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! [Q] Getting a Queen every game? - Page 11

Forum Index > Brood War Strategy
Post a Reply
Prev 1 9 10 11 All
baubo
Profile Joined September 2008
China3370 Posts
September 05 2009 20:37 GMT
#201
On September 06 2009 05:09 hifriend wrote:
I'm thinking ensnare especially could have some use in zvt lategame. Terrans are ever so oftenly forced to retreat their units momentarily against swarm/lurker/ling and ensnare should make this sort of micro a lot harder for T. Parasite seems like wasted effort simply because ol's all over is sufficient scouting.


And it would make the zerg micro absolutely impossible. Unless you have 400+ APM.
Meh
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2009-09-05 20:40:05
September 05 2009 20:39 GMT
#202
On September 06 2009 05:37 baubo wrote:
Show nested quote +
On September 06 2009 05:09 hifriend wrote:
I'm thinking ensnare especially could have some use in zvt lategame. Terrans are ever so oftenly forced to retreat their units momentarily against swarm/lurker/ling and ensnare should make this sort of micro a lot harder for T. Parasite seems like wasted effort simply because ol's all over is sufficient scouting.


And it would make the zerg micro absolutely impossible. Unless you have 400+ APM.


why? ensnare could even be cast pre-battle?
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
September 05 2009 20:52 GMT
#203
On August 08 2009 17:00 RyuriaL wrote:
Show nested quote +
On October 03 2007 02:06 NoDDiE wrote:
ensensare the spider mine , then lure it with ling and start running with it , while watching the mine following it ^^
you might run with the ling into the eco line , and watch spider mine finishing the job XD



Would this work>? o.0 ive never seen an ensnared spider mine.

ensnare only works on unburrowed units, so it would take a lot of precision to do.
My psychiatrist says I have deep-seated Ragneuroses :(
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2009-09-05 20:53:37
September 05 2009 20:53 GMT
#204
On September 06 2009 05:39 hifriend wrote:
Show nested quote +
On September 06 2009 05:37 baubo wrote:
On September 06 2009 05:09 hifriend wrote:
I'm thinking ensnare especially could have some use in zvt lategame. Terrans are ever so oftenly forced to retreat their units momentarily against swarm/lurker/ling and ensnare should make this sort of micro a lot harder for T. Parasite seems like wasted effort simply because ol's all over is sufficient scouting.


And it would make the zerg micro absolutely impossible. Unless you have 400+ APM.


why? ensnare could even be cast pre-battle?

it seems like you would be able to swarm > ensnare > send in units. but i dunno, i'm a T player with average mechanics.
My psychiatrist says I have deep-seated Ragneuroses :(
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2009-09-08 04:12:12
September 08 2009 04:11 GMT
#205
the only way that queens become mainstream is if at least a pro starts using it in every game. And wins.


(Z)ZerO

how many players are following his lead :smug:

then again he doesn't always use queens, but still it hasn't caught on
Traveler
Profile Blog Joined September 2009
United States451 Posts
September 08 2009 04:33 GMT
#206
I actually think this is a valid idea, especially vs terran, since the spawn broodling ability could be dramatic in messing up terran mech pushes, just wait for tanks to siege up and cast it in the middle, it not only destroys a few tanks but also gives the rest of your army some time to run in.
Can you ever argue in favor of something without first proving it?
village_idiot
Profile Blog Joined July 2008
2436 Posts
Last Edited: 2009-09-08 05:12:59
September 08 2009 05:12 GMT
#207
Spawn Broodling could be useful against a meching Terran before he gets mass irradiate out.

Let's imagine a situation where you have muta hydra and the T has tank goliath. The main goal here is to kill the goliaths so you can get to the tanks. Muta and Hydra put pressure only on the Goliaths because they can't touch the tanks. The tanks rip your hydras to shreds thus weakening you greatly.

However, if you had spawn broodling during the battle you could assasinate some of the tanks just as the battle begins, thus strengthening your hydra force. You will not have to worry about APM here; you only have to skillfully flank the Terran force, there are no defilers or lurkers that need your attention. A group of 4 queens could make you win the battle.

The great thing about pairing mutalisks with queens is that the goliaths will not fire your queens automatically, thus giving your queens time to do their thing. One thing you have to remember is that if T gets mass irradiate your mutas won't work anymore and neither will your queens. Another thing to consider is that you need to invest into the queens very early in the game. From the time you invest 100/100 into a queen it will be a bit under 3 minutes until you have 150 energy. I'm thinking 4 queens is the absolute maximum you can afford, maybe even less would be better.

Spawn Broodling is one of the coolest abilities Zerg has. It is a shame it isn't used more often.
csfield
Profile Joined October 2008
United States206 Posts
September 08 2009 05:23 GMT
#208
It's stupid that spawn broodling costs so much energy when psionic storm and especially irradiate are so cheap.
I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
29 fps
Profile Blog Joined March 2008
United States5724 Posts
September 08 2009 06:04 GMT
#209
broodling doesnt seem very viable against bio, but has potential vs mech. Ts who mech usually dont make vessels (until WAY later). therefore, you can broodling some stuff, either as a snipe or during battle with all that chaos going on. it might be difficult to snipe, since the charon boosters have long range, too, and there's more of them. during battle, theres mutas to absorb damage, so the queens can get closer.

plus, broodling can force enemy tanks to shoot their own stuff, whereas you cant really do that with lings (die too fast) or hydras (cant get close enough to force splash).

i wonder how good ensnare is vs mech. not quite sure about that.

parasite can help track down the location of the large blob.

infest cc is always good because ccs fly away and you can kill them before they get away, but that's more useful with lurker ling because hydra muta both have anti-air capabilities
4v4 is a battle of who has the better computer.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
September 08 2009 07:13 GMT
#210
On September 08 2009 15:04 29 fps wrote:
i wonder how good ensnare is vs mech. not quite sure about that.


It doesn't reduce fire rate
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Chef
Profile Blog Joined August 2005
10810 Posts
September 08 2009 18:31 GMT
#211
Goliaths have the range of guardians too, and mech doesn't really need to run away, unless you've got dark swarm. For the purposes of ensnare, not so much, but for parasites it could really help to get flanks/force him to build medics and research restore.
LEGEND!! LEGEND!!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 08 2009 18:50 GMT
#212
On September 08 2009 16:13 Mortician wrote:
Show nested quote +
On September 08 2009 15:04 29 fps wrote:
i wonder how good ensnare is vs mech. not quite sure about that.


It doesn't reduce fire rate

It does? Don't know if you mean for all units or just mech, but it definitely does for most units. (I think archon is the one exception).

Uh, broodling was probably balanced against terran mech, as a way for them to punish clumped tanks. It's better for the purpose than psi storm, maybe stasis as well because the broodlings take extra hits.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
September 08 2009 19:17 GMT
#213
On September 09 2009 03:50 Nevuk wrote:
Show nested quote +
On September 08 2009 16:13 Mortician wrote:
On September 08 2009 15:04 29 fps wrote:
i wonder how good ensnare is vs mech. not quite sure about that.


It doesn't reduce fire rate

It does? Don't know if you mean for all units or just mech, but it definitely does for most units. (I think archon is the one exception).

Uh, broodling was probably balanced against terran mech, as a way for them to punish clumped tanks. It's better for the purpose than psi storm, maybe stasis as well because the broodlings take extra hits.


you sure?
150 energy for one broodling auto kills one unit with possibly damaging others.

vs storm 75. so you can cast 2x the storms, cover a much bigger area do overall MUCH more damage.

status 100 nrgy. freeze 3+ tanks taking out of the action. much better use.

Queens brooding is just so costly
Hwaseung Oz fan for life. Swing out, always swing out.
crate
Profile Blog Joined May 2009
United States2474 Posts
September 08 2009 21:18 GMT
#214
Ensnare doesn't affect siege tank nor goliath rate of fire (http://wiki.teamliquid.net/starcraft/Ensnare).
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
September 09 2009 01:23 GMT
#215
On September 09 2009 04:17 StorrZerg wrote:
Show nested quote +
On September 09 2009 03:50 Nevuk wrote:
On September 08 2009 16:13 Mortician wrote:
On September 08 2009 15:04 29 fps wrote:
i wonder how good ensnare is vs mech. not quite sure about that.


It doesn't reduce fire rate

It does? Don't know if you mean for all units or just mech, but it definitely does for most units. (I think archon is the one exception).

Uh, broodling was probably balanced against terran mech, as a way for them to punish clumped tanks. It's better for the purpose than psi storm, maybe stasis as well because the broodlings take extra hits.


you sure?
150 energy for one broodling auto kills one unit with possibly damaging others.

vs storm 75. so you can cast 2x the storms, cover a much bigger area do overall MUCH more damage.

status 100 nrgy. freeze 3+ tanks taking out of the action. much better use.

Queens brooding is just so costly

Comparison between casters don't make particularly much since. They all take different tech levels/costs, have different non-casting-related stats, and they all complement their faction in different ways. Defilers are amazing, but Dark Swarm wouldn't help a Terran player...
My strategy is to fork people.
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