• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:56
CET 20:56
KST 04:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Gypsy to Korea BW General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ It's March 3rd
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL22] Open Qualifier #1 - Sunday 21:00 CET BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1970 users

! [Q] Getting a Queen every game?

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 9 10 11 Next All
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2007-10-18 18:50:49
October 02 2007 15:47 GMT
#1
Since Hive tech is always an inevitability in ZvP and ZvT, the cost of a Queen is only 100/100. Knowing this, do you think it is worth it to get one for parasite alone? Or do you find well placed Overlords to be more than sufficient for intel on enemy movements? Over the course of a game, one could easily expect to get at least 3-4 parasites off if one kept his or her queen alive (maybe a little bit harder against T, but against T you also have the luxury of infesting damaged Command Centres).

To be specific:
What do you sacrifice by getting a Queen?
How useful do you estimate parasite to be?

IMO, at least for low skill gamers such as myself, you have extra money floating around anyway, you might as well get a Queen. Unless you know a map pretty well, overlords tend to miss important things, not to mention dying. If Terran ends up researching restore, that alone could make the Queen worth it's cost.

TBH, I think the main reason units like Queens aren't used is simply because people just don't know how to hotkey them, especially if they have a very macro based hotkey setup. Personally, if I were using the unit very scarcely and for specific objectives, I would give it it's own special hotkey (9). However, if I intended to use it every battle, perhaps adding it in a group of hydra or lings would keep it closer to my army (and therefore it would be used more often.

Thoughts?
LEGEND!! LEGEND!!
shorelinetrance
Profile Joined September 2007
Canada32 Posts
October 02 2007 16:01 GMT
#2
My friend always uses queens, but hes like 0-15 on iccup.

Pretty much speaks for itself, LOL.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
October 02 2007 16:02 GMT
#3
This is just me, but I think that it would be more trouble then its worth, finding things to parasite without your queen being killed. It would probably more of a waste of apms then helpful unless you got 2 with ensnare; even then it would still be that much more work for you unless you had a decent amount of multitask to throw around. As a Terran player though, I know for fact that ensnared marines are really gay.
Chef
Profile Blog Joined August 2005
10810 Posts
October 02 2007 16:07 GMT
#4
I think if a Zerg can handle muta micro he can handle one little Queen lol.
LEGEND!! LEGEND!!
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
October 02 2007 16:08 GMT
#5
Getting overlord speed is much more convenient I think.

Or at least, it's more versatile and covers more "typical" ZvP situations.
Moderator<:3-/-<
jesuscraft
Profile Joined July 2007
144 Posts
October 02 2007 16:11 GMT
#6
What others have stated... getting a queen gives you another unit to focus on and if you're having macro problems, I can't see it as being helpful. If you find yourself needing a queen, then other mechanics of your game are off.
Chef
Profile Blog Joined August 2005
10810 Posts
October 02 2007 16:13 GMT
#7
Hmm. Yeah, and it also leaves room to get drop later. Although nothing nullifies the effectiveness of a shuttle like parasite in my experience.
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
October 02 2007 16:19 GMT
#8
What others have stated... getting a queen gives you another unit to focus on

I'm pretty sure if one used Queens often enough it wouldn't affect their focus at all. I've used Queens with broodling and ensnare to great effectiveness before, but in most games that's not exactly a viable option. I'm suggesting is a random 100/100 from your pocket worth the investment? What are you really slowing down that's so imperative? Is there something more effective that totally replaces parasite, making it pointless to get anyway? Those were the questions, not, are you so noob you can't control one Queen every time you see it has 75 energy, and then hide it away again? We're talking maybe 10 actions total every time you see your queen with 75 energy, that's not busting anyones balls.
LEGEND!! LEGEND!!
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 02 2007 16:27 GMT
#9
Let's talk about how you should go ensnare their minline every so often and make back your investment by slowing down their mining.
What fun is it being cool if you can’t wear a sombrero?
Chef
Profile Blog Joined August 2005
10810 Posts
October 02 2007 16:33 GMT
#10
I know you're not serious, but since you're insulting me, I'll humour that comment by saying it would be 10x more effective to ensnare the enemy's army during an attack ;P
LEGEND!! LEGEND!!
NoDDiE
Profile Joined November 2006
Poland170 Posts
October 02 2007 17:06 GMT
#11
ensensare the spider mine , then lure it with ling and start running with it , while watching the mine following it ^^
you might run with the ling into the eco line , and watch spider mine finishing the job XD
One for the money , two for the show , straight to hell is where i go
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-10-02 17:10:56
October 02 2007 17:09 GMT
#12
On October 03 2007 01:27 GrandInquisitor wrote:
Let's talk about how you should go ensnare their minline every so often and make back your investment by slowing down their mining.


then the protoss will start stasising the drones as payback!!


anyhow sure queens should and could be used a little bit more but i think players simply don't get them out of habit and while the cost is small, the overall benefit is pretty small too

there are precious few examples of pro games where you could look at it and say "if that zerg had just used queens they would have changed the outcome"
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Chef
Profile Blog Joined August 2005
10810 Posts
October 02 2007 17:14 GMT
#13
Well, people used to not get defilers out of habit. It was said the required too much focus, too much macro. Then pros started using them every game, and now everyone mimics them. I'm not saying the same thing WILL happen with Queens, I'm just saying it's a possibility I don't mind experimenting with in my own games
LEGEND!! LEGEND!!
xM(Z
Profile Joined November 2006
Romania5299 Posts
October 02 2007 17:15 GMT
#14
i say it's worth it. as for targets, you can always start with scv's and go from there: medic, sci. vessel.
the downside is that almost everything you parasite will eventually die.
as for skill requirements, it's not such a big deal because you have to parasite units before you move out (else it will be useless) so your controls should be free.
And my fury stands ready. I bring all your plans to nought. My bleak heart beats steady. 'Tis you whom I have sought.
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
October 02 2007 17:22 GMT
#15
When standard Zerg reaches the "next level", several armies will always have a Queen. All you need is a little foresight and one Queen with Ensnare researched to have a huge effect against Terran or Protoss. I don't personally use them, but I think every Zerg should start making an effort to add a Queen to their army if they plan on staying Lair and playing a drawn out mid-game.

Now that macro games are popular in both ZvT and ZvP, Hydralisk openings are getting popular again too. I feel that skipping a Hive and over-expanding with the use of a Queen and HydraLuker is a very strong build, and these current maps are tailored to this build. That being said, playing 3 base Defilers with a LurkerLing midgame (against Terran) is equally strong.

I feel really strongly that if the game continues to evolve, Queens will become mainstream within a year.
Moderator
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
October 02 2007 17:37 GMT
#16
the only way that queens become mainstream is if at least a pro starts using it in every game. And wins.
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
October 02 2007 17:47 GMT
#17
And that's exactly what I'm predicitng.
Moderator
QuanticHawk
Profile Blog Joined May 2007
United States32130 Posts
October 02 2007 17:51 GMT
#18
I'm kind of surprised that never happened.

There's so many uses for queens and ensare alone, forget the other spells ><

PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
October 02 2007 17:58 GMT
#19
i'm sure it'll be used soon enough.

just like ghosts, they'll be main stream. yeaaaap.
555, kthxbai
chillwillyiskindagay
Profile Joined October 2007
3 Posts
October 02 2007 17:58 GMT
#20
--- Nuked ---
chillisgay
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 219
UpATreeSC 156
JuggernautJason86
MindelVK 53
ProTech25
StarCraft: Brood War
Sea 28021
Shuttle 940
Mini 589
EffOrt 395
Larva 317
firebathero 140
ggaemo 129
Mong 75
sSak 28
ajuk12(nOOB) 13
Counter-Strike
pashabiceps4873
fl0m3520
byalli1032
Super Smash Bros
Mew2King106
Heroes of the Storm
Liquid`Hasu239
Khaldor158
Other Games
Grubby3011
FrodaN889
B2W.Neo731
Beastyqt694
ceh9466
mouzStarbuck200
C9.Mang0195
KnowMe136
ArmadaUGS96
Trikslyr47
capcasts45
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4949
• TFBlade1383
Other Games
• imaqtpie1114
• Shiphtur167
Upcoming Events
Replay Cast
4h 4m
Ultimate Battle
16h 4m
Light vs ZerO
WardiTV Winter Champion…
16h 4m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
22h 4m
Replay Cast
1d 4h
CranKy Ducklings
1d 14h
WardiTV Winter Champion…
1d 16h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Monday Night Weeklies
3 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.