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! [Q] Getting a Queen every game? - Page 3

Forum Index > Brood War Strategy
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mahnini
Profile Blog Joined October 2005
United States6862 Posts
October 03 2007 01:06 GMT
#41
I've been trying to work in a Queen on my games on Luna to parasite the critters, though I always forget out of habit.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Liquid`Drone
Profile Joined September 2002
Norway28740 Posts
October 03 2007 01:08 GMT
#42
queens rock

not broodling but ensnare
and parasite can be good
Moderator
ahole-surprise
Profile Joined August 2007
United States813 Posts
Last Edited: 2007-10-03 01:30:24
October 03 2007 01:12 GMT
#43
On October 03 2007 03:35 MiniRoman wrote:
As a Protoss player, I wouldn't be really thrilled if a Zerg just parasited my temps. Like what am I going to do with a parasited templar? Don't like that thought one bit at all.


Turn it into an archon?

Edit: I just tested it, the archon remains parasited, long live the queen.
Pulp can move, baby!
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
October 03 2007 01:12 GMT
#44
On October 03 2007 03:35 MiniRoman wrote:
As a Protoss player, I wouldn't be really thrilled if a Zerg just parasited my temps. Like what am I going to do with a parasited templar? Don't like that thought one bit at all.

Use it for the psychological effect?

Anyway, some people will kill their low units if you parasite them....kind of funny actually.
Do you really want chat rooms?
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
October 03 2007 01:26 GMT
#45
I personally used to use queens a lot, i think they are underused, on map slike luna just paraciting those birds, or random critters is very useful, i mean no one purposely attacks them and then they are spies, not to mention the intel yo ucan get from doing naything, i would hae to say the 100/100 is worth it, especially if you get one of those birds who fly's through the mains, that's a great spy right there. Maybe on the pro level where your macro and game sense are so good eveyrthing that isn't 100% necessary becomes a waste, it might be boarderline worthless, but on the average gamers level it could prove a valuable way to gain intel without sacrificing too many overlords.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
Louder
Profile Blog Joined September 2002
United States2276 Posts
October 03 2007 01:29 GMT
#46
Ensnare is a bitch. If you throw 2 ensnares on a maxed toss and then attack w/ your ult/lurk/crack force, it will be a sick sad sight. Ensnare marines and pork them with lurk/link. Etc. Ensnare is an amazing spell that is underused primarily because, in my opinion, zerg is in general going to dedicate more micro time to his lurkers/mutas because they can be so devastating without much additional support - and because defilers are so much better than queens, if you're going to dedicate micro time to a support unit, it would be best to use the defiler. But if you're speedy and can do it, queens are definitely useful.

Also, you can play ZvZ with hydras and get queens like Tsunami used to back in the day =D
Funchucks
Profile Joined June 2007
Canada2113 Posts
October 03 2007 02:28 GMT
#47
broodling bombs

ensnare massed science vessels
I serve my houseguests slices of butter.
Chef
Profile Blog Joined August 2005
10810 Posts
October 03 2007 02:34 GMT
#48
I've been using Queens a bit my last few games. If anyone is still trying to figure out a good place to hotkey, and you're like me (4, 6, 7 hatches, 1 muta/ling/hydra 2-4 ling hydra 5 lurker/hydra/ling), just put your queens on hotkey 6. It's really easy to get them to where you need them with 1a2a3a4a5a6click regular spam.
LEGEND!! LEGEND!!
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
October 03 2007 02:57 GMT
#49
I think queen is more powerful with a lurk/ling or hydra opening. the problem is in zvt it is very hard to stay in lair for a long time, esp. if terran has expo (95% of the time he will). therefore the gas you spend getting queen + ensare is better spent on drop or hive tech, so your defilers are out earlier. and since swarm is better vs MM, i'd rather have that. queens are probably much easier to work in in zvp where you can stay at lair for longer, and especially vs. sair reaver they can be very helpful with scouting and slowing him down. I have also theorycrafted about using ensare vs. sair dt, but your queens would probably get hunted like ol's.

personally, i think queens are a hella fun unit, so i like to try hydra or speedling/lurk openings followed by a queen, just for surprise etc.
LoL NA: MothLite == Steam: p0nd
red.venom
Profile Joined October 2002
United States4651 Posts
October 03 2007 03:23 GMT
#50
I like queens for parasite(Just make 1 on a map where you cant ovie a cliff, if it gets 2 parasites off its pretty worth it) in ZvT.

But the only thing ive been able to effectively use ensnare for consistently is in a big army ZvP game, countering somewhere vs P while ensnaring their army and making response time absolute shit. Its pretty fun: ]
Broom
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
October 03 2007 04:20 GMT
#51
On October 03 2007 02:22 Chill wrote:
When standard Zerg reaches the "next level", several armies will always have a Queen. All you need is a little foresight and one Queen with Ensnare researched to have a huge effect against Terran or Protoss. I don't personally use them, but I think every Zerg should start making an effort to add a Queen to their army if they plan on staying Lair and playing a drawn out mid-game.

Now that macro games are popular in both ZvT and ZvP, Hydralisk openings are getting popular again too. I feel that skipping a Hive and over-expanding with the use of a Queen and HydraLuker is a very strong build, and these current maps are tailored to this build. That being said, playing 3 base Defilers with a LurkerLing midgame (against Terran) is equally strong.

I feel really strongly that if the game continues to evolve, Queens will become mainstream within a year.

More and more pros are using queens in their games

At first it was just for show and rare nothing really game changing.
I remember Iloveoov vs Jju on raid assault jju ensnared the wraiths.
In zerg vs protoss pros are using ensnare.
And yellow[arnc] vs canata on python he went queen to parasite canata's vessel to know where canata is.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Chef
Profile Blog Joined August 2005
10810 Posts
October 03 2007 04:30 GMT
#52
I've been using ensnare a lot ZvP recently. It's pretty much ownage
LEGEND!! LEGEND!!
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
October 03 2007 04:38 GMT
#53
On October 03 2007 13:30 PsycHOTemplar wrote:
I've been using ensnare a lot ZvP recently. It's pretty much ownage

Well how's the difference between dark swarm and ensnare? Which has a better effect? Also it would be pretty nice to do pure hydra with queen to kill high templars but that's late tech anyways so it would be very late
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Chef
Profile Blog Joined August 2005
10810 Posts
October 03 2007 04:45 GMT
#54
I could never really make effective use of Dark Swarm, so it's about a billion times more effective for me. It's not very late, certainly it's earlier than defilers.
LEGEND!! LEGEND!!
greatmeh
Profile Blog Joined September 2005
Canada1964 Posts
October 03 2007 04:49 GMT
#55
On October 03 2007 10:06 mahnini wrote:
I've been trying to work in a Queen on my games on Luna to parasite the critters, though I always forget out of habit.


parasiting the critters can be very usefull
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-10-03 05:14:20
October 03 2007 05:10 GMT
#56
I think you guys took alphablends post in the wrong tone. Whatever. I think that its better to spend the 100/100 on something else (150/150 Ovie speed) and just leave overlords around and send zerglings in (25min) when you need some fast recon.

But queen could be somewhat useful to run around and scout like a sair does more so than using its spells like parasite (just likes sairs are mainly to scout and overlords can die as a secondary). They are pretty speedy.

Darkswarm isn't as effective vs toss. Its really only good for breaking canon masses.

imho a queen needs some kind of buff to be used more. Maybe a 2 armor bonus or something.
..and then I would, ya know, check em'. (Aka SpoR)
JustinSane
Profile Joined February 2006
United States6 Posts
October 03 2007 05:50 GMT
#57
No strong players seem to use Broodling, so I'm sure there are compelling reasons why. Some of them seem like in theory they should be surmountable however.

I'm not sure, from a theory craft perspective, why Broodling stacks up that poorly against Irradiate. It's true that Irradiate takes half the energy and can kill a Lurker worth 125/125, whereas the best Broodling can kill is a 150/100 tank (barring Ultras), but Vessels also cost 62.5% more than queens in total resources (and all of that in gas). Broodling is also instant, while it takes a little while for a Lurker to die from Irradiate. Queens are also faster than Vessels. Irradiate is no doubt better, but it doesn't seem like a landslide.

I know that Liquid Drone has been one of the foremost advocates for queens in ZvT. In a post about a year and a half ago, he said that a primary reason Broodling was not useful was that if the queen was destroyed before the Broodling hit, it did not take effect, whereas Ensare did. I can see where that would make sniping one or two tanks with one or two queens very risky. If the Terran is going pure metal though, could he possibly kill 8-12 cloned queens before most of the broodlings hit? Or would cloning that many queens be too micro intensive to be practical? (At this stage, I've got trouble clonng my workers on start, so I don't know what is possible and what's not for someone who can actually micro). Or is committing that many resources to queens that will have to build up that much energy suicidal on its face?

One last question on broodling:
I remember years back reading Zileas proposing that a "build more Templar" strategy by Protoss could be countered by "build more Queens" by Zerg. But to my knowledge, he mostly played Protoss with some Terran mixed in near the end, and knowledge of optimal play has progressed immeasurably since that time. Has anyone ever tried using queens to snipe Templar? If not, why not? Corsairs?
Chef
Profile Blog Joined August 2005
10810 Posts
October 03 2007 06:40 GMT
#58
It's definitely not because of corsairs. Going queens implies you've gone mass hydra too, which means as soon as you ensnare corsairs they pretty much get raped by your hydra. I sniped some templar in my last few games. It works great in combination with parasite (really easy to clone). However, it's requires a stronger investment in queens, which may be better spent on ensnare.
LEGEND!! LEGEND!!
noobienoob
Profile Joined July 2007
United States1173 Posts
October 03 2007 06:41 GMT
#59
On October 03 2007 14:50 JustinSane wrote:
No strong players seem to use Broodling, so I'm sure there are compelling reasons why. Some of them seem like in theory they should be surmountable however.
They probably just don't want to rely on it, because relying on a spell that costs 150 energy on a unit that dies easily is uh, yeah. Not very dependable..

On October 03 2007 14:50 JustinSane wrote:
I'm not sure, from a theory craft perspective, why Broodling stacks up that poorly against Irradiate. It's true that Irradiate takes half the energy and can kill a Lurker worth 125/125, whereas the best Broodling can kill is a 150/100 tank (barring Ultras), but Vessels also cost 62.5% more than queens in total resources (and all of that in gas). Broodling is also instant, while it takes a little while for a Lurker to die from Irradiate. Queens are also faster than Vessels. Irradiate is no doubt better, but it doesn't seem like a landslide.
I'm guessing it's because irradiate only costs 75 energy, meaning you can use it twice as often as Broodling, and it works on all zerg units, unlike Broodling, which can't attack air units. So that means he can irradiate two of your Queens in the timespan you can Broodling a tank. Then it doesn't help that a Terran's main force usually consists of mostly massive anti-air, meaning that sniping the tank with broodling without the Queen dying becomes a lot harder. In contrast, even though you can get a ensnare on Vessels, you still need the anti-air to kill them, and it's kind of hard to do that when there's marines, tanks, and goliaths under the Vessels. Plague/swarm helps with this though.

On October 03 2007 14:50 JustinSane wrote:
One last question on broodling:
I remember years back reading Zileas proposing that a "build more Templar" strategy by Protoss could be countered by "build more Queens" by Zerg. But to my knowledge, he mostly played Protoss with some Terran mixed in near the end, and knowledge of optimal play has progressed immeasurably since that time. Has anyone ever tried using queens to snipe Templar? If not, why not? Corsairs?
Yeah, from my experience, sniping Templars with Broodling works nicely. It works well in conjunction with parasite (allowing you to know where his units are making it easy to snipe), and also ensnare (very useful in many situations) and the fact that a lot of ZvP matches are macro-heavy, meaning you usually can get enough gas to support having several Queens without much sacrifice. Just watch out for Corsairs and Dark Archons (feedback).
lololol
Profile Joined February 2006
5198 Posts
October 03 2007 08:21 GMT
#60
On October 03 2007 01:33 PsycHOTemplar wrote:
I know you're not serious, but since you're insulting me, I'll humour that comment by saying it would be 10x more effective to ensnare the enemy's army during an attack ;P


How could he lose mining time, when you ensnare his army? Are you drunk?
I'll call Nada.
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