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Active: 1615 users

! [Q] Getting a Queen every game? - Page 2

Forum Index > Brood War Strategy
Post a Reply
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chillwillyiskindagay
Profile Joined October 2007
3 Posts
October 02 2007 17:59 GMT
#21
--- Nuked ---
chillisgay
QuanticHawk
Profile Blog Joined May 2007
United States32082 Posts
October 02 2007 18:04 GMT
#22
On October 03 2007 02:58 Zalfor wrote:
i'm sure it'll be used soon enough.

just like ghosts, they'll be main stream. yeaaaap.


Yeah, because the two units are so similar.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Chef
Profile Blog Joined August 2005
10810 Posts
October 02 2007 18:10 GMT
#23
just like ghosts, they'll be main stream. yeaaaap.

When going M'M against Protoss (in a more or less straight up game), if I see robo tech I go ghosts with lock down, if I see Templar tech, I go for Vessels with EMP. I don't think it'll ever be mainstream, but it shows ghosts aren't completely worthless.
LEGEND!! LEGEND!!
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
October 02 2007 18:16 GMT
#24
Queens are definetly worth it for parasite alone if you're playing maps like Luna with a large center. It will, in late game, help you to locate and flank his army properly. On maps like PA where you can put ovies close to all bridges or other maps where overlords can easily keep track of his armies, they are not as useful.

Vs a protoss who's got a lot of sairs they're good too, as your overlord scouting will of course be minimal in those games.

don't underestimate the psychological effect of this on your opponent either. Many goes of and starts killing everything that's parasited. And WOOPS you got a one-hit-kill spell for 75 energy! And that's why should always target the most important and expensive units. If he doesn't kill them, you got free scouting of his army. And trust me, he will be aware of that and be a little paranoid. And there's always the off hand chance that he gets clumsy and lets a flying dropshipt or shuttle pass over a parasited unit which you then can take down.

And infesting CCs is always fun. If a terran decides to lift his CC and you got no hydras nearby, you can infest it if it's damaged enough :D This will make him annoyed, and hopefully, bother him enough to make him go clumsy from anger or something.. also, it's a nice show move.

Ensnare also owns, but requires a little more effort in microing (it has to be timed) and requires an upgrade. But still, ensnared marines trying to avoid lurker+swarm is fun
alphablend
Profile Blog Joined November 2005
647 Posts
October 02 2007 18:18 GMT
#25
Ensnare could be very useful, I know someone who has a strategy called Zerg Christmas. He gets plague and ensnare (red + green =Christmas). But in all realism the reason queens are underused is because most players play Protoss (eliminating the possibility of any Zerg unit) and if they do play Zerg it is likely they map hack. Eliminating the use for something like parasites.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
October 02 2007 18:35 GMT
#26
As a Protoss player, I wouldn't be really thrilled if a Zerg just parasited my temps. Like what am I going to do with a parasited templar? Don't like that thought one bit at all.
Nak Allstar.
afiddy
Profile Blog Joined November 2006
Canada108 Posts
Last Edited: 2007-10-02 18:38:09
October 02 2007 18:36 GMT
#27
imo, just having one queen out with a group of lings scouting or something is useful because you can parasite a tank or two and know where their army is going most of the time since they cant just kill off that tank.

for protoss you'd be able to do the same, cept with high temps or shuttles? shuttles would be kind of hard to do though since there's usually a swarm of sairs coming along with it
Alpha and Omega.
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
October 02 2007 18:48 GMT
#28
On October 03 2007 03:18 alphablend wrote:
Ensnare could be very useful, I know someone who has a strategy called Zerg Christmas. He gets plague and ensnare (red + green =Christmas). But in all realism the reason queens are underused is because most players play Protoss (eliminating the possibility of any Zerg unit) and if they do play Zerg it is likely they map hack. Eliminating the use for something like parasites.


X
Moderator
randombum
Profile Blog Joined April 2007
United States2378 Posts
October 02 2007 19:19 GMT
#29
I would just like to point out the possibility of getting rid of CC's for good in zvt. Take out an expo with your lurk ling and they lift only to land it 2 minutes later when he clears out your troops? send in some scourge if the cc isn't hurt enough, and a queen to finish the job especially in low lvl play where the terran might not notice a cc under attack until its weak enough to be infested. I forgot where, but I saw a relatively recent pro game (nada maybe?) where the zerg did just this with ling/ultra/defiler to make a cc lift then like 8 scourge and queen. Although I think the zerg was just showing off since he had more than enough scourge to finish the job but he pulled them back so he could infest.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
October 02 2007 19:30 GMT
#30
On October 03 2007 03:48 Chill wrote:
Show nested quote +
On October 03 2007 03:18 alphablend wrote:
Ensnare could be very useful, I know someone who has a strategy called Zerg Christmas. He gets plague and ensnare (red + green =Christmas). But in all realism the reason queens are underused is because most players play Protoss (eliminating the possibility of any Zerg unit) and if they do play Zerg it is likely they map hack. Eliminating the use for something like parasites.


X


hahah, that was pretty funny.
Moderator<:3-/-<
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
Last Edited: 2007-10-02 19:38:38
October 02 2007 19:37 GMT
#31
didn't watched that game, but i think you are talking about chojja.
And that Christmas thing makes me think of an ums... if it ever existed one like that (maybe a blizz one?)
For parasited templars, i think that if you have a shuttle, you can load them and vision goes off. I am 99% sure that if you meld it into an archon, it's still parasited. I remember one game in which the toss killed everything i parasited... i was thrilled :D (low lvl game btw)

Oh, and yes, i think that in theorycraft, queen is better escorted with scourges for either finishing off CC for infest or ensnare for easier vessel kills.
QuanticHawk
Profile Blog Joined May 2007
United States32082 Posts
October 02 2007 20:15 GMT
#32
On October 03 2007 03:48 Chill wrote:
Show nested quote +
On October 03 2007 03:18 alphablend wrote:
Ensnare could be very useful, I know someone who has a strategy called Zerg Christmas. He gets plague and ensnare (red + green =Christmas). But in all realism the reason queens are underused is because most players play Protoss (eliminating the possibility of any Zerg unit) and if they do play Zerg it is likely they map hack. Eliminating the use for something like parasites.


X


hoho! there's a new sheriff in town bitches!
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
JustinSane
Profile Joined February 2006
United States6 Posts
October 02 2007 20:43 GMT
#33
*disclaimer* I am very new. I got StarCraft a couple of weeks ago and have yet to finish off the BW campaign. I have also followed the evolution of BW strategy from back when Zileas was the best, with a break from 2002-2005 or so, and have a rough conceptual understanding of the game. Please consider this more in the line of a newb query rather than an actual tactical suggestion. If this is not appropriate for this forum, please let me know and I won't post here. *end disclaimer*

The map Baekmagoji has a 5 - 1 TvZ score. So far none of the Zerg players, including Savior a couple of days ago, could counter Terran metal on this map. Why wouldn't broodling work here? If T has more tanks than Gols, it seems like it could be a resource efficient counter. Is the problem that Z simply gets over-run waiting for queens to build up 150 energy if he invests in any sizable number of them? Or do they get killed by Goliaths and/or Irradiate before being able to get enough broodlings off successfully? Or is the micro of trying to clone-broodling a dozen or more tanks simply not managable in a practical game? Basically, why doesn't this work? It seems like the insta-kill nature of broodling would mean that they could clear more tanks before dying than an equal number of mutas.
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
October 02 2007 21:17 GMT
#34
I've been wondering, would using Parasite on Science Vessels in TvZ be useful? It would force the Terran to upgrade restore or isolate that vessel, making it easier to kill. And if you keep using parasite, they'll eventually use up an Irradiate on your Queen if they can get it, which is cheaper than a Lurker (75/25 + 50/100).
Graphics
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2007-10-02 23:29:02
October 02 2007 23:19 GMT
#35
On October 03 2007 05:43 JustinSane wrote:
The map Baekmagoji has a 5 - 1 TvZ score. So far none of the Zerg players, including Savior a couple of days ago, could counter Terran metal on this map. Why wouldn't broodling work here? If T has more tanks than Gols, it seems like it could be a resource efficient counter. Is the problem that Z simply gets over-run waiting for queens to build up 150 energy if he invests in any sizable number of them? Or do they get killed by Goliaths and/or Irradiate before being able to get enough broodlings off successfully? Or is the micro of trying to clone-broodling a dozen or more tanks simply not managable in a practical game? Basically, why doesn't this work? It seems like the insta-kill nature of broodling would mean that they could clear more tanks before dying than an equal number of mutas.
I think it's just the fact that using Queens would take a huge amount of time to get used to, and so far progamers aren't at the stage where they can use them practically in a match without forgetting to use them ON TOP of macroing and microing and everything else they are already doing.

It's clear that Queens can be very effective in both ZvP and ZvT, but it's kind of like adding a whole new aspect of the game to the zerg player of keeping their Queens alive and using them whenever possible (I think it's kinda like getting used to controlling mass vessels in SKTerran, only instead of watching out for scourges/defilers, you have to watch out for Vessels irradiating or even EMP'ing you, or Marines/Goliaths chewing your Queens up, which from my point of view sounds even harder than protecting Vessels).

I too also think that Queens will eventually work its way into mainstream play, but sadly I won't be suprised if it doesn't happen anytime soon. Googo Savior learn Queen-play and come back and dominate the scene kthx.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
October 02 2007 23:28 GMT
#36
ensnare is actually a pretty decent spell. There was a research by someone here on TL where it showed interesting numbers concerning the increased cooldown.
The average was like 15% increased cooldown.
So you spit that shit on a bunch of M&M and you're ahead in battle.
Buffaloaf
Profile Joined December 2006
United States48 Posts
October 02 2007 23:59 GMT
#37
Queens could very well change the outcome of a game. 100/100 is a pretty fair price, and you don't have to use it, you can just set it in a typical overlord location and go back to it every year or so and parasite something. If you see a better use for it in the context of the game, well you already have a queen with energy available, so you can go ahead and use it.

It doesn't take a whole lot of multitasking ability to bring along a fast air unit along with your zerg army. Defilers, by comparison, are incredibly difficult to use, they are slow as shit and hold back your army, despite having incredibly powerful spells.

Imagine how much more devastating plague + muta would be to vessels if they were also ensnared, then they couldn't even get away.
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
October 03 2007 00:06 GMT
#38
It sounds good, but like everything, until a pro uses it, it's not going to become mainstream.
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
KwarK
Profile Blog Joined July 2006
United States43165 Posts
October 03 2007 00:17 GMT
#39
On October 03 2007 05:43 JustinSane wrote:
*disclaimer* I am very new. I got StarCraft a couple of weeks ago and have yet to finish off the BW campaign. I have also followed the evolution of BW strategy from back when Zileas was the best, with a break from 2002-2005 or so, and have a rough conceptual understanding of the game. Please consider this more in the line of a newb query rather than an actual tactical suggestion. If this is not appropriate for this forum, please let me know and I won't post here. *end disclaimer*

The map Baekmagoji has a 5 - 1 TvZ score. So far none of the Zerg players, including Savior a couple of days ago, could counter Terran metal on this map. Why wouldn't broodling work here? If T has more tanks than Gols, it seems like it could be a resource efficient counter. Is the problem that Z simply gets over-run waiting for queens to build up 150 energy if he invests in any sizable number of them? Or do they get killed by Goliaths and/or Irradiate before being able to get enough broodlings off successfully? Or is the micro of trying to clone-broodling a dozen or more tanks simply not managable in a practical game? Basically, why doesn't this work? It seems like the insta-kill nature of broodling would mean that they could clear more tanks before dying than an equal number of mutas.


The terran army is pretty irradiate heavy too. Sure broodling is fun but you'll not get many kills per queen in my opinion. That and the high micro intensity and very long reload time make them less viable. The time taken from paying for a queen and having them broodling ready is excessive.
Personally I think that map is better suited to a guerrila zerg, hitting min lines with lurk drops, cutting off the choke with a lurk swarm drop and then flooding the main with hydra only to kill all the facts and retreat. Offering a terran a fight on even terms seems to be failing.
ModeratorThe angels have the phone box
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
Last Edited: 2007-10-03 00:43:54
October 03 2007 00:43 GMT
#40
broodling requires 2x as much energy as irrad, but max damage you do is 150/100 for a tank, while one irrad kills lurker which is 125/125

i think getting a queen for parasite isn't bad, if you parasite something expensive, like gas or sci vessel, you force them to hide the unit (which kind of nullifies it) or kill it (which pays off for your queen) or micro the unit so they don't show their entire army. you might get them even to research restoration, which will pay off for your one queen.

and queens fly so fucking fast. they're like a super overlord, minus the detection.
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
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