• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:56
CET 15:56
KST 23:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team BW General Discussion Rollback Netcode in Brood War Bot on ladder
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7142 users

! [Q] Getting a Queen every game? - Page 11

Forum Index > Brood War Strategy
Post a Reply
Prev 1 9 10 11 All
baubo
Profile Joined September 2008
China3370 Posts
September 05 2009 20:37 GMT
#201
On September 06 2009 05:09 hifriend wrote:
I'm thinking ensnare especially could have some use in zvt lategame. Terrans are ever so oftenly forced to retreat their units momentarily against swarm/lurker/ling and ensnare should make this sort of micro a lot harder for T. Parasite seems like wasted effort simply because ol's all over is sufficient scouting.


And it would make the zerg micro absolutely impossible. Unless you have 400+ APM.
Meh
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2009-09-05 20:40:05
September 05 2009 20:39 GMT
#202
On September 06 2009 05:37 baubo wrote:
Show nested quote +
On September 06 2009 05:09 hifriend wrote:
I'm thinking ensnare especially could have some use in zvt lategame. Terrans are ever so oftenly forced to retreat their units momentarily against swarm/lurker/ling and ensnare should make this sort of micro a lot harder for T. Parasite seems like wasted effort simply because ol's all over is sufficient scouting.


And it would make the zerg micro absolutely impossible. Unless you have 400+ APM.


why? ensnare could even be cast pre-battle?
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
September 05 2009 20:52 GMT
#203
On August 08 2009 17:00 RyuriaL wrote:
Show nested quote +
On October 03 2007 02:06 NoDDiE wrote:
ensensare the spider mine , then lure it with ling and start running with it , while watching the mine following it ^^
you might run with the ling into the eco line , and watch spider mine finishing the job XD



Would this work>? o.0 ive never seen an ensnared spider mine.

ensnare only works on unburrowed units, so it would take a lot of precision to do.
My psychiatrist says I have deep-seated Ragneuroses :(
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2009-09-05 20:53:37
September 05 2009 20:53 GMT
#204
On September 06 2009 05:39 hifriend wrote:
Show nested quote +
On September 06 2009 05:37 baubo wrote:
On September 06 2009 05:09 hifriend wrote:
I'm thinking ensnare especially could have some use in zvt lategame. Terrans are ever so oftenly forced to retreat their units momentarily against swarm/lurker/ling and ensnare should make this sort of micro a lot harder for T. Parasite seems like wasted effort simply because ol's all over is sufficient scouting.


And it would make the zerg micro absolutely impossible. Unless you have 400+ APM.


why? ensnare could even be cast pre-battle?

it seems like you would be able to swarm > ensnare > send in units. but i dunno, i'm a T player with average mechanics.
My psychiatrist says I have deep-seated Ragneuroses :(
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2009-09-08 04:12:12
September 08 2009 04:11 GMT
#205
the only way that queens become mainstream is if at least a pro starts using it in every game. And wins.


(Z)ZerO

how many players are following his lead :smug:

then again he doesn't always use queens, but still it hasn't caught on
Traveler
Profile Blog Joined September 2009
United States451 Posts
September 08 2009 04:33 GMT
#206
I actually think this is a valid idea, especially vs terran, since the spawn broodling ability could be dramatic in messing up terran mech pushes, just wait for tanks to siege up and cast it in the middle, it not only destroys a few tanks but also gives the rest of your army some time to run in.
Can you ever argue in favor of something without first proving it?
village_idiot
Profile Blog Joined July 2008
2436 Posts
Last Edited: 2009-09-08 05:12:59
September 08 2009 05:12 GMT
#207
Spawn Broodling could be useful against a meching Terran before he gets mass irradiate out.

Let's imagine a situation where you have muta hydra and the T has tank goliath. The main goal here is to kill the goliaths so you can get to the tanks. Muta and Hydra put pressure only on the Goliaths because they can't touch the tanks. The tanks rip your hydras to shreds thus weakening you greatly.

However, if you had spawn broodling during the battle you could assasinate some of the tanks just as the battle begins, thus strengthening your hydra force. You will not have to worry about APM here; you only have to skillfully flank the Terran force, there are no defilers or lurkers that need your attention. A group of 4 queens could make you win the battle.

The great thing about pairing mutalisks with queens is that the goliaths will not fire your queens automatically, thus giving your queens time to do their thing. One thing you have to remember is that if T gets mass irradiate your mutas won't work anymore and neither will your queens. Another thing to consider is that you need to invest into the queens very early in the game. From the time you invest 100/100 into a queen it will be a bit under 3 minutes until you have 150 energy. I'm thinking 4 queens is the absolute maximum you can afford, maybe even less would be better.

Spawn Broodling is one of the coolest abilities Zerg has. It is a shame it isn't used more often.
csfield
Profile Joined October 2008
United States206 Posts
September 08 2009 05:23 GMT
#208
It's stupid that spawn broodling costs so much energy when psionic storm and especially irradiate are so cheap.
I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
29 fps
Profile Blog Joined March 2008
United States5725 Posts
September 08 2009 06:04 GMT
#209
broodling doesnt seem very viable against bio, but has potential vs mech. Ts who mech usually dont make vessels (until WAY later). therefore, you can broodling some stuff, either as a snipe or during battle with all that chaos going on. it might be difficult to snipe, since the charon boosters have long range, too, and there's more of them. during battle, theres mutas to absorb damage, so the queens can get closer.

plus, broodling can force enemy tanks to shoot their own stuff, whereas you cant really do that with lings (die too fast) or hydras (cant get close enough to force splash).

i wonder how good ensnare is vs mech. not quite sure about that.

parasite can help track down the location of the large blob.

infest cc is always good because ccs fly away and you can kill them before they get away, but that's more useful with lurker ling because hydra muta both have anti-air capabilities
4v4 is a battle of who has the better computer.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
September 08 2009 07:13 GMT
#210
On September 08 2009 15:04 29 fps wrote:
i wonder how good ensnare is vs mech. not quite sure about that.


It doesn't reduce fire rate
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Chef
Profile Blog Joined August 2005
10810 Posts
September 08 2009 18:31 GMT
#211
Goliaths have the range of guardians too, and mech doesn't really need to run away, unless you've got dark swarm. For the purposes of ensnare, not so much, but for parasites it could really help to get flanks/force him to build medics and research restore.
LEGEND!! LEGEND!!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 08 2009 18:50 GMT
#212
On September 08 2009 16:13 Mortician wrote:
Show nested quote +
On September 08 2009 15:04 29 fps wrote:
i wonder how good ensnare is vs mech. not quite sure about that.


It doesn't reduce fire rate

It does? Don't know if you mean for all units or just mech, but it definitely does for most units. (I think archon is the one exception).

Uh, broodling was probably balanced against terran mech, as a way for them to punish clumped tanks. It's better for the purpose than psi storm, maybe stasis as well because the broodlings take extra hits.
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
September 08 2009 19:17 GMT
#213
On September 09 2009 03:50 Nevuk wrote:
Show nested quote +
On September 08 2009 16:13 Mortician wrote:
On September 08 2009 15:04 29 fps wrote:
i wonder how good ensnare is vs mech. not quite sure about that.


It doesn't reduce fire rate

It does? Don't know if you mean for all units or just mech, but it definitely does for most units. (I think archon is the one exception).

Uh, broodling was probably balanced against terran mech, as a way for them to punish clumped tanks. It's better for the purpose than psi storm, maybe stasis as well because the broodlings take extra hits.


you sure?
150 energy for one broodling auto kills one unit with possibly damaging others.

vs storm 75. so you can cast 2x the storms, cover a much bigger area do overall MUCH more damage.

status 100 nrgy. freeze 3+ tanks taking out of the action. much better use.

Queens brooding is just so costly
Hwaseung Oz fan for life. Swing out, always swing out.
crate
Profile Blog Joined May 2009
United States2474 Posts
September 08 2009 21:18 GMT
#214
Ensnare doesn't affect siege tank nor goliath rate of fire (http://wiki.teamliquid.net/starcraft/Ensnare).
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
September 09 2009 01:23 GMT
#215
On September 09 2009 04:17 StorrZerg wrote:
Show nested quote +
On September 09 2009 03:50 Nevuk wrote:
On September 08 2009 16:13 Mortician wrote:
On September 08 2009 15:04 29 fps wrote:
i wonder how good ensnare is vs mech. not quite sure about that.


It doesn't reduce fire rate

It does? Don't know if you mean for all units or just mech, but it definitely does for most units. (I think archon is the one exception).

Uh, broodling was probably balanced against terran mech, as a way for them to punish clumped tanks. It's better for the purpose than psi storm, maybe stasis as well because the broodlings take extra hits.


you sure?
150 energy for one broodling auto kills one unit with possibly damaging others.

vs storm 75. so you can cast 2x the storms, cover a much bigger area do overall MUCH more damage.

status 100 nrgy. freeze 3+ tanks taking out of the action. much better use.

Queens brooding is just so costly

Comparison between casters don't make particularly much since. They all take different tech levels/costs, have different non-casting-related stats, and they all complement their faction in different ways. Defilers are amazing, but Dark Swarm wouldn't help a Terran player...
My strategy is to fork people.
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
FEL
19:00
ScienceCraft - Day 2
RotterdaM810
IndyStarCraft 553
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 810
IndyStarCraft 553
Hui .234
Classic 65
MindelVK 17
StarCraft: Brood War
Britney 45933
Bisu 1735
EffOrt 939
BeSt 823
Horang2 573
FanTaSy 419
Stork 399
firebathero 280
Larva 194
Snow 188
[ Show more ]
ProTech154
ggaemo 106
Mind 106
Barracks 86
sorry 75
Last 64
Killer 60
Movie 48
Sexy 46
Shinee 44
ToSsGirL 39
Pusan 30
Hm[arnc] 24
JYJ 22
soO 22
Sacsri 18
Rock 17
Aegong 17
yabsab 13
Shine 9
Noble 8
Dota 2
Gorgc15581
qojqva1656
Counter-Strike
fl0m3476
allub326
Other Games
singsing2292
B2W.Neo1487
Liquid`RaSZi1023
Beastyqt697
Mlord542
DeMusliM217
KnowMe163
syndereN151
XaKoH 127
ToD121
Organizations
Counter-Strike
PGL25914
Other Games
gamesdonequick1137
StarCraft: Brood War
lovetv 7
[ Show 12 non-featured ]
StarCraft 2
• HeavenSC 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3591
League of Legends
• Nemesis2624
Upcoming Events
Replay Cast
8h 4m
WardiTV Weekly
21h 4m
IntoTheTV X SOOP
1d 20h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.