On November 03 2012 23:27 Fyrewolf wrote:
The first guy you responded too never mentioned bio, but it does cut a little into vessel production, it's a setback but it's not too bad. Depending on timings I can squeeze out 2-5 valks while I'm securing another base, building science facility, researching vessel abilities, and getting more starports. Vessel cloud is slightly delayed, but it works out. If I didn't already have valks for other situations would definitely go for wraiths, they are better for that specific situation.
The first guy you responded too never mentioned bio, but it does cut a little into vessel production, it's a setback but it's not too bad. Depending on timings I can squeeze out 2-5 valks while I'm securing another base, building science facility, researching vessel abilities, and getting more starports. Vessel cloud is slightly delayed, but it works out. If I didn't already have valks for other situations would definitely go for wraiths, they are better for that specific situation.
it's really, really rare to see guardians versus mech. it works on some specific maps (katrina), but goliaths are pretty good against guardians so zerg is generally better off just massing units
if you're squeezing out valks, teching up, and grabbing more starports, then by the time you leave your base you're up against 4 hatch hive tech, which is really hard deal with unless you have a large vessel count. valkonic pushes out for the kill early on because valks cut into vessel production so bad
also you can't just pop out valks; if you even want valks in time for 3 hatch muta you have to tech pretty early. mutas arrive around when the starport finishes with a standard fe > 2rax tech build, and 2rax tech already gets you a relatively early starport