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[D/G]Bisu/oov's new PvT opening - Page 2

Forum Index > Brood War Strategy
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Reyis
Profile Joined August 2009
Pitcairn287 Posts
May 12 2011 04:12 GMT
#21
On May 12 2011 13:08 aegisabcde wrote:
But if you look at that Bisu Bogus VOD you'll notice that his observer pops at 6:30. By the time it gets to T's base at 7:00, the tank push is already moving out. Cutting goons temporarily for a faster observer will make your goon count lower.

Also, vs a 1 rax CC, the more you delay your third, the larger T's window gets. Any competent T will know not to push out till he knows you've probably expanded. And the longer you stay on two bases, the more powerful T's two bases get.



or you go for a 2 base arbiter and totally lockdown the game there.
기적의 혁명가 김택용 화이팅~!!
aegisabcde
Profile Joined November 2008
United States145 Posts
May 12 2011 04:15 GMT
#22
On May 12 2011 13:12 Reyis wrote:
Show nested quote +
On May 12 2011 13:08 aegisabcde wrote:
But if you look at that Bisu Bogus VOD you'll notice that his observer pops at 6:30. By the time it gets to T's base at 7:00, the tank push is already moving out. Cutting goons temporarily for a faster observer will make your goon count lower.

Also, vs a 1 rax CC, the more you delay your third, the larger T's window gets. Any competent T will know not to push out till he knows you've probably expanded. And the longer you stay on two bases, the more powerful T's two bases get.



or you go for a 2 base arbiter and totally lockdown the game there.

That's what I would do if I were doing this build vs a 1 rax CC.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 12 2011 04:16 GMT
#23
reyis has a good point. if you do see a 1 rax FE you could skip detection entirely, get some dt's out and go 4 gate 2 base arbiter. You use dt's to waste scans while you try and get an arbiter out.
Writer
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
May 12 2011 04:16 GMT
#24
i would just not do this build vs 1 rax cc
aka DragOn[NaS]
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 12 2011 04:20 GMT
#25
What happens if you scout them last and you've already dropped your second gateway?
Writer
Gummy
Profile Blog Joined October 2010
United States2180 Posts
May 12 2011 04:24 GMT
#26
Wonderful in-depth build analysis. Keep these coming! <3
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 12 2011 04:34 GMT
#27
I think that one of the keys of this build is the fact that you get super super late scouting - you lose many of the advantages that this build has if you scout before about 20 supply.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 12 2011 04:39 GMT
#28
i scouted after core in my test run and still hit those timings. You need to scout before the nexus goes down or you could insta-lose to an un-scouted bbs, hence why i recommended proxy searching, one of this BO's main weaknesses.
Writer
Taekwon
Profile Joined May 2010
United States8155 Posts
May 12 2011 04:39 GMT
#29
Too bad Bisu vs Bogus wasn't exactly the quintessential game to showcase the build lol
▲ ▲ ▲
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
May 12 2011 04:45 GMT
#30
On May 12 2011 13:20 Kiante wrote:
What happens if you scout them last and you've already dropped your second gateway?


like i said earlier, i think this build would be strong on 2player maps. I probably wouldnt use it on 4player but i havent tested it out at all yet either
aka DragOn[NaS]
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
May 12 2011 04:45 GMT
#31
On May 12 2011 12:36 aegisabcde wrote:
This is weak vs a 1 rax CC timing push. Usually with a 1 gate nexus you will have 2 goons shooting at the bunker at ~4:30. Now, you'll have 2 goons shooting at ~5:00. They can shoot for only 20 seconds before siege is done. Also, w/o early dragoons to deny scouting, there is no need for T to build engineering bay/turrets. So T's early game is much smoother.

For the sake of argument, let's say you can continuously produce goons out of those 2 gates, get a robo, AND a 3rd nexus (a very generous assumption). You'll have 4 goons at 5:00, 8 at 6:00, and 10 at 7:00 + a shuttle. In Flash vs Free on Grand Line, Flash gets pressured early game (which this build can't), puts down an engineering bay (which this build won't force), and STILL is able to get 7 marines and 6 tanks at 7:00. I'd say 7 marines + 6 tanks + scvs > 10 goons + a shuttle.

I still like this P build though, but I'm just pointing out its one huge weakness.


I didn't read half of what you said just because you mentioned 2 goons @ 4:30 vs a bunker (range doesn't even finish until 4:45 he said and the other build has faster range) How do you kill a bunker with no range?
I don't need luck, luck is for noobs, good luck to you though
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 12 2011 04:46 GMT
#32
Now that its been revealed hopefully the SKT protosses will start using this in pvt more often so we can see what decisions they make when they come up against 1 rax fe's. This build is so raw i figured we could start speculating now >.>
Writer
aegisabcde
Profile Joined November 2008
United States145 Posts
May 12 2011 05:04 GMT
#33
On May 12 2011 13:45 dRaW wrote:
Show nested quote +
On May 12 2011 12:36 aegisabcde wrote:
This is weak vs a 1 rax CC timing push. Usually with a 1 gate nexus you will have 2 goons shooting at the bunker at ~4:30. Now, you'll have 2 goons shooting at ~5:00. They can shoot for only 20 seconds before siege is done. Also, w/o early dragoons to deny scouting, there is no need for T to build engineering bay/turrets. So T's early game is much smoother.

For the sake of argument, let's say you can continuously produce goons out of those 2 gates, get a robo, AND a 3rd nexus (a very generous assumption). You'll have 4 goons at 5:00, 8 at 6:00, and 10 at 7:00 + a shuttle. In Flash vs Free on Grand Line, Flash gets pressured early game (which this build can't), puts down an engineering bay (which this build won't force), and STILL is able to get 7 marines and 6 tanks at 7:00. I'd say 7 marines + 6 tanks + scvs > 10 goons + a shuttle.

I still like this P build though, but I'm just pointing out its one huge weakness.


I didn't read half of what you said just because you mentioned 2 goons @ 4:30 vs a bunker (range doesn't even finish until 4:45 he said and the other build has faster range) How do you kill a bunker with no range?

Why should I reference that when I know when range can finish? For example, in this game it clearly finishes at 4:38.

Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 12 2011 05:11 GMT
#34
The timings just came out of the replay that i ran. Theres obviously some level of leeway here (eg: if i cut a probe to get range out it would come out a few seconds earlier, aka 4:38)
Writer
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
May 12 2011 06:00 GMT
#35
On May 12 2011 12:42 Kiante wrote:
Show nested quote +
On May 12 2011 12:41 XenOsky- wrote:
nice thread, just by the look of it, im really liking it... gonna try some games.

oh hi there
nice games this morning


yeah, i was telling you to /fa but you did not respond, kinda liked to practice protoss vs protoss.
ἡ τῆς Νεμέσεως τάξις
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 12 2011 06:07 GMT
#36
i dont really play on fish very much dont really see the point of maintaining a friends list on there
Writer
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
May 12 2011 06:50 GMT
#37
I will be mastering this strategy. Thank you!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
May 12 2011 08:45 GMT
#38
I dub this....

"The Bisu Build"
AdministratorNot actually Hawaiian.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 12 2011 08:58 GMT
#39
On May 12 2011 17:45 HawaiianPig wrote:
I dub this....

"The Bisu Build"

new banner plz
Writer
ninini
Profile Joined June 2010
Sweden1204 Posts
May 12 2011 14:05 GMT
#40
On May 12 2011 12:59 FyRe_DragOn wrote:
edit: also 10 dragoons beats 6 tanks and 7 marines with scvs..u just one shot every tank, then clean up the marines

Without siege, maybe, with siege, no way, and there's no reason why you wouldn't have siege at that timing. Flash had it btw. The marines dps alone would take out quite a few dragoons. Also, try defending against this push when the tanks are parked outside your natural. It's not like you will have much room for splitting your dragoons or surrounding him.
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