, they are better for that specific situation.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 03 2012 20:53 GMT
#340
On November 03 2012 23:27 Fyrewolf wrote:
The first guy you responded too never mentioned bio, but it does cut a little into vessel production, it's a setback but it's not too bad. Depending on timings I can squeeze out 2-5 valks while I'm securing another base, building science facility, researching vessel abilities, and getting more starports. Vessel cloud is slightly delayed, but it works out. If I didn't already have valks for other situations would definitely go for wraiths, they are better for that specific situation.

Have you experimented with this do you have any replays?
Master Chief
Prev 1 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Season 2 - Bonus Cup 8
uThermal291
RotterdaM280
IndyStarCraft 237
LiquipediaDiscussion
Ladder Legends
15:00
Valedictorian Cup #1
MaxPax vs Krystianer
Solar vs Cham
SteadfastSC80
Liquipedia
PSISTORM Gaming Misc
14:55
FSL s10 Code S FINALS
Freeedom44
Liquipedia
WardiTV Map Contest Tou…
11:00
Playoffs Day 3
MaxPax vs Percival
herO vs Clem
WardiTV1250
IntoTheiNu 315
Rex107
Ryung 106
EnkiAlexander 56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 286
RotterdaM 260
mouzHeroMarine 222
IndyStarCraft 222
ProTech117
Rex 114
Ryung 109
SteadfastSC 80
BRAT_OK 52
EmSc Tv 14
StarCraft: Brood War
actioN 317
firebathero 224
Hyun 146
Sexy 97
Dewaltoss 95
Free 61
Pusan 59
Sharp 57
ToSsGirL 49
Rock 34
[ Show more ]
soO 33
Noble 26
IntoTheRainbow 23
yabsab 20
Barracks 15
GoRush 14
Terrorterran 13
Dota 2
Gorgc6942
qojqva1683
Counter-Strike
fl0m1949
byalli873
Super Smash Bros
AZ_Axe91
Heroes of the Storm
Khaldor706
Liquid`Hasu393
MindelVK14
Other Games
singsing1710
Grubby1090
FrodaN986
B2W.Neo523
Sick304
mouzStarbuck299
DeMusliM282
XBOCT276
QueenE265
KnowMe136
Organizations
Dota 2
PGL Dota 2 - Main Stream19405
StarCraft 2
EmSc Tv 14
EmSc2Tv 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 6
• Dystopia_ 5
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach36
• FirePhoenix4
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV306
League of Legends
• Jankos5076
• TFBlade1344
Other Games
• Shiphtur241
Upcoming Events
BSL
2h 5m
Sparkling Tuna Cup
17h 5m
WardiTV Map Contest Tou…
18h 5m
Ladder Legends
22h 5m
BSL
1d 2h
CranKy Ducklings
1d 7h
Replay Cast
1d 16h
Wardi Open
1d 17h
Afreeca Starleague
1d 17h
Soma vs hero
Monday Night Weeklies
1d 23h
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
5 days
Escore
5 days
Replay Cast
6 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.